Unofficial PBE Changes for 3/15 Zac, and More

IMPORTANT 

  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

A patch has just hit, and we know Zac's release skin name "Grumpy Zac" 

If you missed the post, Karma will not be on the PBE this patch.

PBE - Howling Abyss - A quick preview of the new ARAM Map

Zac Voice and Sounds

While waiting for the PBE to come up, how about hearing what good old Zac sounds like? 


PBE Champion Preview - Zac

Notice right before he dies, that he is super small! This is due to his size being based on his current health!

Old (Game PBE v225 / Air PBE v23)New (Game PBE v226 / Air PBE v24)
ZacFile: Zac.inibinKey: game_character_displayname_Zac
 
Zac the Secret Weapon
  • Damage:54(+3.375 per level)
  • Health:450(+95 per level)
  • Mana:-10000
  • Movement Speed:335
  • Armor:14(+3.5 per level)
  • Magic Resist:30(+1.25 per level)
  • Health Per 5 Sec:12.5
  • Mana Per 5 Sec:0
  • Range:125
Defense Rating: 6 
Magic Rating: 7 
Difficulty Rating: 3 
Attack Rating: 5 

Tags: fighter,melee 

Tips: *Picking up goo chunks is very important to staying alive.*When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.*Charging Elastic Slingshot from the fog of war will give opponents less time to react. 

Opponent Tips: *Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.*Kill all of Zac's bloblets when he splits apart to stop him from reforming.*Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.
 Cell Division (Passive)

nope

[both air and game client have "nope"]

However, digging through the files, we were able to find it elsewhere.

Cell Division  Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore @f1@ Health [4% of maximum Health].

Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving bloblets. Each bloblet has 10% of Zac's maximum Health, and 50% of his Armor and Magic Resistance. This ability has a 5 minute cooldown.

 [Q] Stretching Strike: Smacks enemies, dealing 70/110/150/190/230(+0.5*AP) Magic Damage and slowing them by20/25/30/35/40% for 2 seconds.
Range
550
Cooldown
9/8.5/8/7.5/7 Seconds

Cost:
6/6/6/6/6 % of Current Health ()
 [W] Unstable Matter Active: Zac's body erupts, dealing40/60/80/100/120 Magic Damage +4/4.5/5/5.5/6(+0.02*AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200damage against minions and monsters).
Cooldown
4/4/4/4/4 Seconds
Cost:
4/4/4/4/4 % of Current Health ()
 [E] Elastic Slingshot: Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 1 second. Reactivating the ability again launches him towards his target, dealing80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.
Range
1100
Cooldown
24/21/18/15/12 Seconds
Cost
12% Current Health 
[R] Let’s Bounce: Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff (20-50%) while active.

Zac can right-click to move while in the air.
Cooldown
130/115/100 Seconds

 


 

[Updated] PBE Skin Preview - Scorched Earth Renekton

Old (Game PBE v225 / Air PBE v23)New (Game PBE v226 / Air PBE v24)
ZacFile: Key: game_character_lore_Zac
  Coming soon!

Ability

 

Old (Game PBE v225 / Air PBE v23)New (Game PBE v226 / Air PBE v24)
BrandPyroclasm [ R ]File: BrandWildfire.inibinKey: game_spell_displayname_BrandWildfire
Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.5*AP) magic damage each time it bounces up to 5 bounces.

Blaze: If a target is ablaze,Pyroclasm will prioritize champions for the next bounce.
Cost
100/150/200 Mana
Range
0
Cooldown
105/90/75 Seconds
Brand unleashes a devastating torrent of fire that bounces up to 4 times, dealing 50/100/150 (+0.5*AP)plus 8/9/10 % of the target's maximum Health as magic damage.

Pyroclasm priotizes champions it has not already damaged.
Cost
100/150/200 Mana
Range
0
Cooldown
105/90/75 Seconds
HecarimOnslaught of Shadows [ R ]File: HecarimUlt.inibinKey: game_spell_displayname_HecarimUlt
Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8*AP) magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4*AP) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds.

Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Cost
100/100/100 Mana
Range
0
Cooldown
140/120/100 Seconds
Hecarim summons spectral riders and charges forward, dealing 50/100/150 (+0.4*AP) magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge dealing an additional 100/175/250 (+0.8*AP) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds.

Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Cost
100/100/100 Mana
Range
0
Cooldown
140/120/100 Seconds
HecarimSpirit of Dread [ W ]File: HecarimW.inibinKey: game_spell_displayname_HecarimW
Hecarim deals 80/120/160/200/240 (+0.8*AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20 % of the damage these enemies take from any source.

Hecarim cannot heal more than 60/90/120/150/180 health from minions.
Cost
50/60/70/80/90 Mana
Range
0
Cooldown
18/17/16/15/14 Seconds
Hecarim deals 80/120/160/200/240 (+0.8*AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20 % of the damage these enemies take from any source.

Hecarim cannot heal more than 60/90/120/150/180 health from minions.
Cost
50/60/70/80/90 Mana
Range
0
Cooldown
22/21/20/19/18 Seconds
RumbleThe Equalizer [ R ]File: RumbleCarpetBomb.inibinKey: game_spell_displayname_RumbleCarpetBomb
Rumble launches a line of rockets at the targeted area dealing 150/225/300 (+0.5*AP)magic damage and leaving a burning trail for 5 seconds dealing 100/140/180 (+0.2*AP) magic damage per second and slowing opponents by 35 % while inside the area of effect.

You can control the placement of this attack by clicking and dragging your mouse in a line.
Cost
0/0/0
Range
1750
Cooldown
105/90/75 Seconds
Rumble launches a line of rockets that creates a burning trail for 5 seconds.Enemies in the area have their Movement Speed slowed by 35 % and take 130/185/240 (+0.3*AP) magic damage each second.

You can control the placement of this attack by clicking and dragging your mouse in a line.
Cost
0/0/0
Range
1750
Cooldown
105/90/75 Seconds

Item

Old (Game PBE v225 / Air PBE v23)New (Game PBE v226 / Air PBE v24)
Guardian's HornFile: 2051.inibinKey: guardians-horn
 
Guardian's Horn
Item Cost: 1025
Recipe Cost: 370
+180 Health
+12 Health Regeneration

UNIQUE Passive: Enemy spellcasts charge your horn. Upon reaching 15 charges, you may use Battle Cry.
UNIQUE Active - Battle Cry: Gain 30% movement speed, 20 Armor, and 20 Magic Resistance for 3 seconds.
  • Guardian's Horn

    • Rejuvenation Bead

    • Ruby Crystal

Nashor's ToothFile: 3115.inibinKey: nashors-tooth
Nashor's Tooth
Item Cost: 2270
Recipe Cost: 200
+50% Attack Speed
+65 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
  • Nashor's Tooth

    • Stinger

      • Dagger

      • Dagger

    • Fiendish Codex

      • Amplifying Tome

Nashor's Tooth
Item Cost: 2500
Recipe Cost: 430
+50% Attack Speed
+65 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
  • Nashor's Tooth

    • Stinger

      • Dagger

      • Dagger

    • Fiendish Codex

      • Amplifying Tome

Spirit of the Elder LizardFile: 3209.inibinKey: spirit-of-the-elder-lizard
Spirit of the Elder Lizard
Item Cost: 2300
Recipe Cost: 725
+50 Attack Damage
+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 14-50 (based on level) bonus true damage over 3 seconds on hit.

(Unique Passives with the same name do not stack.)
  • Spirit of the Elder Lizard

    • Spirit Stone

      • Hunter's Machete

      • Faerie Charm

      • Rejuvenation Bead

    • Pickaxe

Spirit of the Elder Lizard
Item Cost: 2300
Recipe Cost: 725
+50 Attack Damage
+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level) bonus true damage over 3 seconds on hit.

(Unique Passives with the same name do not stack.)
  • Spirit of the Elder Lizard

    • Spirit Stone

      • Hunter's Machete

      • Faerie Charm

      • Rejuvenation Bead

    • Pickaxe

New Champion Splash Art

Zac_Splash_0.jpg

Updated Champion Splash Art

No updated Champion Splash Art in this patch

165

Comments

  • #168 Repivo

    Glad to see that ARAM is becoming a real thing now. It's the only game mode I play atm.

  • #155 jim1608

    I suppose the horn is a good item if you're stuck on a bad Melee vs infinite Poke comp.

    Should make ARAM more competitive instead of luck based if you can have items to counter being hindered by the RNG. I like it.

  • #140 Zero_Soulreaver

    Tried ZAC out on PBE for a few hours.  I am really disappointed and hope they make some good changes to him.  His kit is a bit interesting but somethings just feel so lackluster like his Q, W.  I know it's just PBE, and his E is kind of buggy so it's hard to tell how good it will be.  His ulti is really fun to use, I can see it being cool in teamfights for sure.

    I like how his pieces fall off and you can pick them up, the problem is they may go in the worst places.  His passive is kinda weird, it's very situational and minions can destroy your parts if you aren't careful.  I believe he is a bit of a hybrid AP/AD which is also quite a pain to build at times.

    Overall he is pretty cool but not my type of champ.

  • #141 RoakOriginal

    Kit looks cool, but model sucks hard... Was lookin forward to him, like i am to any new jungler, and mroeover i like green color (:D) so i was all hyped up, but bringing Flubber from 1980's to LoL... really they could at least try to think sth more interesting...

    so am waiting for free week to try him at least, and see if he is worth those IP, cuz so far it's 50/50...

  • #143 Yaamahri

    Uh...have you played him on the beta? His model is awesome. Also, he is all AP scaling.

    Last edited by Yaamahri: 3/17/2013 3:35:42 PM
  • #144 keybler86

    He has 0 AD scaling, why would he be hybrid?

    I imagine him essentially being a bruiser; grab CDR and health/resists and go to town. Max Q-W-E. He can sort of peel with ult and E (if it lands).

    Like most new champs, it will probably just take time for the proper builds and skill orders to emerge.

  • #153 Zero_Soulreaver

    Was just throwing out ideas.  I meant AD lifesteal and health items, not flat AD.  In the jungle it really helps him out a bit because he takes a ton of dmg from himself. If he gets engaged by an enemy champ he can escape and go into the jungle to heal up.  This is just something I tried out and it seemed ok, though overall I think this champ needs a ton of work in the scaling department which is good he is in PBE.

    The problems people have with AP is he literally goes into melee range for every ability because they force him to land on his enemies.  All except for Q, which is his safest ability.  Then of course the obvious is that he spends his hp for all his abilities.

  • #154 Annomania

    I will try him out more , but that far, i feel like ur rigth.

     

    His slingshot can VERY nice for ganks, but i feel like he need some rework, or i doesnt get the point for the build at all.

    ur hp costs are very high in my opinion and in most fights its hard to get thoose passive HP back. Shall be quite easy for a skilled enemy to block u.

    I love his skin, sounds and so on, but iam not sure if q and w are well rounded,i really hope they gonna spend some time to rework.

    It could be an option if the q whould grap someone a short distance, somethink like dianna does,to keep them in range,or somethink to move a bit more around with low cd (so it solves the problem to get the passiv, and dodge like hell, thats somethink i would feel like flubber, iam so damn slimey u cant pin me down ) .

    Dont want him as a somekind of wanna be dr mundo with ap

  • #129 spacehippy

    Whoa, ZAC has no increase to hp regen as he levels? Thats some pretty awesome regen at level 1 at least.. but god awful for level 18. Hopefully his passive balances it out, but i get the feeling he'll be awful against sieging if that is the case. Must say his kit looks great though. 

  • #126 FirstPickTeemo

    I could've sworn I've seen that dance somewhere in a cartoon before...

  • #127 Gameguy301
    the moves ring a bell but im not sure from were.
    Last edited by Gameguy301: 3/16/2013 8:25:00 PM
  • #128 FirstPickTeemo

    I can already tell this is going to prevent me from sleeping tonight.

  • #120 keybler86

    That Horn needs some work...

    For 1k you can still just grab a Giant's belt. At least make the Charges happen on ALL spell casts, or at least your allies as well. 15 spell casts from the enemy team? That fight is already over. I would say it's an obvious initiation tool, but it only gives you the buff: 30% MS when I could get a Shurelya's, and it's *only* 20 Armor and MR. Really?

    This item sucks. A lot.

  • #122 darkChozo

    I've heard that it's an ARAM-only item. Haven't tested it myself, but that'd make it far more reasonable given the nature of ARAM.

  • #145 Pikohchu

    pretty sure aram has shurelya's too though... can't remember

  • #147 vyletrakun

    Yeah it is ARAM only :P

  • #118 JamesHaHaHa

    What's up with the Rumble ult change? :/

  • #124 Gameguy301
    they removed the upfront damage and shoved all of it into the burn effect, you break even only if the enemy stands in it for the full 5 seconds (not gonna happen). i could see them moving half of the upfront damage but all of it? no way.
    Last edited by Gameguy301: 3/16/2013 4:42:27 PM
  • #125 WoundedxPaw

    Quote from Gameguy301 »

    they removed the upfront damage and shoved all of it into the burn effect, you break even only if the enemy stands in it for the full 5 seconds (not gonna happen). i could see them moving half of the upfront damage but all of it? no way.

    I agree. This nerf if it hit live, might put Rumble in Vlad position where you need to put them in a specific comp.

  • #116 B3hr7

    Also, my jungle Diana is saddened at the idea of Nashor's Tooth becoming slightly more expensive. Except that it's about time that Riot considers nerfing this item again, holy crap is it cost efficient and cheap on AS/AP characters.

    Last edited by B3hr7: 3/16/2013 1:54:20 PM
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