Unofficial PBE Patch Notes for 3/22/2013

IMPORTANT 

  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

Bear Stance [E] Avoids Collision

Though the tooltip does not say it, E now avoids minion collision (while the speed boost part of the ability is active)


 

Bear Stance [E] Dashes When Close to Opponent

According to player reports on the forums,Udyr will dash to an opponent when close to them and using E. Riot hit the forums saying:

This is an intended change

 Tested this on the PBE. It's a very small dash that just puts you right on top of them, you must be already close for it to take effect.


Udyr In-Game Tooltips

If you would also like to see the text of the ingame tooltips (It's the same as what we already have) Check them out in the spoiler!

 


 

Old (Game PBE v230 / Air PBE v28)New (Game PBE v231 / Air PBE v28)
UdyrBear Stance [ E ]File: UdyrBearStance.inibinKey: game_spell_displayname_UdyrBearStance
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

Activation: Udyr gains 15/18/21/24/27 % increased Movement Speed for 2/2.5/3/3.5/4 seconds.
Cost
55/50/45/40/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

Activation: Udyr gains 15/20/25/30/35 % increased Movement Speed for 2/2.3/2.5/2.8/3 seconds.
Cost
50/46/42/38/34 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
UdyrMonkey's Agility [ Passive ]File: game_character_passiveName_UdyrKey: game_character_passiveName_Udyr
Entering a stance grants Udyr 10% Attack Speed and 4% Armor and Magic Resist for a short duration. This effect can stack up to 3 times. Entering a stance grants Udyr 10% Attack Speed and 5 Movement Speed for a short duration. This effect can stack up to 3 times.
UdyrPhoenix Stance [ R ]File: UdyrPhoenixStance.inibinKey: game_spell_displayname_UdyrPhoenixStance
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40/80/120/160/200  (+0.25*AP) magic damage.

Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55  (+0.25*AP) magic damage each second to nearby enemies for 5 seconds.In addition,Udyr's Ability Power is increased by 16/24/32 and his Attack Damage is increased by half of that amount.
Cost
55/50/45 Mana
Range
325
Cooldown
6/6/6 Seconds

Persistent Effect: The first attack and every third attack after, Udyr engulfs enemies in front of him in flame, dealing 40/80/120/160/200  (+0.45*AP) magic damage. 


Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55  (+0.2*AP) magic damage each second to nearby enemies for 5 seconds.

Cost
50/46/42/38/34 Mana
Range
325
Cooldown
6/6/6 Seconds
UdyrTiger Stance [ Q ]File: UdyrTigerStance.inibinKey: game_spell_displayname_UdyrTigerStance
Persistent Effect: Increases Attack Speed by 20/25/30/35/40 %.

Activation: Udyr's Attack Speed is increased by 15/20/25/30/35 % and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+1.5*AD) magic damage over 2 seconds.
Cost
55/50/45/40/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
Persistent Effect: Increases Attack Speed by 20/25/30/35/40 %.

Activation: Udyr's Attack Speed is increased by 15/20/25/30/35 % and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+1.5*AD) physical damage over 2 seconds.
Cost
50/46/42/38/34 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
UdyrTurtle Stance [ W ]File: UdyrTurtleStance.inibinKey: game_spell_displayname_UdyrTurtleStance
Persistent Effect: Udyr's attacks cannot crit,but he restores 10/12/14/16/18 % of his damage as Health and  5/6/7/8/9 % of his damage as Mana.

Activation: Udyr gains a temporary shield that absorbs 60/95/130/165/200 (+0.5*AP) damage.
Cost
55/50/45/40/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
Persistent Effect: Udyr restores 10/12/14/16/18 % of his damage as Health.

Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5*AP) damage.
Cost
50/46/42/38/34 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
WarwickHunters Call [ W ]File: HuntersCall.inibinKey: game_spell_displayname_HuntersCall
Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80 % and all nearby friendly champions' Attack Speed by half of that for 10 seconds.
Cost
35 Mana
Range
20
Cooldown
24/22/20/18/16 Seconds

ROG Note: This is only a BUG FIX that Certainlyt talked about on the forums.

 

Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80 % and all nearby friendly champions' Attack Speed by half of that for 10 seconds.

Cost
35 Mana
Range
1250
Cooldown
24/22/20/18/16 Seconds
ZacElastic Slingshot [ E ]File: ZacE.inibinKey: game_spell_displayname_ZacE
Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability again launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.
Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.
ZacLet's Bounce! [ R ]File: ZacR.inibinKey: game_spell_displayname_ZacR
Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff ( 20 - 50 %) while active.

Zac can right-click to move and can activate Unstable Matter while in the air.
Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by20 % for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff ( 20 - 50 %)and reduces the duration of stuns,slows,taunts,fears,silences, blinds and immobilizes by 75 % while active.

Zac can right-click to move and can activate Unstable Matter while in the air.
ZacUnstable Matter [ W ]File: ZacW.inibinKey: game_spell_displayname_ZacW
Active: Zac's body erupts, dealing 40/60/80/100/120 Magic Damage + 4/4.5/5/5.5/6 (+0.02*AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).
Zac's body erupts, dealing 40/55/70/85/100 Magic Damage + 4/5/6/7/8 (+0.02*AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).

 

New Champion Splash Art

No new Champion Splash Art in this Patch

Updated Champion Splash Art

Base Karma


Super Small Texture Change to Sun Goddess Karma

132

Comments

  • #134 falcon7876

    Hey there! Big fan of the site

  • #133 Xelyoshi

    (:

  • #106 airbagtelex

    EASY FIX: Udyr's E needs to be 25%/30%/35/40% because they are nerfing the duration. As of right now, he still gets kited in any area with no creeps, (river fights, jungle fights, fight near baron, fights near dragon, etc).

  • #124 Pelikins

    I agree. They don't need to change much about Udyr to make him significantly better. Honestly, if they just did the bear changes to creep block and gave him the mini lunge, he'd be very competitive. A QoL buff is all he needed... not this awful semi-rework.

    Edit: Pheonix needs much love (or just a full rework because the stance doesn't flow with his kit). Tiger stance Udyr is pretty close though, just needs a QoL.

    Last edited by Pelikins: 3/25/2013 6:24:44 AM
  • #85 airbagtelex

    Volibear had a similar problem where he was nearly usless becuase people just kited him all day. HOw did they fix him? His q gives 40% ms for 4 seconds at lvl 1. Nothing udyr has even comes close to that yet they nerf his durability for a slight increase in movement? Why not just have E give him 40% at lvl 1 and last 4 seconds? IS UDYR much stronger than volibear? Especially when udyr runs oom for the first half of the game in any extended fight?

  • #91 Pelikins

    Finally an intelligent comment. I was beginning to worry...

    I agree, if Udyr's gap closing was anywhere near as powerful as Voli's I might not complain...but they are giving Udyr tiny QoL buffs and UTTERLY DESTROYING his passive and W.  That's an overall nerf...

  • #94 RoakOriginal

    udyr has much higher sustained dmg then voli... then voli's have how long cd? 20s? if u dont manage to catch someone in that first rush, it's failed gank (one slow and tadaa)... udyr can hunt u dont to a hell like a motherfucking demonic teemo...

    if he survives that si other thing...:D

  • #95 Nerf_Everything

    I played Udyr as my main and only jungler in s2 and did fine. The progressively worsening creep block is what made him unviable to me. 

    First, his passive only got the bonus armor and MR two months ago. It is not UTTERLY DESTROYED. Four PERCENT on your resists is very little. It didn't do much when they added it, and losing it won't do much either.

    As for his W, it was rarely used in the jungle (except beween stances, to grant the shield) since it's quicker to B when OOM than to clear a camp in turtle. In lane it allowed him to bully his opponent mercilessly and relentlessly, at least in matchups where he doesn't get kited to death.

    i think it's better to now have all his mana costs lower, so you don't NEED the mana regen in Turtle Stance. 

     

    Last edited by Nerf_Everything: 3/22/2013 12:47:49 PM
  • #99 Pelikins

    If you don't think the 4x3 % MR/armor buff was a big deal, then you haven't been playing Udyr the last few months...

    Change the bear stance and give him the QoL buffs, fine. Make phoenix viable again, great. If you want even make Tiger physical... I could live with that.

    BUT DON'T DO THIS PASSIVE CHANGE. IT WILL RUIN UDYR.

    And as far as the turtle stance nerf goes... you obviously weren't using wriggle's/madred's and smiting while in turtle. The spell pays for itself if used correctly and heals and shields udyr a ton making him a full hp jungler that never had to use pots in jungle...even level 2.

    I did see Saint's way to do things...to each his own...but I'm not happy that my way is being ripped apart...

    Last edited by Pelikins: 3/22/2013 1:44:05 PM
  • #100 airbagtelex

    Quote from RoakOriginal »

    udyr has much higher sustained dmg then voli... then voli's have how long cd? 20s? if u dont manage to catch someone in that first rush, it's failed gank (one slow and tadaa)... udyr can hunt u dont to a hell like a motherfucking demonic teemo...

    if he survives that si other thing...:D

    Udyr  goes oom for the first half of the game and gets kited to death for the 2nd half... so he has to waste gold on a mana item which volibear doesnt. In addition, volibear does more damage when his ult is up, and his ult lasts long enough to kill anyone.

    Last edited by airbagtelex: 3/22/2013 1:02:23 PM
  • #117 klvkboom

    madred's proc and smite never worked for Udyr's turtle stance. His turtle stance is deceiving in that the healing is only based of your autos, much like lifesteal, with the added benefit of healing mana as well.

    Also the AR/MR buffs didnt help him out as much as it might look on paper. You're looking at around an extra 12 AR/MR during the more impacting times in the game. It was a good attempt on Riot's part on making him a bit better, but it's definitely not as defining as one would think.

  • #120 Subjugglator

    I don't know why this hurts him that much. Udyr's main mid/late game issues are kiting, and his early game issues are his poor mobility leading to difficult ganks. These changes help alleviate both those issues, and the turtle change is barely relevant past the first clear, and maybe even not then, with the lower mana costs (I haven't run the numbers), and in fact might be a late game buff if you have a bit of crit. Also the Armour/MR was negligible early, and unneeded late. 

    Last edited by Subjugglator: 3/22/2013 7:48:34 PM
  • #122 Pelikins

    FALSE. Item procs and smite do work on turtle stance...YOU ARE TOTALLY WRONG.

    I've played hundreds of games as Udyr jungle. You obviously have not...

    Last edited by Pelikins: 3/23/2013 8:50:32 AM
  • #128 flesler

    Quote from Pelikins »

    FALSE. Item procs and smite do work on turtle stance...YOU ARE TOTALLY WRONG.

    I've played hundreds of games as Udyr jungle. You obviously have not...

    Man you're dumb, you keep replying to people's comments with wrong information.
    Here, learn a bit about this game for once:
    http://leagueoflegends.wikia.com/wiki/Udyr/Ability_Details

     

  • #129 Pelikins

    It's wiki, anyone can edit it to say anything... siting wiki as a credible source is daft... Watch, I'll go edit it to say the right thing....

  • #84 AngelicSven

    I foresee Udyr making a resurgence for awhile but then becoming a pretty situational jungler, as the changes did help him A LOT, he's still not near the powerhouse super bruisers of Xin Zhao, Vi, and Jarvan IV. Although, that's just my impression.

  • #121 Smayo

    Eventually yes, Udyr will become a situational pick, but you are wrong about him not being a powerhouse.

    He now has a lot with kiting due to his E going through minions and the extra range on E auto makes flash stuns SOOOOOO much easier to set up.

    In addition, while many people see the Tiger change from magical to physical as a nerf, they're stagnated in Season 2 meta. New meta with penetration means its not half as good to split your damage, and the change to physical makes him hella broke early game, when armor values are low. Tiger Udyr now scales very well with armor pen, meaning he can easily pick up Black Cleaver ( 4 dmg instances on Tiger over 2 seconds and fast autoattacks) to make him a serious threat.

    Oh and did I mention how, as we all know, BOTROK is OP and is a super awesome item for Udyr, reaching like 1.5 AS with only it and passive attack speed. Not to mention the huge help in kiting, allowing Udyr close enough to bear stance.

    Dunno about Phoenix, I never really liked it so havent played yet, but I have had 5 PBE games as Udyr as Tiger and i personally think he needs a bit of a nerf, mainly on Tiger damage.

  • #125 AngelicSven

    Quote from Smayo »

    Eventually yes, Udyr will become a situational pick, but you are wrong about him not being a powerhouse.

    He now has a lot with kiting due to his E going through minions and the extra range on E auto makes flash stuns SOOOOOO much easier to set up.

    In addition, while many people see the Tiger change from magical to physical as a nerf, they're stagnated in Season 2 meta. New meta with penetration means its not half as good to split your damage, and the change to physical makes him hella broke early game, when armor values are low. Tiger Udyr now scales very well with armor pen, meaning he can easily pick up Black Cleaver ( 4 dmg instances on Tiger over 2 seconds and fast autoattacks) to make him a serious threat.

    Oh and did I mention how, as we all know, BOTROK is OP and is a super awesome item for Udyr, reaching like 1.5 AS with only it and passive attack speed. Not to mention the huge help in kiting, allowing Udyr close enough to bear stance.

    Dunno about Phoenix, I never really liked it so havent played yet, but I have had 5 PBE games as Udyr as Tiger and i personally think he needs a bit of a nerf, mainly on Tiger damage.

    Well, I'm not wrong about anything since it's all subject to change.

    Being easier to proc your Bear Stance stun doesn't immediately equate to it's "Soooo good it's OP.' it's just better comparatively pre-buff which wouldn't have been hard to do.

    Tiger Stance is really good and I understand that it does sync with certain items in game's meta. However, I said 'Powerhouse Super Bruiser' meaning doing absurd damage while survive getting focused down. The fact he'd have to be in Tiger Stance than have to switch to Turtle Stance would sacrifice his damage for survivability, not do both like Xin Zhao, Vi, Jarvan IV...etc can do.

    I've played around 8+ games with and against Udyr, when against, he couldn't ever gank me if I just warded and didn't overextend. He still has some super predictable ganks because all he has is 'I move faster and will get a little dash if I'm really close already.'

    I may sound like I'm being harsh on Udyr but I'm saying from my experience so far. Honestly, he's powerful if he can get to a person who is alone or with just a lane partner. Bear Stance, Phoenix Stance (Now that it's damage is front loaded, it makes Udyr pretty bursty with the combination of Tiger Stance.) then into Tiger and crush your target.

  • #126 Smayo

    Sorry if I sounded judgemental with "wrong", just meant that personally I feel that he's stronger than you give him credit.

    One of Udyr's great strengths is his freaking spammy shield. Yes, he does get much higher DPS on Tiger, and more surviability on Turtle, but ideally turtle should never be locked in for long in a combat situation. Udyr will get kited no matter what, at least for a short while when Bear Stance is on cd, and also when simply chasing as you of course have no gapcloser. This is time in which he isn't autoing, so  the Turtle shield increases his survability a lot. Once he reaches his target he can Tiger Bear Tiger to burst and sit on a carries face.

    As for ganking, I really hadn't had that much problems with it but I guess since its PBE skill varies greatly and that could be a factor as many underestimate Udyr's damage output when he is in melee range. But Udyr as a jungler isn't really a ganking jungler, he is a great farmer and duelist. Although I didn't experience much counter jungling, given that this is a buff to Udyr, one of the best duelists as Tiger, and above average as Phoenix, will make him stand out even more. Also his great duelist nature means he can counter gank extremely well, similar to Darius, he will win 1vs1s and 2vs2s if both laners are average.

    He does have mobility problems, particularly past laning and into teamfights, I can attest to that, and when he is nerfed ( if only to spare the lower ELOs the monster he would become, shaco style) he will be situational, but atm hes just a little overtuned.

  • #71 Qixz

    aww there goes my unlimited sustain udyr on top :(

    edit: he seems like a better jungler now though, so good for him

    Last edited by Qixz: 3/22/2013 9:25:10 AM
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