Unofficial PBE Changes for 3/15 Zac, and More

IMPORTANT 

  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

A patch has just hit, and we know Zac's release skin name "Grumpy Zac" 

If you missed the post, Karma will not be on the PBE this patch.

PBE - Howling Abyss - A quick preview of the new ARAM Map

Zac Voice and Sounds

While waiting for the PBE to come up, how about hearing what good old Zac sounds like? 


PBE Champion Preview - Zac

Notice right before he dies, that he is super small! This is due to his size being based on his current health!

Old (Game PBE v225 / Air PBE v23)New (Game PBE v226 / Air PBE v24)
ZacFile: Zac.inibinKey: game_character_displayname_Zac
 
Zac the Secret Weapon
  • Damage:54(+3.375 per level)
  • Health:450(+95 per level)
  • Mana:-10000
  • Movement Speed:335
  • Armor:14(+3.5 per level)
  • Magic Resist:30(+1.25 per level)
  • Health Per 5 Sec:12.5
  • Mana Per 5 Sec:0
  • Range:125
Defense Rating: 6 
Magic Rating: 7 
Difficulty Rating: 3 
Attack Rating: 5 

Tags: fighter,melee 

Tips: *Picking up goo chunks is very important to staying alive.*When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.*Charging Elastic Slingshot from the fog of war will give opponents less time to react. 

Opponent Tips: *Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.*Kill all of Zac's bloblets when he splits apart to stop him from reforming.*Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.
 Cell Division (Passive)

nope

[both air and game client have "nope"]

However, digging through the files, we were able to find it elsewhere.

Cell Division  Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore @f1@ Health [4% of maximum Health].

Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving bloblets. Each bloblet has 10% of Zac's maximum Health, and 50% of his Armor and Magic Resistance. This ability has a 5 minute cooldown.

 [Q] Stretching Strike: Smacks enemies, dealing 70/110/150/190/230(+0.5*AP) Magic Damage and slowing them by20/25/30/35/40% for 2 seconds.
Range
550
Cooldown
9/8.5/8/7.5/7 Seconds

Cost:
6/6/6/6/6 % of Current Health ()
 [W] Unstable Matter Active: Zac's body erupts, dealing40/60/80/100/120 Magic Damage +4/4.5/5/5.5/6(+0.02*AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200damage against minions and monsters).
Cooldown
4/4/4/4/4 Seconds
Cost:
4/4/4/4/4 % of Current Health ()
 [E] Elastic Slingshot: Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 1 second. Reactivating the ability again launches him towards his target, dealing80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.
Range
1100
Cooldown
24/21/18/15/12 Seconds
Cost
12% Current Health 
[R] Let’s Bounce: Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff (20-50%) while active.

Zac can right-click to move while in the air.
Cooldown
130/115/100 Seconds

 


 

[Updated] PBE Skin Preview - Scorched Earth Renekton

Old (Game PBE v225 / Air PBE v23)New (Game PBE v226 / Air PBE v24)
ZacFile: Key: game_character_lore_Zac
  Coming soon!

Ability

 

Old (Game PBE v225 / Air PBE v23)New (Game PBE v226 / Air PBE v24)
BrandPyroclasm [ R ]File: BrandWildfire.inibinKey: game_spell_displayname_BrandWildfire
Brand unleashes a devastating torrent of fire, dealing 150/250/350 (+0.5*AP) magic damage each time it bounces up to 5 bounces.

Blaze: If a target is ablaze,Pyroclasm will prioritize champions for the next bounce.
Cost
100/150/200 Mana
Range
0
Cooldown
105/90/75 Seconds
Brand unleashes a devastating torrent of fire that bounces up to 4 times, dealing 50/100/150 (+0.5*AP)plus 8/9/10 % of the target's maximum Health as magic damage.

Pyroclasm priotizes champions it has not already damaged.
Cost
100/150/200 Mana
Range
0
Cooldown
105/90/75 Seconds
HecarimOnslaught of Shadows [ R ]File: HecarimUlt.inibinKey: game_spell_displayname_HecarimUlt
Hecarim summons spectral riders and charges forward, dealing 100/200/300 (+0.8*AP) magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+0.4*AP) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds.

Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Cost
100/100/100 Mana
Range
0
Cooldown
140/120/100 Seconds
Hecarim summons spectral riders and charges forward, dealing 50/100/150 (+0.4*AP) magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge dealing an additional 100/175/250 (+0.8*AP) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds.

Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Cost
100/100/100 Mana
Range
0
Cooldown
140/120/100 Seconds
HecarimSpirit of Dread [ W ]File: HecarimW.inibinKey: game_spell_displayname_HecarimW
Hecarim deals 80/120/160/200/240 (+0.8*AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20 % of the damage these enemies take from any source.

Hecarim cannot heal more than 60/90/120/150/180 health from minions.
Cost
50/60/70/80/90 Mana
Range
0
Cooldown
18/17/16/15/14 Seconds
Hecarim deals 80/120/160/200/240 (+0.8*AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20 % of the damage these enemies take from any source.

Hecarim cannot heal more than 60/90/120/150/180 health from minions.
Cost
50/60/70/80/90 Mana
Range
0
Cooldown
22/21/20/19/18 Seconds
RumbleThe Equalizer [ R ]File: RumbleCarpetBomb.inibinKey: game_spell_displayname_RumbleCarpetBomb
Rumble launches a line of rockets at the targeted area dealing 150/225/300 (+0.5*AP)magic damage and leaving a burning trail for 5 seconds dealing 100/140/180 (+0.2*AP) magic damage per second and slowing opponents by 35 % while inside the area of effect.

You can control the placement of this attack by clicking and dragging your mouse in a line.
Cost
0/0/0
Range
1750
Cooldown
105/90/75 Seconds
Rumble launches a line of rockets that creates a burning trail for 5 seconds.Enemies in the area have their Movement Speed slowed by 35 % and take 130/185/240 (+0.3*AP) magic damage each second.

You can control the placement of this attack by clicking and dragging your mouse in a line.
Cost
0/0/0
Range
1750
Cooldown
105/90/75 Seconds

Item

Old (Game PBE v225 / Air PBE v23)New (Game PBE v226 / Air PBE v24)
Guardian's HornFile: 2051.inibinKey: guardians-horn
 
Guardian's Horn
Item Cost: 1025
Recipe Cost: 370
+180 Health
+12 Health Regeneration

UNIQUE Passive: Enemy spellcasts charge your horn. Upon reaching 15 charges, you may use Battle Cry.
UNIQUE Active - Battle Cry: Gain 30% movement speed, 20 Armor, and 20 Magic Resistance for 3 seconds.
  • Guardian's Horn

    • Rejuvenation Bead

    • Ruby Crystal

Nashor's ToothFile: 3115.inibinKey: nashors-tooth
Nashor's Tooth
Item Cost: 2270
Recipe Cost: 200
+50% Attack Speed
+65 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
  • Nashor's Tooth

    • Stinger

      • Dagger

      • Dagger

    • Fiendish Codex

      • Amplifying Tome

Nashor's Tooth
Item Cost: 2500
Recipe Cost: 430
+50% Attack Speed
+65 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
  • Nashor's Tooth

    • Stinger

      • Dagger

      • Dagger

    • Fiendish Codex

      • Amplifying Tome

Spirit of the Elder LizardFile: 3209.inibinKey: spirit-of-the-elder-lizard
Spirit of the Elder Lizard
Item Cost: 2300
Recipe Cost: 725
+50 Attack Damage
+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 14-50 (based on level) bonus true damage over 3 seconds on hit.

(Unique Passives with the same name do not stack.)
  • Spirit of the Elder Lizard

    • Spirit Stone

      • Hunter's Machete

      • Faerie Charm

      • Rejuvenation Bead

    • Pickaxe

Spirit of the Elder Lizard
Item Cost: 2300
Recipe Cost: 725
+50 Attack Damage
+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level) bonus true damage over 3 seconds on hit.

(Unique Passives with the same name do not stack.)
  • Spirit of the Elder Lizard

    • Spirit Stone

      • Hunter's Machete

      • Faerie Charm

      • Rejuvenation Bead

    • Pickaxe

New Champion Splash Art

Zac_Splash_0.jpg

Updated Champion Splash Art

No updated Champion Splash Art in this patch

165

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