Important: For those interested in Lyte talking about the new behavior alerts. he has posted about 15 new posts.
Update: 5/3 - RP Purchasing Disabled
Update2: Riot has posted a rather late post, going over each and every PBE change (including some new ones) Check it out
Possible Champion Leak - Gun Templar
Over on the official forums, a thread got posted with an image of a possible new champion. However as reported in multiple threads Riot removed this image and closed the thread almost right away. It's up to you if you think it is real or not at this point.
Morello on Sion Rework
Originally Posted by Riot (View RedTracker Source)Really well-laid out suggestions - thanks for taking the time to propose this in-depth.
Let me clear up one thing, though - there's no world in which we make an old champion with a schizo kit into two complete champions. This is really about resource allocation usage and efficiency, as it obviously takes 2x the work to make 2x the champions, and whenever we're doing one thing, we're not doing another thing (and there's lots to be done!) Sion being reworked faithfully is not worth another rework not coming out, another champion who brings something new, or any myriad of other fixes we could be doing.
Additionally, and while I understand very well the attachment people can have to a champion, I think retaining Sion faithfully is exactly what I don't want to do. "Why?!" you may ask!
Sion's AD kit has some bare-bones tools that can apply well to a lifesteal guy, but those could use updating as well (AS on this guy...hmmmmm), but importantly, the AP kit has little-to-no counter play or interaction at all. There's something to be said about the shield being interesting, but I think it's bad when combined with a single target stun and as a burst nuke overall. Additionally, he's basically a creative mess - a Zombie Axe guy that casts spells and does an assortment of disjointed things with old Arnold movie quotes. The only reason to even consider that is for legacy - which has value - but not enough on its own in many cases.
In this case, unlike someone like Urgot who is just niche, Sion is a low attachment character with low counterplay, interaction, and no creative hooks. What I do think could be interesting about Sion isn't his kit, but the idea behind him - a massive, unmovable undead lifesteal tank. That has legs (heh) and can really be developed into a resurgence/HP Steal character befitting of the idea, and it gives us lots of opportunities with the art.
Thought I'd just update our direction here so you guys could see our thinking and there can be discussion. I know there will be people attached to original Sion, but in this case (and this is not by any means a default stance for me), I think it has to play second stage to making the character something not-bad.well thats fine, but people like sions' AP kit and AD kit. Keep one as sion, and perhaps apply the other kit to a new champion if time permits. Doesn't hurt now does it?People like it, but it causes problems if it's ever good - some I laid out above. That is the harm in leaving it alone.But if many players become accustomed to playing a champ a certain way that may not make sense at first, but they enjoy it AND can use it effectively, why not keep it the same?Because "do people like it" is not the only axis. If so, someone likes everything, so that'd invalidate change at all
A prime example would be Kat.
She is a knife-wielding rogue looking character that builds like a mage. Sion is more effective as an AP champ and that is what people like. You shouldn't alter his play style based solely on your own opinion. Why not let the community decide?
When thinking about the game holistically (I think about this on the gameplay side, but art and creative have important roles there too), the harm outweighs the good. This is similar to my stance on dedicated healers.Sigh, another one of my favorite characters is dying to appeal to a mass audience.No, this isn't someone discovering your favorite band, it's us fixing one of the most broken champions in the game for a long, long time.The thing is, if you would be making champions anyway, who is to say that AP sion's gameplay couldn't be salvaged into another undead character?Mostly because we don't want AP Sion's pattern at all due to the problems it creates - that would make us, likely, just make his rework AP Sion+ if we did.
Splitting what people like about sion into two characters actually seems quite elegant.
On the one hand yes you would need to make a new champ, but you guys make new champs all the time anyway.
You might face some outrage at AP sion players having to buy a new champ, but I have no doubt that would be short term, whereas long term the playerbase might enjoy having an AP zombie that looks like he might actually want AP.
Meanwhile AD sion can be the tanky living (sorta) siege engine he is described as in his lore, because he isn't balanced around his half baked AP play.
Classick on Rengar Changes
Originally Posted by Riot (View RedTracker Source)I may not be Morello, but figured I can provide some insight on the Rengar changes for you guys .
The main point to emphasize is that we're not trying to change Rengar's feel at all. What we do want to change is some of the not so appreciated components of Rengar that make him difficult to balance.
One of these problems is the fact that his Ferocity effects are more powerful based on the rank of the spell. As seen since Rengar's release, builds that capitalize on double casting the ability you're maxing has been problematic (early double Q all-in builds/Tank splitpush double W build). The current solution for this problem is scaling his Ferocity effects with his level across the board (like his heal currently does).
This will make the Ferocity effects equal in power regardless of what you are maxing, allowing you to choose the Ferocity effect that is best suited for the situation you are in instead of being obligated to use whatever spell you have the most points in. This will also allow us to put more power into his base stats and base abilities which should help with his jungle clear.
Another change we're currently looking at is tweaking how his ultimate works. Currently Rengar jumps at you out of no where and it's very hard to react to him because there's not much information being conveyed to the opponent. Now when Rengar activates his ultimate all enemies that Rengar sees will be made aware that he's in the area. What this does is gives the opponent more information so that they can react to the situation.
With this change it allows us to put a lot more power into the ultimate, increasing the duration and speed. While Rengar may lose the ability to jump on an unsuspecting enemy, it enables him to create really cool mind games and toy with his opponents which we've seen from internal testing. On top of that Rengar can get to a location much quicker and stay in stealth much longer retaining the feel of hunting down wounded opponents or scouting an area for priority targets.
Nothing here is set in stone but it's currently the direction we're going, hopefully that helps shed some light on the upcoming Rengar changes.Well, I knew you were going to change something like that, making the enemy know where rengar was, I mean, It was just an old eve stealth with much more shorter duration, but still had the same problems.The current idea is adjusting the values of the Ferocity effects to scale with his level, so similar to the heal on his W the damage for the Ferocity abilities will scale with his level. We can also use other tools such as AD scaling for Ferocity Q which scales with the game as you get more items, but leveling up Q will not affect the damage of your Ferocity Q. This will give the Ferocity effects a smoother curve throughout the game.
About changing ferocity.... How are you gonna tweak this? I'm intrigued. I think I'm going to need to wait.
Btw, soon or soon(tm)?
Hopefully just soonWell, I knew you were going to change something like that, making the enemy know where rengar was, I mean, It was just an old eve stealth with much more shorter duration, but still had the same problems.The current idea is adjusting the values of the Ferocity effects to scale with his level, so similar to the heal on his W the damage for the Ferocity abilities will scale with his level. We can also use other tools such as AD scaling for Ferocity Q which scales with the game as you get more items, but leveling up Q will not affect the damage of your Ferocity Q. This will give the Ferocity effects a smoother curve throughout the game.
About changing ferocity.... How are you gonna tweak this? I'm intrigued. I think I'm going to need to wait.
Btw, soon or soon(tm)?
Hopefully just soonSo you're changing Rengar's feel? Got itFrom internal testing most of the feedback has actually been that his ultimate feels much better than what it currently is on live. We were able to put a lot more power into it which made it feel much more ultimate, and allowing new strategies now that he has the ability to play mind games and create a large presence in team fights.Yay, stuff for rengar my favorite predator. I would kinda like if the enemy could hear him when he uses his ult. Then they know its activated and that someone is being hunted.That's currently the ideaOh boy, get hyped!.The goal is to be able to choose which path you want to go based on what you rank / choose to use for Ferocity / items built. With these changes where we can achieve a better balance for Rengar we can make his assassin build more viable as it won't create nearly as toxic of an experience.
Another question. After the changes, What he is going to be? An Assasin or a Bruiser? I ask this because ATM if you don't build like a bruiser, you just are not going to be that impactful, Or if you do build like an assasin, then you are just going to kill someone and die. Unlike kha'zix who just jumps over the place killing everybody(DAMN YOU KHA'ZIX)
Thank you based Classick.
But its already does, if you are in enemy sight and ulted, enemy team would hear your special taunts ; similiar Lissandra casting her ult and we will all hear '' FREEZE ''It will now play for anyone who is within his vision range during the ultimate, including enemies in FOW.
i dont get it what is will getting changed?
Solcrushed on Viktor Changes
Originally Posted by Riot (View RedTracker Source)Hey guys, troll here.
First of all, I apologize for leaving you guys out in the dark for so long. I can cite a bunch of reasons why the Viktor thing has taken so long but I'm sure you guys don't want to hear about that.
He has not been forgotten, and I will be working on it again as soon as I return to the states next week. (Currently in Korea)
EDIT: Reading this made me realize how amazingly informing this update in X months was. So..
The current place I am at is trying to figure out how complex I want to make his upgraded Cores since he's already a very complex character (Although I am trying out a different upgrade from the leak months ago)Other than his augments, do you plan on keeping his gameplay the same?Pretty much, I do not see myself changing his base spells too much other than synching ranges ./ moving things around a little.
I honestly feel he functions extremely well as a champion and is probably overpowered on account of his numbers are insane. He's got a fun playstyle that I like. I don't really mind buying Augment: Death every time either, I get the decision making isn't there that was intended, but is that really an issue if he works anyway as a champion?
He pokes and kites extremely well with very strong wave clear as well as absurd team fight power, with the tradeoff being a weakness to assassins not hindered by slows, terrible base stats, generally wanting to get dangerously close to dump his combo, and a lack of offensive utility. (Zoning with Gravity Field is great, but it isn't exactly Annie's Tibbers.)
That said, I really love how he plays right now and I hope you don't change too much.
He will always be a very high skillcap champion unless I decide to change his laser, and I don't plan to become minced troll meat anytime soon. :0
I am aware that many players that play Viktor are drawn to him for his uniqueness and I will definitely be preserving that.Is it sad that just seeing a response on this thread has turned an otherwise ****ty day into a really exciting one?Yes, you guys deserve better.
Morello on Urgot
Originally Posted by Riot (View RedTracker Source)I don't think we're looking to creatively change Urgot - he's niche, but he occupies a space that at least is sensible (unlike, say, the Sion stuff I posted about). Gameplay needs some work though, at least.
I'd like to save the complete overhauls for champions with little-to-nothing going on - Sion, Sivir, etc, where there's nothing outside of maybe some gameplay to sink your teeth into. While I like the new Trundle, I think we could have smoothed out how we accomplished it, and should treat "niche" differently than "flat."Thanks, I'm glad you got to learn a lot from the Trundle experience, Some really feared for their favorite champs after that especially those that are not really popular. Although some are niche as you call them it really is still difficult to draw a line between flat and broken Champs like Sion and Poppy from the likes of say old Sejuani.Exactly - and understanding this difference is important for everyone. I don't want to reduce the "range" of champion types in League - that's not helpful - but I do want to fix really empty or broken stuff. Sion and Sivir really come to mind on the creative and art side (and Sion on gameplay too).
PBE - 05/03/13 - Udyr disabled
Originally Posted by Riot (View RedTracker Source)Summoners,
We have temporarily disabled Udyr while we investigate why games are crashing when the champion is selected. Stay tuned for updates.
Freljord AMA on Reddit - May 7th
As always we will round up every single Q&A for you in the roundup.
Originally Posted by Riot (View RedTracker Source)
From the three tribes of Freljord to ARAM queues to Lissandra herself, the Freljord event has brought a wide array of new experiences to League of Legends. A small band of Rioters will assemble this upcoming Tuesday, May 7th, at 10 AM PST to answer your event-related questions!
Revisit the Freljord releases below to inspire your queries: