Unofficial PBE Patch Notes for 3/12/2013

IMPORTANT

The following is all changes to the AIR client, the game client had NO CHANGES this patch- Anything you see that has been removed, are changes added to the air client only to catch it up to the game client changes Everything below seems to be a change back from the previous PBE patches. (However once again, the game client has not been touched)

  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

 Things to note:


 Nami's E

As you guessed from the files we posted, Nami's E was updated.

Old (Air Client v17)New (Air Client v18)
Ryze - [W] - Rune Prison
Ryze - [W] - Rune Prison
Roots an enemy for 0.75/1/1.25/1.5/1.75 seconds,dealing 60/95/130/165/200 (+0.6)plus 4.5/4.5/4.5/4.5/4.5% of Ryze's maximum Mana (+)in magic damage.

Cost:
80/90/100/110/120 Mana

Range:
625

Cooldown:
14/14/14/14/14
Ryze - [W] - Rune Prison
Roots an enemy for 0.75/1/1.25/1.5/1.75 second(s),dealing 60/95/130/165/200 (+0.6)plus 4.5/4.5/4.5/4.5/4.5% of Ryze's maximum Mana (+)in magic damage.

Cost:
80/90/100/110/120 Mana

Range:
625

Cooldown:
14/14/14/14/14
Malphite - [E] - Ground Slam
Malphite - [E] - Ground Slam
Malphite slams the ground dealing 60/100/140/180/220 (+)(+)magic damage to surrounding enemies,reducing their Attack Speed by 20/20/20/20/20% for 3/3/3/3/3 seconds.

This
ability gains damage equal to 30/30/30/30/30% of Malphite's Armor.

Cost:
50/50/50/50/50 Mana

Range:
0

Cooldown:
7/6.5/5/5.5/5
Malphite - [E] - Ground Slam
Malphite slams the ground dealing 60/100/140/180/220 (+)(+)magic damage to surrounding enemies,reducing their Attack Speed by 30/35/40/45/50% for 3/3/3/3/3 seconds.

This
ability gains damage equal to 30/30/30/30/30% of Malphite's Armor.

Cost:
50/55/60/65/70 Mana

Range:
0

Cooldown:
7/7/7/7/7

Items

Old (Air Client v17)New (Air Client v18)
Locket of the Iron Solari
Locket of the Iron Solari

+300 Health
+35
Armor
+10%
Cooldown Reduction
+10
Health Regen per 5

UNIQUE
Active: Grants a shield to nearby allies for 5 seconds that absorbs up to 50 (+10 per level)damage (60 second cooldown).

Cost:
420
Locket of the Iron Solari

+300 Health
+35
Armor
+10%
Cooldown Reduction
+10
Health Regen per 5

UNIQUE
Active: Grants a shield to nearby allies for 5 seconds that absorbs up to 50 (+10 per level)damage (60 second cooldown).

Cost:
520
Mercurial Scimitar
Mercurial Scimitar

+60 Attack Damage
+45
Magic Resist

UNIQUE
Active - Quicksilver: Removes all debuffs,and if champion is melee,also grants +50% bonus Movement Speed for 1 second (90 second cooldown).

Cost:
250
Mercurial Scimitar

+60 Attack Damage
+45
Magic Resist

UNIQUE
Active - Quicksilver: Removes all debuffs,and if champion is melee,also grants +50% bonus Movement Speed for 1 second (90 second cooldown).

Cost:
600
Philosopher's Stone
Philosopher's Stone

+5 Health Regen per 5 seconds
+9
Mana Regen per 5 seconds

UNIQUE
Passive - Transcend: Grants +1 Health Regen per 5 permanently each minute.Regeneration gained is not lost even if the item is upgraded or sold.
UNIQUE
Passive - Transmute: +5 Gold per 10 seconds

(
Unique Passives with the same name don't stack.)

Cost:
340
Philosopher's Stone

+7 Health Regen per 5 seconds
+9
Mana Regen per 5 seconds

UNIQUE
Passive - Transmute: +5 Gold per 10 seconds

(
Unique Passives with the same name don't stack.)

Cost:
340
Shurelya's Reverie
Shurelya's Reverie

+250 Health
+10
Health Regen per 5 seconds
+10
Mana Regen per 5 seconds
+10%
Cooldown Reduction

UNIQUE
Passive - Transcend: Grants +1 Health Regen per 5 permanently each minute.Regeneration gained is not lost even if the item is upgraded or sold.
UNIQUE
Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Cost:
550
Shurelya's Reverie

+250 Health
+10
Health Regen per 5 seconds
+10
Mana Regen per 5 seconds
+10%
Cooldown Reduction

UNIQUE
Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

Cost:
550

Compared to Live

Due to the amount of changes that have just been reverted, her is a quick look at Current PBE to LIVE, What you see below is what the PBE has that LIVE does not (overall, not just this patch). If this is something you like seeing, let us know!

Champions

Old (Air Client v249)New (Air Client v18)
Jarvan IV
Jarvan IV the Exemplar of Demacia
Damage:
50 (+ 3.4 )
Health:
420 (+ 90 )
Mana:
235 (+ 40 )
Movement
Speed: 340
Armor:
14 (+ 3 )
Magic
Resist: 30 (+ 1.25 )
Health
Per 5 Sec: 7 (+ 0.7 )
Mana
Per 5 Sec: 6 (+ 0.45 )
Range:
175
Defense
Rating: 8
Magic
Rating: 3
Difficulty
Rating: 5
Attack
Rating: 6

Tags:
fighter,melee

Tips:
*You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.*Split your basic attacks on different champions at the beginning of fights to maximize damage.*Use Demacian Standard as a scouting tool when worried about incoming enemies.
Opponent
Tips: *Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.*Cataclysm's terrain is a frightening force to fight against,but movement abilities can go through it.
Jarvan IV the Exemplar of Demacia
Damage:
50 (+ 3.4 )
Health:
420 (+ 90 )
Mana:
235 (+ 40 )
Movement
Speed: 340
Armor:
14 (+ 3.6 )
Magic
Resist: 30 (+ 1.25 )
Health
Per 5 Sec: 7 (+ 0.7 )
Mana
Per 5 Sec: 6 (+ 0.45 )
Range:
175
Defense
Rating: 8
Magic
Rating: 3
Difficulty
Rating: 5
Attack
Rating: 6

Tags:
fighter,melee

Tips:
*You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.*Split your basic attacks on different champions at the beginning of fights to maximize damage.*Use Demacian Standard as a scouting tool when worried about incoming enemies.
Opponent
Tips: *Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.*Cataclysm's terrain is a frightening force to fight against,but movement abilities can go through it.
Zed
Zed the Master of Shadows
Damage:
49 (+ 3.4 )
Health:
445 (+ 80 )
Mana:
200 (+ 0 )
Movement
Speed: 345
Armor:
17 (+ 3.5 )
Magic
Resist: 30 (+ 1.25 )
Health
Per 5 Sec: 6 (+ 0.65 )
Mana
Per 5 Sec: 50 (+ 0 )
Range:
125
Defense
Rating: 3
Magic
Rating: 1
Difficulty
Rating: 8
Attack
Rating: 8

Tags:
assassin,melee

Tips:
*Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage.*Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes.*Placing a Living Shadow before using Death Mark can give Zed a safe escape from combat.
Opponent
Tips: *After Zed uses his Living Shadow,he is at his most vulnerable as his damage,slow,and mobility are both dependent upon it.*Zed's Razor Shurikens deal less damage if they pass through other units before hitting your champion.*Zed's Shadow Slash can only slow you if his shadow hits you with it.
Zed the Master of Shadows
Damage:
49 (+ 3.4 )
Health:
445 (+ 80 )
Mana:
200 (+ 0 )
Movement
Speed: 345
Armor:
17 (+ 3.5 )
Magic
Resist: 30 (+ 1.25 )
Health
Per 5 Sec: 6 (+ 0.65 )
Mana
Per 5 Sec: 50 (+ 0 )
Range:
125
Defense
Rating: 3
Magic
Rating: 1
Difficulty
Rating: 8
Attack
Rating: 8

Tags:
assassin,melee

Tips:
*Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage.*Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes.*Placing a Living Shadow before using Death Mark can give Zed a safe escape from combat.
Opponent
Tips: *Zed recieves bonus effect from attack damage items he purchases,so armor is super effective against him.*After Zed uses his Living Shadow,he is at his most vulnerable as his damage,slow,and mobility are both dependent upon it.*Zed's Shadow Slash can only slow you if his shadow hits you with it.

Lore

No Lore changes in this Patch.

Abilities

Old (Air Client v249)New (Air Client v18)
Ryze - [W] - Rune Prison
Ryze - [W] - Rune Prison
Roots an enemy for 0.75/1/1.25/1.5/1.75 seconds,dealing 60/95/130/165/200 (+0.6)plus 4.5/4.5/4.5/4.5/4.5% of Ryze's maximum Mana (+)in magic damage.

Cost:
80/90/100/110/120 Mana

Range:
625

Cooldown:
14/14/14/14/14
Ryze - [W] - Rune Prison
Roots an enemy for 0.75/1/1.25/1.5/1.75 second(s),dealing 60/95/130/165/200 (+0.6)plus 4.5/4.5/4.5/4.5/4.5% of Ryze's maximum Mana (+)in magic damage.

Cost:
80/90/100/110/120 Mana

Range:
625

Cooldown:
14/14/14/14/14
Zed - [W] - Living Shadow
Zed - [W] - Living Shadow
Passive: Grants 5/10/15/20/25% additional bonus AD.

Zed's
shadow dashes forward,remaining in place for 4 seconds.
Zed - [W] - Living Shadow
Passive: Grants 5/10/15/20/25% additional bonus AD (+).

Zed's
shadow dashes forward,remaining in place for 4 seconds.
Nami - [E] - Tidecaller's Blessing
Nami - [E] - Tidecaller's Blessing
Empowers an allied champion for 5/5/5/5/5 seconds or 3/3/3/3/3 basic attacks.The ally's basic attacks deal 25/40/55/70/85 (+0.2)bonus magic damage and slow the target by 15/20/25/30/35% for 1/1/1/1/1 second.

Cost:
55/60/65/70/75 Mana

Range:
0

Cooldown:
11/11/11/11/11
Nami - [E] - Tidecaller's Blessing
Empowers an allied champion for 8/8/8/8/8 seconds or 3/3/3/3/3 basic attacks.The ally's basic attacks deal 25/40/55/70/85 (+0.2)bonus magic damage and slow the target by 15/20/25/30/35% for 1/1/1/1/1 second.

Cost:
55/60/65/70/75 Mana

Range:
0

Cooldown:
11/11/11/11/11
Singed - [E] - Fling
Singed - [E] - Fling
Singed flings an enemy over his shoulder,dealing 100/150/200/250/300 (+1)magic damage.

Cost:
100/110/120/130/140 Mana

Range:
0

Cooldown:
10/10/10/10/10
Singed - [E] - Fling
Singed flings an enemy over his shoulder,dealing 80/125/170/215/260 (+0.75)magic damage.

Cost:
100/110/120/130/140 Mana

Range:
0

Cooldown:
10/10/10/10/10
Singed - [R] - Insanity Potion
Singed - [R] - Insanity Potion
Singed drinks a potent brew of chemicals,granting him 35/50/65 Ability Power,Armor,Magic Resist,Movement Speed,Health Regeneration,and Mana Regeneration,as well as reducing the duration of disables by 10/15/20% for 25/25/25 seconds.

Cost:
150/150/150 Mana

Range:
0

Cooldown:
100/100/100
Singed - [R] - Insanity Potion
Singed drinks a potent brew of chemicals,granting him 35/50/65 Ability Power,Armor,Magic Resist,Movement Speed,Health Regeneration,and Mana Regeneration for 25/25/25 seconds.

Cost:
150/150/150 Mana

Range:
0

Cooldown:
100/100/100
Taric - [W] - Shatter
Taric - [W] - Shatter
Passive: Taric's gemstones increase his Armor by 10/15/20/25/30.Additionally,nearby allied champions gain Armor (12/12/12/12/12% of Taric's Armor).

Active:
Taric shatters his armor,dealing 60/105/150/195/240 (+)(+0.6)magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4/4/4/4/4 seconds.Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.

Cost:
50/50/50/50/50 Mana

Range:
0

Cooldown:
10/10/10/10/10
Taric - [W] - Shatter
Passive: Taric's gemstones increase his Armor by 10/15/20/25/30.Additionally,nearby allied champions gain Armor (12/12/12/12/12% of Taric's Armor).

Active:
Taric shatters his armor,dealing 50/90/130/170/210 (+)(+0.6)magic damage to nearby enemies and reducing their Armor by 10/15/20/25/30 for 4/4/4/4/4 seconds.Taric loses 10/15/20/25/30 Armor while Shatter is on cooldown.

Cost:
50/50/50/50/50 Mana

Range:
0

Cooldown:
10/10/10/10/10
Taric - [E] - Dazzle
Taric - [E] - Dazzle
Taric fires a prismatic sphere at a target enemy,stunning them for 1.5/1.5/1.5/1.5/1.5 seconds and dealing between 40/70/100/130/160 (+0.4)and 80/140/200/260/320 (+)magic damage.Dazzle's damage increases the closer Taric is to the target.

Cost:
75/75/75/75/75 Mana

Range:
0

Cooldown:
14/13/12/11/10
Taric - [E] - Dazzle
Taric fires a prismatic sphere at a target enemy,stunning them for 1.2/1.3/1.4/1.5/1.6 seconds and dealing between 40/70/100/130/160 (+0.4)and 80/140/200/260/320 (+)magic damage.Dazzle's damage increases the closer Taric is to the target.

Cost:
75/75/75/75/75 Mana

Range:
0

Cooldown:
14/13/12/11/10
Malphite - [E] - Ground Slam
Malphite - [E] - Ground Slam
Malphite slams the ground dealing 60/100/140/180/220 (+)(+)magic damage to surrounding enemies,reducing their Attack Speed by 30/35/40/45/50% for 3/3/3/3/3 seconds.

This
ability gains damage equal to 30/30/30/30/30% of Armor.

Cost:
50/55/60/65/70 Mana

Range:
0

Cooldown:
7/7/7/7/7
Malphite - [E] - Ground Slam
Malphite slams the ground dealing 60/100/140/180/220 (+)(+)magic damage to surrounding enemies,reducing their Attack Speed by 30/35/40/45/50% for 3/3/3/3/3 seconds.

This
ability gains damage equal to 30/30/30/30/30% of Malphite's Armor.

Cost:
50/55/60/65/70 Mana

Range:
0

Cooldown:
7/7/7/7/7
Jarvan IV - [W] - Golden Aegis
Jarvan IV - [W] - Golden Aegis
Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+20/25/30/35/40 damage for each nearby enemy champion)damage for 5 seconds,and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.

Cost:
65/65/65/65/65 Mana

Range:
0

Cooldown:
20/18/16/14/12
Jarvan IV - [W] - Golden Aegis
Temporarily gains a shield that absorbs up to 50/90/130/170/210 (+20/30/40/50/60 damage for each nearby enemy champion)damage for 5 seconds,and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.

Cost:
45/50/55/60/65 Mana

Range:
0

Cooldown:
20/18/16/14/12
Jarvan IV - [E] - Demacian Standard
Jarvan IV - [E] - Demacian Standard
Passive: Gains 10/13/16/19/22% bonus Attack Speed and 10/13/16/19/22 bonus Armor.

Active:
Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 (+0.8)magic damage to enemies.Grants surrounding allied Champions Demacian Standard's passive bonus for 8 seconds.Being near the Standard doubles the passive bonus for Jarvan IV.

Cost:
55/55/55/55/55 Mana

Range:
860

Cooldown:
13/13/13/13/13
Jarvan IV - [E] - Demacian Standard
Passive: Gains 10/13/16/19/22% Attack Speed and 10/13/16/19/22 Armor.

Active:
Throws a Demacian Standard to a nearby area dealing 60/105/150/195/240 (+0.8)magic damage to enemies.The Standard lasts for 8/8/8/8/8 seconds and grants surrounding allied champions 10/13/16/19/22% Attack Speed.

Cost:
55/55/55/55/55 Mana

Range:
860

Cooldown:
13/13/13/13/13
Elise - [Q] - Neurotoxin / Venomous Bite
Elise - [Q] - Neurotoxin / Venomous Bite
Deals magic damage equal to 50/95/140/185/230 plus 8% (+0.03%)of the target's current health.Max 60/120/180/240/300 bonus damage to monsters.

Cost:
80/85/90/95/100 Mana

Range:
650

Cooldown:
6/6/6/6/6
Elise - [Q] - Neurotoxin / Venomous Bite
Deals magic damage equal to 40/80/120/160/200 plus 8% (+0.03%)of the target's current Health.Max 60/120/180/240/300 bonus damage to monsters.

Cost:
80/85/90/95/100 Mana

Range:
625

Cooldown:
6/6/6/6/6
Garen - [Passive] - Perseverance
Garen - [Passive] - Perseverance
If Garen has not been struck by damage or enemy abilities for the last 10 seconds,Garen regenerates 0.5% of his maximum Health each second.Minion damage does not stop Perserverance.
Garen - [Passive] - Perseverance
If Garen has not been struck by damage or enemy abilities for the last 10 seconds,Garen regenerates 0.4% of his maximum Health each second.Minion damage does not stop Perserverance.

Items

Old (Air Client v249)New (Air Client v18)
Aegis of the Legion
Aegis of the Legion

+250 Health
+20
Armor
+20
Magic Resist

UNIQUE
Aura - Legion: Grants nearby allies +10 Armor,+15 Magic Resist,and +10 Health Regen per 5 seconds.

(
Unique Auras with the same name don't stack.)

Cost:
625
Aegis of the Legion

+250 Health
+20
Armor
+20
Magic Resist

UNIQUE
Aura - Legion: Grants nearby allies +10 Armor,+15 Magic Resist,and +10 Health Regen per 5 seconds.This effect is increased by 50% on allied minions.

(
Unique Auras with the same name don't stack.)

Cost:
625
Iceborn Gauntlet
Iceborn Gauntlet

+40 Ability Power
+500
Mana
+60
Armor
+10%
Cooldown Reduction

UNIQUE
Passive - Spellblade: After using an ability,the next basic attack (on hit)deals bonus physical damage equal to 125% of base Attack Damage to enemies near the target,and creates a field around the target for 2 seconds that slows enemy Movement Speed by 30% (2 second cooldown,half-sized field if ranged).

(
Unique Passives with the same name don't stack.)

Cost:
640
Iceborn Gauntlet

+30 Ability Power
+500
Mana
+70
Armor
+10%
Cooldown Reduction

UNIQUE
Passive - Spellblade: After using an ability,the next basic attack (on hit)deals bonus physical damage equal to 125% of base Attack Damage to enemies near the target,and creates a field around the target for 2 seconds that slows enemy Movement Speed by 30% (2 second cooldown,half-sized field if ranged).

(
Unique Passives with the same name don't stack.)

Cost:
700
Lich Bane
Lich Bane

+80 Ability Power
+250
Mana
+5%
Movement Speed

UNIQUE
Passive - Spellblade: After using an ability,the next basic attack deals 50 (+75% of Ability Power)bonus magic damage on hit (2 second cooldown).

(
Unique Passives with the same name don't stack.)

Cost:
880
Lich Bane

+80 Ability Power
+250
Mana
+5%
Movement Speed

UNIQUE
Passive - Spellblade: After using an ability,the next basic attack deals 50 (+75% of Ability Power)bonus magic damage on hit (2 second cooldown).

(
Unique Passives with the same name don't stack.)

Cost:
940
Locket of the Iron Solari
Locket of the Iron Solari

+400 Health
+35
Armor
+10%
Cooldown Reduction
+10
Health Regen per 5

UNIQUE
Active: Grants a shield to nearby allies for 5 seconds that absorbs up to 50 (+10 per level)damage (60 second cooldown).

Cost:
670
Locket of the Iron Solari

+300 Health
+35
Armor
+10%
Cooldown Reduction
+10
Health Regen per 5

UNIQUE
Active: Grants a shield to nearby allies for 5 seconds that absorbs up to 50 (+10 per level)damage (60 second cooldown).

Cost:
520
Randuin's Omen
Randuin's Omen

+500 Health
+70
Armor

UNIQUE
Passive - Cold Steel: When hit by basic attacks,reduces the attacker's Attack Speed by 20% and Movement Speed by 10% for 1.5 seconds.
UNIQUE
Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist)(60 second cooldown).

(
Unique Passives with the same name don't stack.)

Cost:
1000
Randuin's Omen

+500 Health
+70
Armor

UNIQUE
Passive - Cold Steel: When hit by basic attacks,reduces the attacker's Attack Speed by 15% and Movement Speed by 10% for 1.5 seconds.
UNIQUE
Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist)(60 second cooldown).

(
Unique Passives with the same name don't stack.)

Cost:
1000
Ravenous Hydra (Melee Only)
Ravenous Hydra (Melee Only)

+75 Attack Damage
+15
Health Regen per 5 seconds
+10%
Life Steal

Passive:
Life Steal applies to damage dealt by this item.
UNIQUE
Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE
Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage)(10 second cooldown).

(
Unique Passives with the same name don't stack.)

Cost:
400
Ravenous Hydra (Melee Only)

+75 Attack Damage
+15
Health Regen per 5 seconds
+12%
Life Steal

Passive:
Life Steal applies to damage dealt by this item.
UNIQUE
Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE
Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage)(10 second cooldown).

(
Unique Passives with the same name don't stack.)

Cost:
200
Runic Bulwark
Runic Bulwark

+400 Health
+20
Armor
+30
Magic Resist

UNIQUE
Aura - Legion: Grants nearby allies +10 Armor,+30 Magic Resist,and +10 Health Regen per 5 seconds.

(
Unique Auras with the same name don't stack.)

Cost:
650
Runic Bulwark

+300 Health
+20
Armor
+30
Magic Resist

UNIQUE
Aura - Legion: Grants nearby allies +10 Armor,+25 Magic Resist,and +10 Health Regen per 5 seconds.This effect is increased by 50% for allied minions.

(
Unique Auras with the same name don't stack.)

Cost:
400
Seeker's Armguard
Seeker's Armguard

+30 Armor
+25
Ability Power

UNIQUE
Passive: Killing a unit grants 0.5 bonus Armor and Ability Power.This bonus stacks up to 30 times.

Cost:
125
Seeker's Armguard

+30 Armor
+20
Ability Power

UNIQUE
Passive: Killing a unit grants 0.5 bonus Armor and Ability Power.This bonus stacks up to 30 times.

Cost:
125
Sheen
Sheen

+200 Mana
+25
Ability Power

UNIQUE
Passive - Spellblade: After using an ability,the next basic attack deals bonus physical damage equal to base Attack Damage on hit (2 second cooldown).

(
Unique Passives with the same name don't stack.)

Cost:
425
Sheen

+200 Mana
+25
Ability Power

UNIQUE
Passive - Spellblade: After using an ability,the next basic attack deals bonus physical damage equal to base Attack Damage on hit (2 second cooldown).

(
Unique Passives with the same name don't stack.)

Cost:
365
Warden's Mail
Warden's Mail

+50 Armor

UNIQUE
Passive - Cold Steel: When hit by basic attacks,reduces the attacker's Attack Speed by 20% for 2 seconds.

(
Unique Passives with the same name don't stack.)

Cost:
500
Warden's Mail

+50 Armor

UNIQUE
Passive - Cold Steel: When hit by basic attacks,reduces the attacker's Attack Speed by 15% for 2 seconds.

(
Unique Passives with the same name don't stack.)

Cost:
500
Zephyr
Zephyr

+20 Attack Damage
+50%
Attack Speed
+10%
Movement Speed
+10%
Cooldown Reduction

UNIQUE
Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

(
Unique Passives with the same name do not stack.)

Cost:
1200
Zephyr

+25 Attack Damage
+50%
Attack Speed
+10%
Movement Speed
+10%
Cooldown Reduction

UNIQUE
Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

(
Unique Passives with the same name do not stack.)

Cost:
725

New Champion Splash Art

No new Champion Splash Art in this Patch

Updated Champion Splash Art

No updated Champion Splash Art in this patch

27

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