Tweaks to the Honor Initiative
When we launched the Honor Initiative we saw an immediate drop in reports. We’re happy with the results to date, and want to talk about some changes we’ve made that affect the way players earn crests. Before we get into these, we’d like to share some pretty interesting stats that helped influence our decisions:
- 73% of Honor is awarded to players you’ve never played with before
- Currently, about 1% of players have unlocked the Great Teamwork, Leader or Mentor crests, and 16% of players have unlocked the Honorable Opponent crest
- There’s a 71% chance that a game will be positive if you meet a player who’s unlocked the Great Teammate crest and an 80% chance if they’ve unlocked the Great Leader crest
Based on these observations, we believe it’s a bit too difficult to earn a “Great” crest and too easy to earn Honorable Opponent. Although players who earn Honorable Opponent are generally more positive than those without crests, the numbers suggest that they haven’t been as positively impactful as those players with the other crests. With that in mind, we’ve made a few changes to the Honor Initiative:
- We’ve reduced the threshold for unlocking the Great Teamwork, Leader and Mentor crests, making them slightly easier to obtain
- Some players will be granted new crests, since they’ll now qualify under the new criteria
- We’ve increased the threshold required to unlock the Honorable Opponent crest, making it more difficult to obtain
- Players who don’t meet the new criteria for this crest will have to regain it
We’ll continue to iterate on the Honor Initiative as necessary, and then start working on the next phase of the feature.
New Updates to the Tribunal
Since we released The Justice Review a few months ago, we’ve been monitoring The Tribunal and would like to share a few changes we’ve made that are subtle, but critical. These changes are aimed at improving accuracy, providing voters more relevant information, and helping to identify the most toxic players even faster. I want to quickly highlight these changes and explain the logic behind them:
- Previously, our Player Support team reviewed every Tribunal case before approving punishments and pardons. After reviewing the past 12 months of data, we’ve seen that cases that are unanimously pardoned or punished tend to be extremely accurate—Player Support rarely overturns these decisions. In light of this data, we’re now going to focus our attention on the cases that are more ambiguous—the slight majorities and split decisions. This should improve The Tribunal’s accuracy by focusing on the cases that need the most attention.
- We’ve tweaked how The Tribunal builds cases: Instead of 100% random sampling, The Tribunal will attempt to find the games that ultimately sent each player to The Tribunal. By selecting recent games that had a big impact in sending the player to The Tribunal, you should see the average number of reports against a player increase per game.
- The Tribunal system is a constant balance between speed and accuracy. In the past, we were concerned that forcing The Tribunal to find more games per case meant that toxic players were left unchecked for longer than necessary. However, we realize that more information for our judges means more accurate verdicts, and recent optimizations have allowed us to change The Tribunal so that every case will have at least two games to review instead of one.
- Players have often said they forget how many cases they’ve done on a given day—we’ve added a progress bar that will outline how close you are to maxing out your daily case limit.
These changes are already live, so go check them out and let us know what you think! We’re confident that these changes will improve the accuracy of The Tribunal system without compromising on speed.
Visit the Tribunal today and help us make a difference in the community!


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Posted 2/28/2013 1:07:36 PMSo I did a quick spectate of a game and saw someone with the "Great Leader" ribbon and decided to see how many honor points he had. It turned out he had 9 Friendly, 3 Helpful, 22 Teamwork, and 12 Honorable Opponents but yet he/she already had a "Great Leader" Ribbon. So how exactly does one get these ribbons because apparently it isn't from the honor...
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Posted 2/9/2013 2:40:17 PMWOOOOOHOOO I have teamwork ribbon!! :D
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Posted 2/9/2013 10:47:36 AMHooray... now maybe the fact that I get 3 times as many teamwork honors as honorable opponent honors will pay off!
I don't have a banner yet but it would be nice to get one eventually.
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Posted 2/9/2013 9:35:49 AM"After reviewing the past 12 months of data, we’ve seen that cases that are unanimously pardoned or punished tend to be extremely accurate—"
That's interesting. There are quite a few cases posted on EUW where people got banned for essentially nothing. There have even been cases where the banned victim did not even speak once.
Amazing this guy isn't fired yet. He has no credibility.
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Posted 2/9/2013 10:23:22 AMYou should see EUNE.
Too many different languages and curses are making the moderation attempts even worse.
I was judging cases for a few weeks after the removal of IP bonuses (I is no special kidz :P) when i saw my record being broken after a guys case that was cursing Jesus Christ,Buddha,Islam and every other God in "existence" without being provoked just because he carried his team...
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Posted 2/9/2013 10:49:27 AMOh yeah, EUNE. Such good memories...
Any player that can survive in EUNE can quite literaly survive anything. Thank goodness for that free transfer they gave us...
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Posted 2/9/2013 10:56:36 AMThe people that got banned for nothing, was it a unanimous decision to punish? I get that sometimes a case will be voted slightly in favor of punishment, but if 24 out of 25 vote to punish, wouldn't their verdict usually be right?
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Posted 2/9/2013 5:19:04 AMWell I hope I'll earn the green one. Being usually a jungler(supportish) and a support brings me Honor for Teamwork and such, I rarely get enemies attention to get a Honorable Opp. Just got my red crest, guess it will be gone soon :)
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Posted 2/9/2013 7:27:58 AMI have a green crest. I was kinda shocked when I read that only 1% of players have it. Don't worry, you'll get it soon.
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Posted 2/8/2013 11:02:35 PMBring back IP rewards for judging in the Tribunal or it's just not worth my time.
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Posted 2/8/2013 11:32:44 PMthat's why they removed IP rewards. This way the people who simply skim the case and click "ban" will leave, and only those truly devoted to a better community will run the Tribunal
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Posted 2/8/2013 11:36:54 PMImplying I didn't take the time to actually judge the cases. See, you didn't get IP if you're vote didn't match the outcome. Besides, 98% of the cases I've seen were all punishable, so even if I did just click punish on everything, that would be maybe 2-3 cases where I was wrong, and that probably wouldn't have gone through. TL;DR, you still tried to vote accurately so you got your IP.
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Posted 2/9/2013 1:32:29 AMBetter to have less judges that judge fairly than more that do not. Quality over quantity in this case, and you shouldn't take it personally (scorpious) unless you were one of those whose motivation was to only farm ip.
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Posted 2/9/2013 1:39:39 AMVoting for IP adds another factor that can be inconsistent with accuracy. This taints the system.
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Posted 2/9/2013 2:38:28 AMBut giving no reward means that only autistic people will vote in the tribunal. Does that not spoil the system?