Unofficial PBE Changes for 3/6 - Headhunter Nidalee, Scorched Earth Renekton, Rune Changes
IMPORTANT
- This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
- The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
- -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
- This compares PBE to PBE (not live)
- "Remember, PBE are not patch notes!" ~ @RiotMorello!
AFK Players Now Get Kicked From Champion Select (Instead of auto Random)
Reddit user Superevenro spotted an amazing change on the PBE. A player that is afk will now be kicked instead of locking in to a random champion.
Turrets Now Take Credit For Killing Blows - Confirmed Bug
Update: this turns out to be a bug, and will not go live like this.
Now on the pbe if a turret gets the killing blow, it will consider the turret as the one getting the kill, and give any other players helping an "assist"
Xypherous Talks about This and NEXT PBE Patch
There is a lot of good info here. Click the spoiler to read!
Hey guys - I'm going to make a context thread on the stuff in PBE and what we're going for this patch - this will be accurate as of the *next* PBE push - but I'll also talk about some of the things you've seen or was on the docket that we're pushing back.
Jarvan
- Golden Aegis
- Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40
- Mana cost reduced to 45/50/55/60/65 from 6
- Demacian Standard
- Active no longer grants bonus Armor
We're trying to consolidate Jarvan's power into Jarvan IV himself - rather than having a large bulk of invisible power simply aura out from Jarvan.
It would be kind of a shame to make any of Jarvan's individual characteristics any worse - simply because as a character, he tends to be manageable in a lot of ways - However, the invisible power to his team is skewing Jarvan to be overpowered in a lot of ways.
Leblanc
* No changes for the following patch
There's a couple goals with Mimic right now - but mostly, Leblanc's ultimate is heavily dependent on which spell she levels first - severely diminishing her overall effectiveness outside of her primary spell.
While this serves to allow Leblanc's skill choices to be meaningful - it constricts her ultimate to being additional power that she often didn't need to be that strong. If Leblanc could use her Mimic to compensate for the weaknesses in her current level up path - her overall progression would be far smoother.
That said, there isn't any changes in the current build on Leblanc (however, most of you are probably experiencing the 3/05/2013 PBE patch.)
Janna
Howling Gale
- Fixed a bug where the knockup duration was not increasing based on charge time
- Knockup duration when fully charged increased to 1 second from 0.75 seconds
Janna's empowered Q should actually be worth it to empower - right now, currently, it isn't - which makes the quick-shot Q the superior choice almost always. Planning to use the Q pre-emptively should give greater payoff than reactively tapping the button - so we're increasing some of the high-end power of the skill when charged.
Taric
Nerfs!
We wanted to accomplish a few things with changing Taric: Giving more power to the Taric player to contribute meaningfully in a sort of Paladin-Support role, rather than a back-line support stun role.
The second goal we wanted to accomplish with Taric is actually reducing his overall power level because Taric was far more powerful than is normally healthy for that role. While we feel like Taric's playstyle is significantly improved - we haven't achieved the second goal - and we'll keep tuning until we feel like his power level is in line.
As an aside, we've noted that while Taric's playstyle has shifted to be more active - his power level hasn't actually changed much at all - hence the additional need for changes.
Aegis of the Legion / Runic Bulwark
* 50% increased effect of minions.
The items are great all-purpose team centric items - but should also allow teams to concentrate their pushing power. These items already worked on minions previously but the amount of wave-clear and pushing potential was still overcoming any effect these items could have.
We couldn't find a value that seemed to give the additional pushing power we'd like to minions while having the same value on champions - so we opted to increase the overall power the aura had on minions.
The only aura item that doesn't currently effect minion is Zeke's Herald- because +12 damage on 7 minions is insane. Also Lifesteal on minions tends to cause last-hitting to be nightmarish.
Locket / Bulwark cost / health adjustments
Locket cost reduced by 150.
Bulwark cost reduced by 250.
Locket loses 100 health.
Bulwark loses 100 health.
Bulwark aura MR reduced to 25 from 30.
In the current environment - the jungler or support is frequently picking up these items to provide team fight presence in a cool defensive way.
However, what we found was that the price point and power level of these items frequently meant that these characters were often the poorest characters on their team - and that the gold cost was significantly constraining their builds when they chose to do so.
We still want the Locket or the Bulwark purchase to feel great as a supportive character - we just don't want it to completely set your build back by being such required pickups.
Hurricane
Secondary Target Seek Range 300 --> 375
So Hurricane is kind of a scary item - but we've discovered that it tends to be self-balancing a lot of the time. If Teemo is in range to hit three champions with Hurricane - it means there are three champions that have an extreme incentive to jump on Teemo and make him non-Teemo.
While we could certainly make the item more efficient in terms of statistics - we found that in most cases, the Hurricane AoE range was too small to actually be a meaningful AoE - similar to the old Tiamat case. We're thus going to adjust the AoE up so that Hurricane actually works in a team-fight scenario, rather than simply against clusters of minions (though the pushing case is pretty cool.)
Sheen
Combine cost decreased by 60 - Total cost 1200.
The cost of AD went up - but Sheen's passive was still priced the same.
This cost reduction is basically recognizing the fact that Sheen's passive should be cheaper simply because the value of raw physical damage is cheaper.
Lich Bane / Iceborne Gauntlet's total cost will be unaffected - Lich Bane does magic damage, Iceborne Gauntlet has been compensated in other ways.
Trinity Force will have its cost reduced due to Sheen being cheaper.
Iceborne Gauntlet
AP 40 --> 30
Armor 60 --> 70
Iceborne Gauntlet is getting a bit more armor this patch and less ability power to better fit the needs of the characters who would pick it up. While the additional ability power definitely helps melee tank burst damage - but that's not the primary reason anyone is picking the item up, especially if they have a Glacial Shroud.
I prefer mispelling the item. I don't know why - I feel like that's cooler - It's also why I continuously call Mercury Treads, Mercury Threads instead.
Warden's Mail / Randuin's Omen
Passive AS Slow 20% --> 15%.
We're happy with what these items are accomplishing in the game - being a strong pick against champions highly reliant on auto-attacks.
However, the actual power level of these items seems a little high - they work - but they're probably working a little too well - hence the adjustment.
Frozen Heart will be unaffected in these attack speed slow changes - because we feel like it's a nice trade-off for you to make after you have Warden's Mail. Either continue to Frozen Heart and gain further armor/attack speed reduction - or shift to Randuin's Omen and get some much needed movement speed reduction.
Zephyr
Recipe Change: Stinger + Pickaxe + 725 Gold = 2850 Gold.
When you can purchase Zephyr - it feels great.
However, the 1200 combine cost makes the build-path to Zephyr unnecessarily punishing - so we've decided to simply smooth out the path a little to more manageable components.
Instead of having one huge 1200 gold jump, you know have two smaller 800~ jumps.
Philsopher's Stone / Shurelya's Reverie
*No Changes*
So a lot of you probably noticed the Transcend passive on these two items, which granted permanent HP/5 the longer you held onto the item. This was originally intended to be a piece of the regeneration pie intended for characters like Leona or Jungle Tanks that would've opted into initiation statistics.
We're pulling this passive for now because while it does help the situation some - we'd like to both have some additional testing time on this and work on the other pieces of the regeneration solution as well.
Update - Red post on Leblanc's R
This is an experimental change that I was working with, having Mimic be its own separate damage rather than based on which spell she is leveling. The intention was to smooth out her level 6-9 damage and instead allow her to scale a bit better late game. An additional goal was to make her feel better about casting abilities that she isn't leveling (W->R wave clear etc).
The AP Ratio on there isn't correct (my bad), after you put a point into Mimic it will update to a .6 ratio.
The ultimate was changed to dealing its own damage - not adding damage to the spell.
| Old (Game Live v152 / Air Live v249) | New (Game PBE v219 / Air PBE v14) |
|---|---|
| Jarvan IVFile: JarvanIV.inibinKey: game_character_displayname_JarvanIV | |
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Jarvan IV the Exemplar of Demacia
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Jarvan IV the Exemplar of Demacia
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Lore No Lore changes in this Patch. Ability
| Old (Game Live v152 / Air Live v249) | New (Game PBE v219 / Air PBE v14) |
|---|---|
| EliseNeurotoxin / Venomous Bite [ Q ]File: EliseHumanQ.inibinKey: game_spell_displayname_EliseHumanQ | |
Deals magic damage equal to 50/95/140/185/230 plus 8% (+0.03*AP%) of the target's current health. Max 60/120/180/240/300 bonus damage to monsters.
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Deals magic damage equal to 40/80/120/160/200 plus 8% (+0.03*AP%) of the target's current Health. Max 60/120/180/240/300 bonus damage to monsters.
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| GarenPerseverance [ Passive ]File: game_character_passiveName_GarenKey: game_character_passiveName_Garen | |
| If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.5% of his maximum Health each second. Minion damage does not stop Perserverance. | If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perserverance. |
| Jarvan IVDemacian Standard [ E ]File: JarvanIVDemacianStandard.inibinKey: game_spell_displayname_JarvanIVDemacianStandard | |
| Passive: Gains 10/13/16/19/22 % bonus Attack Speed and 10/13/16/19/22 bonus Armor. Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 (+0.8*AP) magic damage to enemies. Grants surrounding allied Champions Demacian Standard's passive bonus for 8 seconds. Being near the Standard doubles the passive bonus for Jarvan IV.
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Passive: Gains 10/13/16/19/22 % Attack Speed and 10/13/16/19/22 Armor. Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 (+0.8*AP) magic damage to enemies.The Standard lasts for 8 seconds and grants surrounding allied champions 10/13/16/19/22 % Attack Speed.
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| Jarvan IVGolden Aegis [ W ]File: JarvanIVGoldenAegis.inibinKey: game_spell_displayname_JarvanIVGoldenAegis | |
Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+ 20/25/30/35/40 damage for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35 % for 2 seconds.
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Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+ 20/30/40/50/60 damage for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35 % for 2 seconds.
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| LeBlancDistortion [ W ]File: LeblancSlide.inibinKey: game_spell_displayname_LeblancSlide | |
LeBlanc rapidly moves to a target location, dealing 85/125/165/205/245 (+0.6*AP) magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.
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LeBlanc rapidly moves to a target location, dealing 85/125/165/205/245 (+0.6*AP) magic damage to nearby enemies. In the following 3 seconds, she can activate Distortion again to return to her starting location.
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| LeBlancMimic [ R ]File: LeblancMimic.inibinKey: game_spell_displayname_LeblancMimic | |
LeBlanc can cast the previous spell she cast. The mimicked spell deals 10/25/40 % increased damage.
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LeBlanc can cast the previous spell she cast. The mimicked spell deals 125/200/275 (+0.2*AP)damage.
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| NamiTidecaller's Blessing [ E ]File: NamiE.inibinKey: game_spell_displayname_NamiE | |
Empowers an allied champion for 5 seconds or 3 basic attacks. The ally's basic attacks deal 25/40/55/70/85 (+0.2*AP) bonus magic damage and slow the target by 15/20/25/30/35 % for 1 second.
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Empowers an allied champion for 8 seconds or 3 basic attacks. The ally's basic attacks deal 25/40/55/70/85 (+0.2*AP) bonus magic damage and slow the target by 15/20/25/30/35 % for 1 second.
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| SingedFling [ E ]File: Fling.inibinKey: game_spell_displayname_Fling | |
Singed flings an enemy over his shoulder, dealing 100/150/200/250/300 (+1*AP) magic damage.
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Singed flings an enemy over his shoulder, dealing 80/125/170/215/260 (+0.75*AP) magic damage.
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| SingedInsanity Potion [ R ]File: InsanityPotion.inibinKey: game_spell_displayname_InsanityPotion | |
Singed drinks a potent brew of chemicals, granting him 35/50/65 Ability Power, Armor, Magic Resist, Movement Speed, Health Regeneration, and Mana Regeneration,as well as reducing the duration of disables by 10/15/20 % for 25 seconds.
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Singed drinks a potent brew of chemicals, granting him 35/50/65 Ability Power, Armor, Magic Resist, Movement Speed, Health Regeneration, and Mana Regeneration for 25 seconds.
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| TaricDazzle [ E ]File: Dazzle.inibinKey: game_spell_displayname_Dazzle | |
Taric fires a prismatic sphere at a target enemy, stunning them for 1.5 seconds and dealing between 40/70/100/130/160 (+0.4*AP) and 80/140/200/260/320 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
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Taric fires a prismatic sphere at a target enemy, stunning them for 1.1/1.2/1.3/1.4/1.5 seconds and dealing between 40/70/100/130/160 (+0.4*AP) and 80/140/200/260/320 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
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| TaricShatter [ W ]File: Shatter.inibinKey: game_spell_displayname_Shatter | |
| Passive: Taric's gemstones increase his Armor by 10/15/20/25/30 . Additionally, nearby allied champions gain 0.6*AD Armor ( 12 % of Taric's Armor). Active: Taric shatters his armor, dealing 60/105/150/195/240 (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.
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Passive: Taric's gemstones increase his Armor by 10/15/20/25/30 . Additionally, nearby allied champions gain 0.6*AD Armor ( 12 % of Taric's Armor). Active: Taric shatters his armor, dealing 50/90/130/170/210 (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.
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Item
| Old (Game Live v152 / Air Live v249) | New (Game PBE v219 / Air PBE v14) |
|---|---|
| Aegis of the LegionFile: 3105.inibinKey: aegis-of-the-legion | |
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| Glyph of Cooldown ReductionFile: 5173.inibinKey: glyph-of-cooldown-reduction | |
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| Glyph of Scaling Cooldown ReductionFile: 5174.inibinKey: glyph-of-scaling-cooldown-reduction | |
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| Glyph of the Soaring SlalomFile: 8012.inibinKey: glyph-of-the-soaring-slalom | |
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| Glyph of the Special StockingFile: 8003.inibinKey: glyph-of-the-special-stocking | |
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| Greater Glyph of Cooldown ReductionFile: 5295.inibinKey: greater-glyph-of-cooldown-reduction | |
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| Greater Glyph of Scaling Cooldown ReductionFile: 5296.inibinKey: greater-glyph-of-scaling-cooldown-reduction | |
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| Greater Mark of Cooldown ReductionFile: 5265.inibinKey: greater-mark-of-cooldown-reduction | |
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| Greater Quintessence of Cooldown ReductionFile: 5355.inibinKey: greater-quintessence-of-cooldown-reduction | |
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| Greater Quintessence of Scaling Cooldown ReductionFile: 5356.inibinKey: greater-quintessence-of-scaling-cooldown-reduction | |
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| Greater Seal of Cooldown ReductionFile: 5325.inibinKey: greater-seal-of-cooldown-reduction | |
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| Iceborn GauntletFile: 3025.inibinKey: iceborn-gauntlet | |
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| Lesser Glyph of Cooldown ReductionFile: 5051.inibinKey: lesser-glyph-of-cooldown-reduction | |
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| Lesser Glyph of Scaling Cooldown ReductionFile: 5052.inibinKey: lesser-glyph-of-scaling-cooldown-reduction | |
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| Lesser Mark of Cooldown ReductionFile: 5021.inibinKey: lesser-mark-of-cooldown-reduction | |
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| Lesser Quintessence of Cooldown ReductionFile: 5111.inibinKey: lesser-quintessence-of-cooldown-reduction | |
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| Lesser Quintessence of Scaling Cooldown ReductionFile: 5112.inibinKey: lesser-quintessence-of-scaling-cooldown-reduction | |
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| Lesser Seal of Cooldown ReductionFile: 5081.inibinKey: lesser-seal-of-cooldown-reduction | |
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| Lich BaneFile: 3100.inibinKey: lich-bane | |
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| Locket of the Iron SolariFile: 3190.inibinKey: locket-of-the-iron-solari | |
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| Mark of Cooldown ReductionFile: 5143.inibinKey: mark-of-cooldown-reduction | |
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| Quintessence of Cooldown ReductionFile: 5233.inibinKey: quintessence-of-cooldown-reduction | |
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| Quintessence of Scaling Cooldown ReductionFile: 5234.inibinKey: quintessence-of-scaling-cooldown-reduction | |
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| Randuin's OmenFile: 3143.inibinKey: randuins-omen | |
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| Ravenous Hydra (Melee Only)File: 3074.inibinKey: ravenous-hydra-melee-only | |
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| Runic BulwarkFile: 3107.inibinKey: runic-bulwark | |
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| Seal of Cooldown ReductionFile: 5203.inibinKey: seal-of-cooldown-reduction | |
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| Seeker's ArmguardFile: 3191.inibinKey: seekers-armguard | |
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| SheenFile: 3057.inibinKey: sheen | |
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| Trinity ForceFile: 3078.inibinKey: trinity-force | |
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| Warden's MailFile: 3082.inibinKey: wardens-mail | |
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| ZephyrFile: 3172.inibinKey: zephyr | |
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Gladiator Draven

Headhunter Nidalee





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Posted 3/8/2013 4:14:14 PMGladiator Draven + Draven will be given for free to italian players *-*
http://euw.leagueoflegends.com/it/news/draven-gladiatore-tutti-i-giocatori-italiani
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Posted 3/7/2013 2:22:32 PMWell so much for bruiser Taric :(
Too bad, i enjoyed it. I would really like some changes to try and make both support and bruiser at least somewhat viable, but i suppose i can move on if not :p
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Posted 3/7/2013 6:52:33 PMHe died when they gave him an awesome top-lane Passive to birth him, then immediately threw him into the blender of "Yeah we'll just nerf that by 50%"..
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Posted 3/7/2013 1:48:53 PMRavenous Hydra already OP on bankplank and now this buff
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Posted 3/7/2013 10:54:21 AMI think the Garen, LeBlanc, Elise, Taric, and Seeker's Armguard nerfs are dumb. I don't even own most of those champions, but I know they are very close to balanced right now. Elise is overbanned because people don't like to play against early game champions that make them lose lane in the beginning and then fall off late-game, and the LB ban is out of left field entirely. I like all the other changes though.
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Posted 3/7/2013 9:40:44 AMhaha! goodbye easy-mode taric!
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Posted 3/7/2013 8:06:04 AMI'm buying that draven skin. That recall is amazing.
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Posted 3/7/2013 5:59:58 AMsinged nerfs to AP ration is just stupid, and yes now he have to build these merc treads. sad to see fine balanced champion, whos players know how to play him get nerfed in time when every new relased champion is OP :(
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Posted 3/7/2013 5:46:19 AMfinally some nerfs to singed.. this patch seems interesting so far
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Posted 3/7/2013 5:43:03 AMAnother nerf to garen ? .... Another Nerf to TARIC ?
Tresh is already the best support so im already seeing the next month patch that will nerf Tresh to TRASH tier ...
And why are u nerfing the best ITEM the game ?... STOP TOUCHING RANDUIN !!!!
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Posted 3/7/2013 3:21:22 AMIt's really funny, that they are going to buff cdr runes, because just yesterday I bought some of them and was mildly annoyed by the fact that I had to mix scaling + flat runes in order to achieve a specific value of cooldown reduction.
Now I can just go for 9x scaling cdr glyphs and have 9.99% cdr. So if I get one heavy cdr item (Morello's or AuG) and blue pot, I'm capped on cdr.
This also means, that you can get 20% cdr just through runes and masteries by going 9/0/21.
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Posted 3/7/2013 10:51:40 AMI kind of was happier with my 7.02% CDR from the runes I was using. I would rather have .02% too much CDR than .01% less than the cap. I finally figured out the combination I wanted last night and now this lol
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Posted 3/7/2013 12:40:00 AMThe only thing that really anger me is: Garen get an other nerf? Really? REALLY?
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Posted 3/6/2013 11:45:57 PMRanduin's passive nerf? GTFO RIOT, THAT'S THE ONLY THING EFFECTIVE AGAINST BOTRK NOT TO MENTION IT GIVES AN ADDITIONAL 500 HEALTH.
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Posted 3/6/2013 9:50:22 PMSexy, sexy Predator...