Unofficial PBE Notes for 8/22

WARNING - If you smite the dragon you D/C 

Champion Changes


  • Idol of Durand [ R ] - Now costs 100/100/100 Mana (Down from 100/150/200)
  • Idol of Durand [ R ] - Cooldown is reduced to 150/135/120 Seconds (from 170/150/130)


  • Death Sentence [ Q ] - Tooltip now has - On successful hit, Death Sentence's cooldown now gets reduced by seconds.
  • BUG - You can not currently learn death sentence on the PBE - trying to put a point in it returns the point (Sorry, no testing today)

[UPDATED] SR Turrets Now have Items! [Including 2 New Buffs that are not active]

So - SR turrets come with 3 items (basically the stats they had) - No word on how to get the last two items for each turret.

Update: From a friendly red

Originally Posted by Riot (View RedTracker Source)

Hey guys,

Your friendly neighbor predator/designer here. Just wanted to let you know that I recently added some *cosmetic only* items to towers.

These tower items convey the mechanics of what towers have always done in a condensed way. What do you think? Are they helpful?

(P.S. I left a couple of red herrings in the data for the data miners. Focus on what you actually see in game, not websites.



Penetrating Bullets

  • +30% Armor Penetration
  • UNIQUE Passive - Dodge Piercing: Tower attacks cannot be dodged.
  • UNIQUE Passive - Warming Up: Towers gain 25% damage each time they strike a champion. (Max 75% bonus damage)
  • UNIQUE Passive - Heated Up: After the tower is fully heated, consecutive attacks against the same champion deal 25% additional damage. (Max 50% bonus damage)

Crystal Mark

  • UNIQUE Passive - Crystal Residue:Tower blasts mark the target, causing the next champion spell or attack to deal magic damage equal to 5% of the target's missing health.

Reinforced Armor

  • +60 Armor
  • +100 Magic Resist
  • UNIQUE Passive - Backdoor Plating: Gains 150 Armor and 150 Magic Resist when no enemy minions are nearby.

Warden's Eye

  • +1000 Vision Radius
  • UNIQUE Passive - Magical Sight: Can see invisible units.

Transmutation Stone

  • +100 Gold Capacity
  • UNIQUE Passive - Transmutation: Tower blasts that. kill a minion charge the tower, upon reaching 100 gold. The next tower attack will create a sack of gold which can be picked up by any champion,

Dominion Changes

We already included this in yesterday's news - However they are now active

Originally Posted by Riot (View RedTracker Source)


In addition to the changes mentioned in the 3.11 thread:


- Bushwhack reveal and Armor and Magic Resistance shred changed to 6 seconds from 12
- Bushwhack trap duration changed to 2 minutes from 4 minutes


- Null Sphere silence duration changed to 1/1.25/1.5/1.75/2 seconds from 1/1.4/1.8/2.2/2.6


- Taste Their Fear isolation damage changed to 35% bonus from 45%
- Evolved Enlarged Claws additional missing health damage changed to 6% from 8%


- Noxious Trap map duration changed to 3 minutes from 10


  • #80 klocugh12

    Would be hilarious if turrets could lifesteal :D

  • #78 klocugh12
    UNIQUE Passive - Warming Up: Towers gain 25% damage each time they strike a champion. (Max 75% bonus damage) UNIQUE Passive - Heated Up: After the tower is fully heated, consecutive attacks against the same champion deal 25% additional damage. (Max 50% bonus damage)
    Huh? Wouldn't it be easier to make one passive up to 125%? Or is it multiplicative between two? As in heated up works on bonus from warming up?  
  • #84 pldl

    (Actual damage increase depends on the tower's attack).

    Warming Up adds 25% of damage (stacks 3 times) whenever the tower consecutively hits any champion.  It could hit 3 different champions in a row and this buff will keep stacking. This buff probably goes away when it stops attacking champions after some set period of time or it attacks a minion.

    A tower can gain the Heated Up buff, which adds 25% of damage (stacks twice and additive with Warming Up) , when it has a fully stacked Warming Up buff.  This buff will reset whenever it changes target.

    So if 3 champions are whacking away at a tower while taking tower aggro, they will not be able to get rid of the Warming Up buff, but they will be able to reset the Heated Up Buff.


    Last edited by pldl: 8/25/2013 8:49:04 PM
  • #85 klocugh12

    Missed that. Thx.

  • #72 LolLolLolJake

    Thresh buffs. Wow.

  • #76 TheDemonsSoul

    That's not a buff...its been like that as far as I know, its just a tooltip.

  • #69 jhawkjayhawk

    100 gold dropped by towers if it steals ur cs enough ti equal 100....Y DO i even need to last hit anymore lol XD and also DOes that mean enemies can steal it ???? lol!!!

  • #82 Dartusx

    Push your wave to their tower while they are backed and let the tower kill your wave while stealing the enemies gold. Seems like an interesting perk for pushing your enemies out of lane.


  • #68 Gehirn05
    • UNIQUE Passive - Dodge Piercing: Tower attacks cannot be dodged.

    I thought that they could be dodged. How many times have you seen a fizz dodge a turret shot by going untargetable? It this a recent change or are they just referring to the turret's lock on nature? If so they should change that.

  • #70 KesslerCOIL

    It means dodge dodge, so basically just Jax's Dodge.

  • #75 ichigo2979

    Quote from KesslerCOIL »

    It means dodge dodge, so basically just Jax's Dodge.

    Nononono, I believe that the phrasing is a relic from when dodge was an actual STAT in the game. Champions had a very small chance to randomly dodge basic attacks. Ninja Tabis boosted this chance. Back when pre-work Jax was the most broken champion in the game, his dodge chance was like 50% and autoattackers were screwed.

    Eventually Riot called this toxic, and now it is no more :<

    Last edited by ichigo2979: 8/25/2013 8:08:33 PM
  • #77 klocugh12

    What Jax has during E is still a dodge.

  • #83 KesslerCOIL

    there would be no point in stating that it cant be dodged when dodge doesnt exist as a stat anymore.
    So im pretty sure its just referring to Jax's E and the fact that running from the projectile doesnt stop it hitting you

  • #71 Flikery

    I think it is referring to the specific game mechanic "Dodge". There are a few abilities in the game that allow you to not take damage from auto attacks even if they hit you; this what a "Dodge" is. The two that come to mind are Jax's E and Fiora's Parry. What you are talking about is becoming untargetable and thus not getting hit by the attack. This is different from a "Dodge", even though they are dodging the attack.


    TLDR: A "Dodge" is when an attack hits you but does no damage such as during Jax's E or Fiora's Parry; this buff makes those abilities ineffective against tower shots.

  • #73 oOSharsharOo

    Use the term "avoiding the attack" instead of "dodging the attack" - it just makes it less confusing to people. :P

  • #79 klocugh12

    Fiora's parry isn't dodge, but parry. Dodge doesn't do anything besides dodging attack, parry alsoreflects damage as ability tooltip says.

    Pantheon's block worked on turret hits, I wonder if this was removed, probably not though.

  • #81 oOSharsharOo

    I believe the only actual dodge ability still in the game is Jax's Counter Strike - and that's what the turret is referencing.

  • #86 n4zArh

    It is either relic from the old times (when dodge was a % stat, like crits), or just made this way just in case someone decided to give dodge in a new champion. Dodge (as in Jax's Counter Strike) and evading attack (as in Fizz's trident jump) is NOT the same thing.

  • #61 FleurDeLiz

    So, Xelnath confirmed for master-class troll.

  • #62 Molster


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