Jarvan IV Not to be Directly Nerfed
Yesterday we heard word that Jarvan might be a little too strong. Statikk comes to the forums to let us know its not really a nerf they will be giving him, but more of a big fix.
We're not nerfing Jarvan, at least not directly.
In the upcoming patch, we are fixing a bug that was released last patch where his passive is dealing max Health damage against minions and monsters instead of current Health. This is artificially inflating the speed of his clear times and increasing his effectiveness on bigger objectives like Dragon and Baron as well which is an advantage Jarvan simply doesn't need considering all the other things he brings to the table.
Let's be clear though, Season 3 has changed the landscape of the game. Though someone like Jarvan has stayed untouched for a long time and has not been an issue up until this bug, it could be fully possible that a champion needs to be addressed due to other changes that have occurred in the game. Just like some champions have gotten weaker (for example as you guys say Irelia), some have gotten stronger. We need to constantly assess things within the context of the current state of the game (not to say that we don't take into account potential future states of the game in our decisions).
Once again, we're not directly nerfing Jarvan, but we will be monitoring him closely following the upcoming bug fix.

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Posted 2/16/2013 9:55:46 AMJust to de-bullshit this a little bit: This bug isn't/wasn't "artificially" inflating the speed of his clear times. It's making him clear faster. Period.
Does it need to be fixed? If it needs to be fixed because he's clearing too fast, fix it and slow him down. That's still a direct nerf. Sure, it's fixing something that was doing something other than the intended purpose, but what the text says is just that. It's what it says. How things really work is what matters. For now we're all watching LCS Jarvan IV play that is functioning one way. They're going to make it less effective. We're being told that's not nerfing him directly.
That's a lie.
Fix him! He's clearing too quickly! That's fine! I don't have any problem with that -- despite liking playing Jarvan IV in the jungle, etc. Just explain that something isn't functioning as intended and you're fixing it. The better thing to say at that point might be:
"Jarvan's passive is functioning off of max-health instead of current-health on minions and monsters. We're going to fix that to work as intended. This will slow him down in the jungle and on creep objectives, but if it slows him down too much we'll reevaluate the intended design."
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Posted 2/13/2013 7:31:16 PMHis clear time is quite bad as it is. i dont even see the point in nerfing J4.
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Posted 2/13/2013 10:59:01 PMMy thoughts exactly. Riot has some pretty interesting priorities sometimes.
Edit: I think it's just a bug fix though. He'll go back to where he's doing just as much damage as he's supposed to. Which isn't all that much.
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Posted 2/13/2013 4:38:11 PMThey are so fast to fix this bug which gives him a tiny bit more dmg than he should have, yet camp can still frequently walk out of his ulti 1,5 years or so after he was released.
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Posted 2/13/2013 3:22:27 PMHow about fixing that ult?
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Posted 2/14/2013 4:00:55 AMWhat's with it?
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Posted 2/15/2013 4:00:18 PMThe buggy terrain doesn't always keep champions from getting through it.
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Posted 2/13/2013 2:55:49 PMSo I guess this means that Vi and Xin Zhao ARE going to get nerfed directly.