Unofficial PBE Patch Notes for 3/19/2013


  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

Two new Karma Skins

  Traditional Karma
  Jade Empress Karma

 Karma Has Her Fans Back

I felt this needed it's own post. 

Yes, we did add them in, on all her skins. Yes, as some of you have guessed, it is only on her Dance. We wanted to give you guys an homage to the fans, as they were a key element to her in the past.

We did initially remove the fans, as Morello quipped in the Leak thread. We weren't fully prepared for how fond of them some of you were; which is a point we've heard loud and clear, and will be discussing further in-depth for future Relaunches and Visual Upgrades. 

Allow me to jump into the fray here for a second. On our champions, especially older ones, we have very iconic elements. Things that when you think of the champion, you can't help but think of. This can go one way or another, either good or bad, weak or strong. 

An example of a this that we've looked at in the past would be Annie's panties. Could you argue that it was a core element to her design? Sure. Okay. But was it strong, or a good thing? A little more arguable. Was it something we wanted to keep? How would it look with increased fidelity? How much are players attached? We reviewed this in her case, and removed them. We felt that something like Tibbers was much stronger, more core, and very recognizable in her case, and so we pumped that up to the awesome floppy bear you see today.

The take away here for and from Karma is that we should scrutinize core elements more. This doesn't mean we'll necessarily keep them all, but perhaps if we do wind up in a similar situation, we'll keep some kind of reference in. For the fans, as I said, we added them back in as an homage, for those fond of them. We really wanted to push the Mantle of Decorum, and her Mantra style gameplay. And who knows? Maybe this will open the space for another fan champion to blow us all away?

Does this properly explain our choices, whether you like them or not?


Karma Not Live This Patch

Though her files are here, it looks like there are still some bugs with her.

IS SHE COMING TONIGHT?!:! We ran into a few issues that caused games to be unplayable, so we figured you guys wouldn't exactly want that. Trust me, I'm with you guys in wanting to see her played as soon as possible.

I did want to get this post up for you guys, because I see you all already taking a peek at her skins and stuff. So let's hear it! What do you guys think?


As far as when she'll be playable... I don't want to say tomorrow in case something happens, but... Tomorrow is likely. 

Thank you for your (continued) patience. <3

Ability Changes



A few of the changes we saw from her officialy announced new kit made it, but not all of them are here yet.


  • Stretching Strike [ Q ] - Now costs 4% of current health (down from 6%)
  • Elastic Slingshot [ E ] - Now charges up over 1 second (up from .9)
  • Let's Bounce! [ R ] - Tooltip now has added "and can activate Unstable Matter while in the air." 

New AFK Behavior In Champ Select

We reported on this a few patches ago, but it looks like it is "officially" now on the PBE

Hello folks,

Today we've enabled a feature on the PBE that removes the "hard random" behavior in champ select and prevents match-made games from starting when a player fails to select a champion.

Here's how the new system works:

  • When any player in a match-made game fails to select a champion before their timer expires, the game is terminated.
  • A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their client.
  • Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue.
  • Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue.
  • Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby.
  • Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty.

We know a lot of players have been asking for these changes for a while, and we're hoping to get them to the live servers ASAP, so test them out and let us know if you find any bugs. Also note these changes only apply for match-made games. Custom games are not yet supported and will still apply a "hard random".

Finally, I'd like to call out several Rioters who were determined to deliver this feature and volunteered their time and effort during a recent Riot Thunderdome (game jam) event to make it happen:

Riot Damiya
New Scott



  • #25 drkmgic

    new karma seems so meh.  it just honestly seems like if you want to do damage just r ur q. why bother empowering ur sheild. 

  • #24 TheAnt317

    >Annie's panties.

    What? Why is THAT considered a 'core element' of her design? I'd like to not feel like a pedophile when I see Annie in game.

    Last edited by TheAnt317: 3/19/2013 8:09:41 PM
  • #23 Gilgamarsh

    Cannot imagine why it took so long to implement such a blatantly obvious solution to AFKers in champ select. But at least they did it. This should honestly eliminate about a third of my 4v5s. 

    New Karma looks okay, but I miss the skirt. It was actually more unique - after the Soraka remake the only character in a dress that I can think of is Karthus? And Queen Ashe I suppose.

  • #21 Aspros182

    R.I.P Brand :(

    Last edited by Aspros182: 3/19/2013 12:00:39 PM
  • #18 Zeitzbach

    Brand is pretty much dead. Sure his late game damage on tanks went up with that % Max hp damage but what about on squishies? What about early and mid game? Unless the opponent starts stacking health early, his ult damage pretty much went down. At lv 6, the enemy need at least 1250 hp for Brand to deal the same amount of burst and as we know, even with catalyst, most mid at lv 6 only have like 1k something hp.

    at Lv 11, it becomes around 1670. At lv 16, it becomes 2000. It's pretty much a nerf to him unless he fed the other side well to give them an early RoA at lv 7.

    Zac buffed! Nice. I was discussing this with my brother. Zac seems to have a nice late game with his AoE scaling max hp damage (and you will be building CDR on him like Spirit visage and Locket anyway) but his early really turned me off (but him being a gooey monster did the opposite). His Q and E hurts him in the jungle more than it helps him. Now, he can actually clear and sustain from spamming Q as well without worrying about losign too much hp. CAn't wait for that fix they mentioned about making the goo fall near him more often instead of completely random and close to the enemy so he can actually use it in team fights.

  • #22 FatsXL

    With these changes the break even point is now 1777 heath for rank 2 Ult and 2200 health for rank 3. Yes, it is a medium sized nerf in the laning phase -- Realistically he loses 25 to 30 damage per bounce at rank 1, and in the MOST extreme case ~60 damage per bounce at rank 2 vs Anivia with no health gains whatsoever.

    However let's be real, which character doesn't build health items or have over 2200 health by the end of the game? If they aren't building health because of your ult and passive, then you are passively forcing them into a weaker build and objectively making them squishier over-all. The rest of your spells should be dealing more damage as a % of their health and your teammates can take advantage of their low health. You have to look at the whole picture.

    They're building Brands niche into an anti-tank mage. Since the game doesn't currently have one of those I think this a good thing.

  • #26 Zeitzbach

    Yeah, it's an end game buff but a nerf to his early and mid. THe current popular mid like Lux and Nid doesn't really care about HP much and just go pure AP and CDR due to their insane range. Maybe some exception like Kass or Ori.

    It's nice that they're making Brand an anti-tank mage but they shouldn't make it affects his ability to burst squishies. It's okay if the damage loss was around 5-10 but 20-30? That's alot of damage early game. It's like reducing half of Veigar ult base damage and make it penetrate and scales off the enemy MR instead of AP. He will suddenly be able to burst tank even better but lose the ability to destroy all squishies in an instant from full to none.

    Another thing that worries me is the "now prioritize champions that haven't been hit yet", which is basically saying "we reduced the chance of you getting a lucky double or even triple bounce on their Support, ADC or APC since we want to spread the damage evenly."

    And actually, we have one now like Elise. However, it was shown that poke with hp based damage is op and that if that is your main damaging tool, you can go pure tanky and still deal great damage anyway.

  • #17 Zulphar

    R.I.P Brand

  • #13 AIejandrita

    Im sad for brand

  • #15 Yaamahri

    You must not have seen the post where his ult does % max hp now.

  • #16 w00p00

    I think they still should have left him this way even if they felt its op or w/e they didnt nerf that much dmg anyway. Im not sure this change will make players run him in lcs. The only one who I think could run him except asians is Scarra. It might make good penetration bruiser out of him tho xD


  • #9 LullabyGaming

    I am SUPER disappointed at the way they remade the Sakura skin. Her costume looks ugly now. I really really loved the long dress on that skin. The Jade Empress skin better be freaking amazing or I'll be angry.

    Last edited by LullabyGaming: 3/18/2013 9:43:46 PM
  • #11 Arcane_Azmadi

    Agreed. Those pants are goddamn HIDEOUS. Appalling! Disgraceful! Terrible! While I understand her old kimono wouldn't fit with her new running animation and I'm not in favour of
    gratuitous fanservice on Karma of all champs (not impressed with the new Sun Goddess skin either), I still think they should have put her in a short kimono instead, kind of like this:

  • #14 Yaamahri

    They had rigging issues on the animations with a full dress, and I think Sun Goddess looks awesome. 

  • #19 Arcane_Azmadi

    Don't care about their stupid rigging issues. THAT was not the right solution to them.


  • #20 Yaamahri

    Don't care for physics, cus screw gravity, that shit doesn't affect anything. Seriously, grow up. If they can't do it due to technical issues suck it up and deal with it. Also, that picture you linked is hideous.

  • #7 InDreams

     I hope that is not what Karma's E does... because that is exactly how it is on live right now. In the description they released they said it would also shield/damage nearby allies/enemies not just damage them. It's going to be retarded if this goes through because, she already has this E ability on live and it's 100% better because it's a shorter cooldown.

  • #8 nikanplus

    Before you posted there were 6 comments, one of wich with your same question and my answer, wich is just common sense: they posted her new kit, and they are not gonna revert the entire E skill to the old one while the rest of the skillset is changing.

  • #10 InDreams


  • #5 B3hr_7

    Thank at least the Sakura skin has the fans. Ok, Riot, you officially have my full support of this new Karma now. :)

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