Unofficial PBE Patch Notes for 4/13/2013

Taunts

Some files were added for some interaction between some champions. 

  • sejuani_emote_taunt_ashe_sound.troybin
  • sejuani_emote_taunt_lissandra_sound.troybin
  • sejuani_emote_taunt_generic_sound.troybin
  • lissandra_emote_taunt_brand_sound.troybin
  • lissandra_emote_taunt_generic_sound.troybin
  • lissandra_emote_taunt_ashe_sound.troybin
  • lissandra_emote_taunt_sejuani_sound.troybin

New Lore All Around 

Ashe, Gragas, Nunu, Tryndamere, and Udyr all got some new lore. Check the spoiler below to check them all out!

Update: Some players have noticed possible talk of a new champion in Tryndamere's Lore. Riot Ransom was quick to jump in on this and...tease the crap out of it :P. However others think it may be nothing more than just backstory. What do you think?

Ashe

With each arrow she fires from her ancient ice-enchanted bow,Ashe proves she is a master archer.She chooses each target carefully,waits for the right moment,and then strikes with power and precision.It is with this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a mighty nation.

As a child,Ashe was always a dreamer.She marveled at the colossal,abandoned fortresses of her ancestors,and spent hours by the fire listening to tales of the Freljord's fabled champions.Most of all she loved the legend of Avarosa, the renowned Queen of the once magnificent and united Freljord.Though her mother chided her foolishness,Ashe swore one day she would join the scattered and warlike tribes of the tundra.She knew in her heart that if her people would stand together once more,they would reach greatness again.

When Ashe was only fifteen,her mother was killed while commanding the tribe on a brash raid.Suddenly thrust into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the revenge she craved. She spoke passionately against her tribe's demand for retribution,declaring the time had come to put blood feuds aside and broker a lasting peace.Some of her warriors questioned her fitness to rule and soon hatched a treasonous plot to kill the young leader.

The assassins struck while Ashe was on a routine hunt,but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn.Outnumbered and overwhelmed,Ashe ran for hours.She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a clearing.There she found the bird perched on a pile of stones - an ancient Freljord burial cairn.With a last glance at her,the hawk screeched and flew away.Approaching the mound,Ashe felt her breath turn to frost and an unnatural cold chill her to the bone.The stone at the top of the cairn was marked with a single rune: Avarosa.

The assassins burst into the clearing.Ashe lifted the runestone from the cairn to defend herself,revealing something hidden underneath: an ornate bow carved from ice.She grasped it, crying out in pain as frost formed on her fingers,and tore the bow from its resting place.Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her.

Ashe turned to face the assassins.She drew the bow, and by sheer instinct,willed arrows of pure ice to form from the cold,crisp air.With a single frozen volley,she ended the insurrection.Carefully replacing the cairn stone,she gave thanks to Avarosa for her gift,and returned home.Ashe's tribe immediately recognized the legendary weapon in the archer's hand as a blessing from the ancient Freljord queen herself.

With Avarosa's bow and her vision of peaceful unification, Ashe's tribe soon swelled,becoming the largest in the Freljord.Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation.

''One tribe, one people, one Freljord.'' 
-- Ashe

d


Gragas

The only thing more important to Gragas than fighting is drinking.His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable,this rowdy carouser loves cracking kegs as much as cracking heads.Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition.

Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication.One night,when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale.

Gragas' quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes.While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties,but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature.

Under the spell of his new concoction, Gragas headed for civilization,eager to share the fermented fruits of his labor.As fate would have it,the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord.He blundered into a deteriorating negotiation between two tribes discussing an alliance with Ashe. Though Ashe welcomed a break in the tension,the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

When the fallen from that great melee finally awoke,Ashe proposed a friendly drink as an alternative to fighting.With their tempers doused in suds,the two tribes, formerly on the brink of war,bonded over a common love of Gragas' brew. Although strife was averted and Gragas hailed a hero,he still had not achieved his dream of drunken blissfulness.So once more,he set off to wander the tundra in search of ingredients for Runeterra's perfect pint.

''Now this'll put hair on your chest!'' 
-- Gragas


Nunu

Sometimes bonds of friendship become stronger than even bonds of blood. When those bonds link a fearless boy to a fearsome Yeti, the bond becomes a force to be reckoned with. Given the responsibility of taming a terrifying beast, Nunu forged a friendship where others would have forged chains. Now Nunu and his burly pal Willump are an inseparable pair who combine youthful exuberance and brute strength with the mythical powers of the Yeti to overcome obstacles insurmountable to any ordinary duo.

Nunu had only the vaguest memories of his parents or the time before he was part of the reclusive Frostguard tribe.Never welcome among his caretakers, Nunu's wanderlust and compassion often put him at odds with the tribe's elders and the boy frequently dreamt of places far beyond the shadow of the Frostguard citadel.Sometimes he would do more than just dream, much to the frustration of his minders. This was never more apparent than when Nunu was apprenticed to the tribe's beastmaster and charged with the care of the creatures under his yoke.

The Frostguard held a menagerie of the Freljord's wildlife at their beck and call,but unique among their collection was the Yeti: an uncommon creature with mystical qualities and raw physical strength. The beastmaster taught Nunu that it was only a lean diet of plants and regular whippings that kept the vicious beast tame,but the more time Nunu spent caring for the creature, the more he learned that the Yeti was no feral monster.

As he saw his new friend Willump growing weaker and sicker,Nunu began to sneak the Yeti scraps of meat,hoping to restore his health.Day by day,Willump grew stronger and not the slightest bit savage � contrary to the beastmaster's claims. Nunu had hopes of convincing him that the Yeti posed no danger, but it wasn't meant to be.The next time Nunu came to deliver Willump a meal,he found the Yeti's cage shattered,with only a crude drawing inside signaling the Yeti's farewell.Without hesitation,Nunu rushed into the wilderness in search of his friend.

When Nunu finally caught up to Willump,he found the Yeti cornered by the beastmaster alongside a group of Frostguard warriors. Afraid that the men would hurt his friend,Nunu threw himself between the Yeti and the beastmaster�s lash,but the brutal man would not stay his hand.As the furious beastmaster raised his whip once more,the Yeti swelled up with uncharacteristic fury. Even after so much mistreatment, it wasn't concern for himself but for the boy who'd shown him kindness that finally pushed Willump too far. The Yeti raged and left the man bloodied in the snow.

Terrified by Willump's fury, the remaining Frostguard warriors fled.Nunu realized there was no going back.He yelled at Willump to run before the men returned to kill him, but the Yeti refused to leave the young boy. Faced with the choice of abandoning his sole friend or living his own life of captivity with the Frostguard, Nunu chose the only path that made sense. Leaping onto the back of the mighty Yeti,Nunu joined Willump in his great escape.The pair took their first steps into the wide world from which they had been kept for so long.

''Willump and I have a whole world to explore. Don't get in our way!'' 
-- Nunu


Tryndamere

Fueled by his unbridled fury and rage,Tryndamere cuts his way through the tundra,mastering the art of battle by challenging the Freljord's greatest warriors.The wrathful barbarian seeks revenge on the one who decimated his clan and strikes down all those who stand between him and his final retribution.

Struggling to survive in the harsh,frostbitten Freljord,the young Tryndamere and his people warred with other tribes over the scarce resources of the land.One such battle changed his life forever.Raiders ambushed Tryndamere's clan in the dead of night, and though his warriors were able to push the first wave of attackers back, they weren't prepared for the dark figure that next stepped forth. He wielded a cruel, living sword, and inspired an unhinged bloodlust in the invaders with his unearthly magic.Tryndamere's tribe was overrun within moments.With no hope of defeating the enigmatic being, Tryndamere threw himself at certain death.The dark figure swatted him aside, mortally wounding the young barbarian.

Tryndamere saw death and destruction engulf his home as his life slipped away.No one was left standing - only the screams of the dying remained.Unable to surrender to death, Tryndamere gave in fully to his wrath. His blood boiled and his anger consumed him, banishing his mortality. He staggered to his feet - barely able to take hold of his sword - steeling himself for the decisive confrontation with the shadowy being. But the dark figure did not even lift his blade, and instead gave Tryndamere a knowing smile as he withdrew into the shadows. That was the last time the barbarian ever saw his nemesis.

A man robbed of his home and his people, Tryndamere wandered across the Freljord for years, vowing to forge himself into a brutal instrument of revenge. He visited all the tribes in the frozen wastes, besting each of their warriors until there were none left to challenge. In doing so, he mastered the barbarian ways of war and harnessed his anger as a force to be reckoned with. With sword in hand and rage in his heart,he is now on an undying quest for vengeance against the one who destroyed the life he once knew.

''Rage is my weapon.'' 
-- Tryndamere


Udyr

Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits.When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might,and the phoenix its eternal flame.With their combined power, Udyr can turn back all those who would attempt to harm the natural order.

In the Freljord,there is a unique caste that lives outside the society of those savage lands. They are the custodians of the natural world: the Spirit Walkers. Once in a generation,a child is born under a blood red moon, a child that is said to live between two worlds: that of spirit and that of man.This child is brought to the Spirit Walker to continue the shamanic line. Udyr was such a child, and knew the howl of the tundra wolves even before he learned the language of his ancestors. Through the Spirit Walker,Udyr would one day learn the meaning of the spirits' calls and tend to the balance of nature.The Spirit Walker often told Udyr he would be tested more than those who had come before him, for the spirits of the Freljord were growing ever more restless, though the reason remained clouded.

The answer arrived in the dead of winter, as Udyr and the Spirit Walker were descended upon by a fearsome figure known only through frightened whispers: the Ice Witch. Knowing the boy would fall easy prey to her vile magic,the Spirit Walker shielded the child from her assault at the cost of his own life. A pointless sacrifice, or so the Ice Witch thought as she closed upon her next helpless victim.Wracked by grief, Udyr howled with fury,and he felt the Freljord itself howl with him. In that moment, the child embraced the spirits' primal nature and became a beast himself. Coursing with their untamed power Udyr's angry roar shook the mountaintops and brought down a torrential avalanche. When Udyr finally clawed out of the frost, the Ice Witch was nowhere to be found.

For years, the tribes of the north learned to avoid the wildman and his domain.Then one day, Udyr caught the scent of a fearless trespasser.Determined to chase the intruder from his territory, he attacked the stranger only to be deflected with ease. The wildman launched himself at the man again and again, but each time he was effortlessly cast aside. Exhausted and defeated, Udyr felt his animosity ebb and croaked a clumsy ''who'' to the stranger. Lee Sin had come seeking the Spirit Walker�s guidance and instead found a man who had also lost his way.The blind monk promised he would right Udyr's path and guided him to a monastery,said to be protected by four eternal spirits of great power and wisdom. There, Udyr would find harmony.

Harnessing the discipline of the monks, Udyr communed with the spirits of the monastery's temple and learned to truly embrace his life as the next Spirit Walker. He also understood the true threat that the Ice Witch posed to the Freljord for the first time: she was the herald of a greater darkness that would soon envelop the land. Armed with the potent spirits of the temple, Uydr returned to the place of his birth,seeking to end the blight of the Ice Witch and free the Freljord from her corruption.

''Through me,nature's will is done.'' 
-- Udyr


 PBE Skin Preview - Traditional Sejuani


 Shopkeeper Chit-Chat in Howling Abyss Map

Zerglinator spotted a change to the Shopkeepers on the Howling Abyss map, they now talk to you when you open up the shop! This may not have been added in this patch, but it is none the less new, so here is a quick video showing off some of the sounds. 

There is a LOT of lore in this. They talk to champions directly as well.(at 8:20) For example he talks about Ashe's Bow


 Ability Changes

Quinn

  • Heightened Senses [ W ] - Passive now increases  Movement Speed by 20/30/40/50/60
  • Vault [ E ] -  Tooltip now says it will "briefly" stun the target

 


Lulu

  • Glitterlance [ Q ] - Now costs 60/65/70/75/80 Mana (up from 40/50/60/70/80 Mana)

Malzahar

  • Call of the Void [ Q ] - Now costs 60/65/70/75/80 Mana (changed from 80/85/90/95/100 Mana)
  • Null Zone [ W ] - Now costs 90/95/100/105/110 Mana (changed from 90/100/110/120/130 Mana)

Trundle

  • Frozen Domain [ W ] - Now lasts for 8 seconds (up from 6)
  • Frozen Domain [ W ] - Now costs 60 mana (up from 50)
  • Frozen Domain [ W ] - Cooldown is now 14.1 seconds (Thought code shows 15) Changed from (16/15/14/13/12 Seconds)


Sejuani

  • Glacial Prison [ R ] - Now if it reaches maximum range it slows for 1.5/1.8/2 seconds (up from always 1 second)

Diff Tables

 

Old (Game PBE v246 / Air PBE v43)New (Game PBE v247 / Air PBE v44)
LuluGlitterlance [ Q ]File: LuluQ.inibinKey: game_spell_displayname_LuluQ
Lulu and Pix each fire a piercing bolt dealing 80/125/170/215/260 (+0.5*AP) magic damage, slowing enemies hit by 80 % for 1/1.3/1.5/1.8/2 second(s). This slow decays over time.

An enemy can only be damaged by one bolt.
Cost
40/50/60/70/80 Mana
Range
925
Cooldown
7/7/7/7/7 Seconds
Lulu and Pix each fire a piercing bolt dealing 80/125/170/215/260 (+0.5*AP) magic damage, slowing enemies hit by 80 % for 1/1.3/1.5/1.8/2 second(s). This slow decays over time.

An enemy can only be damaged by one bolt.
Cost
60/65/70/75/80 Mana
Range
925
Cooldown
7/7/7/7/7 Seconds
MalzaharCall of the Void [ Q ]File: AlZaharCalloftheVoid.inibinKey: game_spell_displayname_AlZaharCalloftheVoid
Malzahar opens two portals to the void. After a short delay, they fire projectiles that deal 80/135/190/245/300 (+0.8*AP) magic damage and silence champions for 1.4/1.8/2.2/2.6/3 seconds.
Cost
80/90/100/110/120 Mana
Range
0
Cooldown
9/9/9/9/9 Seconds
Malzahar opens two portals to the void. After a short delay, they fire projectiles that deal 80/135/190/245/300 (+0.8*AP) magic damage and silence champions for 1.4/1.8/2.2/2.6/3 seconds.
Cost
80/85/90/95/100 Mana
Range
0
Cooldown
9/9/9/9/9 Seconds
MalzaharNull Zone [ W ]File: AlZaharNullZone.inibinKey: game_spell_displayname_AlZaharNullZone
Malzahar creates a zone of negative energy for 5 seconds. The zone damages nearby enemies for 4/5/6/7/8 % (+0.01*AP%) of their max health each second (damage to Monsters is capped at 120 damage per second).
Cost
90/100/110/120/130 Mana
Range
0
Cooldown
14/14/14/14/14 Seconds
Malzahar creates a zone of negative energy for 5 seconds. The zone damages nearby enemies for 4/5/6/7/8 % (+0.01*AP%) of their max health each second (damage to Monsters is capped at 120 damage per second).
Cost
90/95/100/105/110 Mana
Range
0
Cooldown
14/14/14/14/14 Seconds
QuinnHeightened Senses [ W ]File: QuinnW.inibinKey: game_spell_displayname_QuinnW
Passive: Attacking a Vulnerable target will increase Quinn's Attack Speed by 20/25/30/35/40 % for 3 seconds.

Passive as Valor: Gains 40/50/60/70/80 % Attack Speed.

Active: Valor reveals a large area nearby for 2 seconds.
Range
2100
Cooldown
50/45/40/35/30 Seconds
Passive: Attacking a Vulnerable target will increase Quinn's Attack Speed by 20/25/30/35/40 % and Movement Speed by 20/30/40/50/60 for 3 seconds.

Passive as Valor: Gains 40/50/60/70/80 % Attack Speed and Movement Speed.

Active: Valor reveals a large area nearby for 2 seconds.
Range
2100
Cooldown
50/45/40/35/30 Seconds
QuinnVault [ E ]File: QuinnE.inibinKey: game_spell_displayname_QuinnE
Quinn dashes to an enemy, dealing 40/70/100/130/160 physical damage and slowing the target's Movement Speed by 50 % (this effect diminishes over 2 seconds). Upon reaching the target, she leaps off and lands near her maximum attack range from it. Valor will immediately mark this enemy as Vulnerable.

As Valor: Performs the same attack but does not mark or leap off the target.
Cost
50 Mana
Range
700
Cooldown
12/11/10/9/8 Seconds
Quinn dashes to an enemy, dealing 40/70/100/130/160 physical damage and slowing the target's Movement Speed by 50 % (this effect diminishes over 2 seconds).

Upon reaching the target, she leaps off the target,briefly stunning it,and lands near her maximum Attack Range from the target. Valor will immediately mark this enemy as Vulnerable.

As Valor: Performs the same attack but does not mark or leap off the target.
Cost
50 Mana
Range
700
Cooldown
12/11/10/9/8 Seconds
SejuaniGlacial Prison [ R ]File: SejuaniGlacialPrisonStart.inibinKey: game_spell_displayname_SejuaniGlacialPrisonStart
Throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.5/1.8/2 seconds. If the bola reaches its maximum range it shatters and slows enemies by 90 % for 1 second instead.

All enemies in the shatter area take 150/250/350 (+0.8*AP) magic damage.
Cost
100/100/100 Mana
Range
1175
Cooldown
130/115/100 Seconds
Throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.5/1.8/2 seconds. If the bola reaches its maximum range it shatters and slows enemies by 90 % for 1.5/1.8/2 seconds instead.

All enemies in the shatter area take 150/250/350 (+0.8*AP) magic damage.
Cost
100/100/100 Mana
Range
1175
Cooldown
130/115/100 Seconds
TrundleFrozen Domain [ W ]File: trundledesecrate.inibinKey: game_spell_displayname_trundledesecrate
Trundle coats target location with ice for 6 seconds, gaining 20/25/30/35/40 % Movement Speed, 20/35/50/65/80 % Attack Speed and gains 8/11/14/17/20 % increased healing and regeneration from all sources.
Cost
50 Mana
Range
0
Cooldown
16/15/14/13/12 Seconds
Trundle coats target location with ice for 8 seconds, gaining 20/25/30/35/40 % Movement Speed, 20/35/50/65/80 % Attack Speed and gains 8/11/14/17/20 % increased healing and regeneration from all sources.
Cost
60 Mana
Range
0
Cooldown
15/15/15/15/15 Seconds

 Item Changes

  • Boots of Swiftness: Recipe Cost decreased to 550 (down from 650)
  • Ionian Boots of Lucidity: Recipe Cost decreased to 650 (down from 700)
  • Ravenous Hydra (Melee Only) Recipe Cost increased to 600 (up from 200) [Still shows as 3300 in game, however server might have different value when bought]
  • Runaan's Hurricane (Ranged Only) Recipe Cost decreased to 700 (down from 1000)
  • Tiamat (Melee Only) Recipe Cost decreased to  265 (down from 665)
  • Tiamat (Melee Only) Now gives +40 AD (down from 50 AD)

 

Old (Game PBE v246 / Air PBE v43)New (Game PBE v247 / Air PBE v44)
Boots of SwiftnessFile: 3009.inibinKey: boots-of-swiftness
Boots of Swiftness
Item Cost: 1000
Recipe Cost: 650
UNIQUE Passive - Enhanced Movement: +60 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.

(Unique Passives with the same name don't stack.)
  • Boots of Swiftness

    • Boots of Speed

Boots of Swiftness
Item Cost: 900
Recipe Cost: 550
UNIQUE Passive - Enhanced Movement: +60 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.

(Unique Passives with the same name don't stack.)
  • Boots of Swiftness

    • Boots of Speed

Ionian Boots of LucidityFile: 3158.inibinKey: ionian-boots-of-lucidity
Ionian Boots of Lucidity
Item Cost: 1050
Recipe Cost: 700
UNIQUE Passive: +15% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

(Unique Passives with the same name don't stack.)

''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
  • Ionian Boots of Lucidity

    • Boots of Speed

Ionian Boots of Lucidity
Item Cost: 1000
Recipe Cost: 650
UNIQUE Passive: +15% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

(Unique Passives with the same name don't stack.)

''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
  • Ionian Boots of Lucidity

    • Boots of Speed

Ravenous Hydra (Melee Only)File: 3074.inibinKey: ravenous-hydra-melee-only
Ravenous Hydra (Melee Only)
Item Cost: 2885
Recipe Cost: 200
+75 Attack Damage
+15 Health Regen per 5 seconds
+12% Life Steal

Passive: Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.)
  • Ravenous Hydra (Melee Only)

    • Tiamat

      • Pickaxe

      • Long Sword

      • Faerie Charm

      • Rejuvenation Bead

    • Vampiric Scepter

      • Long Sword

Ravenous Hydra (Melee Only)
Item Cost: 3285
Recipe Cost: 600
+75 Attack Damage
+15 Health Regen per 5 seconds
+12% Life Steal

Passive: Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.)
  • Ravenous Hydra (Melee Only)

    • Tiamat

      • Pickaxe

      • Long Sword

      • Faerie Charm

      • Rejuvenation Bead

    • Vampiric Scepter

      • Long Sword

Runaan's Hurricane (Ranged Only)File: 3085.inibinKey: runaans-hurricane-ranged-only
Runaan's Hurricane (Ranged Only)
Item Cost: 2750
Recipe Cost: 1000
+70% Attack Speed

UNIQUE Passive: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing 10 (+50% of Attack Damage) physical damage. These bolts apply on-hit effects.
  • Runaan's Hurricane (Ranged Only)

    • Dagger

    • Recurve Bow

    • Dagger

Runaan's Hurricane (Ranged Only)
Item Cost: 2450
Recipe Cost: 700
+70% Attack Speed

UNIQUE Passive: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing 10 (+50% of Attack Damage) physical damage. These bolts apply on-hit effects.
  • Runaan's Hurricane (Ranged Only)

    • Dagger

    • Recurve Bow

    • Dagger

Tiamat (Melee Only)File: 3077.inibinKey: tiamat-melee-only
Tiamat (Melee Only)
Item Cost: 2300
Recipe Cost: 665
+50 Attack Damage
+15 Health Regen per 5 seconds

UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.)
  • Tiamat (Melee Only)

    • Pickaxe

    • Long Sword

    • Rejuvenation Bead

    • Rejuvenation Bead

Tiamat (Melee Only)
Item Cost: 1900
Recipe Cost: 265
+40 Attack Damage
+15 Health Regen per 5 seconds

UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).

(Unique Passives with the same name don't stack.)
  • Tiamat (Melee Only)

    • Pickaxe

    • Long Sword

    • Rejuvenation Bead

    • Rejuvenation Bead

55

Comments

  • #50 FleurDeLiz

    Molster ya numpty, the change to Tiamat/Hydra balances out the final cost of the Hydra. Should be unchanged given that Tiamat went down by 400g but Hydra's recipe went up 400g.

  • #46 LolLolLolJake

    I guess Quinn wasn't selling enough. I am surprised Riot didn't give Quinn %hp damage.

    The Udyr and Gragas lore changes are fucking terrible.

    Last edited by LolLolLolJake: 4/13/2013 10:31:49 AM
  • #45 Sebiquadcore

    The Ravenous Hydra still IS and COSTS the same as before! 400 gold just moved from tiamat to the hydra.

  • #41 cathedial
    It's hard to not find a lulu in the pro games
  • #40 iFightAliens

    inb4small sneakpeeks at upcoming champs in these quotes of the shopkeepers

  • #36 PowyPowy

    Better nerf Lulu.

  • #35 derschaefer

    "Stay awhile and listen" shopkeeper quote. ^^ Diablo <3

  • #51 dawnscythe

    Fcking Deckard Cain

  • #52 derschaefer

    Deckard Bane O.O

  • #56 enigma3d

    Oh Uncle DECKARD!

  • #34 bitsNbytes

    Hydra shows as 3300 in game because Tiamat's cost was reduced by 600 gold, thus the combine cost must increase to compensate.

    Last edited by bitsNbytes: 4/13/2013 3:22:02 AM
  • #29 raikaria

    I find it amusing Lulu is getting nerfed. Again.

     

    I mean it's not like Lulu's winrate is an issue; it's constantly sub 50%!

    http://www.lolking.net/champions/lulu#statistics

    You know, compared to, I don't know... Janna, Sona and Thresh?

    http://www.lolking.net/charts?region=all&amp;league=ranked&amp;type=champion-winrate&amp;range=daily

     

    Lulu's not exactly an issue in the LCS either. She's just better with co-ordinated teams, and besides, the issue support there is Thresh. Again.

  • #32 churahm

    Another thing is, I feel like lulu's biggest weakness is her mana issues. Sure she does have good utility and all, but she goes out of mana pretty damn quickly if you need to use your abilities more often.

    I guess with that change, there wont be any reason to harass with Q in lane, just stay back, max E and shield your carry till the lane is over.

  • #33 Nevran

    Thresh nerf will be stupid. This guy count on his AA to harass, if he up his Q, his shield get weak over the laning phase making his lane not that good against early harass. His grab is good (slower but with excellent tool to create disruption) but except his ult, he doesn't deal any damage, maybe just a little burst with the ult and his AA.

    Thresh is certainly incredibly powerful as a support right now since he is an excellent tank with great utility and a grab who is still a grab. But his AP scaling with soul isn't really dangerous and his soul scaling with armor isn't interesting early game.

    His problem is his scaling late game I think, Thresh become naturally tanky where an alistar or a leona need some stuff for that.

  • #37 Gameguy301
    poeple always site lolking win rates, but you have to understand those are solo queue win rates, teams are chaos, and communication is lacking to say the least complex team strategies are just plain non existent. the game is balanced around the highest skill bracket 5v5.

    (some anti pub stomp changes are made too such as OLD xin zhao and OLD evelynn being weak in competitive but strong in low elo but for the most part the feedback from the professional scene is where riots ear lies)

    what you are looking at does not take teamwork or composition into account, it doesnt account for regions outside of NA and EU, and as riot has mentioned its not 100% accurate in its information. essentialy its worthless unless you see something completely off the wall like 70% or higher or 30% and below.
    Last edited by Gameguy301: 4/13/2013 5:39:49 AM
  • #38 pumis

    Quote from raikaria »

    I find it amusing Lulu is getting nerfed. Again.

     

    I mean it's not like Lulu's winrate is an issue; it's constantly sub 50%!

    http://www.lolking.net/champions/lulu#statistics

    You know, compared to, I don't know... Janna, Sona and Thresh?

    http://www.lolking.net/charts?region=all&amp;league=ranked&amp;type=champion-winrate&amp;range=daily

     

    Lulu's not exactly an issue in the LCS either. She's just better with co-ordinated teams, and besides, the issue support there is Thresh. Again.

    I think lulu nerf is justified. I actually believe that she is stronger than Thresh. I used to play a lot her until thresh came, and I play thresh only because I find him more fun than lulu.

    Lulu just has high skill cap and that is why it's hard to see her true power true winning rates. It took me long to learn to be good lulu, and I still don't think that I have mastered her. However Thresh can be mastered easy after 2 games if you are good learner, and have even half brain to realize his full potential with his skill usage.

    Last edited by pumis: 4/14/2013 2:56:20 AM
  • #48 Dub_Rio

    Yeah Lulu is overpowered in the pro scene, not solo queue really. 

  • #54 Nekrocow

    Maybe they are nerfing her because of how pros play her? I don't know, I feel I don't understand "balance" changes anymore.

  • #27 Gunmetal107

    I'm not suprised if they are giving Udyr a new skin, since with all that Freljord stuff that is happening. Lol his Tiger Stance would be like a Serbian Tiger (one of those white ones), his Turtle I don't know, but his Bear Stance can be a Polar Bear and his Phoenix Stance can be like Anivia which she is a Cyrophoenix (Ice instead of Fire). I can't help feel Udyr's lore feels similar to the Norns in Guild Wars 2, with harassing the power of animal spirits and that they follow the ways of the Bear, Leopard, Wolf and Raven (ironic that you can substitute Leopard=Tiger or Raven=Phoenix) but that's my thoughts. 

  • #42 Lynnlei

    I actually think that because the change, his next skin is just around the corner :D

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