More Teasers on New Champion
Once again this is a Google Translation from the German Forums.
Originally Posted by Riot (View RedTracker Source)Jeh jeh jeh the anticipation rises to infinity! A question, since you mean yes the weaknesses bliben something on the track, I thought whether you say evt where were vorlohren these weaknesses. , and true: [Passive] [Q] [W] [ E] or [R]. evt Or did you have the whole kit into improved surgical stage hehe, (P had because math is difficult and I ne typed 475 instead of 425 ner) W was the problem, I think, and a bug in E, which has been the champion too much range with the E 's strengths lie in P / Q / R and I / W to support the kit in other areas. These "secondary" skills have helped too much, I think. (That will get you now so little, P)
it is definitely (as to 80%), a adc, the instructions were too much I think it will be a humanoid, because this one does not fit with ultimate discarded rocket monsters, all vlt. It is also a robot in the sense of terminator ^ ^ but I'm going for something Piltover and environmentRemember, I never said rocket. I said "missile". Kog'Maw's spit is a missile.
A little tip please ^ ^ None of you will chop off your head. Does your champion 2 eyes?At least.
Hippalus on Lifetime RP Rewards/Icons
Originally Posted by Riot (View RedTracker Source)9 month ago Riot announced rewards for RP purchases including lifetime purchases...The icon rewards for lifetime RP spending are still a high priority, but to make them as cool as we'd like (automatically upgrading as you reach new tiers), they need some new tech that is part of a larger initiative. It now looks like that tech might not be ready until next year so we either have to wait on lifetime RP icons or come up with an interim solution that is less awesome. In general, Riot is more focused on the long term and would rather wait to do it right.
Only thing they invented are rewards for buying RP in a period of time...
Now they even invent icons of teams and are selling them...no reward for lifetime purchases...Riot you are so disappointing and show that you just are interested in making money....I don't mind being called out when we don't live up to our commitments, but what is disappointing (to me anyway) is when players automatically jump to greed as the reason for anything related to money that they don't like. Sure we are a business that needs to make money to invest in the game, but if greed was our primary motivation I would have my team working overtime to make sure that big spenders like you were constantly rewarded and given incentives to spend more money. Instead we treat all players the same and my department focuses most of our efforts on projects that give all players more value for their RP (flexible bundle tech, new kinds of sales, gifting, etc).
You cant be sure that you had no time for us players who spent so much money (600€+) in this game for 9 month... I just have no words for that...
RIot this is just really really sad...
next year ? is the tech really that challenging, that you need that long ?In this case it's that the tech and design for the larger initiative are complex and interrelated so I can't just ask the tech guys to ignore every other aspect of the project and give me the tech for the Lifetime RP icons. Sorry that's not much of an answer but it's all I can share at this stage.
no rage here, as a person who doesnt understand much of coding, i just cant imagine why these things would take so long
or are the coding people working on several different things on the same time ?
Will we get a 'Waiting a Lifetime for a Lifetime Icon' Icon?No but not because you didn't earn it
So why you want them to automaticly upgrade when you can just give icons based on money spent and then when they spent more and reach the point where it should upgrade, just give them an aditional icon... thats not rly hard to do and isnt rly a big difference as if it would upgrade. Also you said in the next several month nine month ago... sry that I say this but this "we want make them as cool as possible" seems to be just an excuse which you use to calm down players...Two reasons. 1) We want to have a lot of tiers so players don't have to wait as long between upgrades. If players have qualified for the 12th tier, it's a little strange to fill their icon library with 12 relatively similar icons. 2) The current limitations of our icon design space make it hard to make a progressive series of icons like this awesome, so the end result should be much better if we wait for the new tech.
Why dont you release the option which I explained, that you gain an aditional icon instead of upgrading and when you are able to do the technical part that it auto upgrades you can change it. Thats not rly hard to do and noone would complain.
Just my opinion and how it looks to me and I bet many others...
Xelnath Looking for Yorick Feedback
Originally Posted by Riot (View RedTracker Source)Yorick.
I recently polled players on the most frustrating Top Laner to face. 4 champions floated to the top. Singed, Yorick, Teemo and Jayce. I then read the comments about those four champions to determine what the issues where.
Jayce: "He can poke me, escape and he's hard to face." --> Tuning Amplifying Mechanics
Singed: "He can farm all day and killing him means nothing." --> Bounty Mechanics
Teemo: "He can poke me, escape and when I reach him I'm blinded." --> Champion Mechanics
Yorick: "He is a brick wall in lane, with no counterplay, who often loses the game when he can't turn that power into a victory later on." --> Champion Mechanics deny satisfaction from both Yorick's opponent and Yorick's team in the late game.
Aka, the most toxic kind of experience a champion can bring to league of legends.
While it is likely a *very* long time before I'll have anything major to show, help me understand how you experience Yorick better.
- What is the fantasy of playing Yorick?
- What are the high moments of Yorick?
- What do you dislike most about playing Yorick?
Statistics in esports - What do you Want to be Tracked?
Originally Posted by Riot (View RedTracker Source)Hello Summoners,
I am looking at leveling up the statistics that are displayed during the LCS broadcast as well as the esports website. I believe there are plenty of fans who want to know the winning percentages of taking first tower (~50%), which champ has been first picked the most (Jayce with 8), or champion win percentages (Caitlyn ~77%). Stats allow shoutcasters to tell intriguing stories and give writers the opportunity to back up their compelling articles with cold, hard facts.
What I would like from you guys, is what stats are you interested in? What do you want to be tracked and displayed? I have several ideas in mind and I would love more input. I cannot guarantee anything since a lot of specific stat tracking requires a massive amount of engineering development work but I can at least get the ball rolling on some of stats you guys want to see. Some things I am looking at and possibly tracking already
Ban and pick rates per champ and per team. Champion steal rates (stuff like Regi picking Diana away from Scarra)
Summoner Spell selections per player and per champ
Win percentages for champions, objectives (taking first tower AND first dragon, taking first two inhibs, taking the first second-tier mid turret, gold lead %, gold lead durations, game length, blue vs purple, etc.)
Career stats for pentakills, positive KDAs, # of times hitting 80cs by 10mins, etc.
My personal favorite imagine seeing a DPS chart immediately after a teamfight. Who did the most damage to champions in that teamfight? Who was CCd the most?
Again, I cannot write a response to everything in this thread but I will promise to keep this bookmarked and read through it all. Thanks a bunch!
I'm catching up in the thread at the moment and as a support main, I really like the ward statistics and the heatmaps you guys are suggesting for kills and ward placements. Map and vision control is so important.
Would it be possible to release data publicly? I mean all of this is public data if someone took the time to actually write everything down, but considering Riot actually has it in some sort of spreadsheet form, is it possible to release said data ala Kaggle?I don't know if we are allowed to release these sorts of stats publicly.
Could a gold over time graph for each champion (gold y axis, time y axis) be implemented? I think showing this could point out key turnaround points as gold (and experience to a lesser extent) shows how the game is going for each player. End game analysis of these charts can easily pinpoint when teams start pulling ahead, turn around the game, or relative power level of each champion at specific points.Timeline-related stats sound awesome and are great focus points for match breakdowns.
blitz hooks missedI find this sort of stat (skillshots in general) to be a bit harder to analyze. If Ez Q hits a champion, was it because said champ blocked it on purpose to deny a CS? Or if Ez Q hits a minion, was he trying to aim at a champion instead? But!!! This sort of stat is awesome and it should totally be tracked.
Literally, I want every stat tracked that is possible to track. Why, you ask?So much this. I definitely want anything and everything to be tracked. Right now, the top priority for me personally is to figure out the stats you want right now. I ultimately want to get to a point where I can give you guys something along the lines of....
Because, if you look at any physical sport, they track everything they can. And, in terms of making esports as legitimate as physical sports, that would be a step in the right direction.
If Link first picks Karthus against TSM, buys Rod of Ages before the 13:30 mark, and his lane opponent is an AP mage, he dies 75% less times than normal, farms 27 more CS by the 20 minute mark compared to the rest of his karthus games, and he averages 125% more kills than his LCS career kills avg. CLG has X % chance of taking dragon first in the game, X% chance of winning the game. Also, CLG picks Shen 13% of the times they first pick Karthus and they have a X% chance on banning Kassadin previously.
These are all awesome suggestions. Keep them coming.
New Mac Installer Available
Originally Posted by Riot (View RedTracker Source)Have you had issues getting LoL installed in the past? I'm happy to inform you that we've now uploaded new installers that address some of the issues we've seen reported. They're still DMGs but there are a few more knobs and whistles to make sure your installation process goes smoothly. If you've had installation issues in the past give them a shot and see if you get better results.