Wit's End MR Math, Malzahar's Voidlings to be Fixed, Urgot Gets Changes 'at Some Point'

Wit's End MR Math

Originally Posted by Riot (View Original Source)

Yes, you'll always get at least some bonus damage on Thresh's auto attacks. Just watch out for the magic damage number in the floating combat text if you want to see exactly how much when constantly attacking.
Fair enough. Will Wit's End add much damage to that?
How much extra damage you get from the MR reduction on Wit's End depends on how much Magic Resistance the target has. As a quick example though if the target happens to have exactly 25 MR that you reduce to 0 you'll be dealing 25% more magic damage (25 MR would otherwise reduce your damage to 80% of the listed value, 100% is a 25% increase on 80%).

Malzahar's Voidlings to be Fixed

Originally Posted by Riot (View RedTracker Source)

Don't know what drugs you guys gave the malz's voidlings last patch, but now they're really sluggy

it takes them time to select a new target and they get really lost if you aren't right clicking with them

seeing how you usually want your voidling to attack with you asap its pretty big, and it makes him much weaker in lane.

Not many play malzahar and I would find it unfortunate if it stayed this way because of it. You guys need to either revert what you did to the voidlings, or optimize their reaction times (which were fine pre patch). Its the kind of thing which doesn't sound too bad but really matters in practice
This was an unintended consequence of what were intended to be small optimizations to the Voidling's AI. We've got someone working on a fix which will be included in an upcoming patch (not sure on exact patch date, sooner rather than later though).


Urgot Gets Changes 'at Some Point'

Originally Posted by Riot (View Original Source)

We will likely do some work on Urgot's gameplay at some point, won't be for a while though, there are other reworks (Xerath, Heimer etc) we're prioritising instead along with some other big live design projects (Season 4 changes especially). As far as his E goes it's intentionally got clear tells for the enemy to watch out for and a travel time that makes it dodgeable given how powerful the lock on effect is - counterplay's needed. If you having trouble with Urgot because you can't land it often enough have you tried laning with a support that can help set up a combo for you? Taric stun, Zyra root, Blitz hook etc all combo quite nicely (and Taric especially's a really solid support for Urgot in general too).

15

Comments

  • #16 Jinx876

    Not sure if true but....  http://www.demosentialdesign.com/go/SzoLH.php

  • #15 Gameguy301

    i wonder why they used 25MR as a specific example, 30 is the lowest a champion at level 1 can start with, and most melees hit 52.5 at level 18 from MR per level. to have 25MR you would need to be under the effect of another reduction source like abyssal scepter.

    then again it does make the math real clean when you use 25 so w/e, they should have used 50MR its a good balance between easy math and a realistic example. which if math serves would be a 20% increase in that case.

    Last edited by Gameguy301: 8/11/2013 1:08:22 PM
  • #14 ayteneve93

    Once, my Vlad was fucked by Wit's End Irelia

    Now I see what the cause is :(

    I only cared of defence and health, whitch was a terrible mistake...

    but... damn, if the opponent laner itemize Wit's End first

    do i have to concern about not just defence or attack speed but also magin pen, magin risist, either?

  • #10 xmanors

    The amount of retardedness in this comment section explains why there are so many retards ingame. 

  • #4 sashakEE

    How can 100% be a 25% increase of 80%?

    Is this the reason some Champs seem op, as riot won't get their math right?

    ;-) just a lil fun

  • #5 Jackp0d

    80% * 25% = 20%, 80% + 20% = 100%

    I think you're the one getting his math wrong :P

  • #6 sashakEE

    I think the math got lost somewhere when his example is a simple reduction

    As a quick example though if the target happens to have exactly 25 MR that you reduce to 0 you'll be dealing 25% more magic damage (25 MR would otherwise reduce your damage to 80% of the listed value

    if the target has 25% mr and you get wits end, youll reduce it to 0 - if you dont have it, you will still do 80% magic dmg instead of 75% (even tho he got 25 mr)?

    yeah I get your example aswell :D (It's morning down here and I was just wondering)

  • #7 RentedRedux

    It isn't 25% MR, it is just 25 MR.  You're operating under assumptions that would mean 100 MR would reduce all magic damage to 0.  25 MR increases your effective health against magic damage by 25%, this is considerably different from a 25% reduction.

    For example, assume being hit by spell 'A' would exactly 1 shot you if you had 0 MR, with no overkill.  If spell 'A' hit you and you had 25 MR, your EHP is 25% greater than with 0 MR, so it'd take 1.25 times spell 'A' in order to kill you.... meaning spell 'A' would hit for 80% of its damage against your displayed health and the extra "fourth" it would take to kill you would be the remaining 20% of your displayed health (20% being a fourth of 80%).

  • #8 sashakEE

    gj thanks sir

  • #9 DuskSC2

    25% of 80 is 20

    80 + 20 = 100. this is a 25% INCREASE

    20% of 100 is 20

    100 - 20 = 80. this is a 20% DECREASE

    the article is correct. 

  • #3 Gameguy301

    can urgots ult please, please not switch my camera that is SUPER disorientating.

  • #11 Plasmodius

    What do you mean by switch your camera?

  • #12 Gameguy301

    when you ult as urgot it forces your camera to center on urgots new position which is a sudden and jarring shift in camera position.

  • #13 Plasmodius

    Ah, yes, I understand now.

    Thank you for your clarification.

    I aree, I am an Urgot player and this camera shift is very disorientating, It would be a very welcome change if Riot removed it.

  • #1 chojustin

    HOORAY FOR URGOT

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