Unofficial PBE Patch Notes for 7/16/2013 - Shop Sellback, and More

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PBE 3.10 Patch 4

Shop Sellback/Undo Feature

Originally Posted by Riot (View RedTracker Source)

With the new “Undo” button, we’re adding the ability to immediately return extra gear back to the shop, without having to sell it at a fraction of the purchase price. Now buying the wrong sword and lamenting the shopkeepers’ archaic “no return” policy is a thing of the past.

To clarify, this is a new undo button—it even says so right on it. It works by generating a history of items every time you use the shop to buy or sell. With a few exceptions, so long as you don’t close the shop or leave the platform, you can undo the most recent transaction by clicking the button.

As we said before, there are some tricky bits to this new feature though. To prevent abuse, the item history, and the ability to undo your purchases, is cleared if you leave the item shop radius, cast a spell, use an item, deal damage or take damage. We’d like to point out a few special cases as well. Undoing the purchase of an item that generates gold will deduct any gold you gained from the item. If you pick up an item that grants a buff, you’ll have to ship that buff back to the shopkeeper along with the item—such as giving up the tanky Aegis goodness if you didn’t mean to buy one. Lastly, elixirs purchased without an open inventory slot—which consumes the elixir automatically—cannot be undone. Finally, certain purchases will clear your undo history such as Homeguard enchantment (so that you can't insta-heal when you get back to base then undo the purchase).

As with any new PBE feature, we’re looking for your feedback. Join the conversation here and let us know what’s working, what’s broken and what could use a little more love.

Spirit Guard Udyr Death Animations

His death animation is here! Keep in mind we will need see these until patch 3.10

Spirit Guard Udyr - Updated Recall Animations

Not 100% sure if these are new to -this- patch. But they were not on him at the PBE release of the skin!

Ability Changes


  • [Passive] - Gathering Fire - Basic attacks are no longer listed has having half-effect
  • [Q] - Inner Flame - Now slows for 20/25/30/35/40/% (up from always 25%)
  • [Q] - Inner Flame - [R] Now slows for 60% (up from 50%)
  • [Q] - Inner Flame - [R] Now has a ratio of 1.1* AP (up from 0.6*AP) and does 80/230/380/530 (up from 50 / 150 / 250 / 350)
  • [Q] - Inner Flame - [R] - No longer has the first ratio for when mantra'ed of doing extra magic damage
  • [W] - Focused Resolve [R] No longer heal for another 1% per additional AP
  • W] - Focused Resolve -[R]  Now heals for the 20% Plus 30/70/110/150 (+ 30% AP)
  • [W] - Focused Resolve - Cooldown is now always 12 (down from 16/15/14/13/12)
  • [E] - Inspire [R] Damage and shield both have a ratio of  .25*AP (down from 0.6*AP, (just for damage))
  • [E] - Inspire [R] No longer gives allies a shield based on half the amount, but now gives it based on a scaling number (based on R level) and a ratio: 40/85/130/175 (0.25*AP)
  • Click Spoiler to view tooltip pictures


  • [W] - Ardent Blaze - Range is now 1000 (up from 900)


  • [W] - Vicious Strikes - Now increases attack damage by 20/35/50/65/80 (changed from 7/14/21/28/35 (+ [1% of maximum Health]))
  • [W] - Vicious Strikes - Now gains 8/10.5/13/15.5/18%lifesteal and spell vamp. (Down from 9/12/15/18/21%)

Master Yi

  • Wuju Style[ E ] -Now 7/9/11/13/15 % (Changed from always 15)
  • The above is the only change - Riot moved the overirde files for master yi back to his normal files, thus the false positive on changes.

Item Changes

Boots of Speed

  • Limited to 1

Boot Enchantments

  • Limited to 1 of each enchantment type.

 Wooglet's Witchcap

  • Recipe Cost now 1045 (down from 1060
  • Now gives 45 armor (up from 40)

Dominion, TT - Moonflair Spellbade (Ranged Only)

  • Now has (Ranged only) tag
  • Now gives 50 armor
  • Now gives 50 MR

Dominion, TT - Blackfire Torch

  • Now costs 2400 (down from 3770)
  • Recipe Cost now 720 (up from 700)
  • No longer gives 250 health
  • Now only gives 10% CD (down from 20)
  • Previous two passive have been removed
  • New Passive UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown).
  • Now builds from Blasting Wand and Fiendish Codex




  • #77 idiotness

    I am so stoked for these Karma changes.  Support Karma will be so much more useful with that huge 40% slow on a <4 second cd.  Only APC karma minds the e nerf, but in return, her w->q2 combo is even more satisfying than before.  And the w cd reduction is so appreciated.  I don't understand any of the forum QQ about this.

  • #67 LolLolLolJake

    Awesome, Olaf nerfs.

  • #70 aguyyouknow

    um... besides the 3% reduction in lifesteal and spellvamp, how in the world is it a nerf? Live numbers, you have to hit 4500 hp to get 80 bonus AD from your W, this lets you not have to worry about extreme hp stacking...


  • #71 Gameguy301
    And even the 3% lifesteal and spell vamp is easily compensated for with the 1% increase in healing effects per 2% missing HP.
  • #74 aguyyouknow

    Exactly! I am rather worried about the talk of removing the AD bonus from his w completely (and replacing it with AS), though. That would pretty much kill any chance of Olaf being a useful champion again. I can understand removing the spell vamp and/or maybe changing the bonus AD to bonus physical damage on AAs, since that would help clarify the intented use of his W (instead of just popping every time he wants to throw an axe :P), but taking the bonus damage away completely would hurt a LOT


  • #65 KingOfThe23Stars

    Did U See This Karma Buff? 0,0 60% Slow XDXDXDXDD

    More Dmg At All ON Q XDXDXDXDXDXD Why No One Plays Karma? One Day , Karma Q Does Mantraed 1k Dmg XDXDDXXDX

  • #69 Tarmean

    With these changes it does over 1.6k with 500 AP and level 16... -_-'

    I mean, I already main her because it is kinda fun to one hit people who think that you do no damage so I won't complain, but it's getting ridiculous. Q2 is pretty much a free hit now if they don't use a gapcloser to escape.


    And it is kinda weird that the secondary shield now scales with mantra level. If you max E last the AOE shields is sometimes stronger than the main one. And the AOE shield STILL won't work on the main target :/


  • #76 KingOfThe23Stars

    Oh...U Misunderstood Me..I Mean 1k Dmg As Base Dmg Not On Lv16 With Completely Full Maxed Q And Mantraed


  • #63 Kaffeemann

    This is a big nerf to Karma's Mantra E. I don't see it being used in fights since it does very low damage and the shield is barely stronger.

  • #66 KingOfThe23Stars

    Ye Ok But At Lv 2-3 U Just Launch And Fire Up Your Q And Do W And Dadaadada: First Blood! Now Its Easier Than Before^^ Even With The Higher Ap Ratio From 0,6 -> 1,1^^


  • #72 MGBarotto

    Unless I'm getting it wrong, karma's current mantra'd Q is 0.9 (0.6 from base q damage and 0.3 from extra R damage) and the base damage is barely increasing


    • "[Q] - Inner Flame - [R] - No longer has the first ratio for when mantra'ed of doing extra magic damage" 

    It's quite confusing, but based on the numbers it would make sense to say "R'd Q no longer deals base Q damage", that would make it barely a buff and more of a tooltip cleanup.


    Last edited by MGBarotto: 7/17/2013 3:03:21 PM
  • #73 Timeless3

    They basically moved the additional initial damage from a mantra'd Q to the detonation damage which sucks because the detonation doesn't always hit unless you get close enough to lock them down with w.

  • #75 aguyyouknow

    eh, to be fair, it's hits more often now than it did before, since they fixed the explosion to happen from the center of the enemy it hit instead of having it start in front of them (also, the slow is higher on PBE than on live, so unless they're jumping out with an escape or gap closer, it's gonna take a little more to get out). You're basically right, though :P


  • #59 StrikexDK

    Im I the only one scared that you have just (somehow) accidently bought a lot of items, and get hit by an ez ult, and poof you can't turn them back? no? I will just hide my fear in the cornor then.. :(

  • #58 TheDevicer

    Anyone else try to answer their Skype?

  • #54 zappiest_kid

    Blackfire torch changes gonna nerf singed on dominion.

  • #55 aguyyouknow

    I assume that they're more aimed at singed on TT, honestly, since he's an OP beast on there right now, and BFT isn't helping :P

  • #52 Pikohchu
    • [Q] - Alpha Stike (THERE ARE CHANGES)

    ^ dafuq is that?

  • #51 Pikohchu

    YES UNDO BUTTON. I got a mouse that has a slight double clicking problem and theres so many times i've accidently bought an item twice and hated myself for it.

  • #56 aguyyouknow

    yeah, I used to have that issue, then I found out you can purchase items by clicking them once with the right mouse button. I never have to worry about doubleclicking something too quickly again :P


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