Unofficial PBE Patch Notes for 2/13/2013

Other News

Two important things have happened right before this patch!


IMPORTANT

  • This is PBE. This is where Riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

 WIP Formatting 

Kayle

  • Now has 30 Magic Resist, down from ( 30.75(+0.75 per level) )
  • Reckoning[ Q ]
    • Now slows for 25/30/35/40/45 % (up from 35%)
    • Now lasts for 3 seconds (down from 4 seconds)
    • Tooltip no longer lists doing bonus damage to champion, However now says it applies holy Fervor to them.

Nidalee

  • Now has 30 magic resists (down from 30.75(+0.75 per level))
  • Aspect Of The Cougar[ R ]
    • Tooltip no longer lists the gain of 10/20/30 Armor and Magic Resist.

Amumu

  • Bandage Toss[ Q ]
    • Now deals 80/130/180/230/280 (down from 80/140/200/260/320)
  • Curse of the Sad Mummy[ R ]
    • Now deals 150/225/300 (Down from 150/250/350)
  • Tantrum[ E ]
    • Range is now 350 (down from 400)

Annie

Summon: Tibbers just has some of its tooltip reworded, no change

Mordekaiser

Children of the Grave tooltip reworded to say "ghost" instead of "pet"

Vi

  • Assault and Battery[ R ]
    • Now deals 200/300/400 (down from 200/325/450)
  • Denting Blows[ W ]
    • Every third attack on the same target now deals an additional 4/5.5/7/8.5/10 % (Changed from 6/7/8/9/10 %)

Xin Zhao

  • Audacious Charge[ E ]
    • Now deals 70/105/140/175/210 (down from 70/110/150/190/230)
    • Cooldown is now 14/13/12/11/10 (up from 13/12/11/10/9)
  • Crescent Sweep[ R ]
    • Now deals 100/200/300 (down from 125/225/325)
    • Cooldown is now 120/110/100 (Up from 100/90/80)

Yorick

Simple tooltip rewording on Omen of Death


New Ping Menu

We’ve begun PBE testing a new feature called Smart Ping, and we need your help putting the system through its paces. Smart Ping is a radial menu that includes Enemy Missing, Danger, On My Way and Assist Me alerts designed to help you communicate more efficiently and get those last hits you might’ve missed while typing “MIA”. Here’s how to use Smart Ping:

- Hold down the Alt, Ctrl, G, or V keys to bring up the ping menu
- Click and drag your mouse towards your desired ping
- Release the mouse button and ping happens

Once you’re used to the system and have memorized the new pings, you’ll be able to hold Alt and fire off your alerts before the menu even appears. Your ping will appear both on the minimap and on the battlefield itself to notify your team. Existing pings have not been changed.

Give Smart Ping a test run and let us know your thoughts. As always, stuff can change between now and release.


Diff Tables
If you wish to view the good old tables, click here to see!

Old (Game PTR v208 / Air PTR v254)New (Game PTR v209 / Air PTR v255)
KayleFile: Kayle.inibinKey: game_character_displayname_Kayle
Kayle The Judicator
  • Damage: 56.1(+2.8 per level)
  • Health: 511(+93 per level)
  • Mana: 295(+40 per level)
  • Movement Speed: 335
  • Armor: 20.5(+3.5 per level)
  • Magic Resist: 30.75(+0.75 per level)
  • Health Per 5 Sec: 7
  • Mana Per 5 Sec: 6.9
  • Range: 125
Kayle The Judicator
  • Damage: 56.1(+2.8 per level)
  • Health: 511(+93 per level)
  • Mana: 295(+40 per level)
  • Movement Speed: 335
  • Armor: 20.5(+3.5 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 7
  • Mana Per 5 Sec: 6.9
  • Range: 125
NidaleeFile: Nidalee.inibinKey: game_character_displayname_Nidalee
Nidalee the Bestial Huntress
  • Damage: 52.5(+3.5 per level)
  • Health: 460(+90 per level)
  • Mana: 265(+45 per level)
  • Movement Speed: 335
  • Armor: 14.5(+3.5 per level)
  • Magic Resist: 30.75(+0.75 per level)
  • Health Per 5 Sec: 5
  • Mana Per 5 Sec: 7
  • Range: 525
Nidalee the Bestial Huntress
  • Damage: 52.5(+3.5 per level)
  • Health: 460(+90 per level)
  • Mana: 265(+45 per level)
  • Movement Speed: 335
  • Armor: 14.5(+3.5 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 5
  • Mana Per 5 Sec: 7
  • Range: 525

 

Old (Game PTR v208 / Air PTR v254)New (Game PTR v209 / Air PTR v255)
AmumuBandage Toss [ Q ]File: BandageToss.inibinKey: game_spell_displayname_BandageToss
Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/140/200/260/320 (+0.7*AP) magic damage.
Cost
80/90/100/110/120 Mana
Range
1100
Cooldown
16/14/12/10/8 Seconds
Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80/130/180/230/280 (+0.7*AP) magic damage.
Cost
80/90/100/110/120 Mana
Range
1100
Cooldown
16/14/12/10/8 Seconds
AmumuCurse of the Sad Mummy [ R ]File: CurseoftheSadMummy.inibinKey: game_spell_displayname_CurseoftheSadMummy
Amumu entangles surrounding enemy units, dealing 150/250/350 (+0.8*AP) magic damage and preventing attacks and movement for 2 seconds.
Cost
100/150/200/80 Mana
Range
600
Cooldown
150/130/110 Seconds
Amumu entangles surrounding enemy units, dealing 150/225/300 (+0.8*AP) magic damage and preventing attacks and movement for 2 seconds.
Cost
100/150/200/80 Mana
Range
600
Cooldown
150/130/110 Seconds
AmumuTantrum [ E ]File: Tantrum.inibinKey: game_spell_displayname_Tantrum
Passive: Amumu takes 2/4/6/8/10 reduced damage from physical attacks.

Active: Amumu deals 75/100/125/150/175 (+0.5*AP) magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
Cost
35 Mana
Range
400
Cooldown
10/9/8/7/6 Seconds
Passive: Amumu takes 2/4/6/8/10 reduced damage from physical attacks.

Active: Amumu deals 75/100/125/150/175 (+0.5*AP) magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.
Cost
35 Mana
Range
350
Cooldown
10/9/8/7/6 Seconds
AnnieSummon: Tibbers [ R ]File: InfernalGuardian.inibinKey: game_spell_displayname_InfernalGuardian
Tibbers appears in a burst of flame dealing 200/325/450 (+0.7*AP) magic damage to enemies in the target area.

He chases down enemies continually dealing 35 (+0.2*AP) magic damage for 45 seconds.His Health, Armor, Magic Resist, and Attack Damage increase with rank.

Tibbers can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Cost
125/175/225 Mana
Range
600
Cooldown
120/120/120 Seconds
Tibbers appears in a burst of flame dealing 200/325/450 (+0.7*AP) magic damage to enemies in the target area.

Tibbers chases down enemies and deals 35 (+0.2*AP) magic damage each second to nearby foes.He lasts for 45 seconds and his Health, Armor, Magic Resist, and Attack Damage increase with rank.

Tibbers can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Cost
125/175/225 Mana
Range
600
Cooldown
120/120/120 Seconds
KayleReckoning [ Q ]File: JudicatorReckoning.inibinKey: game_spell_displayname_JudicatorReckoning
Blasts a target, dealing 60/110/160/210/260 (+0) (+1*AP) magic damage and slowing their Movement Speed by 35 % for 4 seconds.

While the target is slowed,Kayle inflicts 6/7/8/9/10 % increased damage to them.
Cost
70/75/80/85/90 Mana
Range
650
Cooldown
8/8/8/8/8 Seconds
Blasts a target, dealing 60/110/160/210/260 (+0) (+1*AP) magic damage,slowing their Movement Speed by 25/30/35/40/45 % for 3 seconds,and applying Holy Fervor to them.
Cost
70/75/80/85/90 Mana
Range
650
Cooldown
8/8/8/8/8 Seconds
MordekaiserChildren of the Grave [ R ]File: MordekaiserChildrenOfTheGrave.inibinKey: game_spell_displayname_MordekaiserChildrenOfTheGrave
Steals 24/29/34 (+0.04*AP)% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).

If the target dies while cursed, their soul is enslaved and will follow Mordekaiser for 30 seconds. Mordekaiser gains 20% of their ability power and attack damage, and the pet's stats are enhanced.

The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Range
850
Cooldown
120/105/90 Seconds
Steals 24/29/34 (+0.04*AP)% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage).

If the target dies while cursed, their soul is enslaved and will follow Mordekaiser as a ghost for 30 seconds. Mordekaiser gains 20% of their Ability Power and Attack Damage, and the ghost's stats are enhanced.

The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Range
850
Cooldown
120/105/90 Seconds
NidaleeAspect Of The Cougar [ R ]File: AspectOfTheCougar.inibinKey: game_spell_displayname_AspectOfTheCougar
Human: Nidalee transforms into a vicious cougar, gaining 10/20/30 Armor and Magic Resist,20 Movement Speed, and her basic abilities become Takedown, Pounce, and Swipe.

Cougar: Nidalee transforms back into human form.
Range
20
Cooldown
4.0000 Seconds
Human: Nidalee transforms into a vicious cougar, gaining 20 Movement Speed, and her basic abilities become Takedown, Pounce, and Swipe.

Cougar: Nidalee transforms back into human form.
Range
20
Cooldown
4.0000 Seconds
ViAssault and Battery [ R ]File: ViR.inibinKey: game_spell_displayname_ViR
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 200/325/450 physical damage.

While charging you are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
Cost
100/125/150/100 Mana
Range
800
Cooldown
130/105/80 Seconds
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 200/300/400 physical damage.

While charging you are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.
Cost
100/125/150/100 Mana
Range
800
Cooldown
130/105/80 Seconds
ViDenting Blows [ W ]File: ViW.inibinKey: game_spell_displayname_ViW
Every 3rd attack on the same target deals an additional 6/7/8/9/10 % (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/35/40/45/50 % Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Range
750
Cooldown
Seconds
Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10 % (+0.05%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/35/40/45/50 % Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Range
750
Cooldown
Seconds
Xin ZhaoAudacious Charge [ E ]File: XenZhaoSweep.inibinKey: game_spell_displayname_XenZhaoSweep
Xin Zhao charges and challenges an enemy. The charge deals 70/110/150/190/230 (+0.6*AP) magic damage to all nearby enemies and slows them by 25/30/35/40/45 % for 2 seconds.
Cost
60 Mana
Range
600
Cooldown
13/12/11/10/9 Seconds
Xin Zhao charges and challenges an enemy. The charge deals 70/105/140/175/210 (+0.6*AP) magic damage to all nearby enemies and slows them by 25/30/35/40/45 % for 2 seconds.
Cost
60 Mana
Range
600
Cooldown
14/13/12/11/10 Seconds
Xin ZhaoCrescent Sweep [ R ]File: XenZhaoParry.inibinKey: game_spell_displayname_XenZhaoParry
Xin Zhao unleashes a sweep around him that deals 125/225/325 (+1) plus 15% of target's current health in physical damage and knocks enemies back. Xin Zhao gains 15/20/25 Armor and Magic Resistance for 6 seconds for each champion hit.

Challenge: If a challenged target is hit by the sweep, it is unaffected by the knockback.
Cost
100/40 Mana
Range
500
Cooldown
100/90/80 Seconds
Xin Zhao unleashes a sweep around him that deals 100/200/300(+1) plus 15% of target's current health in physical damage and knocks enemies back. Xin Zhao gains 15/20/25 Armor and Magic Resistance for 6 seconds for each champion hit.

Challenge: If a challenged target is hit by the sweep, it is unaffected by the knockback.
Cost
100/40 Mana
Range
500
Cooldown
120/110/100 Seconds
YorickOmen of Death [ R ]File: YorickReviveAlly.inibinKey: game_spell_displayname_YorickReviveAlly
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45/60/75 % of target ally's Attack Damage. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.

The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Cost
100 Mana
Range
850
Cooldown
120/105/90 Seconds
Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45/60/75 % of target ally's Attack Damage and last for 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.

The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
Cost
100 Mana
Range
850
Cooldown
120/105/90 Seconds

Item No Item changes in this Patch.

 

 

 

 

 

 

68

Comments

  • #70 Daeguman926

    I'm hoping we don't see another 5 nerfs in a row that make Xin unplayable again T.T

    Summoner name: Combiecola                     Server: NA
    LoLKing: http://www.lolking.net/summoner/na/21272873

  • #69 PK430

    For the Xin's nerf, it just a begining, so long, Xin

  • #68 BossPikachu

    AH mang, sounds like they will ruin my hotkeys for a game. V is my stop button. Also the 'assist me' and 'on my way' pings seem kinda unneeded, but I could be wrong. A ping for missing is nice yeah.

    Playing my non-ranked practice games at: Evil Retailer (EUW)
    My ranked account: Three Wishes (EUW)

  • #71 Fluffykiinz

    It says to " Hold down the Alt, Ctrl, G, or V keys" so you can still use V as your stop just tap it. You gotta hold it for the radial :D

  • #67 DarkePacific

    OMG! Amumu nerfs! My dream come true!

  • #64 Nakhan

    So it looks like we get two new pings.  Or possibly the old g-ping is replaced by the 3 new pings.

  • #66 Dredbr1nger

    "Existing pings have not been changed."

     

  • #59 mjinspace

     In general this is what gets pushed to live. Quite a few unwarranted changes in this one.

    "If it ain't broke don't fix it."

     

     

  • #34 inb4jelly

    wtb elise q nerf

  • #23 Yanj465

    Why does Nidalee deserve these nerfs?
    Nerf her obscene damage or range! Not her sustain! stupid riot -_-

    She effectively has 44.25 less MR at level 18 at cougar form which is significant (30MR versus 74.25MR). I don't know what's the cause for these changes, but it affects AD Nidalee more than they think! Now she can't get tanky passively (she can't toplane now), so she has to waste her gold on resists instead of HP/Damage items, which hurt her bad!

    One question though - is the nerf to Kayle's Q because of her appearance in the tournaments lately? :(

  • #27 Benegesserit

    What insane range? On the slow spear? The damage sucks at a range nearly impossible to dodge and is good at a range that is easy to dodge unless your team is keeping your target locked down AND you happen to already be at the necessary range to get the insane damage.

  • #32 Yanj465

    If she has enough mana regen to sustain herself, it doesn't matter how slow the spears are because sometimes you just can't dodge. The more frequent they happen, the more hits you probably take - even if you dodge most of them. It's like that one game deciding Blitz hook that costs you the game - He just spams it till he gets it.

    Last edited by Yanj465 on 2/13/2013 3:01:34 PM
  • #28 FirstPickTeemo

    This was probably directed at bruiser nid anyway, where she could just build pure damage and health, and still take less damage than other tanks. AP nidalee happened to get nerfed as a side effect.

  • #33 Yanj465

    I didn't think that this might be BECAUSE of Bruiser Nid... :P Seems logical but they should still keep the MR bonus on Cougar form just for the sake of consistency (Jayce and Elise get bonus resists in Melee form so why only her?)

  • #63 Sightless66

    "why only her?"

    Because she's the one who it's problematic on right now, and she's the one being fixed. Consistency is a poor argument here. You should keep things relatively similar mechanically so that skills that apply to one champion don't have to be constantly relearned for another. For a real game example, think about Mordekaiser and Annie's conic skillshots, and how they used to walk into range of them instead of simply firing when you pressed the button, like they would do for most other champions. This isn't a mechanical issue like that, so there's no need for that consistency.

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