IMPORTANT
The air client has just been patched as of 4:43 PM EST, Quinn and replays should now return to users.
- This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
- The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
- -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
- This compares PBE to PBE (not live)
- "Remember, PBE are not patch notes!" ~ @RiotMorello!
Other Changes
- Quinn and valor is now named quinn
- Quinns release skin has been updated - Some particles have been added.
- Vi's release skin has a few small changes ( bug fixes)
- Darius now has a new buff icon for the way his ult now works
- Celestine soraka skin from last patch updated (or at least moved around) - However, still very unfinished: Look at the dance.Will wait before a video still
- no air client patched yet.
| Old (Game PBE v211 / Air PBE v5) | New (Game PBE v212 / Air PBE v5) |
|---|---|
| TaricFile: Taric.inibinKey: game_character_displayname_Taric | |
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Taric the Gem Knight
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Taric the Gem Knight
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| Old (Game PBE v211 / Air PBE v5) | New (Game PBE v212 / Air PBE v5) |
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| DariusNoxian Guillotine [ R ]File: DariusExecute.inibinKey: game_spell_displayname_DariusExecute | |
| Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340/45/50 (+1.2) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20 % damage. Maximum Damage: . The cooldown is refreshed if Noxian Guillotine kills the target.
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Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340/45/50 (+1.2) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20 % damage. Maximum Damage: . If Noxian Guillotine kills the target, Darius may recast Noxian Guillotine for 12 seconds.
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| Master YiAlpha Strike [ Q ]File: AlphaStrike.inibinKey: game_spell_displayname_AlphaStrike | |
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1*AD)(+1*AP) magic damage to each enemy with a 50 % chance to deal 260/320/380/440/500 bonus magic damage to minions and monsters.
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Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1*AP) magic damage to each enemy with a 50 % chance to deal 260/320/380/440/500 bonus magic damage to minions and monsters.
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| TaricShatter [ W ]File: Shatter.inibinKey: game_spell_displayname_Shatter | |
| Passive: Taric's gemstones increase his Armor by 10/15/20/25/30 . Additionally, nearby allied champions gain Armor ( 10 % of Taric's Armor). Active: Taric shatters his armor, dealing 60/105/150/195/240 (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.
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Passive: Taric's gemstones increase his Armor by 10/15/20/25/30 . Additionally, nearby allied champions gain Armor ( 15 % of Taric's Armor). Active: Taric shatters his armor, dealing 60/105/150/195/240 (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.
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Item
| Old (Game PBE v211 / Air PBE v5) | New (Game PBE v212 / Air PBE v5) |
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| Bilgewater CutlassFile: 3144.inibinKey: bilgewater-cutlass | |
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| Blade of the Ruined KingFile: 3153.inibinKey: blade-of-the-ruined-king | |
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Compared to Live
Testing something out to see if people like, below is a compare of the PBE air client to the LIVE air client. You can get an idea of what is on the PBE right now, compared to live (minus the Darius change)
Champions
| Old (Air Client v5) | New (Air Client v6) |
|---|---|
| Kayle | |
| Kayle The Judicator Damage: 53.3 (+ 2.8 ) Health: 418 (+ 93 ) Mana: 255 (+ 40 ) Movement Speed: 335 Armor: 17 (+ 3.5 ) Magic Resist: 30 (+ 0.75 ) Health Per 5 Sec: 7 (+ 0.75 ) Mana Per 5 Sec: 6.9 (+ 0.5 ) Range: 125 Defense Rating: 9 Magic Rating: 6 Difficulty Rating: 3 Attack Rating: 5 Tags: fighter,support Tips: *Using Intervention on a high-DPS ally can turn the tides of battle by giving your ally free reign to attack.*Kayle can effectively do large amounts of damage or support her allies depending on her item build.*Kayle benefits greatly from attack damage and ability power,making hybrid items like Malady and Trinity Force very effective on her.If you wish to support your allies,items like Aegis of the Legion and Shurelya's Reverie can help you assist teammates. Opponent Tips: *Intervention only grants Kayle or her allies immunity to damage.Slows and stuns can still be applied,so trap them if they're being over zealous.*Kayle is usually a fragile target.Once you see her ultimate cast switch to attacking her.*Be sure to look at what items Kayle is building to determine what role she is fulfilling on her team. |
Kayle The Judicator Damage: 53.3 (+ 2.8 ) Health: 418 (+ 93 ) Mana: 255 (+ 40 ) Movement Speed: 335 Armor: 17 (+ 3.5 ) Magic Resist: 30 (+ 0 ) Health Per 5 Sec: 7 (+ 0.75 ) Mana Per 5 Sec: 6.9 (+ 0.5 ) Range: 125 Defense Rating: 9 Magic Rating: 6 Difficulty Rating: 3 Attack Rating: 5 Tags: fighter,support Tips: *Using Intervention on a high-DPS ally can turn the tides of battle by giving your ally free reign to attack.*Kayle can effectively do large amounts of damage or support her allies depending on her item build.*Kayle benefits greatly from attack damage and ability power,making hybrid items like Malady and Trinity Force very effective on her.If you wish to support your allies,items like Aegis of the Legion and Shurelya's Reverie can help you assist teammates. Opponent Tips: *Intervention only grants Kayle or her allies immunity to damage.Slows and stuns can still be applied,so trap them if they're being over zealous.*Kayle is usually a fragile target.Once you see her ultimate cast switch to attacking her.*Be sure to look at what items Kayle is building to determine what role she is fulfilling on her team. |
| Nidalee | |
| Nidalee the Bestial Huntress Damage: 49 (+ 3.5 ) Health: 370 (+ 90 ) Mana: 220 (+ 45 ) Movement Speed: 335 Armor: 11 (+ 3.5 ) Magic Resist: 30 (+ 0.75 ) Health Per 5 Sec: 5 (+ 0.6 ) Mana Per 5 Sec: 7 (+ 0.5 ) Range: 525 Defense Rating: 4 Magic Rating: 7 Difficulty Rating: 7 Attack Rating: 5 Tags: support,pusher Tips: *Use brush to your advantage! Moving in and out of brush can heavily alter your effectiveness in battle.*In team fights start by harassing with your Javelin Toss,and then switch to cougar form to chase down anyone who flees.*Cougar abilities have no cost associated with them,allowing you to maintain a full stack of Guinsoo's Rageblade for extended periods of time. Opponent Tips: *Nidalee's traps are difficult to see,but are visible to both teams.*Nidalee's Javelin Toss deals more damage the farther she is.If she is far away,it's imperative to dodge it.*It's difficult to catch a Nidalee pouncing away,so be selective about when to pursue her. |
Nidalee the Bestial Huntress Damage: 49 (+ 3.5 ) Health: 370 (+ 90 ) Mana: 220 (+ 45 ) Movement Speed: 335 Armor: 11 (+ 3.5 ) Magic Resist: 30 (+ 0 ) Health Per 5 Sec: 5 (+ 0.6 ) Mana Per 5 Sec: 7 (+ 0.5 ) Range: 525 Defense Rating: 4 Magic Rating: 7 Difficulty Rating: 7 Attack Rating: 5 Tags: support,pusher Tips: *Use brush to your advantage! Moving in and out of brush can heavily alter your effectiveness in battle.*In team fights start by harassing with your Javelin Toss,and then switch to cougar form to chase down anyone who flees.*Cougar abilities have no cost associated with them,allowing you to maintain a full stack of Guinsoo's Rageblade for extended periods of time. Opponent Tips: *Nidalee's traps are difficult to see,but are visible to both teams.*Nidalee's Javelin Toss deals more damage the farther she is.If she is far away,it's imperative to dodge it.*It's difficult to catch a Nidalee pouncing away,so be selective about when to pursue her. |
| Quinn | |
| Quinn Demacia's Wings Damage: 48 (+ 3 ) Health: 390 (+ 85 ) Mana: 210 (+ 35 ) Movement Speed: 335 Armor: 13.5 (+ 3.5 ) Magic Resist: 30 (+ 0 ) Health Per 5 Sec: 4.5 (+ 0.55 ) Mana Per 5 Sec: 6.3 (+ 0.4 ) Range: 525 Defense Rating: 4 Magic Rating: 2 Difficulty Rating: 7 Attack Rating: 9 Tags: carry,ranged Tips: *Valor will prefer to mark enemies you attack. He also will mark minions to help you last hit.*Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall.*Use Tag Team for traveling very long distances quickly, for fleeing from enemies, or for chasing wounded targets. Opponent Tips: *After being marked, move away from Quinn so she can't take advantage of it.*Keep tabs on Quinn's position. Tag Team can enable Valor to cross the map very quickly and attack you by surprise.*Valor gains a huge amount of Movement Speed when he's out of combat. Deal damage to him to slow him down. |
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| Taric | |
| Taric the Gem Knight Damage: 58 (+ 3.5 ) Health: 468 (+ 90 ) Mana: 255 (+ 56 ) Movement Speed: 340 Armor: 16.5 (+ 3.2 ) Magic Resist: 30 (+ 1.25 ) Health Per 5 Sec: 7.1 (+ 0.5 ) Mana Per 5 Sec: 4.1 (+ 0.4 ) Range: 125 Defense Rating: 8 Magic Rating: 5 Difficulty Rating: 3 Attack Rating: 4 Tags: tank,support,melee,recommended Tips: *If Taric targets himself with Imbue,he'll be healed for more.As a result,he's very effective at tanking turrets.*Sometimes it's better to not use Shatter and keep the self Armor bonus. Opponent Tips: *Taric has very high armor due to his Shatter ability,and therefore casters are able to damage him much easier than physical fighters.*Make note of what summoner spells Taric has.If he has Clarity,it might be futile to harass him with spells early. |
Taric the Gem Knight Damage: 53 (+ 3.5 ) Health: 468 (+ 90 ) Mana: 255 (+ 56 ) Movement Speed: 340 Armor: 16.5 (+ 3.2 ) Magic Resist: 30 (+ 1.25 ) Health Per 5 Sec: 7.1 (+ 0.5 ) Mana Per 5 Sec: 4.1 (+ 0.4 ) Range: 125 Defense Rating: 8 Magic Rating: 5 Difficulty Rating: 3 Attack Rating: 4 Tags: tank,support,melee,recommended Tips: *If Taric targets himself with Imbue,he'll be healed for more.As a result,he's very effective at tanking turrets.*Sometimes it's better to not use Shatter and keep the self Armor bonus. Opponent Tips: *Taric has very high armor due to his Shatter ability,and therefore casters are able to damage him much easier than physical fighters.*Make note of what summoner spells Taric has.If he has Clarity,it might be futile to harass him with spells early. |
| Vi | |
| Vi the Piltover Enforcer Damage: 55 (+ 3.5 ) Health: 440 (+ 85 ) Mana: 220 (+ 45 ) Movement Speed: 350 Armor: 16 (+ 3.5 ) Magic Resist: 30 (+ 1.25 ) Health Per 5 Sec: 7.5 (+ 0.9 ) Mana Per 5 Sec: 7 (+ 0.65 ) Range: 125 Defense Rating: 5 Magic Rating: 3 Difficulty Rating: 5 Attack Rating: 8 Tags: fighter,melee Tips: *A fully charged Vault Breaker will deal double damage.It's great for catching and finishing off fleeing enemies.*Excessive Force does full damage to anyone caught in the shockwave.Use it on minions in lane to hit enemies hiding behind them.*Assault and Battery is a powerful initiation tool,just remember not to get too far ahead of the rest of your team. Opponent Tips: *A fully charged Vault breaker deals double damage.If you see Vi start to charge you should back off or try to dodge it.*Vi will shred your armor and gain attack speed if she manages to hit you three times in a row.Try not to engage in extended brawls with her.*Vi becomes immune to crowd control while using her ult.Remember to save your stuns for after she's done charging. |
Vi the Piltover Enforcer Damage: 52 (+ 3.5 ) Health: 440 (+ 85 ) Mana: 220 (+ 45 ) Movement Speed: 350 Armor: 16 (+ 3.5 ) Magic Resist: 30 (+ 1.25 ) Health Per 5 Sec: 7.5 (+ 0.9 ) Mana Per 5 Sec: 7 (+ 0.65 ) Range: 125 Defense Rating: 5 Magic Rating: 3 Difficulty Rating: 5 Attack Rating: 8 Tags: fighter,melee Tips: *A fully charged Vault Breaker will deal double damage.It's great for catching and finishing off fleeing enemies.*Excessive Force does full damage to anyone caught in the shockwave.Use it on minions in lane to hit enemies hiding behind them.*Assault and Battery is a powerful initiation tool,just remember not to get too far ahead of the rest of your team. Opponent Tips: *A fully charged Vault breaker deals double damage.If you see Vi start to charge you should back off or try to dodge it.*Vi will shred your armor and gain attack speed if she manages to hit you three times in a row.Try not to engage in extended brawls with her.*Vi becomes immune to crowd control while using her ult.Remember to save your stuns for after she's done charging. |
Lore
| QuinnQuinn | |
| Quinn Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair's unbreakable bond is deadly on the battlefield, leaving opponents blind and riddled with arrows long before they realize who they're fighting: not one, but two Demacian legends. As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood. On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name ''Valor.'' The pair found strength in each other, and together they pursued the dream she had once abandoned. The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home. Most soldiers only rely on their weapons. Few truly rely on each other. Quinn |
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Abilities
| Old (Air Client v5) | New (Air Client v6) |
|---|---|
| Annie - [R] - Summon: Tibbers | |
| Annie - [R] - Summon: Tibbers Tibbers appears in a burst of flame dealing 200/325/450 (+0.7)magic damage to enemies in the target area. He chases down enemies continually dealing 35 (+)magic damage for 45 seconds.His Health,Armor,Magic Resist,and Attack Damage increase with rank. Tibbers can be controlled by holding the alt key and using the right mouse button or by reactivating this ability. Cost: 125/175/225 Mana Range: 0 Cooldown: 120/120/120 |
Annie - [R] - Summon: Tibbers Tibbers appears in a burst of flame dealing 200/325/450 (+0.7)magic damage to enemies in the target area. Tibbers chases down enemies and deals 35/35/35 (+)magic damage each second to nearby foes.He lasts for 45 seconds and his Health,Armor,Magic Resist,and Attack Damage increase with rank. Tibbers can be controlled by holding the alt key and using the right mouse button or by reactivating this ability. Cost: 125/175/225 Mana Range: 0 Cooldown: 120/120/120 |
| Kayle - [Q] - Reckoning | |
| Kayle - [Q] - Reckoning Blasts a target,dealing 60/110/160/210/260 (+)(+1)magic damage and slowing their Movement Speed by 35/35/35/35/35% for 4 seconds. While the target is slowed,Kayle inflicts 6/7/8/9/10% increased damage to them. Cost: 70/75/80/85/90 Mana Range: 0 Cooldown: 8/8/8/8/8 |
Kayle - [Q] - Reckoning Blasts a target,dealing 60/110/160/210/260 (+)(+1)magic damage,slowing their Movement Speed by 35/40/45/50/55% for 3/3/3/3/3 seconds,and applying a stack of Holy Fervor. Cost: 70/75/80/85/90 Mana Range: 0 Cooldown: 8/8/8/8/8 |
| Hecarim - [Q] - Rampage | |
| Hecarim - [Q] - Rampage Hecarim cleaves nearby enemies for 50/85/120/155/190 (+)physical damage.(66/66/66/66/66% damage to minions and monsters) If Hecarim damages at least one enemy with this attack he gains a stack of Rampage,reducing the base cooldown of this skill by 1/1/1/1/1 second for a short duration.This effect can stack up to 2/2/2/2/2 times. Cost: 25/25/25/25/25 Mana Range: 0 Cooldown: 4/4/4/4/4 |
Hecarim - [Q] - Rampage Hecarim cleaves nearby enemies for 60/95/130/165/200 (+)physical damage.(66/66/66/66/66% damage to minions and monsters) If Hecarim damages at least one enemy with this attack he gains a stack of Rampage,reducing the base cooldown of this skill by 1/1/1/1/1 second for a short duration.This effect can stack up to 2/2/2/2/2 times. Cost: 25/25/25/25/25 Mana Range: 0 Cooldown: 4/4/4/4/4 |
| Hecarim - [W] - Spirit of Dread | |
| Hecarim - [W] - Spirit of Dread Hecarim deals 80/125/170/215/260 (+0.8)magic damage over 4/4/4/4/4 seconds to all nearby enemies.Hecarim is healed for 10/15/20/25/30% of the damage these enemies take from any source. Hecarim cannot heal more than 60/90/120/150/180 health from minions. Cost: 50/60/70/80/90 Mana Range: 0 Cooldown: 14/14/14/14/14 |
Hecarim - [W] - Spirit of Dread Hecarim deals 80/120/160/200/240 (+0.8)magic damage over 4/4/4/4/4 seconds to all nearby enemies.Hecarim is healed for 20/20/20/20/20% of the damage these enemies take from any source. Hecarim cannot heal more than 60/90/120/150/180 health from minions. Cost: 50/60/70/80/90 Mana Range: 0 Cooldown: 18/17/16/15/14 |
| Quinn - [Passive] - Harrier | |
| Quinn - [Passive] - Harrier Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal bonus physical damage. |
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| Quinn - [Q] - Blinding Assault | |
| Quinn - [Q] - Blinding Assault Valor flies in a line and strikes the first enemy in his path. He then attacks all nearby enemies to deal 70/110/150/190/230 (+) physical damage and blind them for 1.5/1.5/1.5/1.5/1.5 seconds. As Valor: Performs the same attack at the current location. Cost: 60/65/70/75/80 Mana Range: 1025 Cooldown: 11/10/9/8/7 |
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| Quinn - [W] - Heightened Senses | |
| Quinn - [W] - Heightened Senses Passive: Attacking a Vulnerable target will increase Quinn's Attack Speed by 20/25/30/35/40% for 3/3/3/3/3 seconds. Passive as Valor: Gains 40/50/60/70/80% Attack Speed. Active: Valor reveals a large area nearby for 2/2/2/2/2 seconds. Cost: Range: 2100 Cooldown: 50/45/40/35/30 |
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| Quinn - [E] - Vault | |
| Quinn - [E] - Vault Quinn dashes to an enemy, dealing 40/70/100/130/160 (+) physical damage and slowing the target's Movement Speed by 70/70/70/70/70% (this effect diminishes over 2/2/2/2/2 seconds). Upon reaching the target, she leaps off and lands near her maximum attack range from it. Valor will immediately mark this enemy as Vulnerable. As Valor: Performs the same attack but does not mark or leap off the target. Cost: 50/50/50/50/50 Mana Range: 750 Cooldown: 12/11/10/9/8 |
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| Quinn - [R] - Tag Team | |
| Quinn - [R] - Tag Team First Cast: Valor replaces Quinn on the battlefield as a mobile melee attacker for 20/20/20 seconds. Valor can move through units and gains +80/80/80% Movement Speed, decreased gradually to +20/20/20% when in combat. Second Cast: Quinn returns to perform Skystrike, dealing from 120/170/220 (+) to 240/340/440 (+) physical damage to all enemies in a large area, increasing based on how much health they are missing. If Skystrike has not been cast before this ability ends, it will be cast automatically. Cost: 100/100/100 Mana Range: 700 Cooldown: 140/120/100 |
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| Soraka - [Passive] - Consecration | |
| Soraka - [Passive] - Consecration Increases surrounding allies' magic resistance by 16 |
Soraka - [Passive] - Consecration Increases surrounding allies' Magic Resist by 16 |
| Zed - [Q] - Razor Shuriken | |
| Zed - [Q] - Razor Shuriken Zed and his shadows throw their shurikens,each dealing 75/110/145/180/215 (+)physical damage to the first enemy they pass through,and 60/88/116/144/172 (+)physical damage to each additional enemy. Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken. Cost: 75/70/65/60/55 Energy Range: 900 Cooldown: 6/6/6/6/6 |
Zed - [Q] - Razor Shuriken Zed and his shadows throw their shurikens,each dealing 75/115/155/195/235 (+)physical damage to the first enemy they pass through,and 60/92/124/156/188 (+)physical damage to each additional enemy. Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken. Cost: 75/70/65/60/55 Energy Range: 900 Cooldown: 6/6/6/6/6 |
| Zed - [E] - Shadow Slash | |
| Zed - [E] - Shadow Slash Zed and his shadow slash,dealing 60/95/130/165/200 (+)physical damage to nearby enemies. Each enemy hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 1 second.Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40% for 1.5 seconds. Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60% but will not take additional damage. Cost: 50/50/50/50/50 Energy Range: 0 Cooldown: 3/3/3/3/3 |
Zed - [E] - Shadow Slash Zed and his shadow slash,dealing 60/90/120/150/180 (+)physical damage to nearby enemies. Each enemy hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 1 second.Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40% for 1.5 seconds. Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60% but will not take additional damage. Cost: 50/50/50/50/50 Energy Range: 0 Cooldown: 3/3/3/3/3 |
| Vi - [W] - Denting Blows | |
| Vi - [W] - Denting Blows Every 3rd attack on the same target deals an additional 6/7/8/9/10% (+%)of the target's maximum Health as physical damage,reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs.minions and monsters). Cost: Range: 750 Cooldown: 0/0/0/0/0 |
Vi - [W] - Denting Blows Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+%)of the target's maximum Health as physical damage,reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs.minions and monsters). Cost: Range: 750 Cooldown: 0/0/0/0/0 |
| Amumu - [Q] - Bandage Toss | |
| Amumu - [Q] - Bandage Toss Throws a bandage to target location.If it hits an enemy unit,Amumu will pull himself to the enemy,stun them,and deal 80/140/200/260/320 (+0.7)magic damage. Cost: 80/90/100/110/120 Mana Range: 1100 Cooldown: 16/14/12/10/8 |
Amumu - [Q] - Bandage Toss Throws a bandage to target location.If it hits an enemy unit,Amumu will pull himself to the enemy,stun them,and deal 80/130/180/230/280 (+0.7)magic damage. Cost: 80/90/100/110/120 Mana Range: 1100 Cooldown: 16/14/12/10/8 |
| Taric - [Passive] - Gemcraft | |
| Taric - [Passive] - Gemcraft Taric loves to socket magical gems into all of his weapons,resulting in his basic attacks replenishing his Mana based on the damage dealt. |
Taric - [Passive] - Gemcraft Taric loves to socket magical gems into all of his weapons,resulting in his basic attacks dealing bonus magic damage based on his maximum Mana. |
| Taric - [W] - Shatter | |
| Taric - [W] - Shatter Passive: Taric's gemstones increase the Armor of nearby allied champions by 10/15/20/25/30.Taric gains an additional 10/15/20/25/30 Armor for himself. Active: Taric shatters his armor,dealing 60/105/150/195/240 (+0.6)magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds.Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown. Cost: 50/60/70/80/90 Mana Range: 0 Cooldown: 10/10/10/10/10 |
Taric - [W] - Shatter Passive: Taric's gemstones increase his Armor by 10/15/20/25/30.Additionally,nearby allied champions gain Armor (15/15/15/15/15% of Taric's Armor). Active: Taric shatters his armor,dealing 60/105/150/195/240 (+)(+0.6)magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4/4/4/4/4 seconds.Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown. Cost: 50/50/50/50/50 Mana Range: 0 Cooldown: 10/10/10/10/10 |
| Taric - [E] - Dazzle | |
| Taric - [E] - Dazzle Taric fires a prismatic sphere at a target enemy,stunning them for 1.5/1.5/1.5/1.5/1.5 seconds and dealing between 40/70/100/130/160 (+0.4)and 80/140/200/260/320 (+)magic damage.Dazzle's damage increases the closer Taric is to the target. Cost: 95/95/95/95/95 Mana Range: 0 Cooldown: 14/13/12/11/10 |
Taric - [E] - Dazzle Taric fires a prismatic sphere at a target enemy,stunning them for 1.5/1.5/1.5/1.5/1.5 seconds and dealing between 40/70/100/130/160 (+0.4)and 80/140/200/260/320 (+)magic damage.Dazzle's damage increases the closer Taric is to the target. Cost: 75/75/75/75/75 Mana Range: 0 Cooldown: 14/13/12/11/10 |
| Xin Zhao - [E] - Audacious Charge | |
| Xin Zhao - [E] - Audacious Charge Xin Zhao charges and challenges an enemy.The charge deals 70/110/150/190/230 (+0.6)magic damage to all nearby enemies and slows them by 25/30/35/40/45% for 2 seconds. Cost: 60/60/60/60/60 Mana Range: 0 Cooldown: 13/12/11/10/9 |
Xin Zhao - [E] - Audacious Charge Xin Zhao charges and challenges an enemy.The charge deals 70/105/140/175/210 (+0.6)magic damage to all nearby enemies and slows them by 25/30/35/40/45% for 2 seconds. Cost: 60/60/60/60/60 Mana Range: 0 Cooldown: 14/13/12/11/10 |
| Xin Zhao - [R] - Crescent Sweep | |
| Xin Zhao - [R] - Crescent Sweep Xin Zhao unleashes a sweep around him that deals 125/225/325 (+)plus 15% of target's current health in physical damage and knocks enemies back.Xin Zhao gains 15/20/25 Armor and Magic Resistance for 6 seconds for each champion hit. Challenge: If a challenged target is hit by the sweep,it is unaffected by the knockback. Cost: 100/100/100 Mana Range: 0 Cooldown: 100/90/80 |
Xin Zhao - [R] - Crescent Sweep Xin Zhao unleashes a sweep around him that deals 75/175/275 (+)plus 15% of target's current health in physical damage and knocks enemies back.Xin Zhao gains 15/20/25 Armor and Magic Resistance for 6 seconds for each champion hit. Challenge: If a challenged target is hit by the sweep,it is unaffected by the knockback. Cost: 100/100/100 Mana Range: 0 Cooldown: 120/110/100 |
| Nidalee - [R] - Aspect Of The Cougar | |
| Nidalee - [R] - Aspect Of The Cougar Human: Nidalee transforms into a vicious cougar,gaining 10/20/30 Armor and Magic Resist,20/20/20 Movement Speed,and her basic abilities become Takedown,Pounce,and Swipe. Cougar: Nidalee transforms back into human form. Cost: Range: 0 Cooldown: 4/4/4 |
Nidalee - [R] - Aspect Of The Cougar Human: Nidalee transforms into a vicious cougar,gaining 20/20/20 Movement Speed,and her basic abilities become Takedown,Pounce,and Swipe. Cougar: Nidalee transforms back into human form. Cost: Range: 0 Cooldown: 4/4/4 |
| Mordekaiser - [R] - Children of the Grave | |
| Mordekaiser - [R] - Children of the Grave Steals 24/29/34 (+0.04)% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage). If the target dies while cursed,their soul is enslaved and will follow Mordekaiser for 30 seconds.Mordekaiser gains 20% of their ability power and attack damage,and the pet's stats are enhanced. The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability. Cost: Range: 0 Cooldown: 120/105/90 |
Mordekaiser - [R] - Children of the Grave Steals 24/29/34 (+0.04)% of target champion's maximum Health (half stolen initially and half over 10 seconds; deals Magic Damage). If the target dies while cursed,their soul is enslaved and will follow Mordekaiser as a ghost for 30 seconds.Mordekaiser gains 20% of their Ability Power and Attack Damage,and the ghost's stats are enhanced. The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability. Cost: Range: 0 Cooldown: 120/105/90 |
| Yorick - [R] - Omen of Death | |
| Yorick - [R] - Omen of Death Yorick conjures a revenant in the image of a target allied champion.Revenants deal 45/60/75% of target ally's Attack Damage.If his ally dies while its revenant is alive,the revenant sacrifices itself to reanimate them for up to 10/10/10 seconds. The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability. Cost: 100/100/100 Mana Range: 0 Cooldown: 120/105/90 |
Yorick - [R] - Omen of Death Yorick conjures a revenant in the image of a target allied champion.Revenants deal 45/60/75% of target ally's Attack Damage and last for 10/10/10 seconds.If his ally dies while its revenant is alive,the revenant sacrifices itself to reanimate them for up to 10/10/10 seconds. The revenant can be controlled by holding the alt key and using the right mouse button or by reactivating this ability. Cost: 100/100/100 Mana Range: 0 Cooldown: 120/105/90 |
| Garen - [W] - Courage | |
| Garen - [W] - Courage Passive: Garen's Armor and Magic Resist are increased by 20/20/20/20/20%. Active: Garen gains a defensive shield for 2/3/4/5/6 seconds,reducing incoming damage by 30/30/30/30/30% and granting 30% Crowd Control Reduction. Cost: Range: 0 Cooldown: 24/23/22/21/20 |
Garen - [W] - Courage Passive: Garen's gains an additional 20% value from bonus Armor and Magic Resist. Active: Garen gains a defensive shield for 2/3/4/5/6 seconds,reducing incoming damage by 30/30/30/30/30% and granting 30% Crowd Control Reduction. Cost: Range: 0 Cooldown: 24/23/22/21/20 |
Items
| Old (Air Client v5) | New (Air Client v6) |
|---|---|
| Bilgewater Cutlass | |
| Bilgewater Cutlass +40 Attack Damage +10% Life Steal UNIQUE Active: Deals 150 magic damage and slows the target champion's Movement Speed by 30% for 2 seconds (60 second cooldown). Cost: 250 |
Bilgewater Cutlass +25 Attack Damage +12% Life Steal UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown). Cost: 200 |
| Blade of the Ruined King | |
| Blade of the Ruined King +45 Attack Damage +10% Life Steal UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 120 vs.minions)and heals for half that amount on hit. UNIQUE Active: Deals 150 (+50% of Attack Damage)physical damage to target champion,heals for the same amount,and steals 30% of the target's Movement Speed for 2 seconds (60 second cooldown). Cost: 975 |
Blade of the Ruined King +30 Attack Damage +40% Attack Speed +15% Life Steal UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 120 vs.minions)on hit. UNIQUE Active: Deals 15% of target champion's maximum Health (min.100)as physical damage,heals for the same amount,and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown). Cost: 650 |
| Hextech Gunblade | |
| Hextech Gunblade +45 Attack Damage +65 Ability Power +10% Life Steal UNIQUE Passive: +20% Spell Vamp UNIQUE Passive: Basic attacks (on hit)and single-target spells against champions reduce the cooldown of this item by 3 seconds. UNIQUE Active: Deals 150 (+40% of Ability Power)magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (60 second cooldown). (Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.) Cost: 275 |
Hextech Gunblade +45 Attack Damage +65 Ability Power +12% Life Steal UNIQUE Passive: +20% Spell Vamp UNIQUE Passive: Basic attacks (on hit)and single-target spells against champions reduce the cooldown of this item by 3 seconds. UNIQUE Active: Deals 150 (+40% of Ability Power)magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (60 second cooldown). (Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.) Cost: 800 |
| Spirit of the Elder Lizard | |
| Spirit of the Elder Lizard +50 Attack Damage +10% Cooldown Reduction +14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%. UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 15-66 (based on level)bonus true damage over 3 seconds on hit. (Unique Passives with the same name do not stack.) Cost: 725 |
Spirit of the Elder Lizard +50 Attack Damage +10% Cooldown Reduction +14 Health Regen per 5 seconds +7 Mana Regen per 5 seconds UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%. UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 14-50 (based on level)bonus true damage over 3 seconds on hit. (Unique Passives with the same name do not stack.) Cost: 725 |
| Warmog's Armor | |
| Warmog's Armor +1000 Health UNIQUE Passive: Restores 1.5% of maximum Health every 5 seconds. Cost: 995 |
Warmog's Armor +1000 Health UNIQUE Passive: Restores 1% of maximum Health every 5 seconds. Cost: 995 |

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Posted 2/20/2013 1:20:19 PMKeep up the "compared to live" part!
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Posted 2/19/2013 11:50:23 PMOld PBE kingblade seemed OP. Put that shit on any ADC with hurricane. BAM 90% AD life per hit. Put that on someone with like Graves, who has AS and Armor/MR steroids, and suddenly OP drain tank. Oh well, there goes my plans. Wish I had a PBE account just so I could've messed with the 30% AD lifesteal mechanic.
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Posted 2/20/2013 11:03:18 AMI did this, and it was glorious *~*
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Posted 2/19/2013 10:46:41 PM-
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Posted 2/20/2013 7:13:58 AMI don't play Master Yi, but everytime I'm against him top or have him in my team as a jungler, he feels really UP against me :(
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Posted 2/19/2013 10:24:42 PMThe change to Darius is definitely interesting, but its being nerfed two fold which probably isn't necessary.
They're going to make his ult go on CD, which is nice, ill admit. Before, any Darius who used his ult properly would never have to worry about the ult CD, yet with this change you will. But yet, they also decided to give it an even higher CD at early lvls, so not only do you get the nerf in that "your ult WILL definitely go on CD", you also have to worry about the CD being longer.
Not entirely sure if it's needed, but giving the ult a definite CD alone is already a step in the right direction. However, giving it an even longer CD during its downtime would hurt Darius more than it looks.
Not to mention, the CD is actually quite deceptive. It may say 120sec at lvl 1, but that does not include the 12sec grace time that you have to recast it. So in total it's actually a 132sec CD at lvl 1.
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Posted 2/20/2013 8:02:01 AMWell it's possible they'll discount the grace time, so if you penta'd with it and you'd held around 20-40 seconds total, it would already be gone from the CD. That being said, I think that a 132 second CD for it in lane is completely reasonable. Compare it to Garen's Ult for instance, which is nearly 3 minutes at level 1 (160s), which despite being more damaging, has no utility of any kind.
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Posted 2/19/2013 9:12:41 PMDafuq did I just read? Taric's armor aura also scales with his AD??
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Posted 2/19/2013 8:28:44 PMThis change to Darius is literally what I have said to people before should happen. The fact that his ult can be used continuously in the same fight isn't as much of a problem as the fact that he can kill people over and over immediately when they return to lane. The latter lets him snowball his lane non stop as long as he can dive a turret with his jungler and keep getting his ult reset. The former just lets him clean up a team fight that had already gone south for the enemy team anyway.
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Posted 2/19/2013 7:46:19 PMI'm unsure as what to think about Darius's Ult change. On one hand, they just removed an Iconic ability, not a long standing or old one, just something that fit perfectly with the theme Darius presented. It's really strong, but it does take build up to well, build up.
On the other, Garen's ultimate has a stupid long cooldown just because they don't want it to be up again when the opposing Laner gets back in lane to deal with automaticly. This ain't too much of a problem for Darius in how he's supposed to be played.
Then we got the Xin Zhao changes, also known as the "Ineffectual nerfs to the dashing E damage, which is low and ineffectual to his power, in addition to nerfing his ultimate, which became strong again because of it's added utility, not the damage" Get what I'm thinking here?
Is it just me, but are they essentially nerfing everybody? Hecarim got himself a nerf with a pitty buff. Why don't they just buff the champions people arn't using? Is making everybody weaker easier?
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Posted 2/19/2013 9:57:01 PMRiot has mentioned a couple of times that they prefer nerfing champions who are too strong over buffing champions who are too weak, as a)usually there are more weak champs than strong ones, so it's fewer changes that need balance iterations, and b)buffing weak people and not nerfing strong ones leads to power creep.
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Posted 2/19/2013 11:46:11 PMProblem is Darius isn't too strong. He gets stomped by high level play (anything gold +) and he barely goes 50/50 in the lower skill levels, where he's suppose to faceroll.
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Posted 2/19/2013 6:30:56 PMIMPORTAN
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Posted 2/19/2013 6:51:18 PMhaha, looks like my phone wanted to delete one to many characters when I removed the WIP from the title :D
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Posted 2/19/2013 5:31:21 PMThis item really fits Shyvana now. S3 lacks with a attack speed items but item is just godly. Lifesteal , speed buff and nice dmg with her doubled attack ( Q ).
This item was already as a core on my Shyv but now ohh it just gets better.
But this increased price for Bilgewater Cutlass hurts a lot. . .
Sorry for my bad English