Very Small Unofficial PBE Patch Notes for 3/21/2013

IMPORTANT 

  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

Karma's Q Now has Working Particles

You can see what it looked like before in our preview video.

 


Sakura Karma Got Updated

RoG user nikanplus spotted a much wanted change for some to the Sakura Karma skin. Riot has now posted an official statement on this change. You can see her rework, before the dress change in our skin preview.

So as GrumpyMonkey, IronStylus and ohmikegoodness have explained, we had a few technical issues with Sakura Karma. Karma’s new animation set was rather pronounced, which meant a full dress was impractical. You’ve let us know how you felt about this, and there has been a bit of silence on our end. We didn’t want to say we could fix it if we couldn’t.

But we heard you, loud and clear. We agreed, she should be closer to her original Sakura concept. So XRayAlpha and JesterCapp busted their asses and made time to make this a reality. They, and us as a team, felt like there were more things we could do to make this work. 

I feel like they totally nailed it out of the park.

 

Old (Game PBE v229 / Air PBE v27)New (Game PBE v230 / Air PBE v27)
KarmaFocused Resolve [ W ]File: KarmaSpiritBind.inibinKey: game_spell_displayname_KarmaSpiritBind
Links Karma to target enemy champion, revealing them and dealing 60/110/160/210/260 (+0.6*AP) magic damage over 2 seconds, rooting them in place for 1/1.3/1.5/1.8/2 seconds if the link is not broken.

Mantra Bonus - Renewal: Spirit Link deals 75/150/225/300 (+0.6*AP) bonus magic damage and heals karma over the duration for 75/150/225/300 (+0.6*AP).
Cost
70/80/90/100/110 Mana
Range
0
Cooldown
16/15.5/15/14.5/14 Seconds
Links Karma to target enemy champion, revealing them and dealing 60/110/160/210/260 (+0.6*AP) magic damage over 2 seconds, rooting them in place for 1/1.3/1.5/1.8/2 seconds if the link is not broken.

Mantra Bonus - Renewal: Focused Resolve deals  75/150/225/300 (+0.6*AP) bonus magic damage and heals karma over the duration for 75/150/225/300 (+0.6*AP).
Cost
70/80/90/100/110 Mana
Range
0
Cooldown
16/15.5/15/14.5/14 Seconds
KarmaInner Flame [ Q ]File: KarmaQ.inibinKey: game_spell_displayname_KarmaQ
Fires a blast of energy that explodes upon enemy contact, dealing 60/110/160/210/260 (+0.6*AP) magic damage to enemies in the area and slowing them for 15/20/25/30/35 % for 1.5 seconds.

Mantra Bonus - Soulflare: Deals 25/75/125/175(+0.3*AP) additional magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for 50%. After 1.5 seconds the circle erupts, dealing 50/150/250/350 (+0.6*AP) magic damage to enemies in the area.
Cost
50/60/70/80/90 Mana
Range
950
Cooldown
7/6/5 Seconds
Fires a blast of energy that explodes upon enemy contact, dealing 60/110/160/210/260 (+0.6*AP) magic damage to enemies in the area and slowing them for 25 % for 1.5 seconds.

Mantra Bonus - Soulflare: Deals 25/75/125/175(+0.3*AP) additional magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for 50%. After 1.5 seconds the circle erupts, dealing 50/150/250/350(+0.6*AP) magic damage to enemies in the area.
Cost
50/60/70/80/90 Mana
Range
950
Cooldown
7/6/5 Seconds
ZacElastic Slingshot [ E ]File: ZacE.inibinKey: game_spell_displayname_ZacE
Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9 seconds. Reactivating the ability again launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.
Range
1100
Cooldown
24/21/18/15/12 Seconds

Charges up and launches towards a target area, knocking up enemies. 

Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability again launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.

Range
1100
Cooldown
24/21/18/15/12 Seconds

 

ROG NOTE: Range increase per rank, getting SS's

Rank 1
Rank 2

Rank 3

Rank 4

Rank 5

 

 

Other

As we reported yesterday from the game client, now the Air Client is also showing Hecarim's Reverted changes that were in the game client yesterday. If you don't remember what the changes were, Here is what they are changing back into.

 

Old (Air Client v26)New (Air Client v27)
Hecarim - [R] - Onslaught of Shadows
Hecarim - [R] - Onslaught of Shadows
Hecarim summons spectral riders and charges forward,dealing 50/100/150 (+0.4)magic damage to anyone they strike.

Hecarim
releases a shockwave when he finishes his charge dealing an additional 100/175/250 (+)magic damage and causing nearby enemies to flee from Hecarim for 1/1/1 seconds.

Hecarim
himself will only move to the targeted location.The riders will always move the full distance.

Cost:
100/100/100 Mana

Range:
0

Cooldown:
140/120/100
Hecarim - [R] - Onslaught of Shadows
Hecarim summons spectral riders and charges forward,dealing 100/200/300 (+0.4)magic damage to anyone they strike.

Hecarim
releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+)magic damage and causing nearby enemies to flee from Hecarim for 1/1/1 seconds.

Hecarim
himself will only move to the targeted location.The riders will always move the full distance.

Cost:
100/100/100 Mana

Range:
0

Cooldown:
140/120/100
 
25

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