PBE UPDATE for 7/9 - Lucian and Master Yi Rework!

PBE Patch 3.10 - Patch 1.


Lucian, the Purifier

  • Damage:49(+3 per level)
  • Health:470(+80 per level)
  • Mana:269(+39 per level)
  • Movement Speed:330
  • Armor:18(+3 per level)
  • Magic Resist:30
  • Health Per 5 Sec:5.1
  • Mana Per 5 Sec:6
  • Range:550

Lightslinger

Whenever Lucian uses an ability, his next attack becomes a double-shot.

Piercing Light

Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for80/120/160/200/240 (+0) (60/75/90/105/120% of bonus Attack Damage) physical damage. Deals half damage to minions.
Cost
50/55/60/65/70 Mana
Range
570
Cooldown
9/8/7/6/5 Seconds

Ardent Blaze

Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals60/100/140/180/220 (+0.9*AP) (+0.9*AD) magic damage and marks enemies for 6 seconds.

Damaging marked targets grants Lucian40/45/50/55/60 Movement Speed for 2 seconds.
Cost
60 Mana
Range
1100
Cooldown
14/13/12/11/10 Seconds

Relentless Pursuit

Dashes a short distance, removing all slow effects.

If The Culling kills an enemy champion, the cooldown of Relentless Pursuit is reset.
Cost
60/45/30/15 Mana
Range
445
Cooldown
18/16/14/12/10 Seconds

The Culling

Lucian moves freely while firing rapidly in a single direction for 3 seconds. His shots collide with the first enemy they hit and each do 35/50/65 (+0.4*AP) (+0.33*AD) physical damage. The number of shots scales with his Attack Speed.. The Culling does 300% damage to minions.

Lucian may use Relentless Pursuit during The Culling.

Reactivate The Culling to cancel early.
Cost
100/100/100 Mana
Range
1400
Cooldown
100/75/50 Seconds

 

Voice and Sounds

Release Skin - Hired Gun Lucian

Lore

Lucian wields relic weapons imbued with ancient power and stands a stalwart guardian against the undead. His cold conviction never wavers, even in the face of the maddening horrors he destroys beneath his hail of purifying fire. Lucian walks alone on a grim mission: to purge the spirits of those ensnared in undeath, his eternal beloved among them.

Like the twin relic weapons they wielded, Lucian and his wife Senna were carved from the same stone. Together they battled evil in Runeterra for years, bringing light to darkness and purging those taken by corruption. They were beacons of righteousness: Senna's dedication to their cause never faltered, while Lucian's kindness and warmth touched the hearts of the many lives they saved. Two parts of one whole, they were devoted and inseparable.

Though Lucian and Senna witnessed terror that would break most warriors, nothing they had seen compared to the horrors wrought by the Shadow Isles. When the spectral denizens of that accursed place began to manifest across Runeterra, Lucian and Senna hunted them down wherever they appeared. It was grim work, but the fearless pair prevailed until one tragic encounter with the soul-collector Thresh. Lucian and Senna had faced such nightmarish undead before, but never one so deviously clever and cruel. As the terrible battle unfolded, Thresh sprung an unexpected ploy. To Lucian's horror, the creature tricked Senna and ensnared her soul, trapping her in a spectral prison. Nothing could bring her back. Senna was lost, and for the first time, Lucian faced his mission alone.

Though the Warden had taken half of Lucian's heart, he had also created the Shadow Isles' most dangerous foe. Lucian became a man of dark determination, one who would stop at nothing to purge the undead from the face of Runeterra. In honor of Senna's memory, he took up her fallen weapon and vowed to see their mission through to the end. Now wielding both relic weapons, Lucian fights to slay the undead and cleanse the souls of the Shadow Isles. He knows that Senna's soul is lost, but never loses hope that one day he will bring her peace.

''Be grateful. By slaying you now, I spare you an eternity of torment.''
-- Lucian


Master Yi Rework

Old (Game PBE v52 / Air PBE v107)New (Game PBE v53 / Air PBE v108)
Master YiFile: MasterYi.inibinKey: game_character_displayname_MasterYi
Master Yi the Wuju Bladesman
  • Damage: 58.22(+3.1 per level)
  • Health: 530(+86 per level)
  • Mana: 235(+36 per level)
  • Movement Speed: 355
  • Armor: 20(+3.7 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 6.75
  • Mana Per 5 Sec: 6.5
  • Range: 125
Master Yi the Wuju Bladesman
  • Damage: 58(+3 per level)
  • Health: 536(+92 per level)
  • Mana: 222(+42 per level)
  • Movement Speed: 355
  • Armor: 18(+3 per level)
  • Magic Resist: 31.25(+1.25 per level)
  • Health Per 5 Sec: 6.5
  • Mana Per 5 Sec: 6.5
  • Range: 125

Abilities


Double Strike

 

Master Yi strikes twice on every fourth consecutive basic attack, with the second strike dealing reduced damage. If Master Yi leaves combat, the counter on Double Strike resets.

Alpha Strike

 

Master Yi leaps to strike up to 4 enemies, dealing10/45/80/115/150 (+1.1*AD) physical damage to each and an additional 75/100/125/150/175damage to minions and monsters.

Alpha Strike can critically strike,dealing anadditional (60% AD ) physical damage. Basicattacks lower the cooldown of Alpha Strike by 1second.

Cost
    80/90/100/110/120 Mana

Cooldown
    18/17/16/15/14 Seconds

Meditate

 

Master Yi channels, restoring 20/45/70/95/120(+0.3*AP) Health per second for 4 seconds.This healing is increased by 1% for every 1% of Master Yi's missing health.

While channeling, Master Yi reduces incoming damage by 40/45/50/55/60 %. This damage reduction is halved against turrets.

Cost
    50/65/80/95/110 Mana

Cooldown
    35/35/35/35/35 Seconds

Wuju Style

 

Passive: Grants 10/12.5/15/17.5/20 % (1) bonus Attack Damage. 

Active: Basic attacks deal bonus true damage for 5 seconds.Afterwards the passive bonus is lost while Wuju Style is on cooldown
Cooldown
18/17/16/15/14 Seconds

Highlander
Passive: Champion kills reduce Master Yi's basic ability cooldowns by 18 seconds.Assist reduce half the amount.

Active: Increases Movement Speed by 25/35/45 %, Attack Speed by 20/40/80 %, and grants immunity t omovement reduction effects for 10 seconds. While active, champion kills and assists extendt he duration of Highlander by 4 seconds.
Cost
100/100/100 Mana
Cooldown
75/75/75 Seconds

Lore

Through the ancient martial art of Wuju, Master Yi tempered his body and sharpened his mind until thought and action became one.Though he chooses to enter into violence as a last resort,the grace and speed with which he wields his blade ensures resolution is always swift. As the last living practitioner of Wuju, Master Yi has devoted his life to finding able pupils to carry on the legacy of his lost people.

Even before Yi mastered Wuju,he was considered one of the most skilled practitioners of the mystical martial art. He would soon prove his mastery when word of a massive Noxian invasion reached his remote village.Yi swept across the battlefields of Ionia, turning back the tide of Noxus's vast infantry with swift and deadly strikes, much to the embarrassment of Noxian High Command. Recognizing the threat the Wuju disciples posed to their invasion, the Noxians chose to unleash a nightmarish chemical attack on the home of the deadly art.Those who somehow survived the poisonous concoction had their minds twisted beyond repair.Yi's home was left in ruin.

At the war's conclusion, Yi returned to the grotesque remains of his village.There he became the attack's final casualty.Slain in spirit,if not in body,Yi clung to the only feeling left within his heart: vengeance. Driven only by his desire to punish those who'd destroyed his home, Yi spent years training in seclusion. He became a deadlier swordsman than he had ever been,but true mastery of Wuju still eluded him.

At the height of Yi's frustration,a monkey of unusually noble bearing interrupted his training. Standing as straight and tall as a man,the monkey watched and mimicked Yi's movements. Yi shooed the monkey away, but the agile creature took great amusement in turning Yi's own techniques against him.Gradually, Yi felt his anger subside as he sparred with the playful animal, and when the burden of his hatred had fully lifted,he found he had caught the monkey by his tail. Yi then understood that he would never master Wuju so long as he pursued it for vengeance, and as he let go of the monkey, he also released his desire to shed his enemy's blood.

Yi thanked the monkey for showing him what he'd been blind to,and was surprised when the creature actually replied.He wished to learn Yi's art of fighting. It was an odd request, but through it Yi saw his new path: the way to honor the memory of his lost people was to pass their teachings on to a new generation.

''The edge of the sharpest blade is no match for the calm of the peaceful mind.''
-- Master Yi


Ability Changes

Thresh

  • Now has 500 Base health (down from 541)
  • Now has 12 armor (down from 18)

Jayce

  • ShockBlastWall - MissileMaxSpeed - Decreased by 450
  • ShockBlastWall  - MissileMinSpeed - Decreased by 1450
  • ShockBlastWall  - MissileSpeed - Increased by 200
  • ShockBlastWall  - CastRange - Increased by 300
  • ShockBlastWall  - MissleAccel - Is now -1500 (was 0)
  • HyperCharge -  Cooldown  is now 12/10/8/6/4 (down from 14/12/10/8/6)

Karthus

  • Defile [ E ] - Now has a 20% Ratio (down from 25%)

Nunu

  • Consume [Q] - Cooldown is now 18/16.5/15/13.5/12 Seconds (up from 17/15/13/11/9)

Zac

  • Elastic Slingshot [ E ] - Now deals 80/120/160/200/240 (down from 80/130/180/230/280)

 Diff Tables

Old (Game PBE v52 / Air PBE v107)New (Game PBE v53 / Air PBE v108)
KarthusDefile [ E ]File: Defile.inibinKey: game_spell_displayname_Defile
Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.

Toggle On: Drains Mana to deal 30/50/70/90/110 (+0.25*AP) magic damage to nearby enemies each second.
Cost
30/42/54/66/78
Range
0
Cooldown
0.5/0.5/0.5/0.5/0.5 Seconds
Toggle Off: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.

Toggle On: Drains Mana to deal 30/50/70/90/110 (+0.2*AP) magic damage to nearby enemies each second.
Cost
30/42/54/66/78
Range
0
Cooldown
0.5/0.5/0.5/0.5/0.5 Seconds
KarthusLay Waste [ Q ]File: LayWaste.inibinKey: game_spell_displayname_LayWaste
Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.3*AP) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
Cost
20/26/32/38/44 Mana
Range
0
Cooldown
1/1/1/1/1 Seconds
Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.3*AP) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.
Cost
20/26/32/38/44 Mana
Range
875
Cooldown
1/1/1/1/1 Seconds
NunuConsume [ Q ]File: Consume.inibinKey: game_spell_displayname_Consume
Commands the yeti to bite out of a minion or monster, dealing 500/625/750/875/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP).

Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
Golems: 10% increased Size and Maximum Health
Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
Cost
60 Mana
Range
0
Cooldown
17/15/13/11/9 Seconds
Commands the yeti to bite out of a minion or monster, dealing 500/625/750/875/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP).

Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
Golems: 10% increased Size and Maximum Health
Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
Cost
60 Mana
Range
0
Cooldown
18/16.5/15/13.5/12 Seconds
ZacElastic Slingshot [ E ]File: ZacE.inibinKey: game_spell_displayname_ZacE
Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.
Range
300
Cooldown
24/21/18/15/12 Seconds
Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/120/160/200/240 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

Can be cancelled by moving.
Range
300
Cooldown
24/21/18/15/12 Seconds

Item Changes

Banshee's Veil

  • Now costs 2750 (up from 2520)
  • Recipe cost is now 925 (up from 600)
  • Now gives 450 health (up from 400)
  • No longer gives 300 mana
  • Now gives 55 MR (up from 45)
  • Has a new unique passive: UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.

Blade of the Ruined King

  • Active now last for 3 seconds (down from 4)

Guardian Angel

  • Item now costs 2920 (up from 2600)
  • Now gives 40 MR (up from 30)

Randuin's Omen

  • Item now costs 3000 (down from 3100)
  • Passive now lasts for 1 second (down from 1.5)

Spirit Visage

  • Item cost is now 2500 (up from 2200)
  • Recipe Cost is now 300 (down from 630)
  • Now gives 400 health (up from 200)
  • Now gives 55 MR (up from 50)
  • Now gives 20 HP5

Warden's Mail

  • Item cost is now 1000 (down from 1100)
  • Recipe cost is now 400 (down from 500)
  • Now lasts for 1 seconds (down from 2)

New Item - Spectre's Cowl

  • Item Cost: 1350
  • Recipe Cost: 155
  • +200 Health
  • +45 Magic Resist
  • UNIQUE Passive: Grants 20 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.
  • Builds from:
    • Ruby Crystal
    • Negatron Cloak

New Item - Spellbreaker

  • Item Cost: 2800
  • Recipe Cost: 650
  • +40 Attack Damage
  • +25 Magic Resist
  • +20% Critical Strike
  • UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
  • UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).
  • Builds From:
    • Avarice Blade
    • Hexdrinker


Diff Tables

Old (Game PBE v52 / Air PBE v107)New (Game PBE v53 / Air PBE v108)
Banshee's VeilFile: 3102.inibinKey: banshees-veil
Banshee's Veil
Item Cost: 2520
Recipe Cost: 600
+400 Health
+300 Mana
+45 Magic Resist

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 25 seconds.
  • Banshee's Veil

    • Negatron Cloak

    • Catalyst the Protector

      <ul class="b-tree-tier3 b-tree-count2">
    • Ruby Crystal

    • Sapphire Crystal

Banshee's Veil
Item Cost: 2750
Recipe Cost: 925
+450 Health
+55 Magic Resist

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 25 seconds.
UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
  • Banshee's Veil

    • Spectre's Cowl

      <ul class="b-tree-tier3 b-tree-count2">
    • Ruby Crystal

    • Negatron Cloak

  • Ruby Crystal

Blade of the Ruined KingFile: 3153.inibinKey: blade-of-the-ruined-king
Blade of the Ruined King
Item Cost: 3200
Recipe Cost: 1000
+25 Attack Damage
+40% Attack Speed
+15% Life Steal

UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit.
UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown).
  • Blade of the Ruined King

    • Dagger

    • Bilgewater Cutlass

      • Long Sword

      • Vampiric Scepter

        • Long Sword

    • Dagger

Blade of the Ruined King
Item Cost: 3200
Recipe Cost: 1000
+25 Attack Damage
+40% Attack Speed
+15% Life Steal

UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit.
UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 3 seconds (60 second cooldown).
  • Blade of the Ruined King

    • Dagger

    • Bilgewater Cutlass

      • Long Sword

      • Vampiric Scepter

        • Long Sword

    • Dagger

Frozen HeartFile: 3110.inibinKey: frozen-heart
Frozen Heart
Item Cost: 3000
Recipe Cost: 550
+95 Armor
+400 Mana
+20% Cooldown Reduction

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.
  • Frozen Heart

    • Warden's Mail

      • Cloth Armor

      • Cloth Armor

    • Glacial Shroud

      • Sapphire Crystal

      • Chain Vest

Frozen Heart
Item Cost: 2900
Recipe Cost: 550
+95 Armor
+400 Mana
+20% Cooldown Reduction

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 20%.
  • Frozen Heart

    • Warden's Mail

      • Cloth Armor

      • Cloth Armor

    • Glacial Shroud

      • Sapphire Crystal

      • Chain Vest

Guardian AngelFile: 3026.inibinKey: guardian-angel
Guardian Angel
Item Cost: 2600
Recipe Cost: 1480
+50 Armor
+30 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).
  • Guardian Angel

    • Null-Magic Mantle

    • Chain Vest

Guardian Angel
Item Cost: 2920
Recipe Cost: 1480
+50 Armor
+40 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (5 minute cooldown).
  • Guardian Angel

    • Negatron Cloak

    • Chain Vest

Randuin's OmenFile: 3143.inibinKey: randuins-omen
Randuin's Omen
Item Cost: 3100
Recipe Cost: 1000
+500 Health
+70 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% and Movement Speed by 10% for 1.5 seconds.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown).

(Unique Passives with the same name don't stack.)
  • Randuin's Omen

    • Giant's Belt

    • Warden's Mail

      • Cloth Armor

      • Cloth Armor

Randuin's Omen
Item Cost: 3000
Recipe Cost: 1000
+500 Health
+70 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% and Movement Speed by 10% for 1 seconds.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 2 seconds (+1 second per 200 Armor and +1 second per 200 Magic Resist) (60 second cooldown).

(Unique Passives with the same name don't stack.)
  • Randuin's Omen

    • Giant's Belt

    • Warden's Mail

      • Cloth Armor

      • Cloth Armor

Spectre's CowlFile: 3211.inibinKey: spectres-cowl
 
Spectre's Cowl
Item Cost: 1350
Recipe Cost: 155
+200 Health
+45 Magic Resist

UNIQUE Passive: Grants 20 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.

  • Spectre's Cowl

    • Ruby Crystal

    • Negatron Cloak

Spectre's CowlImage: 3211_SpectresCowl.ddsKey: spectres-cowl
 
SpellbreakerFile: 3210.inibinKey: spellbreaker
 
Spellbreaker
Item Cost: 2800
Recipe Cost: 650
+40 Attack Damage
+25 Magic Resist
+20% Critical Strike

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).

(Unique Passives with the same name don't stack.)
  • Spellbreaker

    • Avarice Blade

      • Brawler's Gloves

    • Hexdrinker

      • Long Sword

      • Null-Magic Mantle

SpellbreakerImage: 3210_Instigator.ddsKey: spellbreaker
 
Spirit VisageFile: 3065.inibinKey: spirit-visage
Spirit Visage
Item Cost: 2200
Recipe Cost: 630
+50 Magic Resist
+200 Health
+20% Cooldown Reduction

UNIQUE Passive: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.
  • Spirit Visage

    • Kindlegem

      • Ruby Crystal

    • Negatron Cloak

Spirit Visage
Item Cost: 2500
Recipe Cost: 300
+400 Health
+55 Magic Resist
+20 Health Regen per 5 seconds
+20% Cooldown Reduction

UNIQUE Passive: Increases self-healing, Health Regen, Lifesteal, and Spell Vamp effects by 20%.
  • Spirit Visage

    • Spectre's Cowl

        • Ruby Crystal

        • <
      li
          class="b-tree-item">

      Negatron Cloak

  • Kindlegem

    <ul class="b-tree-tier3 b-tree-count1"><li class="b-tree-item">

    Ruby Crystal

Warden's MailFile: 3082.inibinKey: wardens-mail
Warden's Mail
Item Cost: 1100
Recipe Cost: 500
+50 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 2 seconds.

(Unique Passives with the same name don't stack.)
  • Warden's Mail

    • Cloth Armor

    • Cloth Armor

Warden's Mail
Item Cost: 1000
Recipe Cost: 400
+50 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.

(Unique Passives with the same name don't stack.)
  • Warden's Mail

    • Cloth Armor

    • Cloth Armor


 Bear Calvary Sejuani - 1350 RP

 

 

Champion Attribute Tags

Each Champion has had their Tags (carry, mage, support, fighter, etc.) reduced to only one, and the ranged, melee, and jungler tags have been completely removed. Also, while the carry tag still exists, it is bugged and appears blank.

127

Comments

  • #127 Molster

    test

  • #128 Molster

    test

  • #118 Redlinefox

    Garen, Master Yi, Gangplank and anyone needing a bit of crit are looking really good with that Spellbreaker.

    Spirit Visage for anyone needing a bit of spellvamp/lifesteal.  Hmm Udyr looking good. 

    Banshees Veil >> everyone!  =D

    Magic resist is making a comeback people!!!

  • #114 darkChozo

    Wait wait wait wait. Why does he take the red potion when b's in the hired gun skin? Wouldn't the blue *coughpillcough* potion make much more sense?

  • #122 ap0state

    I assumed it was a health pot. Guess he didnt wanna wait to base to get full health :-P

  • #123 Chrisss_

    He takes red potion because he's arleady bluepilling.

     

    hah

     

  • #106 Basinator

    I might be mistaken here, but from the looks it seems new hex upgrade is mroe directed at AA bruisers and melee ADCs while Maw more directed at AD tanks/bruisers/ability users?

  • #112 aguyyouknow

    I think the new hexdrinker upgrade will mostly be used on ADCs, since it gives them a pretty good defensive item against AP heavy teams without sacrificing damage

     

  • #105 Basinator

    Hm, I am not sure, maybe dataminers missed it, but for me it looks like the new BV builds out of Spectre's Cowl?

     

     Judging from stats and passive n stuffz.

  • #111 aguyyouknow

    yep, SC and a ruby crystal. I like this build path so much better >.>

  • #104 Hyp3r1on

    did i miss something or ehy isnt the new udyr skin here

  • #98 ap0state

    Can envision all the Equilibrium fans loving the gun kata recall from Lucian. Speaking of...a Tetragrammaton Cleric skin would rock. But that hired gun recall...kinda awesome especially post-duel.

    Also, does Spectre's Cowl now become the required purchase for Morde, Vlad or mid AD vs AP early burst? For that matter how does Top Ryze push Shen out of lane with that and Doran's Shield?

    Last edited by ap0state: 7/10/2013 6:31:47 PM
  • #99 BuddyBoombox

    That was exactly what I thought of!

     

  • #97 Vsin
    • HyperCharge -  Cooldown  is now 12/10/8/6/4 (down from 14/12/10/8/6)

    ...Riot, are you high?  Do you want Turrets to vanish the instant a Jayce sneezes on it?  Do you really want to give Jayce sustained brawling damage?  Out of the frying pan and into the flipping fire.

  • #107 WhackedRak

    Not shown in the notes, His Ranged W, HyperCharge now goes on CD when the buff is expelled(third hit or times out), not immediately on cast. 

    Tested and the pushing power is about the same, but it is a slight nerf to teamfight Jayce, who is now punished if he fails to proc all three hits and must wait an additional CD.  He also can't press it early to sync up 6 consecutive shots anymore.

     

  • #92 B3hr7

    So many new awesome skins and champs coming out....

    This is what holiday bonus pay is for, lol.

    Edit: To honest, it'll sound strange but I'm actually looking forward to these Thresh nerfs. Thresh was never a strong early game support to begin with (needs to consume a few souls before it starts picking up), but these nerfs only hurt his early game and make taking armor marks more feasible than before. In short, his mid-late game is still gonna be dominant. Also, nerfs means people might stop banning Thresh for a while....would love to play him against a Lucian in lane...yes.....

    Last edited by B3hr7: 7/10/2013 10:24:30 AM
  • #100 BuddyBoombox

    Ya, the lore would make it seem as though their would be a quest in there somewhere...

  • #103 Folfire

    I think these nerfs were mandatory for people to stop banning him. It´s a nurff :D

  • #88 22AcaciaAvenue

    And here comes another AD/Tenacity item.

    Sigh, I want Moonflair Spellblade back.

  • #91 Dankaw

    Yeah, we could use rework of old AP tenacity item like they did now to old cloak&dagger.

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