Unofficial PBE Patch Notes for 2/16/2013

 UPDATE:  Xypherous Goes Over Today's PBE Changes

Celestine Soraka

This skin is VERY unfinished, and will be waiting till next patch to do a video. also her skin path for this skin is called "HEROWARS".

Champions

Old (Air Client v3)New (Air Client v4)
Quinn and Valor
Quinn and Valor Demacia's Wings
Damage:
48 (+ 3 )
Health:
372 (+ 85 )
Mana:
210 (+ 35 )
Movement
Speed: 330
Armor:
11 (+ 3.5 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 4.5 (+ 0.55 )
Mana
Per 5 Sec: 6.3 (+ 0.4 )
Range:
525
Defense
Rating: 4
Magic
Rating: 2
Difficulty
Rating: 7
Attack
Rating: 9

Tags:
carry,ranged

Tips:
*Valor will prefer to mark enemies you attack.He also will mark minions to help you last hit.*Vault is powerful but must be used with caution,as enemies can attack Quinn when she strikes them.Vault can sometimes be used to cross terrain if your back is to a wall.*Use Tag Team for traveling very long distances quickly,for fleeing from enemies,or for chasing wounded targets.
Opponent
Tips: *After being marked,move away from Quinn so she can't take advantage of it.*Keep tabs Quinn's position.Tag Team can enable Valor to cross the map very quickly and attack you by surprise.*Valor gains a huge amount of Movement Speed when he's out of combat.Deal damage to him to slow him down.
Quinn and Valor Demacia's Wings
Damage:
48 (+ 3 )
Health:
390 (+ 85 )
Mana:
210 (+ 35 )
Movement
Speed: 335
Armor:
13.5 (+ 3.5 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 4.5 (+ 0.55 )
Mana
Per 5 Sec: 6.3 (+ 0.4 )
Range:
525
Defense
Rating: 4
Magic
Rating: 2
Difficulty
Rating: 7
Attack
Rating: 9

Tags:
carry,ranged

Tips:
*Valor will prefer to mark enemies you attack.He also will mark minions to help you last hit.*Vault is powerful but must be used with caution,as enemies can attack Quinn when she strikes them.Vault can sometimes be used to cross terrain if your back is to a wall.*Use Tag Team for traveling very long distances quickly,for fleeing from enemies,or for chasing wounded targets.
Opponent
Tips: *After being marked,move away from Quinn so she can't take advantage of it.*Keep tabs on Quinn's position.Tag Team can enable Valor to cross the map very quickly and attack you by surprise.*Valor gains a huge amount of Movement Speed when he's out of combat.Deal damage to him to slow him down.
Taric
Taric the Gem Knight
Damage:
58 (+ 3.5 )
Health:
468 (+ 90 )
Mana:
255 (+ 56 )
Movement
Speed: 340
Armor:
16.5 (+ 3.2 )
Magic
Resist: 30 (+ 1.25 )
Health
Per 5 Sec: 7.1 (+ 0.5 )
Mana
Per 5 Sec: 4.1 (+ 0.4 )
Range:
125
Defense
Rating: 8
Magic
Rating: 5
Difficulty
Rating: 3
Attack
Rating: 4

Tags:
tank,support,melee,recommended

Tips:
*If Taric targets himself with Imbue,he'll be healed for more.As a result,he's very effective at tanking turrets.*Sometimes it's better to not use Shatter and keep the self Armor bonus.
Opponent
Tips: *Taric has very high armor due to his Shatter ability,and therefore casters are able to damage him much easier than physical fighters.*Make note of what summoner spells Taric has.If he has Clarity,it might be futile to harass him with spells early.
Taric the Gem Knight
Damage:
48 (+ 3.5 )
Health:
468 (+ 90 )
Mana:
255 (+ 56 )
Movement
Speed: 340
Armor:
16.5 (+ 3.2 )
Magic
Resist: 30 (+ 1.25 )
Health
Per 5 Sec: 7.1 (+ 0.5 )
Mana
Per 5 Sec: 4.1 (+ 0.4 )
Range:
125
Defense
Rating: 8
Magic
Rating: 5
Difficulty
Rating: 3
Attack
Rating: 4

Tags:
tank,support,melee,recommended

Tips:
*If Taric targets himself with Imbue,he'll be healed for more.As a result,he's very effective at tanking turrets.*Sometimes it's better to not use Shatter and keep the self Armor bonus.
Opponent
Tips: *Taric has very high armor due to his Shatter ability,and therefore casters are able to damage him much easier than physical fighters.*Make note of what summoner spells Taric has.If he has Clarity,it might be futile to harass him with spells early.
Vi
Vi the Piltover Enforcer
Damage:
55 (+ 3.5 )
Health:
440 (+ 85 )
Mana:
220 (+ 45 )
Movement
Speed: 350
Armor:
16 (+ 3.5 )
Magic
Resist: 30 (+ 1.25 )
Health
Per 5 Sec: 7.5 (+ 0.9 )
Mana
Per 5 Sec: 7 (+ 0.65 )
Range:
125
Defense
Rating: 5
Magic
Rating: 3
Difficulty
Rating: 5
Attack
Rating: 8

Tags:
fighter,melee

Tips:
*A fully charged Vault Breaker will deal double damage.It's great for catching and finishing off fleeing enemies.*Excessive Force does full damage to anyone caught in the shockwave.Use it on minions in lane to hit enemies hiding behind them.*Assault and Battery is a powerful initiation tool,just remember not to get too far ahead of the rest of your team.
Opponent
Tips: *A fully charged Vault breaker deals double damage.If you see Vi start to charge you should back off or try to dodge it.*Vi will shred your armor and gain attack speed if she manages to hit you three times in a row.Try not to engage in extended brawls with her.*Vi becomes immune to crowd control while using her ult.Remember to save your stuns for after she's done charging.
Vi the Piltover Enforcer
Damage:
52 (+ 3.5 )
Health:
440 (+ 85 )
Mana:
220 (+ 45 )
Movement
Speed: 350
Armor:
16 (+ 3.5 )
Magic
Resist: 30 (+ 1.25 )
Health
Per 5 Sec: 7.5 (+ 0.9 )
Mana
Per 5 Sec: 7 (+ 0.65 )
Range:
125
Defense
Rating: 5
Magic
Rating: 3
Difficulty
Rating: 5
Attack
Rating: 8

Tags:
fighter,melee

Tips:
*A fully charged Vault Breaker will deal double damage.It's great for catching and finishing off fleeing enemies.*Excessive Force does full damage to anyone caught in the shockwave.Use it on minions in lane to hit enemies hiding behind them.*Assault and Battery is a powerful initiation tool,just remember not to get too far ahead of the rest of your team.
Opponent
Tips: *A fully charged Vault breaker deals double damage.If you see Vi start to charge you should back off or try to dodge it.*Vi will shred your armor and gain attack speed if she manages to hit you three times in a row.Try not to engage in extended brawls with her.*Vi becomes immune to crowd control while using her ult.Remember to save your stuns for after she's done charging.
Other Champion Icon Changes
   
Other Champion Icon Changes
  Zed_Square_0.pn
Other Champion Icon Changes
  Ziggs_Lore

No Lore changes in this Patch.

Abilities

Old (Air Client v3)New (Air Client v4)
Kayle - [Q] - Reckoning
Kayle - [Q] - Reckoning
Blasts a target,dealing 60/110/160/210/260 (+)(+1)magic damage,slowing their Movement Speed by 25/30/35/40/45% for 3/3/3/3/3 seconds,and applying a stack of Holy Fervor.

Cost:
70/75/80/85/90 Mana

Range:
0

Cooldown:
8/8/8/8/8
Kayle - [Q] - Reckoning
Blasts a target,dealing 60/110/160/210/260 (+)(+1)magic damage,slowing their Movement Speed by 35/40/45/50/55% for 3/3/3/3/3 seconds,and applying a stack of Holy Fervor.

Cost:
70/75/80/85/90 Mana

Range:
0

Cooldown:
8/8/8/8/8
Hecarim - [Q] - Rampage
Hecarim - [Q] - Rampage
Hecarim cleaves nearby enemies for 50/85/120/155/190 (+)physical damage.(66/66/66/66/66% damage to minions and monsters)

If
Hecarim damages at least one enemy with this attack he gains a stack of Rampage,reducing the base cooldown of this skill by 1/1/1/1/1 second for a short duration.This effect can stack up to 2/2/2/2/2 times.

Cost:
25/25/25/25/25 Mana

Range:
0

Cooldown:
4/4/4/4/4
Hecarim - [Q] - Rampage
Hecarim cleaves nearby enemies for 60/95/130/165/200 (+)physical damage.(66/66/66/66/66% damage to minions and monsters)

If
Hecarim damages at least one enemy with this attack he gains a stack of Rampage,reducing the base cooldown of this skill by 1/1/1/1/1 second for a short duration.This effect can stack up to 2/2/2/2/2 times.

Cost:
25/25/25/25/25 Mana

Range:
0

Cooldown:
4/4/4/4/4
Hecarim - [W] - Spirit of Dread
Hecarim - [W] - Spirit of Dread
Hecarim deals 80/125/170/215/260 (+0.8)magic damage over 4/4/4/4/4 seconds to all nearby enemies.Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source.

Hecarim
cannot heal more than 60/90/120/150/180 health from minions.

Cost:
50/60/70/80/90 Mana

Range:
0

Cooldown:
14/14/14/14/14
Hecarim - [W] - Spirit of Dread
Hecarim deals 80/120/160/200/240 (+0.8)magic damage over 4/4/4/4/4 seconds to all nearby enemies.Hecarim is healed for 20/20/20/20/20% of the damage these enemies take from any source.

Hecarim
cannot heal more than 60/90/120/150/180 health from minions.

Cost:
50/60/70/80/90 Mana

Range:
0

Cooldown:
18/17/16/15/14
Quinn and Valor - [R] - Tag Team
Quinn and Valor - [R] - Tag Team
First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20/20/20 seconds.Valor gains +80/80/80% Movement Speed,decreased gradually to +20/20/20% when in combat.

Second
Cast: Quinn returns to perform Skystrike,dealing from 130/185/240 (+)to 260/370/480 (+)physical damage to all enemies in a large area,increasing based on how much health they are missing.

If
Skystrike has not been cast before this ability ends,it will be cast automatically.

Cost:
100/100/100 Mana

Range:
700

Cooldown:
140/120/100
Quinn and Valor - [R] - Tag Team
First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20/20/20 seconds.Valor can move through units and gains +80/80/80% Movement Speed,decreased gradually to +20/20/20% when in combat.

Second
Cast: Quinn returns to perform Skystrike,dealing from 120/170/220 (+)to 240/340/440 (+)physical damage to all enemies in a large area,increasing based on how much health they are missing.

If
Skystrike has not been cast before this ability ends,it will be cast automatically.

Cost:
100/100/100 Mana

Range:
700

Cooldown:
140/120/100
Vi - [W] - Denting Blows
Vi - [W] - Denting Blows
Every 3rd attack on the same target deals an additional 6/7/8/9/10% (+%)of the target's maximum Health as physical damage,reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs.minions and monsters).

Cost:


Range:
750

Cooldown:
0/0/0/0/0
Vi - [W] - Denting Blows
Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+%)of the target's maximum Health as physical damage,reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs.minions and monsters).

Cost:


Range:
750

Cooldown:
0/0/0/0/0
Vi - [R] - Assault and Battery
Vi - [R] - Assault and Battery
Targets an enemy champion and chases it down,knocking it up for 1.25 seconds,dealing 200/300/400 (+)physical damage.

While
charging you are immune to crowd control and will knock aside enemies in the way,dealing 75% damage to them.

Cost:
100/125/150 Mana

Range:
0

Cooldown:
130/105/80
Vi - [R] - Assault and Battery
Targets an enemy champion and chases it down,knocking it up for 1.25 seconds,dealing 200/325/450 (+)physical damage.

While
charging you are immune to crowd control and will knock aside enemies in the way,dealing 75% damage to them.

Cost:
100/125/150 Mana

Range:
0

Cooldown:
130/105/80
Taric - [Passive] - Gemcraft
Taric - [Passive] - Gemcraft
Taric loves to socket magical gems into all of his weapons,resulting in his basic attacks replenishing his Mana based on the damage dealt.
Taric - [Passive] - Gemcraft
Taric loves to socket magical gems into all of his weapons,resulting in his basic attacks dealing bonus magic damage based on his maximum Mana.
Taric - [W] - Shatter
Taric - [W] - Shatter
Passive: Taric's gemstones increase his Armor by 10/15/20/25/30.Additionally,nearby allied champions gain Armor (10/10/10/10/10% of Taric's Armor).

Active:
Taric shatters his armor,dealing 60/105/150/195/240 (+)(+0.6)magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4/4/4/4/4 seconds.Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.

Cost:
50/60/70/80/90 Mana

Range:
0

Cooldown:
10/10/10/10/10
Taric - [W] - Shatter
Passive: Taric's gemstones increase his Armor by 10/15/20/25/30.Additionally,nearby allied champions gain Armor (10/10/10/10/10% of Taric's Armor).

Active:
Taric shatters his armor,dealing 60/105/150/195/240 (+)(+0.6)magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4/4/4/4/4 seconds.Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.

Cost:
50/50/50/50/50 Mana

Range:
0

Cooldown:
10/10/10/10/10
Taric - [E] - Dazzle
Taric - [E] - Dazzle
Taric fires a prismatic sphere at a target enemy,stunning them for 1.5/1.5/1.5/1.5/1.5 seconds and dealing between 40/70/100/130/160 (+0.4)and 80/140/200/260/320 (+)magic damage.Dazzle's damage increases the closer Taric is to the target.

Cost:
95/95/95/95/95 Mana

Range:
0

Cooldown:
14/13/12/11/10
Taric - [E] - Dazzle
Taric fires a prismatic sphere at a target enemy,stunning them for 1.5/1.5/1.5/1.5/1.5 seconds and dealing between 40/70/100/130/160 (+0.4)and 80/140/200/260/320 (+)magic damage.Dazzle's damage increases the closer Taric is to the target.

Cost:
75/75/75/75/75 Mana

Range:
0

Cooldown:
14/13/12/11/10
Garen - [W] - Courage
Garen - [W] - Courage
Passive: Garen's Armor and Magic Resist are increased by 20/20/20/20/20%.

Active:
Garen gains a defensive shield for 2/3/4/5/6 seconds,reducing incoming damage by 30/30/30/30/30% and granting 30% Crowd Control Reduction.

Cost:


Range:
0

Cooldown:
24/23/22/21/20
Garen - [W] - Courage
Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist.

Active:
Garen gains a defensive shield for 2/3/4/5/6 seconds,reducing incoming damage by 30/30/30/30/30% and granting 30% Crowd Control Reduction.

Cost:


Range:
0

Cooldown:
24/23/22/21/20

Items

Old (Air Client v3)New (Air Client v4)
Bilgewater Cutlass
Bilgewater Cutlass

+40 Attack Damage
+10%
Life Steal

UNIQUE
Active: Deals 100 magic damage and slows the target champion's Movement Speed by 30% for 2 seconds (60 second cooldown).

Cost:
125
Bilgewater Cutlass

+25 Attack Damage
+12%
Life Steal

UNIQUE
Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (60 second cooldown).

Cost:
200
Blade of the Ruined King
Blade of the Ruined King

+40 Attack Damage
+30%
Attack Speed
+10%
Life Steal

UNIQUE
Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 120 vs.minions)and heals for half that amount on hit.
UNIQUE
Active: Deals 150 + 10% of target champion's maximum Health as physical damage,heals for the same amount,and steals 30% of the target's Movement Speed for 2 seconds (60 second cooldown).

Cost:
375
Blade of the Ruined King

+30 Attack Damage
+40%
Attack Speed

UNIQUE
Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 120 vs.minions)and heals you for 30% of your total Attack Damage on hit.
UNIQUE
Active: Deals 100 + 10% of target champion's maximum Health as physical damage,heals for the same amount,and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown).

Cost:
500
Hextech Gunblade
Hextech Gunblade

+45 Attack Damage
+65
Ability Power
+10%
Life Steal

UNIQUE
Passive: +20% Spell Vamp
UNIQUE
Passive: Basic attacks (on hit)and single-target spells against champions reduce the cooldown of this item by 3 seconds.
UNIQUE
Active: Deals 150 (+40% of Ability Power)magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (60 second cooldown).

(
Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

Cost:
275
Hextech Gunblade

+45 Attack Damage
+65
Ability Power
+12%
Life Steal

UNIQUE
Passive: +20% Spell Vamp
UNIQUE
Passive: Basic attacks (on hit)and single-target spells against champions reduce the cooldown of this item by 3 seconds.
UNIQUE
Active: Deals 150 (+40% of Ability Power)magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (60 second cooldown).

(
Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

Cost:
800
Spirit of the Elder Lizard
Spirit of the Elder Lizard

+50 Attack Damage
+10%
Cooldown Reduction
+14
Health Regen per 5 seconds
+7
Mana Regen per 5 seconds

UNIQUE
Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE
Passive: Basic attacks and spells that do not inflict damage-over-time deal 15-66 (based on level)bonus true damage over 3 seconds on hit.

(
Unique Passives with the same name do not stack.)

Cost:
725
Spirit of the Elder Lizard

+50 Attack Damage
+10%
Cooldown Reduction
+14
Health Regen per 5 seconds
+7
Mana Regen per 5 seconds

UNIQUE
Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE
Passive: Basic attacks and spells that do not inflict damage-over-time deal 14-50 (based on level)bonus true damage over 3 seconds on hit.

(
Unique Passives with the same name do not stack.)

Cost:
725

Ash

38

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