Unofficial PBE Patch Notes for 4/4/2013

IMPORTANT 

  • This is PBE. This is where riot tries out various numbers to test and play with. This does not mean it will go live like this!
  • The following is datamined from the TOOLTIPS, this means any changes, are changes made to the tooltips and may not reflect abilities that have values that don't match their tooltips
  • -Riot may not always fully update a tooltip, PLEASE do not rage about changes, take these as a basic idea of what to go test on the PBE!
  • This compares PBE to PBE 
  • "Remember, PBE are not patch notes!" ~ @RiotMorello! 

 New Champion - Lissandra, the Ice Witch

  • Damage:50.7(+2.7 per level)
  • Health:449(+84 per level)
  • Mana:270(+50 per level)
  • Movement Speed:325
  • Armor:13.7(+3.7 per level)
  • Magic Resist:30
  • Health Per 5 Sec:6
  • Mana Per 5 Sec:5
  • Range:550

Iceborn [ Passive ]



Every 18 seconds Lissandra's next ability costs no mana. This cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).

Ice Shard [ Q ]

 

 Throws a spear of ice that shatters when it hits an enemy, dealing75/110/145/180/215 (+0.65*AP) magic damage and slowing Movement Speed by 16/19/22/25/28% for 1.5seconds. Shards then pass through the target, dealing the same damage to other enemies hit.
Cost
85 Mana
Range
725
Cooldown
6/5.5/5/4.5/4 Seconds

Ring of Frost [ W ]

 

Deals 70/110/150/190/230 (+0.6*AP) magic damage to nearby enemies and roots them for1.1/1.2/1.3/1.4/1.5 seconds.
Cost
70 Mana
Cooldown
18/16/14/12/10 Seconds

Glacial Path [ E ]

 

Casts an ice claw that deals 70/115/160/205/250(+0.6*AP) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.
Cost
80/85/90/95/100 Mana
Range
1050
Cooldown
24/21/18/15/12 Seconds

Frozen Tomb [ R ]

 

On Enemy Cast: Freezes target champion solid, stunning it for 1.5 seconds.

On Self Cast: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.

Dark ice then emanates from the target dealing150/300/450 (+0.7*AP) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.
Cost
100/100/100 Mana
Cooldown
130/105/80 Seconds

 

Lore

Lissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze � she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The Ice Witch.'' The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.

Centuries ago, Lissandra betrayed her tribe to evil creatures, known as the Frozen Watchers, in return for power. That was the last day that warm blood ran through her veins. With her corrupted tribesmen and the strength of the Watchers, she swept across the land like a terrible blizzard. As her empire spread, the world grew colder and ice choked the land. When the Watchers were defeated by ancient heroes, Lissandra did not lose faith and swore to prepare the world for their return.

Lissandra worked to purge all knowledge of the Watchers from the world. Using magic to take human form, she masqueraded as numerous seers and elders. Over the course of generations, she rewrote the stories of the Freljord, and so the history of its people changed. Today the fragmented retellings of the Watchers are seen as children's tales. But this deception wasn't enough - Lissandra also needed an army.

She set her sights on the noble Frostguard tribe. Lissandra knew corrupting the Frostguard would take centuries, and so she launched her greatest deception. She murdered and stole the identity of the Frostguard leader. Then she slowly began to warp the tribe's proud traditions. When her human form grew old, she faked her own death and then murdered her successor to steal her identity. With each generation, the Frostguard grew more insular, cruel and twisted. Today, the world still sees them as a noble and peaceful tribe that guards against evil creatures like the Ice Witch. In truth, they now serve the witch and long for the glorious return of the Watchers.

Lissandra knows that on that day nations will fall and the world will be reborn in ice.

''Close your eyes and let the cold take you.'' 
-- Lissandra


 New Skins This Patch

Bloodstone Lissandra

Blackfrost Anivia

Ice Drake Shyvana

Runeguard Volibear


 List of Trundle bugs fixed as of today's PBE patch

Below are the bugs that should have been fixed with this patch. Please use to aid in your awesome efforts at bug finding!

Tooltip bugs

Passive: Now should update % value with level as it always has
E: Now states the correct values of slow in tooltip
R: States that damage is magic
Q and W buff icons will now be named to proper names

Gameplay bugs

Q
-Now actually slows on hit
-No longer bugs out on structures
-No longer debuffs baron or dragon or structures
W
-Now increases healing from all sources, not just passive and R
-No longer clears slows on cast
-Now has correct animation
E
-Can no longer be cast in unpathable terrain
R
-No longer castable on non-champions


Urgot Changes

i made a change that i hope will improve urgot's quality of life a little bit. urgot will now see a range indicator when near an enemy marked by noxian corrosive charge. the indicator shows the max range at which he can acquire a missile lock with acid hunter.

anyway, this change is live on the pbe right now and i'd love to hear any feedback (bugs or feel/usability) you have after playing with it. i'm particularly interested to hear feedback regarding its accuracy, 'noise' levels, and/or responsiveness.

thanks in advance! ♥


 Other Ability and Champion Changes This patch

Old (Game PBE v239 / Air PBE v37)New (Game PBE v240 / Air PBE v38)
TrundleFile: Trundle.inibinKey: game_character_displayname_Trundle
Trundle the Cursed Troll
  • Damage: 57.66(+3 per level)
  • Health: 551(+96 per level)
  • Mana: 251(+45 per level)
  • Movement Speed: 350
  • Armor: 21.7(+2.7 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 8
  • Mana Per 5 Sec: 6.9
  • Range: 125
Trundle the Cursed Troll
  • Damage: 58(+3 per level)
  • Health: 551(+96 per level)
  • Mana: 251(+45 per level)
  • Movement Speed: 350
  • Armor: 21.7(+2.7 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 8
  • Mana Per 5 Sec: 6.5
  • Range: 125

 

Old (Game PBE v239 / Air PBE v37)New (Game PBE v240 / Air PBE v38)
AkaliMark of the Assassin [ Q ]File: AkaliMota.inibinKey: game_spell_displayname_AkaliMota
Akali throws her kama at a target enemy to deal 35/55/75/95/115 (+0.4*AP) magic damage and mark the target for 6 seconds.

Akali's melee attacks against a marked target will consume the mark to cause 45/70/95/120/145 (+0.55*AP) magic damage and restore 20/25/30/35/40 Energy.
Cost
60 Energy
Range
0
Cooldown
6/5.5/5/4.5/4 Seconds
Akali throws her kama at a target enemy to deal 35/55/75/95/115 (+0.4*AP) magic damage and mark the target for 6 seconds.

Akali's melee attacks against a marked target will consume the mark to cause 45/70/95/120/145 (+0.5*AP) magic damage and restore 20/25/30/35/40 Energy.
Cost
60 Energy
Range
0
Cooldown
6/5.5/5/4.5/4 Seconds
SejuaniArctic Assault [ Q ]File: SejuaniArcticAssault.inibinKey: game_spell_displayname_SejuaniArcticAssault
Charges forward, knocking enemies into the air and dealing magic damage equal to 40/80/120/160/200 (+0.4*AP) plus 4/5/6/7/8 % of the target's maximum Health (max 300 damage to monsters). The charge stops after knocking an enemy champion into the air.
Cost
70/80/90/100/110 Mana
Range
650
Cooldown
15/14/13/12/11 Seconds
Charges forward, knocking enemies into the air and dealing magic damage equal to 40/70/100/130/160 (+0.4*AP) plus 4/6/8/10/12 % of the target's maximum Health (max 300 damage to monsters). The charge stops after knocking an enemy champion into the air.
Cost
70/80/90/100/110 Mana
Range
650
Cooldown
15/14/13/12/11 Seconds
TrundlePillar of Ice [ E ]File: TrundleCircle.inibinKey: game_spell_displayname_TrundleCircle
Trundle creates an icy beacon at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 35 %.
Cost
60 Mana
Range
0
Cooldown
23/20/17/14/11 Seconds
Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45 %.
Cost
60 Mana
Range
0
Cooldown
23/20/17/14/11 Seconds
TrundleSubjugate [ R ]File: TrundlePain.inibinKey: game_spell_displayname_TrundlePain
Trundle immediately drains an enemy champion of 10/12.5/15 % of their maximum Health and 20 % of their Armor and Magic Resist, then drains them again for the total of these amounts over the next 5 seconds. Lost resistances slowly return over 5 seconds after the drain effect ends.

Trundle gains these stats for himself while the target is being drained and slowly loses them after the drain ends.
Cost
75/75/75 Mana
Range
0
Cooldown
80/70/60 Seconds
Trundle immediately drains an enemy champion of 10/12.5/15 (+0.005*AP)% of their maximum Health as magic damage and 20 % of their Armor and Magic Resist. Over the next 4 seconds the target is drained again for the same amount.Trundle gains the drained stats for himself.

The target regains the drained Armor and Magic Resistance over 4 seconds after the drain effect ends.
Cost
75/75/75 Mana
Range
0
Cooldown
80/70/60 Seconds
TrundleTroll Smash [ Q ]File: TrundleTrollSmash.inibinKey: game_spell_displayname_TrundleTrollSmash
Trundle's next attack lunges at his opponent, dealing 30/45/60/75/90 (+ 80% / 90% / 100% / 110% / 120% AD) physical damage.

This attack increases Trundle's Attack Damage by 20/25/30/35/40 for 8 seconds, with his opponent losing half of this amount.
Cost
30 Mana
Range
0
Cooldown
4/4/4/4/4 Seconds
Trundle's lunges at his opponent with his next basic attack, dealing 10/35/60/85/110 (+ 80% / 90% / 100% / 110% / 120% AD) physical damage and briefly slowing his target.

This attack increases Trundle's Attack Damage by 20/25/30/35/40 for 8 seconds, with his opponent losing half of this amount.
Cost
30 Mana
Range
0
Cooldown
4/4/4/4/4 Seconds
UdyrTiger Stance [ Q ]File: UdyrTigerStance.inibinKey: game_spell_displayname_UdyrTigerStance
Persistent Effect: Basic attacks deal 0.6 bonus damage.

Activation: Increases Attack Speed by 30/40/50/60/70 % for 5 seconds and Udyr's next basic attack deals bonus 80/130/180/230/280 (+3 bonus ad) Physical Damage over 2 seconds.
Cost
47/44/41/38/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
Persistent Effect: Basic attacks deal 0.6 bonus damage.

Activation: Increases Attack Speed by 30/40/50/60/70 % for 5 seconds and Udyr's next basic attack deals bonus 60/115/170/225/290 (+3 * bonus ad) Physical Damage over 2 seconds.
Cost
47/44/41/38/35 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
VolibearRolling Thunder [ Q ]File: VolibearQ.inibinKey: game_spell_displayname_VolibearQ
Volibear drops to all fours to hunt his enemies, gaining 15 % Movement Speed for 4 seconds. This bonus increases to 45 % Movement Speed while moving toward enemy champions.

Volibear's next attack during this time deals an additional 30/60/90/120/150 physical damage and flings the target behind him.
Cost
40 Mana
Range
0
Cooldown
12/11/10/9/8 Seconds
Volibear drops to all fours to hunt his enemies, gaining 15 % Movement Speed for 4 seconds. This bonus is enhanced to 30/35/40/45/50 % Movement Speed while moving toward enemy champions.

Volibear's next attack during this time deals an additional 30/60/90/120/150 physical damage and flings the target behind him.
Cost
40 Mana
Range
0
Cooldown
12/11/10/9/8 Seconds

Item

Old (Game PBE v239 / Air PBE v37)New (Game PBE v240 / Air PBE v38)
Elixir of FortitudeFile: 2037.inibinKey: elixir-of-fortitude
Elixir of Fortitude
Item Cost: 250
Click to Consume: Grants +120-235 Health based on level and +15 Attack Damage for 3 minutes.
Elixir of Fortitude
Item Cost: 350
Click to Consume: Grants +120-235 Health based on level and +15 Attack Damage for 3 minutes.
Spirit of the Elder LizardFile: 3209.inibinKey: spirit-of-the-elder-lizard
Spirit of the Elder Lizard
Item Cost: 2000
Recipe Cost: 425
+40 Attack Damage
+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level) bonus true damage over 3 seconds on hit.

(Unique Passives with the same name do not stack.)
  • Spirit of the Elder Lizard

    • Spirit Stone

      • Hunter's Machete

      • Faerie Charm

      • Rejuvenation Bead

    • Pickaxe

Spirit of the Elder Lizard
Item Cost: 2000
Recipe Cost: 500
+45 Attack Damage
+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level) bonus true damage over 3 seconds on hit.

(Unique Passives with the same name do not stack.)
  • Spirit of the Elder Lizard

      • Spirit Stone

        • Hunter's Machete

        • Faerie Charm

        • Rejuvenation Bead

      • Long Sword

      • <
    li
        class="b-tree-item">

    Long Sword


Other QoL Changes

Items that have charges, now show the charges the item has left over the item, instead of as a buff!


Lil' Slugger Trundle

He had another update this patch, so we made a full video preview!


 

Anivia New Lore

Anivia is a being of the coldest winter, a mystical embodiment of ice magic, and an ancient protector of the Freljord. She commands all the power and fury of the land itself,calling the snow and bitter wind to defend her home from those who would harm it.A benevolent but mysterious creature,Anivia is eternally bound to keep vigil over the Freljord through life,death,and rebirth.

Anivia is as much a part of the Freljord as the never-ending frost. Long before mortals had ever set foot on the land's frigid tundra, she had lived countless lifetimes and died as many deaths. The beginnings and ends of her eternal cycle always heralded great change, from the calming of raging storms to the ebb and flow of ice ages. It is said that when the cryophoenix dies,an era ends; and when she is reborn, a new era begins.

Though Anivia's past lifetimes have faded from her memory, she knows her purpose: she must protect the Freljord at all costs.

When she was last reborn, Anivia witnessed the rise of a mighty and united human tribe. She guarded their lands with pride as they prospered,but such unity could not last forever.The great tribe fractured into three,and after that upheaval,Anivia watched the people of the Freljord become embroiled in battle. As she strove to calm the turmoil tearing her home apart, Anivia began to sense a greater threat: an ancient evil growing deep within the earth.To her horror,she felt the pure magic of the ice itself become blackened and corrupt.Like blood in water, darkness crept into the Freljord.With her destiny so tied to the power of the land,Anivia knew if such evil took root in her home,that same darkness would find its way into her heart. She could no longer remain a mere guardian - the cryophoenix had to act.

Anivia soon discovered an ally in Ashe,the Frost Archer.Ashe too believed in unification as an end to the Freljord's perpetual strife, and Anivia offered the tribal leader her aid.Now,with war on the horizon,Anivia prepares to fight for peace, but she knows the inevitable truth of her destiny.One day,evil will rise from the ice,and she must destroy it - no matter the cost.

''I am the fury of the blizzard, the bite of the wind, and the cold of the ice. I am the Freljord.''

-- Anivi


Volibear New Lore

The unforgiving northern reaches of the Freljord are home to the Ursine, a fierce and warlike race that has endured the barren tundra for thousands of years.Their leader is a furious adversary who commands the force of lightning to strike fear within his foes: Volibear. Both a warrior and a mystic, Volibear seeks to defend the ancient ways and the warrior spirit of his tribe.

Though history recorded their once legendary feats in battle, the Ursine now lived in tranquil seclusion. The warriors were headed by a triumvirate of leaders who maintained a long-lived isolation,avoiding the petty affairs and conflicts of others. As shaman to the three,Volibear was a respected sage known for his insight. It was an era of unprecedented peace,but Volibear felt dread stirring within him.Prosperity was turning the tribe soft and weak,and many had long forgotten the sacred art of war.In time,Volibear felt the fire of their souls would be extinguished. When he revealed his misgivings to the triumvirate,they refused to listen and warned him to know his place.

Seeking wisdom, Volibear undertook a perilous climb to the peak of the Ursine's sacred mountain, a place forever shrouded in a thundering maelstrom. The eye of the storm was said to bestow portents, and legend held that the tempest would mark the next great chieftain of the tribe. As Volibear ascended the peak,he was struck by an unnatural bolt of lightning. When the shaman awoke, he was possessed by a horrific vision of the Freljord utterly consumed by darkness. Volibear saw an unprepared and complacent Ursine force slaughtered by terrible creatures of ice. In an instant,he knew his race would perish if they did not prepare for war.

Volibear rushed down the mountainside to recount what he had seen,but found the path blocked by three Ursine - the triumvirate. Knowing he would end the lasting peace,they refused to heed Volibear's warning and demanded his silence, by his word - or his death. Resolute and adamant, Volibear swore that the Ursine's very survival depended on his message,and launched into ferocious combat against the three. A terrible clash ensued, and just as Volibear succumbed to his opponents, he called upon the power of the maelstrom.Unleashing raw lightning,he struck the trio down with a thunderous blow.Stunned and astonished, the triumvirate beheld the sign of Ursine leadership: the force of the sacred storm.

Recognizing his foretold ascendance,the triumvirate appointed Volibear as the Ursine's new leader.His influence was swift and decisive: he roused his tribe from complacency,revived their battle-hardened traditions,and allied with Sejuani,the warrior who would fight with them against the coming evil.With time, the tribe grew lean and fierce,becoming known again as fearsome warriors of legend.Volibear and the Ursine now stand ready for the dark day that looms on the icy horizon.

''The Ursine cannot know peace without war.''

-- Volibear

 

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