Unofficial PBE Patch Notes for 3/22/2013

IMPORTANT 

  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE (not live)
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

Bear Stance [E] Avoids Collision

Though the tooltip does not say it, E now avoids minion collision (while the speed boost part of the ability is active)


 

Bear Stance [E] Dashes When Close to Opponent

According to player reports on the forums,Udyr will dash to an opponent when close to them and using E. Riot hit the forums saying:

This is an intended change

 Tested this on the PBE. It's a very small dash that just puts you right on top of them, you must be already close for it to take effect.


Udyr In-Game Tooltips

If you would also like to see the text of the ingame tooltips (It's the same as what we already have) Check them out in the spoiler!

 


 

Old (Game PBE v230 / Air PBE v28)New (Game PBE v231 / Air PBE v28)
UdyrBear Stance [ E ]File: UdyrBearStance.inibinKey: game_spell_displayname_UdyrBearStance
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

Activation: Udyr gains 15/18/21/24/27 % increased Movement Speed for 2/2.5/3/3.5/4 seconds.
Cost
55/50/45/40/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

Activation: Udyr gains 15/20/25/30/35 % increased Movement Speed for 2/2.3/2.5/2.8/3 seconds.
Cost
50/46/42/38/34 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
UdyrMonkey's Agility [ Passive ]File: game_character_passiveName_UdyrKey: game_character_passiveName_Udyr
Entering a stance grants Udyr 10% Attack Speed and 4% Armor and Magic Resist for a short duration. This effect can stack up to 3 times. Entering a stance grants Udyr 10% Attack Speed and 5 Movement Speed for a short duration. This effect can stack up to 3 times.
UdyrPhoenix Stance [ R ]File: UdyrPhoenixStance.inibinKey: game_spell_displayname_UdyrPhoenixStance
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40/80/120/160/200  (+0.25*AP) magic damage.

Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55  (+0.25*AP) magic damage each second to nearby enemies for 5 seconds.In addition,Udyr's Ability Power is increased by 16/24/32 and his Attack Damage is increased by half of that amount.
Cost
55/50/45 Mana
Range
325
Cooldown
6/6/6 Seconds

Persistent Effect: The first attack and every third attack after, Udyr engulfs enemies in front of him in flame, dealing 40/80/120/160/200  (+0.45*AP) magic damage. 


Activation: Udyr sends out pulsing waves of fire dealing 15/25/35/45/55  (+0.2*AP) magic damage each second to nearby enemies for 5 seconds.

Cost
50/46/42/38/34 Mana
Range
325
Cooldown
6/6/6 Seconds
UdyrTiger Stance [ Q ]File: UdyrTigerStance.inibinKey: game_spell_displayname_UdyrTigerStance
Persistent Effect: Increases Attack Speed by 20/25/30/35/40 %.

Activation: Udyr's Attack Speed is increased by 15/20/25/30/35 % and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+1.5*AD) magic damage over 2 seconds.
Cost
55/50/45/40/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
Persistent Effect: Increases Attack Speed by 20/25/30/35/40 %.

Activation: Udyr's Attack Speed is increased by 15/20/25/30/35 % and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+1.5*AD) physical damage over 2 seconds.
Cost
50/46/42/38/34 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
UdyrTurtle Stance [ W ]File: UdyrTurtleStance.inibinKey: game_spell_displayname_UdyrTurtleStance
Persistent Effect: Udyr's attacks cannot crit,but he restores 10/12/14/16/18 % of his damage as Health and  5/6/7/8/9 % of his damage as Mana.

Activation: Udyr gains a temporary shield that absorbs 60/95/130/165/200 (+0.5*AP) damage.
Cost
55/50/45/40/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
Persistent Effect: Udyr restores 10/12/14/16/18 % of his damage as Health.

Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5*AP) damage.
Cost
50/46/42/38/34 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
WarwickHunters Call [ W ]File: HuntersCall.inibinKey: game_spell_displayname_HuntersCall
Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80 % and all nearby friendly champions' Attack Speed by half of that for 10 seconds.
Cost
35 Mana
Range
20
Cooldown
24/22/20/18/16 Seconds

ROG Note: This is only a BUG FIX that Certainlyt talked about on the forums.

 

Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80 % and all nearby friendly champions' Attack Speed by half of that for 10 seconds.

Cost
35 Mana
Range
1250
Cooldown
24/22/20/18/16 Seconds
ZacElastic Slingshot [ E ]File: ZacE.inibinKey: game_spell_displayname_ZacE
Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability again launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.
Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.
ZacLet's Bounce! [ R ]File: ZacR.inibinKey: game_spell_displayname_ZacR
Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff ( 20 - 50 %) while active.

Zac can right-click to move and can activate Unstable Matter while in the air.
Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25*AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by20 % for 1 second. Enemies hit more than once take half damage and are not knocked up. Zac gains an accelerating movement speed buff ( 20 - 50 %)and reduces the duration of stuns,slows,taunts,fears,silences, blinds and immobilizes by 75 % while active.

Zac can right-click to move and can activate Unstable Matter while in the air.
ZacUnstable Matter [ W ]File: ZacW.inibinKey: game_spell_displayname_ZacW
Active: Zac's body erupts, dealing 40/60/80/100/120 Magic Damage + 4/4.5/5/5.5/6 (+0.02*AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).
Zac's body erupts, dealing 40/55/70/85/100 Magic Damage + 4/5/6/7/8 (+0.02*AP)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).

 

New Champion Splash Art

No new Champion Splash Art in this Patch

Updated Champion Splash Art

Base Karma


Super Small Texture Change to Sun Goddess Karma

132

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