Unofficial PBE Changes for 3/6 - Headhunter Nidalee,Gladiator Draven, Scorched Earth Renekton, Rune Changes

Unofficial PBE Changes for 3/6 - Headhunter Nidalee, Scorched Earth Renekton, Rune Changes

IMPORTANT

  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 


AFK Players Now Get Kicked From Champion Select (Instead of auto Random)

Reddit user Superevenro spotted an amazing change on the PBE. A player that is afk will now be kicked instead of locking in to a random champion.

 


Turrets Now Take Credit For Killing Blows - Confirmed Bug

Update: this turns out to be a bug, and will not go live like this.

Now on the pbe if a turret gets the killing blow, it will consider the turret as the one getting the kill, and give any other players helping an "assist"


Xypherous Talks about This and NEXT PBE Patch

There is a lot of good info here. Click the spoiler to read!

Hey guys - I'm going to make a context thread on the stuff in PBE and what we're going for this patch - this will be accurate as of the *next* PBE push - but I'll also talk about some of the things you've seen or was on the docket that we're pushing back.


Jarvan

  • Golden Aegis
    • Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40
    • Mana cost reduced to 45/50/55/60/65 from 6
  • Demacian Standard
    • Active no longer grants bonus Armor


We're trying to consolidate Jarvan's power into Jarvan IV himself
 - rather than having a large bulk of invisible power simply aura out from Jarvan.

It would be kind of a shame to make any of Jarvan's individual characteristics any worse - simply because as a character, he tends to be manageable in a lot of ways - However, the invisible power to his team is skewing Jarvan to be overpowered in a lot of ways.

Leblanc


* No changes for the following patch

There's a couple goals with Mimic right now - but mostly, Leblanc's ultimate is heavily dependent on which spell she levels first - severely diminishing her overall effectiveness outside of her primary spell.

While this serves to allow Leblanc's skill choices to be meaningful - it constricts her ultimate to being additional power that she often didn't need to be that strong. If Leblanc could use her Mimic to compensate for the weaknesses in her current level up path - her overall progression would be far smoother.

That said, there isn't any changes in the current build on Leblanc (however, most of you are probably experiencing the 3/05/2013 PBE patch.)

Janna

Howling Gale

  • Fixed a bug where the knockup duration was not increasing based on charge time
  • Knockup duration when fully charged increased to 1 second from 0.75 seconds


Janna's empowered Q should actually be worth it to empower - right now, currently, it isn't - which makes the quick-shot Q the superior choice almost always. Planning to use the Q pre-emptively should give greater payoff than reactively tapping the button - so we're increasing some of the high-end power of the skill when charged.

Taric

Nerfs!

We wanted to accomplish a few things with changing Taric: Giving more power to the Taric player to contribute meaningfully in a sort of Paladin-Support role, rather than a back-line support stun role.

The second goal we wanted to accomplish with Taric is actually reducing his overall power level because Taric was far more powerful than is normally healthy for that role. While we feel like Taric's playstyle is significantly improved - we haven't achieved the second goal - and we'll keep tuning until we feel like his power level is in line.

As an aside, we've noted that while Taric's playstyle has shifted to be more active - his power level hasn't actually changed much at all - hence the additional need for changes.

Aegis of the Legion / Runic Bulwark

* 50% increased effect of minions.

The items are great all-purpose team centric items - but should also allow teams to concentrate their pushing power. These items already worked on minions previously but the amount of wave-clear and pushing potential was still overcoming any effect these items could have.

We couldn't find a value that seemed to give the additional pushing power we'd like to minions while having the same value on champions - so we opted to increase the overall power the aura had on minions.

The only aura item that doesn't currently effect minion is Zeke's Herald- because +12 damage on 7 minions is insane. Also Lifesteal on minions tends to cause last-hitting to be nightmarish.

Locket / Bulwark cost / health adjustments

Locket cost reduced by 150.
Bulwark cost reduced by 250.
Locket loses 100 health.
Bulwark loses 100 health.
Bulwark aura MR reduced to 25 from 30.


In the current environment - the jungler or support is frequently picking up these items to provide team fight presence in a cool defensive way.

However, what we found was that the price point and power level of these items frequently meant that these characters were often the poorest characters on their team - and that the gold cost was significantly constraining their builds when they chose to do so.

We still want the Locket or the Bulwark purchase to feel great as a supportive character - we just don't want it to completely set your build back by being such required pickups.

Hurricane


Secondary Target Seek Range 300 --> 375


So Hurricane is kind of a scary item - but we've discovered that it tends to be self-balancing a lot of the time. If Teemo is in range to hit three champions with Hurricane - it means there are three champions that have an extreme incentive to jump on Teemo and make him non-Teemo.

While we could certainly make the item more efficient in terms of statistics - we found that in most cases, the Hurricane AoE range was too small to actually be a meaningful AoE - similar to the old Tiamat case. We're thus going to adjust the AoE up so that Hurricane actually works in a team-fight scenario, rather than simply against clusters of minions (though the pushing case is pretty cool.)

Sheen

Combine cost decreased by 60 - Total cost 1200.


The cost of AD went up - but Sheen's passive was still priced the same.

This cost reduction is basically recognizing the fact that Sheen's passive should be cheaper simply because the value of raw physical damage is cheaper.

Lich Bane / Iceborne Gauntlet's total cost will be unaffected - Lich Bane does magic damage, Iceborne Gauntlet has been compensated in other ways.

Trinity Force will have its cost reduced due to Sheen being cheaper.

Iceborne Gauntlet

AP 40 --> 30
Armor 60 --> 70


Iceborne Gauntlet is getting a bit more armor this patch and less ability power to better fit the needs of the characters who would pick it up. While the additional ability power definitely helps melee tank burst damage - but that's not the primary reason anyone is picking the item up, especially if they have a Glacial Shroud.

I prefer mispelling the item. I don't know why - I feel like that's cooler - It's also why I continuously call Mercury Treads, Mercury Threads instead.

Warden's Mail / Randuin's Omen


Passive AS Slow 20% --> 15%.


We're happy with what these items are accomplishing in the game - being a strong pick against champions highly reliant on auto-attacks.

However, the actual power level of these items seems a little high - they work - but they're probably working a little too well - hence the adjustment.

Frozen Heart will be unaffected in these attack speed slow changes - because we feel like it's a nice trade-off for you to make after you have Warden's Mail. Either continue to Frozen Heart and gain further armor/attack speed reduction - or shift to Randuin's Omen and get some much needed movement speed reduction.

Zephyr

Recipe Change: Stinger + Pickaxe + 725 Gold = 2850 Gold.


When you can purchase Zephyr - it feels great.

However, the 1200 combine cost makes the build-path to Zephyr unnecessarily punishing - so we've decided to simply smooth out the path a little to more manageable components.

Instead of having one huge 1200 gold jump, you know have two smaller 800~ jumps.

Philsopher's Stone / Shurelya's Reverie

*No Changes*

So a lot of you probably noticed the Transcend passive on these two items, which granted permanent HP/5 the longer you held onto the item. This was originally intended to be a piece of the regeneration pie intended for characters like Leona or Jungle Tanks that would've opted into initiation statistics.

We're pulling this passive for now because while it does help the situation some - we'd like to both have some additional testing time on this and work on the other pieces of the regeneration solution as well.

 


Update - Red post on Leblanc's R

This is an experimental change that I was working with, having Mimic be its own separate damage rather than based on which spell she is leveling. The intention was to smooth out her level 6-9 damage and instead allow her to scale a bit better late game. An additional goal was to make her feel better about casting abilities that she isn't leveling (W->R wave clear etc).

The AP Ratio on there isn't correct (my bad), after you put a point into Mimic it will update to a .6 ratio.

The ultimate was changed to dealing its own damage - not adding damage to the spell.

Old (Game Live v152 / Air Live v249)New (Game PBE v219 / Air PBE v14)
Jarvan IVFile: JarvanIV.inibinKey: game_character_displayname_JarvanIV
Jarvan IV the Exemplar of Demacia
  • Damage: 53.4(+3.4 per level)
  • Health: 510(+90 per level)
  • Mana: 275(+40 per level)
  • Movement Speed: 340
  • Armor: 17(+3 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 7
  • Mana Per 5 Sec: 6
  • Range: 175
Jarvan IV the Exemplar of Demacia
  • Damage: 53.4(+3.4 per level)
  • Health: 510(+90 per level)
  • Mana: 275(+40 per level)
  • Movement Speed: 340
  • Armor: 17.6(+3.6 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 7
  • Mana Per 5 Sec: 6
  • Range: 175

Lore No Lore changes in this Patch. Ability

Old (Game Live v152 / Air Live v249)New (Game PBE v219 / Air PBE v14)
EliseNeurotoxin / Venomous Bite [ Q ]File: EliseHumanQ.inibinKey: game_spell_displayname_EliseHumanQ
Deals magic damage equal to 50/95/140/185/230 plus 8% (+0.03*AP%) of the target's current health. Max 60/120/180/240/300 bonus damage to monsters.
Cost
80/85/90/95/100 Mana
Range
650
Cooldown
6/6/6/6/6 Seconds
Deals magic damage equal to 40/80/120/160/200 plus 8% (+0.03*AP%) of the target's current Health. Max 60/120/180/240/300 bonus damage to monsters.
Cost
80/85/90/95/100 Mana
Range
625
Cooldown
6/6/6/6/6 Seconds
GarenPerseverance [ Passive ]File: game_character_passiveName_GarenKey: game_character_passiveName_Garen
If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.5% of his maximum Health each second. Minion damage does not stop Perserverance. If Garen has not been struck by damage or enemy abilities for the last 10 seconds, Garen regenerates 0.4% of his maximum Health each second. Minion damage does not stop Perserverance.
Jarvan IVDemacian Standard [ E ]File: JarvanIVDemacianStandard.inibinKey: game_spell_displayname_JarvanIVDemacianStandard
Passive: Gains 10/13/16/19/22 % bonus Attack Speed and 10/13/16/19/22 bonus Armor.

Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 (+0.8*AP) magic damage to enemies. Grants surrounding allied Champions Demacian Standard's passive bonus for 8 seconds. Being near the Standard doubles the passive bonus for Jarvan IV.
Cost
55 Mana
Range
860
Cooldown
13/13/13/13/13 Seconds
Passive: Gains 10/13/16/19/22 % Attack Speed and 10/13/16/19/22 Armor.

Active: Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 (+0.8*AP) magic damage to enemies.The Standard lasts for 8 seconds and grants surrounding allied champions 10/13/16/19/22 % Attack Speed.
Cost
55 Mana
Range
860
Cooldown
13/13/13/13/13 Seconds
Jarvan IVGolden Aegis [ W ]File: JarvanIVGoldenAegis.inibinKey: game_spell_displayname_JarvanIVGoldenAegis
Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+ 20/25/30/35/40 damage for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35 % for 2 seconds.
Cost
65 Mana
Range
0
Cooldown
20/18/16/14/12 Seconds
Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+ 20/30/40/50/60 damage for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35 % for 2 seconds.
Cost
45/50/55/60/65 Mana
Range
0
Cooldown
20/18/16/14/12 Seconds
LeBlancDistortion [ W ]File: LeblancSlide.inibinKey: game_spell_displayname_LeblancSlide
LeBlanc rapidly moves to a target location, dealing 85/125/165/205/245 (+0.6*AP) magic damage to nearby units. In the following 3 seconds, she can activate Distortion again to return to her starting location.
Cost
80/85/90/95/100 Mana
Range
600
Cooldown
18/16/14/12/10 Seconds
LeBlanc rapidly moves to a target location, dealing 85/125/165/205/245 (+0.6*AP) magic damage to nearby enemies. In the following 3 seconds, she can activate Distortion again to return to her starting location.
Cost
80/85/90/95/100 Mana
Range
600
Cooldown
18/16/14/12/10 Seconds
LeBlancMimic [ R ]File: LeblancMimic.inibinKey: game_spell_displayname_LeblancMimic
LeBlanc can cast the previous spell she cast. The mimicked spell deals 10/25/40 % increased damage.
Cost
100/50/0 Mana
Range
0
Cooldown
40/32/24 Seconds
LeBlanc can cast the previous spell she cast. The mimicked spell deals 125/200/275 (+0.2*AP)damage.
Cost
100/50/0 Mana
Range
0
Cooldown
40/32/24 Seconds

IMPORTANT: Official red post (at the top) says once a point is placed, the AP ratio should then become .6 instead.
 
NamiTidecaller's Blessing [ E ]File: NamiE.inibinKey: game_spell_displayname_NamiE
Empowers an allied champion for 5 seconds or 3 basic attacks. The ally's basic attacks deal 25/40/55/70/85 (+0.2*AP) bonus magic damage and slow the target by 15/20/25/30/35 % for 1 second.
Cost
55/60/65/70/75 Mana
Range
0
Cooldown
11/11/11/11/11 Seconds
Empowers an allied champion for 8 seconds or 3 basic attacks. The ally's basic attacks deal 25/40/55/70/85 (+0.2*AP) bonus magic damage and slow the target by 15/20/25/30/35 % for 1 second.
Cost
55/60/65/70/75 Mana
Range
0
Cooldown
11/11/11/11/11 Seconds
SingedFling [ E ]File: Fling.inibinKey: game_spell_displayname_Fling
Singed flings an enemy over his shoulder, dealing 100/150/200/250/300 (+1*AP) magic damage.
Cost
100/110/120/130/140 Mana
Range
0
Cooldown
10/10/10/10/10 Seconds
Singed flings an enemy over his shoulder, dealing 80/125/170/215/260 (+0.75*AP) magic damage.
Cost
100/110/120/130/140 Mana
Range
0
Cooldown
10/10/10/10/10 Seconds
SingedInsanity Potion [ R ]File: InsanityPotion.inibinKey: game_spell_displayname_InsanityPotion
Singed drinks a potent brew of chemicals, granting him 35/50/65 Ability Power, Armor, Magic Resist, Movement Speed, Health Regeneration, and Mana Regeneration,as well as reducing the duration of disables by 10/15/20 % for 25 seconds.
Cost
150/150/150 Mana
Range
0
Cooldown
100/100/100 Seconds
Singed drinks a potent brew of chemicals, granting him 35/50/65 Ability Power, Armor, Magic Resist, Movement Speed, Health Regeneration, and Mana Regeneration for 25 seconds.
Cost
150/150/150 Mana
Range
0
Cooldown
100/100/100 Seconds
TaricDazzle [ E ]File: Dazzle.inibinKey: game_spell_displayname_Dazzle
Taric fires a prismatic sphere at a target enemy, stunning them for 1.5 seconds and dealing between 40/70/100/130/160 (+0.4*AP) and 80/140/200/260/320 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
Cost
75 Mana
Range
0
Cooldown
14/13/12/11/10 Seconds
Taric fires a prismatic sphere at a target enemy, stunning them for 1.1/1.2/1.3/1.4/1.5 seconds and dealing between 40/70/100/130/160 (+0.4*AP) and 80/140/200/260/320 (+0.8*AP) magic damage. Dazzle's damage increases the closer Taric is to the target.
Cost
75 Mana
Range
0
Cooldown
14/13/12/11/10 Seconds
TaricShatter [ W ]File: Shatter.inibinKey: game_spell_displayname_Shatter
Passive: Taric's gemstones increase his Armor by 10/15/20/25/30 . Additionally, nearby allied champions gain 0.6*AD Armor ( 12 % of Taric's Armor).

Active: Taric shatters his armor, dealing 60/105/150/195/240 (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.
Cost
50 Mana
Range
0
Cooldown
10/10/10/10/10 Seconds
Passive: Taric's gemstones increase his Armor by 10/15/20/25/30 . Additionally, nearby allied champions gain 0.6*AD Armor ( 12 % of Taric's Armor).

Active: Taric shatters his armor, dealing 50/90/130/170/210 (+0.6*AP) magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4 seconds. Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.
Cost
50 Mana
Range
0
Cooldown
10/10/10/10/10 Seconds

Item

Old (Game Live v152 / Air Live v249)New (Game PBE v219 / Air PBE v14)
Aegis of the LegionFile: 3105.inibinKey: aegis-of-the-legion
Aegis of the Legion
Item Cost: 2150
Recipe Cost: 625
+250 Health
+20 Armor
+20 Magic Resist

UNIQUE Aura - Legion: Grants nearby allies +10 Armor, +15 Magic Resist, and +10 Health Regen per 5 seconds.

(Unique Auras with the same name don't stack.)
  • Aegis of the Legion

    • Emblem of Valor

      • Cloth Armor

      • Rejuvenation Bead

    • Ruby Crystal

    • Null-Magic Mantle

Aegis of the Legion
Item Cost: 2150
Recipe Cost: 625
+250 Health
+20 Armor
+20 Magic Resist

UNIQUE Aura - Legion: Grants nearby allies +10 Armor, +15 Magic Resist, and +10 Health Regen per 5 seconds. This effect is increased by 50% on allied minions.

(Unique Auras with the same name don't stack.)
  • Aegis of the Legion

    • Emblem of Valor

      • Cloth Armor

      • Rejuvenation Bead

    • Ruby Crystal

    • Null-Magic Mantle

Glyph of Cooldown ReductionFile: 5173.inibinKey: glyph-of-cooldown-reduction
Glyph of Cooldown Reduction
Item Cost: 0
-0.51% cooldowns
Glyph of Cooldown Reduction
Item Cost: 0
-0.67% cooldowns
Glyph of Scaling Cooldown ReductionFile: 5174.inibinKey: glyph-of-scaling-cooldown-reduction
Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.04% cooldowns per level (-0.72% at champion level 18)
Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.05% cooldowns per level (-0.9% at champion level 18)
Glyph of the Soaring SlalomFile: 8012.inibinKey: glyph-of-the-soaring-slalom
Glyph of the Soaring Slalom
Item Cost: 0
-0.58% cooldowns
Glyph of the Soaring Slalom
Item Cost: 0
-0.75% cooldowns
Glyph of the Special StockingFile: 8003.inibinKey: glyph-of-the-special-stocking
Glyph of the Special Stocking
Item Cost: 0
-0.58% cooldowns
Glyph of the Special Stocking
Item Cost: 0
-0.75% cooldowns
Greater Glyph of Cooldown ReductionFile: 5295.inibinKey: greater-glyph-of-cooldown-reduction
Greater Glyph of Cooldown Reduction
Item Cost: 0
-0.65% cooldowns
Greater Glyph of Cooldown Reduction
Item Cost: 0
-0.83% cooldowns
Greater Glyph of Scaling Cooldown ReductionFile: 5296.inibinKey: greater-glyph-of-scaling-cooldown-reduction
Greater Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.05% cooldowns per level (-0.9% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Mark of Cooldown ReductionFile: 5265.inibinKey: greater-mark-of-cooldown-reduction
Greater Mark of Cooldown Reduction
Item Cost: 0
-0.16% cooldowns
Greater Mark of Cooldown Reduction
Item Cost: 0
-0.2% cooldowns
Greater Quintessence of Cooldown ReductionFile: 5355.inibinKey: greater-quintessence-of-cooldown-reduction
Greater Quintessence of Cooldown Reduction
Item Cost: 0
-1.64% cooldowns
Greater Quintessence of Cooldown Reduction
Item Cost: 0
-1.67% cooldowns
Greater Quintessence of Scaling Cooldown ReductionFile: 5356.inibinKey: greater-quintessence-of-scaling-cooldown-reduction
Greater Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.13% cooldowns per level (-2.34% at champion level 18)
Greater Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.14% cooldowns per level (-2.5% at champion level 18)
Greater Seal of Cooldown ReductionFile: 5325.inibinKey: greater-seal-of-cooldown-reduction
Greater Seal of Cooldown Reduction
Item Cost: 0
-0.29% cooldowns
Greater Seal of Cooldown Reduction
Item Cost: 0
-0.36% cooldowns
Iceborn GauntletFile: 3025.inibinKey: iceborn-gauntlet
Iceborn Gauntlet
Item Cost: 3250
Recipe Cost: 640
+40 Ability Power
+500 Mana
+60 Armor
+10% Cooldown Reduction

UNIQUE Passive - Spellblade: After using an ability, the next basic attack (on hit) deals bonus physical damage equal to 125% of base Attack Damage to enemies near the target, and creates a field around the target for 2 seconds that slows enemy Movement Speed by 30% (2 second cooldown, half-sized field if ranged).

(Unique Passives with the same name don't stack.)
  • Iceborn Gauntlet

    • Sheen

      • Sapphire Crystal

      • Amplifying Tome

    • Glacial Shroud

      • Sapphire Crystal

      • Chain Vest

Iceborn Gauntlet
Item Cost: 3250
Recipe Cost: 700
+30 Ability Power
+500 Mana
+70 Armor
+10% Cooldown Reduction

UNIQUE Passive - Spellblade: After using an ability, the next basic attack (on hit) deals bonus physical damage equal to 125% of base Attack Damage to enemies near the target, and creates a field around the target for 2 seconds that slows enemy Movement Speed by 30% (2 second cooldown, half-sized field if ranged).

(Unique Passives with the same name don't stack.)
  • Iceborn Gauntlet

    • Sheen

      • Sapphire Crystal

      • Amplifying Tome

    • Glacial Shroud

      • Sapphire Crystal

      • Chain Vest

Lesser Glyph of Cooldown ReductionFile: 5051.inibinKey: lesser-glyph-of-cooldown-reduction
Lesser Glyph of Cooldown Reduction
Item Cost: 0
-0.36% cooldowns
Lesser Glyph of Cooldown Reduction
Item Cost: 0
-0.47% cooldowns
Lesser Glyph of Scaling Cooldown ReductionFile: 5052.inibinKey: lesser-glyph-of-scaling-cooldown-reduction
Lesser Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.03% cooldowns per level (-0.54% at champion level 18)
Lesser Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.04% cooldowns per level (-0.72% at champion level 18)
Lesser Mark of Cooldown ReductionFile: 5021.inibinKey: lesser-mark-of-cooldown-reduction
Lesser Mark of Cooldown Reduction
Item Cost: 0
-0.09% cooldowns
Lesser Mark of Cooldown Reduction
Item Cost: 0
-0.11% cooldowns
Lesser Quintessence of Cooldown ReductionFile: 5111.inibinKey: lesser-quintessence-of-cooldown-reduction
Lesser Quintessence of Cooldown Reduction
Item Cost: 0
-0.91% cooldowns
Lesser Quintessence of Cooldown Reduction
Item Cost: 0
-0.93% cooldowns
Lesser Quintessence of Scaling Cooldown ReductionFile: 5112.inibinKey: lesser-quintessence-of-scaling-cooldown-reduction
Lesser Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.07% cooldowns per level (-1.26% at champion level 18)
Lesser Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.08% cooldowns per level (-1.44% at champion level 18)
Lesser Seal of Cooldown ReductionFile: 5081.inibinKey: lesser-seal-of-cooldown-reduction
Lesser Seal of Cooldown Reduction
Item Cost: 0
-0.16% cooldowns
Lesser Seal of Cooldown Reduction
Item Cost: 0
-0.2% cooldowns
Lich BaneFile: 3100.inibinKey: lich-bane
Lich Bane
Item Cost: 3000
Recipe Cost: 880
+80 Ability Power
+250 Mana
+5% Movement Speed

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 50 (+75% of Ability Power) bonus magic damage on hit (2 second cooldown).

(Unique Passives with the same name don't stack.)
  • Lich Bane

    • Sheen

      • Sapphire Crystal

      • Amplifying Tome

    • Blasting Wand

Lich Bane
Item Cost: 3000
Recipe Cost: 940
+80 Ability Power
+250 Mana
+5% Movement Speed

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 50 (+75% of Ability Power) bonus magic damage on hit (2 second cooldown).

(Unique Passives with the same name don't stack.)
  • Lich Bane

    • Sheen

      • Sapphire Crystal

      • Amplifying Tome

    • Blasting Wand

Locket of the Iron SolariFile: 3190.inibinKey: locket-of-the-iron-solari
Locket of the Iron Solari
Item Cost: 2000
Recipe Cost: 670
+400 Health
+35 Armor
+10% Cooldown Reduction
+10 Health Regen per 5

UNIQUE Active: Grants a shield to nearby allies for 5 seconds that absorbs up to 50 (+10 per level) damage (60 second cooldown).
  • Locket of the Iron Solari

    • Kindlegem

      • Ruby Crystal

    • Cloth Armor

    • Rejuvenation Bead

Locket of the Iron Solari
Item Cost: 1850
Recipe Cost: 520
+300 Health
+35 Armor
+10% Cooldown Reduction
+10 Health Regen per 5

UNIQUE Active: Grants a shield to nearby allies for 5 seconds that absorbs up to 50 (+10 per level) damage (60 second cooldown).
  • Locket of the Iron Solari

    • Kindlegem

      • Ruby Crystal

    • Cloth Armor

    • Rejuvenation Bead

Mark of Cooldown ReductionFile: 5143.inibinKey: mark-of-cooldown-reduction
Mark of Cooldown Reduction
Item Cost: 0
-0.13% cooldowns
Mark of Cooldown Reduction
Item Cost: 0
-0.16% cooldowns
Quintessence of Cooldown ReductionFile: 5233.inibinKey: quintessence-of-cooldown-reduction
Quintessence of Cooldown Reduction
Item Cost: 0
-1.27% cooldowns
Quintessence of Cooldown Reduction
Item Cost: 0
-1.33% cooldowns
Quintessence of Scaling Cooldown ReductionFile: 5234.inibinKey: quintessence-of-scaling-cooldown-reduction
Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.1% cooldowns per level (-1.8% at champion level 18)
Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.11% cooldowns per level (-2% at champion level 18)
Randuin's OmenFile: 3143.inibinKey: randuins-omen
Randuin's Omen
Item Cost: 3100
Recipe Cost: 1000
+500 Health
+70 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 20% and Movement Speed by 10% for 1.5 seconds.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown).

(Unique Passives with the same name don't stack.)
  • Randuin's Omen

    • Giant's Belt

    • Warden's Mail

      • Cloth Armor

      • Cloth Armor

Randuin's Omen
Item Cost: 3100
Recipe Cost: 1000
+500 Health
+70 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% and Movement Speed by 10% for 1.5 seconds.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown).

(Unique Passives with the same name don't stack.)
  • Randuin's Omen

    • Giant's Belt

    • Warden's Mail

      • Cloth Armor

      • Cloth Armor

Ravenous Hydra (Melee Only)File: 3074.inibinKey: ravenous-hydra-melee-only
Ravenous Hydra (Melee Only)
Item Cost: 3085
Recipe Cost: 400
+75 Attack Damage
+15 Health Regen per 5 seconds
+10% Life Steal

Passive: Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.)
  • Ravenous Hydra (Melee Only)

    • Tiamat

      • Pickaxe

      • Long Sword

      • Faerie Charm

      • Rejuvenation Bead

    • Vampiric Scepter

      • Long Sword

Ravenous Hydra (Melee Only)
Item Cost: 2885
Recipe Cost: 200
+75 Attack Damage
+15 Health Regen per 5 seconds
+12% Life Steal

Passive: Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.)
  • Ravenous Hydra (Melee Only)

    • Tiamat

      • Pickaxe

      • Long Sword

      • Faerie Charm

      • Rejuvenation Bead

    • Vampiric Scepter

      • Long Sword

Runic BulwarkFile: 3107.inibinKey: runic-bulwark
Runic Bulwark
Item Cost: 3200
Recipe Cost: 650
+400 Health
+20 Armor
+30 Magic Resist

UNIQUE Aura - Legion: Grants nearby allies +10 Armor, +30 Magic Resist, and +10 Health Regen per 5 seconds.

(Unique Auras with the same name don't stack.)
  • Runic Bulwark

    • Null-Magic Mantle

    • Aegis of the Legion

      • Emblem of Valor

        • Cloth Armor

        • Rejuvenation Bead

      • Ruby Crystal

      • Null-Magic Mantle

Runic Bulwark
Item Cost: 2950
Recipe Cost: 400
+300 Health
+20 Armor
+30 Magic Resist

UNIQUE Aura - Legion: Grants nearby allies +10 Armor, +25 Magic Resist, and +10 Health Regen per 5 seconds.This effect is increased by 50% for allied minions.

(Unique Auras with the same name don't stack.)
  • Runic Bulwark

    • Null-Magic Mantle

    • Aegis of the Legion

      • Emblem of Valor

        • Cloth Armor

        • Rejuvenation Bead

      • Ruby Crystal

      • Null-Magic Mantle

Seal of Cooldown ReductionFile: 5203.inibinKey: seal-of-cooldown-reduction
Seal of Cooldown Reduction
Item Cost: 0
-0.23% cooldowns
Seal of Cooldown Reduction
Item Cost: 0
-0.29% cooldowns
Seeker's ArmguardFile: 3191.inibinKey: seekers-armguard
Seeker's Armguard
Item Cost: 1160
Recipe Cost: 125
+30 Armor
+25 Ability Power

UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
  • Seeker's Armguard

    • Cloth Armor

    • Amplifying Tome

    • Cloth Armor

Seeker's Armguard
Item Cost: 1160
Recipe Cost: 125
+30 Armor
+20 Ability Power

UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
  • Seeker's Armguard

    • Cloth Armor

    • Amplifying Tome

    • Cloth Armor

SheenFile: 3057.inibinKey: sheen
Sheen
Item Cost: 1260
Recipe Cost: 425
+200 Mana
+25 Ability Power

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to base Attack Damage on hit (2 second cooldown).

(Unique Passives with the same name don't stack.)
  • Sheen

    • Sapphire Crystal

    • Amplifying Tome

Sheen
Item Cost: 1200
Recipe Cost: 365
+200 Mana
+25 Ability Power

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to base Attack Damage on hit (2 second cooldown).

(Unique Passives with the same name don't stack.)
  • Sheen

    • Sapphire Crystal

    • Amplifying Tome

Trinity ForceFile: 3078.inibinKey: trinity-force
Trinity Force
Item Cost: 3903
Recipe Cost: 3
+30 Attack Damage
+30 Ability Power
+30% Attack Speed
+10% Critical Strike Chance
+8% Movement Speed
+250 Health
+200 Mana

UNIQUE Passive - Icy: Basic attacks have a 25% chance to slow target's Movement Speed for 2 seconds on hit (30% slow for melee attacks, 20% slow for ranged attacks).
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 150% of base Attack Damage on hit (2 second cooldown).

(Unique Passives with the same name don't stack.)
  • Trinity Force

    • Zeal

      • Brawler's Gloves

      • Dagger

    • Sheen

      • Sapphire Crystal

      • Amplifying Tome

    • Phage

      • Ruby Crystal

      • Long Sword

Trinity Force
Item Cost: 3843
Recipe Cost: 3
+30 Attack Damage
+30 Ability Power
+30% Attack Speed
+10% Critical Strike Chance
+8% Movement Speed
+250 Health
+200 Mana

UNIQUE Passive - Icy: Basic attacks have a 25% chance to slow target's Movement Speed for 2 seconds on hit (30% slow for melee attacks, 20% slow for ranged attacks).
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 150% of base Attack Damage on hit (2 second cooldown).

(Unique Passives with the same name don't stack.)
  • Trinity Force

    • Zeal

      • Brawler's Gloves

      • Dagger

    • Sheen

      • Sapphire Crystal

      • Amplifying Tome

    • Phage

      • Ruby Crystal

      • Long Sword

Warden's MailFile: 3082.inibinKey: wardens-mail
Warden's Mail
Item Cost: 1100
Recipe Cost: 500
+50 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 20% for 2 seconds.

(Unique Passives with the same name don't stack.)
  • Warden's Mail

    • Cloth Armor

    • Cloth Armor

Warden's Mail
Item Cost: 1100
Recipe Cost: 500
+50 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 2 seconds.

(Unique Passives with the same name don't stack.)
  • Warden's Mail

    • Cloth Armor

    • Cloth Armor

ZephyrFile: 3172.inibinKey: zephyr
Zephyr
Item Cost: 2850
Recipe Cost: 1200
+20 Attack Damage
+50% Attack Speed
+10% Movement Speed
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

(Unique Passives with the same name do not stack.)
  • Zephyr

    • Stinger

      • Dagger

      • Dagger

    • Long Sword

Zephyr
Item Cost: 2850
Recipe Cost: 725
+25 Attack Damage
+50% Attack Speed
+10% Movement Speed
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

(Unique Passives with the same name do not stack.)
  • Zephyr

    • Stinger

      • Dagger

      • Dagger

    • Pickaxe

 

 

Gladiator Draven

Headhunter Nidalee

 

106

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