Lucian Team AMA, More on the Brush & Fog of War, In-game Lag on EUW/EUNE Platforms

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Lucian Team AMA

Due to the huge size of the AMA we summarized some of the important/curious points made by the members of Lucian's development team at Riot:

  • If Lucian's skills prove to be too weak or too strong in the future, there already are prepared changes for both cases
  • There are no intentions on buffing Lucian's ultimate, since 'having it be unreliable but more frequent is a good way to even it out'
  • Lucian will not receive any buff in the next patch. If he is to be buffed at some point in the future, it will happen after Riot is sure the feedback is not a product of people's overreaction tofirst impression and of simply not being accustomed to his gameplay yet
  • There is a small chance on 'VERY SLIGHTLY upping the AD ratio on 'The Culling' in the future
  • Despite Lucian's login screen animation, where he's shooting at both sides, he doesn't use double-skillshots in the game itself. The reason is that Riot felt 'it doesn't do anything very useful and feels clunky'
  • Lucian was created around the same time Tresh was and they were originally supposed to be released at almost the same time, but due to complications with Lucian's gameplay, he had to be delayed with about an year
  • The Lucian-Thresh conflict was thought of in the beginning of the process of their creation
  • A lot more on Lucian, Sanna and Thresh is coming in the future - story- and lore-wise
  • Lucian's character is inspired by the movies The Matrix and Equilibrium
  • Lucian fits best in in kite/disengage teams or with champions like Elise, Ahri and Thresh

Originally Posted by Riot (View Reddit Source)

Q: [slinkyvagabond]

Don't worry about rambly–happy to sit and read it.

I think we agree about tropes not being a bad thing per se; tropes, like symbols, are a useful way to convey a lot of information in a small amount of space. Similarly, a champion release is a bit of a blessing and a curse on this front. Basically, you guys are stuck trying to convey a lot (see e.g., Zac) in a very small amount of space, which prohibits some amount of nuance.

However, you get a lot more room to tell different sides of a story! Senna is probably going to be a prime example of this (if I'm reading your wink-wink/nudge-nudge correctly). So, there is that.

Though I do wonder, given the limitations on a champion release, if using a particularly pernicious trope blend (woman in the refrigerator) at all was a bad idea–even when there are plans to expand upon it later. Basically, I don't envy your job on this one at all. The only thought I have is that I wish that, like a bug or iteration issue, a lore and presentation related concern was enough to justify shelving a champion until a less troubling presentation was possible.

A: [RiotRunaan]

Even telling different sides of a story can sometimes be a bit difficult - for example, one idea for Lucian's teaser was actually a letter written in Senna's voice, but we scrapped it simply because telling a story from an "NPC's" perspective on a champion's release in such a way ran the risk of setting the incorrect player expectation as well (that said, outside voices for teaser/promotional material isn't out of the question, it's just something that didn't work out in this situation). It's not something we outright ignored, it's just something we haven't solved yet.

Whether or not it was a bad idea to use the trope at all, I'm not certain - players certainly seemed to react well to the core hook of the story, in the very least. If my goal was to encourage attachment to Lucian as a character, I hope I've succeeded in that right. It's a complicated question, honestly, and something Riot is continuing to explore and work through.

Thanks for the insight and calling me out on this - it's something I'm glad for the opportunity to comment on, as it was a fairly important part of Lucian's development (at least for me)!

 

Q: [slinkyvagabond]

Thanks for this.

I do like that you plan on going into more depth as to the trap, etc., however, even if the particular character is more than a cardboard cutout, that doesn't stop the contribution to the broader use of the trope. The simple decision that it was Lucian's story that was being told is its own problem–not many games tell stories the way that League does, and most other games have stories that are fixed in the way you encounter them. Assuming that Senna, or someone else related to the story becomes playable later, a larger piece of the story becomes visible and the story becomes more complex, but Lucian's remains firmly grounded in the damsel in distress model.

Certainly, Lucian's is not one of the most pernicious versions of the trope, but given the conversation taking place in the industry right now, the unapologetic damsel story sits uncomfortably with me; I cringed a little bit when the voiceover started on the log-in screen ("She was everything to me").

Of course, like I said, the fact that Senna's story can move forward from here is a good thing! However, I wonder about how it would play differently if we started with Senna's story, then found out how Lucian saw things. My feeling is that this would feel more subversive of the trope, while hearing Lucian's version first feels more like apologizing for using it after the trope has already been used. Then again, there is always the simple fact that a release schedule has to be maintained and Lucian was ready to go. ;p

A: [RiotRunaan]

Thanks for the reply - in all honesty, I absolutely cannot disagree with you. Our game's (currently) limited mediums for storytelling are something myself and my team struggle with on every champion's release. We're working on broader solutions, but in the mean time, we do what we can.

Part of the trouble comes from the fact that champion releases are not inherently a storytelling platform. As a goal, they're intended to be comprehensive and digestible from a high level - there's little room for nuance (take, for example, the confusion that resulted from our presentation of Zac's backstory in his laboratory logs; we wanted to convey the detail and nuance of Zac's upbringing, but it led to skewed player expectations in terms of what Zac would actually be as a champion). The reliance on tropes to convey our stories is something we're aware of and trying to improve, but it's also often a necessity for conveying our champions' stories in the most understandable way possible. This doesn't excuse reliance on "woman in the refrigerator" for Lucian, of course (there are larger problems at play in this particular instance), but hopefully this illuminates some of the how and why of we get here. In a perfect world, we'd be able to present lots of information outside of Senna for Lucian's story (the history of the weapons, how he came to be "the Purifier," any of the information we've discussed internally), but the fact remained that we wanted to choose the most compelling and immediately emotional hook for the champion's release. Everything else, however much depth or subversion it adds to the story, must come later.

I realize all of this sounds very apologist, I certainly don't mean it that way. I don't necessarily think that "damsel in distress" is problematic as a rule, either, the problems arise from how such a story is presented (which I further admit we made a conscious decision to keep simplistic and trope-reliant here).

This is getting a bit rambly, sorry about that. I really do hope to explore more of Lucian and Senna in the future outside the constraints of a champion release. There's a lot beneath the surface, we just need to find the right medium in which to bring it all to light. 

Q: [Kladdius]

why did thresh have interest in Senna's soul but not Lucian? or did he take her life just to torment Lucian for the day he eventually takes his soul?

A: [RiotRunaan]

Thresh hunts the strongest souls in Runeterra and brings them back to the Shadow Isles to make them into undead monstrosities. Senna and Lucian's souls are some of the most powerful he's ever encountered. He managed to trap Senna, but not Lucian - Thresh is keeping Senna's soul in his lantern to torment Lucian and lure him into the Shadow Isles' snare.

(Or is he? Thresh may hold a deeper motivation for keeping Senna around. Hmmm!)

Q: [Epik-EUW]

So, just to clarify because the Batman analogy made me slightly confused.... Vayne is more of an anti-hero sometimes adored, sometimes villified (like Deadstroke), when Lucian is more of a traditional hero (like Superman)?

A: [RiotRunaan]

Yes, that's roughly it (though Lucian's in a place where he's "fallen" in a way after the death of his wife - he's lost sight of the righteousness of his mission in favor of obsessive revenge against the undead of the Shadow Isles).

Q: [ravedave]

How many man hours went into building Lucien across art, design, and coding?

A: [RiotRunaan]

Tons.

Q: [Sour_Jam]

Why was Thresh picked as Lucian's rival over other established villains (Elise, Mordekaiser, Dr Priggs, Cho'Gath etc)?

A: [RiotRunaan]

To add to Morello's post, we also wanted a character who stood in contrast to the Shadow Isles specifically. As Thresh was in development, it was an ideal opportunity to bring the two together.

Q: [Fredddddable]

Hey Runaan, I have a weird unrelated question that you can ignore, although it would make up for my curiosity. Is the item Runaan's Hurricane anyhow related to you? hehe

A: [RiotRunaan]

Heh, it's named after me, but I didn't have any hand in its design (I'm not a live designer)!

Q: [EinAardvark]

From where in Runeterra is Lucian?

A: [RiotRunaan]

He's from Demacia!

Q: [slinkyvagabond]

In reading Lucian's lore, I found myself a little troubled by the obvious refrigerator-ing of Senna. Given the environment where we interact with our pastime, and the opportunity Riot really has to tell unique, powerful, and unconventional stories, Senna's treatment strikes me as a cop-out. Were there any internal discussions about whether or not to use the Damsel trope and whether it was appropriate here?–with the set of obvious gender problems in the current champion pool, I feel that it may have been more satisfying to see Senna as the champion and Lucian tossed in the refrigerator.

A: [RiotRunaan]

Hey there, this is a really great observation. In writing Lucian's story (and being a woman myself), I struggled with this quite a bit. I admit that it does feel like a bit of a cop-out in the way it's been presented so far, but the conclusion I came to was that the story we're focusing on, at least for Lucian's champion release, is Lucian's. We did our best to hint at Senna's deeper character - for example, it's lightly touched upon that when they were together, she was the more no-nonsense and "tougher" of the two (with Lucian being the more light-hearted and humored). It was important to communicate, at least in a small sense, that she was more than just a cardboard cutout "damsel," even if we were going to present very limited information about her. There's also the mystery of how exactly Thresh managed to manipulate and trap her - this is something we left intentionally vague, as it's something we eventually want to reveal as very deep to Senna's character. The most I can say is that it was not at all a simple trap.

We've left a lot open for further development on Senna's character, too - for example, I hope people speculate as to what her interaction with Thresh is like from within the lantern. Senna's a fighter; she's not going to take his torment easily.

tl;dr - I admit Senna's presentation in current lore is very limited. That said, we have discussed her very heavily and there is more to her than what's been presented thus far. I very much want to develop her further and use her in ways that aren't typical to the "damsel in distress" trope in the future. : )

Q: [Computerchickin]

For anyone confused, Runaan answered questions 3 and 4. Reddit screws up list formatting. :/

EDIT: All good now.

A: [RiotRunaan]

I think I fixed it. X_X

Q: [Agracho]

How did you get the idea for the Ultimate ''The Culling''?

A: [RiotRunaan]

Couple more details - thematically, we wanted a moment in which Lucian could "let loose." All of his other abilities are very focused, precise, and deliberate. In his ultimate, raw emotion breaks through his normally cool and collected personality.

Q: [vakabiel]

When Senna was taken from Lucian did he sit on a park bench and stare at a cupcake with tears in his eyes?

Are there any thoughts to allowing Miss Fortune to move during her ult like Lucian?

A: [RiotRunaan]

"She was everything to me. But they took her. And with her, they took my pastries and my cookies. That was their mistake - because now, all I've got left is a cold cupcake."

Q: [Valaran]

As a guy with a bit of OCD I hate you for not making his guns look the same.

A: [RiotRunaan]

:( Apologies! The fact that they're different is very important from a story perspective, though, and something we focused on quite heavily during art iteration. One of the weapons belonged to his wife, and one of them was his all along. It was a tough challenge to make sure the guns were similar enough to avoid the implication of a different power source or different gameplay between the two, but still preserve such an important aspect of his story.

Q: [juffery]

What's the difference between The Purifier and The Night Hunter, both thematically and lore-wise? Vayne and Lucian's jobs seem extremely similar to me.

Is hunting the supernatural a common occupation in Demacia?

A: [RiotRunaan]

You're right, they are very similar on a base thematic level ("hunters of evil"), but they're essentially two sides of the coin - think of it in terms of darkness and light. Lucian and Senna hunted evil with its natural opposite, righteous magic intended to destroy corruption. They were also protectors; their motivation hinged on saving innocents in need as much as it did purging corruption. They were beloved heroes. Vayne, on the other hand, is more of the Batman of Runeterra - she's hell-bent on destroying the supernatural, but she is not afraid of using underhanded methods and turning the darkness against itself. Her methods are not always smiled upon by greater society.

Personally, the similarities between them alongside the subtle differences are a really interesting opportunity for future interaction. They wouldn't get along, but they'd share incredibly similar goals - perhaps they'll end up reluctantly fighting a common threat one day. Who knows?

Q: [ringadu]

Hi! When your lore connects so well with another champion, in this case Thresh, do you on purpose leave things open that you can add onto, or do you plan ahead? Was the Lucian and Thresh relationship planned around when Thresh was being made?

A: [RiotRunaan]

Hey there! :) We definitely wanted to leave a lot open-ended between Lucian and Thresh. Usually, when we develop relationships between champions, we like to leave some elements of the story to be explored in the future. As I mentioned in another response, Lucian and Thresh were actually developed around the same time late last year - Lucian's gameplay just required a lot of iteration that led to his much later release date.

Q: [dida55]

What is your explanation for Thresh Lucian lanes? Is it at least harder for Lucian to click the lantern?

A: [RiotRunaan]

Awkward.

Q: [Tikem]

Can I just say I love the custom taunts? Totally not because I killed a Hecarim just after taunting him.

A: [RiotRunaan]

You're doing it right. :D

Q: [Glyceroll]

<3

This is mostly for Runaan/the other lore folks, just how "trapped" is Senna within Tresh's lantern? Is she stuck forever or is there a possibility of her breaking out and becoming a "banshee queen" kinda champion? :P

Also, is Thresh the Ruined King of the Shadow Isles? His face and a womanly face can be seen on the mini-map - is this Senna? Is Thresh possibly the male-relic-ghost (from when he was human) and Senna (the more remorseful one) the female ghost? SO MANY POSSIBILITIES ;-;

Lore nerds! Yay!

A: [RiotRunaan]

HEY THERE MR. GLYCEROLL :D

Senna's pretty dang trapped for the moment. There's nothing to say that she couldn't be set loose - Thresh's goal in taking her to the Shadow Isles was essentially to set her free there, where her powerful soul would be transformed into some kind of monstrosity. However, he hasn't let her go... is he keeping her trapped as a tool to torment Lucian, or is there a deeper motivation behind his keeping her locked away? Food for thought! :)

Second few questions: no, Thresh is not the Ruined King of the Shadow Isles. Interesting observation on the TT minimap - take whatever you'd like from that detail. : )

Q: [vakabiel]
  1. What sort of movies/artwork/music inspired the design of Lucian? You can see hints of Equilibrium, Matrix, as well as certain Anime.

  2. How did you end up working with Crystal Method on the login music? I've been a long time fan of them and listening to that song made me dig out all the old music I had. LOVE IT!

  3. Might we see Lucian save his wife at some point in the near future?

  4. What powers the guns that Lucian uses?

  5. Might we see a Vindicator (like Vayne) skin some day?

A: [RiotRunaan]

Hello there! I'll tackle a few of these. :)

3 - Maybe, maybe not - that's one of the core hooks to his story, it'd be a shame to spoil everything, wouldn't it? :) 4 - His guns essentially fire purifying light magic. They also cannot be fired by just anyone - you have to have certain qualities to be able to fire them.

Q: [Velediron]

Hello! Thanks for taking the time to do this AMA. I'll go straight to my questions:

  1. What gave the inspiration to Lucian's and Senna's backstory and lore? Are there more of these "templars" in Valoran or is Lucian the last one remaining? Were there any others to begin with?

  2. Lucian has special taunts towards Hecarim and Mordekaiser as well as Thresh. Has he had a run-in with the first two before, or is he simply learned about his foes?

  3. Do you flesh out the stories more than just the lore that is revealed to the players? Is there a more intricate story about how Thresh actually tricked Senna and escaped from Lucian?

  4. Lucian's kit is incredibly fun, but Piercing Light seems awfully unreliable other than for the passive proc. I understand this is not the first time you've made a "Targetable skillshot" what with Jayce's To The Skies, but Jayce's ability is much more likely to land and wouldn't miss unless the target uses a dash, blink or is moving exceptionally fast otherwise. What made you decide to make Piercing Light targetable instead of a skillshot, and why is the spell so narrow?

  5. I've noticed that when Lucian's passive is used, if he begins moving, he continues the animation by shooting to his side/over his shoulder and I absolutely adore it. How difficult was this to implement and can we expect such smooth animations for future abilities?

  6. While it looks awesome and in theory seems a great ability, The Culling has very lacking damage and uses outside of attempting to finish off a target from long range or simply trying to scare off an enemy while backing away. Are any changes planned to this ability? It doesn't seem to serve a purpose in teamfights nor skirmishes as it is difficult to hit and the ultimate isn't worth using instead of basic attacks. Are you comfortable with the ability being used only as poke, disengage and sniping? The very short cooldown seems to promote using it outside of larger battles, too.

A: [RiotRunaan]

Hey there, I'm Runaan - I worked on Lucian's backstory. :) I can answer a few of your questions!

  1. The inspiration for Lucian and Senna's story was actually pretty spur of the moment. Lucian and Thresh were actually developed around the same time (late last year) during the time we were focusing heavily on The Shadow Isles. We came up with the connection between them pretty organically - someone threw out the idea in a meeting. "Wouldn't it be crazy if Thresh had the soul of Lucian's wife in his lantern?" Everything else, all of the details, sprung up from there. As for Lucian's fellow hunters of evil, we're not ready to delve too deeply into the history of his weapons just yet - there's a lot of potential story there, and I wouldn't want to spoil anything. For his release as a champion, we wanted to focus on the emotional core and conflict of his relationship with Senna and Thresh.
  2. Lucian's hatred of the Shadow Isles is centered on Thresh, but his mission to purge the undead definitely doesn't stop there. He's definitely encountered other denizens of the Shadow Isles along the way - thus the custom taunts. :)
  3. Yes, there's definitely more to the story than we've given away. We had a ton of discussion on how Thresh manipulated Senna and managed to capture her, but the things we talked about couldn't be told in a way we thought would be satisfying or impactful to players. We chose to focus on the core of the characters involved and leave some revelations and story for the future.
Q: [lactosefree1]

It's a well-known problem that often times, the animation and sound for an auto will occur, but will be consumed with no damage dealt. This is even worse off for champions like Quinn whose passive takes a slightly longer time to fire than her normal attacks, and can sometimes consume the passive without dealing damage. Not only is the animation for her passive longer than her normal attack, but also it sometimes ends up failing. I've lost too many kills from this happening to me.

A: [nickstravaganza]

Oh ok. Yeah that's beyond my purview, but fortunately, I see it's being investigated.

Q: [Boshiwukins_of_Dyno]

As someone just about to enter college to study animation, I really need to add to this. What program do you mainly use to animate/model/rig your characters? Is there just about 1 person for every job, or are there employees that do more than just animate. I.E. Rigger/Animator. How long does it take to create every animation for the character. How many of you animate one character?

Also I remember Cassiopeia's spotlight was how she was animated using Autodesk Maya. Are there any plans to do another one of these?

A: [nickstravaganza]

We use Maya for all the animation, while using a proprietary program to set up the characters and control things like blends between animations and how often idles play (along with more complex things). At Riot, we're pretty specialized. The animators animate and the riggers rig. Many of us have other talents beyond that, but we focus on the one discipline at work. We usually have at least two animators on a champ, but sometimes the timing works out that there's only one. We shift around based on the needs of the character. How long it takes per anim depends greatly on the anim itself. A simple channel can be a few hours, while an elaborate dance or something can take several days or go through multiple iterations.

Good luck with your studies!

Q: [BigDads]

Hello Riot Games designers I am a huge fan of Lucian( He is my favorite champion). My questions:

  1. What was the main inspiration behind Lucian's looks and motions?

  2. What are your favorite parts whether it be lore, motions,or looks about Lucian?

  3. Why is Lucian's laugh so light and quite? Is this to make him seem really tough or is it to show that he doesn't speak much because he is too cool and only handles business? I ask this because a lot of other champions have a laugh that is loud,quick and are spam able and Lucian's is slow and broken up more like grunts of toughness.

  4. Lucian's gate is very cool in early levels with no or basic boots, however i have notice that when you buy faster boots his strides look very exaggerated. Is this a flaw or bug or is there something more in his gate that gives a sense of his character away?

5.Lucian is my favorite champion due to his looks, motions and abilities. How hard was it to come up with this champions final abilities, and about how many ability ideas are thought of during champion creation( Can you give an example of an ability that you designers really liked or thought you would keep but didn't)?

A: [nickstravaganza]

1- He went through a lot of changes early on, but the initial inspiration for his motion was, as many have noted, Equilibrium and the Matrix. I explored some early gun kata-esque moves, but ultimately we match the animations to the kit.

3- We kept his laugh small and subtle because he's not particularly jovial, but we definitely realize that players enjoy spamming certain emotes.

4- We try to differentiate between runs at different speeds. Thanks for the feedback though, I've been considering some small adjustments.

Q: [lactosefree1]

Are we going to see this implemented on Quinn, since her passive mechanically takes longer to proc than a regular auto attack? I think it almost goes hand-in-hand with the glitch that everyone has been complaining about regarding auto attacks.

A: [nickstravaganza]

Well It figures prominently into Lucian's passive because the second shot has to be able to go off while running and it's important for the visual to line up. It's a visual thing since mechanically, the second shot would happen regardless.

As for Quinn, can you describe the glitch you're seeing? This animation technique would only really apply if she were to move while firing, which is a separate design consideration.

Q: [acre_]

I've always found it fascinating that Draven will extend his arm to catch the axe. Is this related technology?

A: [nickstravaganza]

Kinda. I think that Draven animation is just the upper body having its own separated animation, which is also what happens with Lucian, but on top of that we add the parametric blend that modifies where his upper body is turned.

Q: [TheKingKaras]
  1. Do you plan on making Lucian's animations more fluent in between certain skills and his auto attacks? Currently, there weird interactions between the two...

  2. Do you plan on adding AP ratios to his Q and/or changing the Ult damage to mixed damage rather than purely physical?

  3. Why go the route of an ADC? We could have used an AP Marksman, especially with how popular AD mids are becoming.

  4. Will any future champions be associated with Lucian or his lore?

Thank you for your time.

A: [nickstravaganza]
  1. Can you describe what you're seeing in this case? We're always looking out for bugs and other weirdness
Q: [Jocko6418]

When designing a champion, does the idea originate from a character concept, or an in-game mechanic concept? Which was Lucian created from?

A: [nickstravaganza]

It can come from either, depending on the champion. Lucian was inspired first by the concept art. His gameplay went through many iterations, but he's always stayed quite close to the first image.

Q: [Velediron]

Hello! Thanks for taking the time to do this AMA. I'll go straight to my questions:

  1. What gave the inspiration to Lucian's and Senna's backstory and lore? Are there more of these "templars" in Valoran or is Lucian the last one remaining? Were there any others to begin with?

  2. Lucian has special taunts towards Hecarim and Mordekaiser as well as Thresh. Has he had a run-in with the first two before, or is he simply learned about his foes?

  3. Do you flesh out the stories more than just the lore that is revealed to the players? Is there a more intricate story about how Thresh actually tricked Senna and escaped from Lucian?

  4. Lucian's kit is incredibly fun, but Piercing Light seems awfully unreliable other than for the passive proc. I understand this is not the first time you've made a "Targetable skillshot" what with Jayce's To The Skies, but Jayce's ability is much more likely to land and wouldn't miss unless the target uses a dash, blink or is moving exceptionally fast otherwise. What made you decide to make Piercing Light targetable instead of a skillshot, and why is the spell so narrow?

  5. I've noticed that when Lucian's passive is used, if he begins moving, he continues the animation by shooting to his side/over his shoulder and I absolutely adore it. How difficult was this to implement and can we expect such smooth animations for future abilities?

  6. While it looks awesome and in theory seems a great ability, The Culling has very lacking damage and uses outside of attempting to finish off a target from long range or simply trying to scare off an enemy while backing away. Are any changes planned to this ability? It doesn't seem to serve a purpose in teamfights nor skirmishes as it is difficult to hit and the ultimate isn't worth using instead of basic attacks. Are you comfortable with the ability being used only as poke, disengage and sniping? The very short cooldown seems to promote using it outside of larger battles, too.

A: [nickstravaganza]

Hey, as Lucian's animator, I can answer #5. That passive animation uses something called parametric blending, which allows us to blend between different animations based on how he turns. We've used it in the past on Thresh (his long chain) and on Zac (Stretching Strike). We're using it more going forward and even on Lucian, it's used on his W and his Ult in addition to the passive.

Q: [General_Fblthp]

Scarizard: are you going...to Scarborough fair?

A: [riotscarizard]

Definitely never heard this once i my life ever, not even one time :D

Q: [ravedave]

How many man hours went into building Lucien across art, design, and coding?

A: [riotscarizard]

Probably like half a day.

Q: [n0tspencer]

As a developer of Lucian, what do you think makes him a better pick than the other AD carries? Why do you think competitive players might pick him over the others?

A: [riotscarizard]

Lucian's balance is a thing line between Graves and Ezreal. We want him to be slippery and deal a lot of burst/spell damage, but at the cost of range and durability.

I answered this previously so you can find it the answer more in-depth above, but generally anyone looking to take a fight quickly or take down CC'd targets can't go wrong with Lucian as a carry.

Q: [Runningman4107]

So how many John Woo movies did you guys watch in the process of designing Lucian?

A: [riotscarizard]

Mandatory John Woo viewings. Daily.

Q: [EldanRetha]

Read as

Vayne ... cleaned house.

A: [riotscarizard]

I actually ended the game with ~20 kills and Vayne only had 13 #ggwp

(I think the Double AD comp would work with Caitlyn or Tristana bot as well - anyone with late-game scaling while Lucian builds AD/CDR and basically jayces people throughout the early and midgame)

Q: [Deathzwergi]

Will you buff lucian next patch?

A: [riotscarizard]

Likely not. If we need to buff him we will, but waiting and not overreacting to first-impression feedback and letting people get accustomed to the champion/letting people explore different builds generally yields better results.

Personally, none of us are convinced that he's weak, and data is trending to suggest it either. Daniel Klein and i already prepared Buffs in the event that he's weak, or nerfs in the event that he's OP and can change him if he requires either.

Q: [Arcviral]

Hi Scarizard thanks to you and all the other Rioters for your hard and consistent work.

I just want to know, why did you decide to go the set direction route with Lucian's Ultimate ''The Culling''? What where it's, if any, previous incarnations, and how did you envision it's usage? A few of us see it as a peeler ult in team fights for spread damage or to whittle away troublesome tanks.

A: [riotscarizard]

That's basically the reason for it existing, tbh - to give him a movement-agnostic way of dealing with diving champions and maintaining his 'slippery' feel. The Culling has basically been on the kit since Day 1 - but it was initially tuned as a 'blow this guy up and do every bit of damage' spell. The base Damage/Ratio are still very high, but we found that with that model Lucian's Ult took up almost all of the power budget of the champion, such that his Q/W/E/P felt really useless, but then the Culling would just instagib people out of nowhere. We decided to make the Culling still a good portion of his kill/damage potential, but inject more agency into his other spells.

Q: [Clavikus]

Hey guys, thanks for the AMA!

1) Is Lucian's lore going to be explored further? I would love to see some kind of event where Senna escapes Thresh's lantern and becomes a new champion or something of the sort.

2) How does Lucian's ultimate interact with Lulu's Help, Pix!, and how does his passive interact with the aforementioned ability?

A: [riotscarizard]

As Lulu's Pix buff is a modifier to your basic attack, it would not have any interaction with The Culling (As the Culling is a spell) - but would double-shoot pixbolts with Lightslinger, as it's two basic attacks.

Q: [zachy55]

Do you guys at riot feel like you may have dumbed down his ult a little too much? In anything past 30minutes I don't even use it! Normal attacks seem to do more damage.. Unless I'm running away I suppose :P

A: [riotscarizard]

I think it all comes down to your build - Varus and Miss Fortune are two champions with really powerful AD Ratios, but these will tend to fall-off if your build doesn't support ability usage and instead favors sustained basic attack damage. Besides, doing damage while kiting or backing off as an AD carry isn't something i would turn down!

Q: [sublimeo12]

Any explanation for why BOTRK is listed as his "essential" item, when items like BT and Triforce seem to be stronger on him in general? Is attackspeed really that strong on Lucian early game? It feels like most thoughts about him at this point revolve around him being more of an ad-caster trying to fully utilize his passive in skirmishes.

A: [riotscarizard]

Lucian scales with so many different stats that it really allows you to customize your playstyle. Builds like IE/PD give you a ton of spike damage with your basic attacks, but leave The Culling taking a backseat in terms of your overall damage output - while BT/LW make your Culling a god-mode R but make your basic attacks weaker than a crit investment. BOTRK fits his dueling nature and allows him to outplay his opponent easily, as well a synergizing with Lightslinger. It's not my preferred way to play him, but i think it comes down to there being so many ways to utilize him that none were ever really going to feel like they were the best pick.

Q: [lcarlos5]

What kind of team comps do you see Lucian fitting in?

A: [riotscarizard]

We generally have seen him work really well in kite/disengage teams, or pick-based compositions. Things like Elise, Ahri, Thresh (funnily enough) - anyone that makes the opponent stop moving, Lucian can just turn on the Giga-Culling-Prismatic-Gatling-Death-Attack and blow through them with ease.

Have to say i'm also hopeful of his viability in a double-AD composition that we've seen worldwide. Lucian Mid is quite good, due to wave clear, escapability and the aforementioned burst-damage. Played some tests internally with Lucian Mid and a Vayne Bot and between the two of us we cleaned house.

Q: [Velediron]

Hello! Thanks for taking the time to do this AMA. I'll go straight to my questions:

  1. What gave the inspiration to Lucian's and Senna's backstory and lore? Are there more of these "templars" in Valoran or is Lucian the last one remaining? Were there any others to begin with?

  2. Lucian has special taunts towards Hecarim and Mordekaiser as well as Thresh. Has he had a run-in with the first two before, or is he simply learned about his foes?

  3. Do you flesh out the stories more than just the lore that is revealed to the players? Is there a more intricate story about how Thresh actually tricked Senna and escaped from Lucian?

  4. Lucian's kit is incredibly fun, but Piercing Light seems awfully unreliable other than for the passive proc. I understand this is not the first time you've made a "Targetable skillshot" what with Jayce's To The Skies, but Jayce's ability is much more likely to land and wouldn't miss unless the target uses a dash, blink or is moving exceptionally fast otherwise. What made you decide to make Piercing Light targetable instead of a skillshot, and why is the spell so narrow?

  5. I've noticed that when Lucian's passive is used, if he begins moving, he continues the animation by shooting to his side/over his shoulder and I absolutely adore it. How difficult was this to implement and can we expect such smooth animations for future abilities?

  6. While it looks awesome and in theory seems a great ability, The Culling has very lacking damage and uses outside of attempting to finish off a target from long range or simply trying to scare off an enemy while backing away. Are any changes planned to this ability? It doesn't seem to serve a purpose in teamfights nor skirmishes as it is difficult to hit and the ultimate isn't worth using instead of basic attacks. Are you comfortable with the ability being used only as poke, disengage and sniping? The very short cooldown seems to promote using it outside of larger battles, too.

A: [riotscarizard]

To answer #6, i think a lot of the power of the Culling is tucked away in the simple fact that you can move + cast Relentless Pursuit while using it. You're totally right that the Low Cooldown is to incentivize using it whenever you feel the need without having to feel like you've wasted it - I can see us (do not misinterpret - VERY SLIGHTLY) upping the AD ratio on it, but the situations you're outlining are the situations the ability is designed to handle. Doing DPS in a fight when a bruiser decides to jump you? Hit Ardent Blaze + The Culling on them and move backward and enjoy repositioning while dealing damage.

Balance on this spell due to a number of factors has always been on a knife-edge - a simple ratio increase can take it into 'Lucian just uses his short cooldown Culling and everything dies' or 'Lightshow tickle-fight'. If it's more the latter, as always, we'll make changes if he needs it. Just not convinced he needs it at the moment.

Q: [DLEric]

Any reason why Lucian's ult doesn't add on-hit effects when that's such a big part of his Lightslinger passive? I think it'd be a buff to put him in a very decent position.

A: [riotscarizard]

Pretty much echoing what people have said before, we didn't want to apply on-hits unless there was a strong reason to do so. We've had periods of Lucian's balance where his ult is 80% of the damage he deals to a person he kills and as such was kind of insane - Imagine getting hit with Frozen Fist or other types of onhits at the same time D: !

It just came down to a judgement call on our parts - the Culling is kind of a numbers-intensive ability when it comes to balance - adding On-hits into that equation lowers the amount of strength the ability itself is allowed to have due to needing to balance around the 'best-cast (Ex. if Bork+Shiv+Iceborn Gauntlet+SOTEL Culling is insane, Culling without these items needs to be at 20% Capacity just because he -could- build them).

Q: [Thomasedv]

Was there anything fun in the development of lucian? Like any awesome/funny bugs?

Also Lucian got a bit delayed, i just want to know a bit about what was causing the trubble :) PS: Great work!

A: [riotscarizard]

Nothing too gamebreaking, except when we implemented Ardent Blaze's MS proc, 'Blucian' was the build we were testing. While that build still lives (No longer truly blue, just an AD + CDR build) - Spirit of the Elder Lizard's True Damage (That was applied by the W spell itself) was proccing the Mark, allowing him to just get insane MS at long range without having to follow-up which was pretty OP D:

Q: [Tnomad]

What was it like working with Daniel 'Zenon' Klein on the champion, someone who seems pretty insane in all of my personal dealings with him?

A: [riotscarizard]

The day Daniel started, i thought to myself 'I wonder if i'll tear my hair out working with him.' Many months later and after our first project - i can safely say i'm still asking myself the same question :P

Truthfully though, Daniel's personality i feel is what helped keep Lucian core through a lot of feedback and iteration. Champion Designers are usually the guardians of their Champion's feel, and he was no exception in this regard. Quite sure i'm speaking for the team when i say it's awesome working Daniel and would do so again.

Q: [alchemist87]

Why isn't his Q a skill shot? Any particular reason as to why it is the way it is right now?

A: [riotscarizard]

There were really two reasons driving this - one was that Lucian earlier on was missing a reliable damage ability which playtests showed that he really needed. We also felt that he needed a 'trickshot' type ability, or something that had him lining up shots or feeling clever about using well situationally.

This led to the Double Up + Ricochet style ability we have - in lane and in skirmishes, it allows Lucian to line up some nice shots (I've personally gotten kills -through- an enemy champion to their allied support or jungler a few times), but in the latergame you can still just put your mouse on them and fire away for the damages.

Once we really embraced it as 'Lucian uses a target to aim the laser, then fires it no matter what' we also found interesting interactions (for instance, Vayne can tumble away from it, quicker movement speeds can run away from it) that actually made it feel much cooler from a playing against perspective.

Q: [UnLimited99]

Hello, I just wanted to know if Lucian and the login screen and music were inspired by the movie Blade?

When I first saw the login screen it instantly reminded me of Blade and once the music hit it made me want to watch the whole series of movies over again.

One last thing is that how was it working with The Crystal Method? I've been a fan of them since the 90's and thought it was really cool that they did a piece for the game.

Thanks

A: [Verdugren]

It was a total blast working with The Crystal Method. A bunch of us from the music team are fans of theirs too. They were really cool- they loved Lucian from the beginning and wanted to get to the heart of his story and his motivations. We hung out with them a bunch at Riot HQ and their studio in the process.

Q: [Meedo92]

Probably the best log in music and story, gotta love that tresh lore, im totally amazed by the work you do, keep up the great and insane work you do, huge huge fan <3

A: [Verdugren]

Thanks so much :) The music was a collaboration with The Crystal Method, we had a blast making it.

Q: [blupack]

Hey, thanks for doing the AMA!
So first off, I really like the intro music, which is one of the best since you released the Diana one, props to the music guy in Riot.
Second, I wanted to know if more champions are going to be tied together with other champions (lorewise)? I also really like the interactions between champions in-game, so I hope more of that will come soon? Thank you in advance!

A: [Verdugren]

So glad you liked the intro music! Praeco is our top music guy, he is the man for League music. Check out our soundcloud! . This one was a collaboration with The Crystal Method- awesome crew to work with.

Q: [theblang]

I am really digging the theme song. I didn't realize y'all had a soundcloud channel with so much music.

A: [Verdugren]

Sweet! Glad to hear. We had a blast working with The Crystal Method on it. Enjoy the soundcloud- Praeco has some great stuff up there.

Q: [Kittydps]

Hi Riot dev team!

Thank you for working hard and bringing out Lucian. I think he's an awesome adc because his abilities are so versatile; he can get vision in brush, remove slowing CCs, dash across walls, and chase champions down.

1) The classic question: what is your inspiration for Lucian?

2) As you guys have probably seen, the community likes to point out that he is the first 'black' champion, and that his new skin makes him 'white.' What are your thoughts on this?

3) "At the Arcade Con in Dublin, CertainlyT revealed that there is a story in the works for Thresh that ties in an upcoming champion. In this story, it's revealed that Thresh has harvested a soul that resembles the wife he once had as a mortal. This soul belongs to Lucian's wife Senna." Is this true? If so, does that mean Thresh misses his wife? Or does it mean that he wants to keep 'his wife' close? Also, Thresh had a wife?!?!

4) Thank you for preventing Sword of the Divine to work with Lucian's ult. That said though, shouldn't players have the option to use whatever items they want? EVen though SoTD would boost The Culling a lot, the ability is still able to be CCed, interrupted, dodged, as well as blocked by tanks. Also, summoners would still be able to build the max 2.5% attack speed and a high critical strike chance using other items.

Lucian's music is great and really helps give him a personality. :D

Thank you for taking the time to make this AMA, and please continue doing the great work that you do.

Cheers!

A: [Verdugren]

I'm from the music crew- thanks so much for the feedback! That's exactly what we were gunning for :)

Q: [GGBeavis]

First of all, congratulations on the animations and music on the login screen, it looks amazing and gave me the chills.

Question: do you guys plan on making any kind of videos about lore? I love what you are doing with the shadow isles, now with the adition of lucian it just got better.

Also, what gave you guys the inspiration to make lucian, and are you guys proud of what it became? Also, do you feel like hes going to get played in the competetive scene?

A: [Verdugren]

Thanks so much for the feedback on the login! Our teams for music, art, and tech that worked on it have been so pumped to see the great reaction. We are always exploring new ways to tell stories about the champs and their world (Udyr comic, what we've done now with Lucian)- stay tuned for more!

Q: [TxtsMinez]

Lucian is the first time we have seen a login screen with a replay button, was this harder to program adding an additional controlled to the login interface? We will see more interaction with login art in the future? (Could lead to some cool easter eggs)

A: [Verdugren]

We have some awesome tech/art wizards who weave the black magic that makes the login screen work... They definitely picked up their game for this one and are always looking to level up what we do with the login.

Q: [baaabuuu]

I just eant to thank you for that amazing login screen. It's pretty darn rad along with the music.

I cannot wait to see the next one :-)

A: [Verdugren]

Awesome to hear! We are always exploring ways to tell stories about our champs, and music/visuals are a big part of that.

Q: [vakabiel]
  1. What sort of movies/artwork/music inspired the design of Lucian? You can see hints of Equilibrium, Matrix, as well as certain Anime.

  2. How did you end up working with Crystal Method on the login music? I've been a long time fan of them and listening to that song made me dig out all the old music I had. LOVE IT!

  3. Might we see Lucian save his wife at some point in the near future?

  4. What powers the guns that Lucian uses?

  5. Might we see a Vindicator (like Vayne) skin some day?

A: [Verdugren]

2 So glad to hear it!! A bunch of us on the music team with Praeco are big fans (myself included) too of Crystal Method. We reached out and had an awesome vibe with them, and they loved Lucian. The rest is history!

Q: [Koala_Thrower]

Were you in any way inspired by the movie series 'Underworld'? Seeing as the name Lucian is used there, and that the champion is vaguely reminiscent of a some of the characters?

PS. Kate Beckinsale is hot.

PSS. The login music for Lucian is awesome.

A: [Verdugren]

Thanks for the PSS! Our music team was psyched to see all the great feedback after the launch.

Q: [SourAbootLife]

Who managed to get in contact with The Crystal Method? Were they your first choice for people to help you make his music?

A: [Verdugren]

A couple of us on the music team led by Praeco got in touch. We're fans of their music, we reached out and they were pumped to work with us. They loved Lucian from the start after our initial hangout, and we thought they were a perfect fit.

Q: [suzart20]

I don't really have a question, I just wanna say that Lucian has the best login music since Diana! Good job to the guy who made it. It's totally awesome!

A: [Verdugren]

:) appreciate it! It was a collaboration between The Crystal Method and our team led by Praeco.

Q: [idlephase]

How did you get to work with The Crystal Method for the theme?

A: [Verdugren]

A bunch of us are fans of their work. We invited them over to Riot HQ to talk about champs, and they were really into Lucian. We thought their sound was a great fit for him too. From there, after a bunch of sessions at Riot and then work at their studio with Praeco, we got them into the mindset of Lucian and his story.

Q: [Dunktheon]

I was expecting something about "separate the good Lucian's from the great Lucian's."

A: [MorelloRiot]

Also this!

Q: [godplusplus]

Is Hired Gun Lucian based on The Twins from Matrix: Reloaded?

A: [MorelloRiot]

There's some influence from that there, for sure.

Q: [Agracho]

How did you get the idea for the Ultimate ''The Culling''?

A: [MorelloRiot]

Basically, it was inspired by letting him have his John Woo-style moment; run and gun to the extreme.

Originally, it let him move and attack at the same time, which is not only ultra-powerful, but also even harder to use than the current. We wanted to retain that thematic feel, but needed different mechanics.

Q: [Renekill]

How is that fix for Lucian's Q coming along? His ability at the moment costs twice the amount stated. I really like the champ but he's too mana hungry at the moment.

A: [MorelloRiot]

Working on it!!

Q: [Sour_Jam]

Why was Thresh picked as Lucian's rival over other established villains (Elise, Mordekaiser, Dr Priggs, Cho'Gath etc)?

A: [MorelloRiot]

Originally, we wanted them to be released near each other, but some release complexities changed that. We thought the lantern hook was good too - it's easier to understand the relationship when a character already has "this thing holds souls." :)

Q: [MorelloRiot]

To be fair, we got this feedback about Caitlyn when she launched. I'm not convinced people have solved Lucian yet (Draven was similar too).

I'd rather make it so more counterplay exists than less. We haven't always done a good job of this, but no excuse to not do better :)

A: [MorelloRiot]

Additionally, we think there's a bit of wonkiness in his AA frame that contributes to this flow disruption.

Q: [SporkV]

I haven't seen anything about "hard to use optimally", everything I've seen is "It doesn't feel like it does anything"

It's a cool ability and all, but it really doesnt feel like it does all that much, especially in terms of damage.

A: [MorelloRiot]

It does insanity-level damage currently!

Q: [nothingxs]

As someone who absolutely loves the Matrix and Equilibrium, I instantly fell in love with Lucian's design and was definitely delighted to see a character that referenced those movies, so it's definitely a victory there.

Were you concerned with Lucian's Q potentially being too weak because of its ability to be dodged?

A: [MorelloRiot]

No, there's lots of dodgable skills that work in our game.

Q: [DeanKeaton259]

He just doesn't flow very well as a result. In comparison to someone like Vayne who has a very fluent skill set and as a result is able to maximize her efficiency 100%.

I'm just curious because other ad carries do not have the magnitude of counter play to their kits as Lucian has with his. I know you wanted Lucian to have counter play to his abilities, but you have to realize that this makes him a weaker champion than the other ad carries by far.

It's just not very fun when enemies can almost completely invalidate your skill set by simply moving to the side.

Basically, you made him easy to counter, but you didn't give him anything special to compensate for that fact.

A: [MorelloRiot]

To be fair, we got this feedback about Caitlyn when she launched. I'm not convinced people have solved Lucian yet (Draven was similar too).

I'd rather make it so more counterplay exists than less. We haven't always done a good job of this, but no excuse to not do better :)

Q: [Echosniper]

How can this be the second Dual pistol wielding champion

Who was the first?

Edit: Ok guys I understand it's graves.

A: [MorelloRiot]

MF!

Q: [cyraknoss]

Honestly I think it needs to show up on a marksman who's Dual wielding, in this case it's one of those "thematic" points that /u/ironstylus is always chattering on about. Not having that Dual Wielder who can fire in multiple directions at the same time is one of those themes that League still lacks despite now having 2 characters that could have hit that mark.

A: [MorelloRiot]

Thematically we agree, but if the gameplay just doesn't work, I don't want that idea to torpedo a character (and in this case, it would have).

Q: [Davud777]

Who came up with the original idea for Lucian?

What was the process for this champion's evolution (ie timeline through idea, art, gameplay, design phases) ?

When designing a champion, does how it may be played ever drop into your minds (in LCS, solo queue, etc)?

Thanks for the AMA!

A: [MorelloRiot]

We've been messing with this concept for awhile. We wanted something inspired by the cool gunplay and feel of something similar to the Matrix, which led the concept artist (Eoin) to draw Lucian.

The challenge was in getting the gameplay to feel that way too. Lucian couldn't just have two guns, he needed to prove that he knew kung fu.

Q: [Bob_Pandora]

Also, why did you guys go with so much mobility with W and E instead of some CC?

A: [MorelloRiot]

His Q and R require him to be in a strong position, so we gave him tools to manage that. His weakness/downside to pay for that is no control - a good weakness for Marksmen.

Q: [cyraknoss]

I have only 1, burning, related, and incredibly important question...

How can this be the second Dual pistol wielding champion and we STILL don't have a skill with a double line shot ala Zed's shadowed Q? Lucian is shooting to both sides on his login screen and splash but I'm still not able to fire a skill shot like that. T_T

A: [MorelloRiot]

We actually had a numebr of kits that featured strange double-skillshots. It's "cool" for sure, but it really doesn't do anything very useful and feels clunky. It'd be a better fit for a short range or melee character, who can use that positioning advantageously.

Q: [pkclimber]

After seeing all the feedback about his ultimate, are there any plans for possible change?

All in all though, I think he is a ton of fun to play. So, well done.

A: [MorelloRiot]

Not fundamentally, no. The feedback is "this is hard to use optimally," in which I say "good!" This means it has play/counter-play - a skill that players can improve.

Balance changes can always occur, of course, but I really think the answer is cooldown. Having it be unreliablebut more frequent is a good way to even it out.

Q: [AoRaJohnJohn]

What was the decision-making behind making 2 of his abilities (Q and R) dodgeable by a simple dash? And what did you do to counteract this issue? Is he just simply not a champion you pick before they pick ADC because he is easily countered? Does that make him OP against ADCs without dashes?

And one last thing. Was he even in the slightest made to counter Twitch? Because he seems to do that pretty well ;)

A: [MorelloRiot]

Basically, he has counter-play and Lucian needs to manage that. If you shoot a Q and burn a 20-second cooldown dash, then gj :)

He needs to be precise and rely on his team to set up more favorable scenarios to maximize his effectiveness. This is generally a direction I'd like to see more in ADC's and less one-man-army designs.

Q: [alchemist87]

Why isn't his Q a skill shot? Any particular reason as to why it is the way it is right now?

A: [MorelloRiot]

As the other post, but we wanted to make something that required aim and skill, but wasn't the same as other skillshots. Lucian instead must watch the position of enemies to get extended range and AOE. This differentiates him from someone like Ezreal.

Q: [nothingxs]

When designing his skillset, how did you go about it -- were you trying to fill a sort of niche (more mobile Marksmen), or were you directly focusing on the design first, and then designing around that into something that makes sense? I ask because I know the philosophy of "making something to fill what we're missing" as much as I know the one of "design what makes thematic sense" -- or is it somewhere in between?

A: [MorelloRiot]

Lucian was a weird process - it actually broke a couple backs on the way because of lack of direction on this front.

In the end, we did something in-between; the thematics called for something that felt pretty "action-packed" (using references of material like the Matrix or Equilibrium), but we wanted to explore a space that was both more auto-attack focused to fit the role of a Marksman.

Additionally, we wanted to try something a bit different than missile-based skillshots to get there, which leads to skills like Lucian's Q and R being "aimed," but not shooting normal skillshots.

Q: [ravedave]

How many man hours went into building Lucien across art, design, and coding?

A: [RiotSilver]

a lot..... @_@

Q: [Suiiii]

Can you tell us the process of designing a champion please? What comes first (skill concepts or art?), When does it become official that the designed champion will be accepted/deployed, how long does it take in total and so on. I'd really like to know!

A: [RiotSilver]

Champion development, especially early on is a very fluid process. Ideas can come from anywhere. Sometimes it can start from the art, sometimes from it's game design. Lucian in particular came from an initial concept painting and was designed and iterated on from there.

Q: [xViP]

This is Lucian splash art http://i.imgur.com/iPKTg66.jpg

What is this symbol ?

Why the original concept is having a differit symbol ?

Here is the original concept: http://i.imgur.com/puywRGS.jpg

Why the ingame mode of Lucian is having only half of this symbol ?

Is this symbol the combination of this others symbols?

http://en.wikipedia.org/wiki/File:Peace_sign.svg http://upload.wikimedia.org/wikipedia/commons/b/bc/Star_polygon_5-2.svg http://upload.wikimedia.org/wikipedia/commons/e/e6/Pentagram_with_one_point_down_%28de_Guaita%29.jpg

These symbols are considered in some cultures devil or satanic symbols, there is any reference ?

A: [RiotSilver]

The symbol hanging on lucian's belt is a memento he keeps from his wife's uniform. It evolved in the time between when his concept was made and the actual in game model. It, along with one of his shoulder pads, is meant to symbolize that he his carrying on both his and his wife's mission.

Q: [dttez]

It's not really about Lucian but I wanted to know if you plan on doing more awesome login screens like Lucian's for the next champions to come ? :D

A: [RiotSilver]

We're sure gonna try :D

Q: [suchareq3]

His autoattack and ultimate particles are really unique -where did you get the inspiration for them?

A: [RiotSilver]

Lucian is all about light. Originally his particles in development looked very prismatic with many more colors than their current state. At that point they were pretty noisy and treaded a little too close to Lux's particle design space so we ended up limiting the palette to a blue/yellow sceme that we feel still communicated the same thing, in a more unique and readable way.

Q: [IM_IN_YOUR_BATHTUB]

Thanks for the AMA! Do you guys put extra effort on the login screens based on feedback from login screens like Vi's?

A: [RiotSilver]

Hey dude!

We're always trying to push the limits with login screens. For Lucian's in particular, the idea came about at the same time we decided what his splash would be. Ultimately we try to showcase what makes each champion unique. For Vi it was all about her punk rock and combative style. For Lucian, we really wanted to focus on the idea of his dual wielding and his purifying light. This is why the only thing lighting the scene is the light emanating from his guns and each of the guns shoot separately. We will always be looking for ways to push login screens in the future in ways that are appropriate to the characteristics of future champions. We have a few cool ideas :)


More on the Brush & Fog of War

Originally Posted by Riot (View RedTracker Source)

Hey everyone,

Thanks a lot for all your thoughts. I'm going to be going through all the conversation, taking some notes, and figuring out what some good experiments might be to play with. I'll check back in with everyone later and show what I've figured out feels good and doesn't
http://forums.na.leagueoflegends.com....php?t=3809985
I don't mean to spam, but I think I have found a way to reproduce the jungler minimap bug.
Hey Skrood, thanks for the information. We actually think we have finally figured out what's going on here. It isn't actually jungler/smite related, but the jungle will definitely be the easiest role to have this happen for. I'm working with another engineer now on a fix.

Mind sharing what you've found out? Or is this something that you deem could be exploitable, therefore wait till it's fixed before explaining?
Also, have you considered any ideas to let players know when they are taking actions that reveal themselves?

I'd like to wait till we've fixed it and confirmed it all works -- just to prevent anyone from trying to purposefully exploit it as well as make sure I'm not spreading any false data, even inadvertently .

Hey Yakaru, speaking of teleport issues. I find that when I'm playing Caitlyn, and if I teleport somewhere from say the base, and I try to smartcast my pilt-shot to kill a minion wave or secure a kill, it always fires in the direction of my base instead. Same thing happens with the caliber net when I realize I'm teleporting into a very dangerous spot, and try to caliber net away as soon as I teleport in, but it's as though I'm aiming the smartcast towards base. Any way to fix this?
EDIT: Little off topic, but maybe you can look into it?

Yeah, a bit off topic but just to do a gut check -- when you cast a spell it is usually targeted 'absolutely' -- that is to say, at a specific point on the map and not a direction from your character. If you were to cast the spell as you teleported there's a chance it could be somehow targeted back to where you were before the teleport (which would explain why it's aimed towards your base) -- Can you give any more details? Is this right as you teleport?

Think of how Akali stealths and unstealths in Twilight Shroud. She has transparent model while stealhted and then bursts into full color while cutting up some "poor" Teemo. Its a pretty good method of knowing if your own actions have revealed you. Most champions, I believe, have this similar transparent model when either in stealth or in the brush. Copy this same "return to full color" mechanic to all champions actions in the brush. It's a fair bit natural, easily recognizable and communicable, and unobtrusive.

This is definitely sounding like at a minimum the most popular idea. I'm going to prototype it and see if this is technically feasible and looks good/natural


In-game Lag on EUW/EUNE Platforms

Originally Posted by Riot (View RedTracker Source)

Summoners!

We are currently aware of the in-game lag issues that a lot of you have been experiencing recently. We’ve identified a provider is suffering from daily over saturation. We are working with our providers to resolve this problem as quickly as possible.

We completely understand your frustration and appreciate your patience while we remediate this issue. As we make changes in conjunction with our providers, we’ll make sure to keep you updated.

Thank you for your understanding.
11

Comments

  • #10 jessicakelvin90

    I want to say thank you thank you thank you to Ancient Dr PALOMA SPELLTEMPLE for everything so far. To everyone who doesn’t believe in spell, I was one of those ones at first. I wasn’t quite sure if I wanted to do this since I’ve tried others so-called spells casters and they did not work and was a waste of my time and money. However, when I read through the testimonials of other people at this website and after I talked Dr PALOMA who answered all my questions and was very nice about everything, I decided to give it a try. I figured it would be my last try to get my guy back. So my story is that I was at my office when the guy I am in love with told me that he wasn’t in love with me and never will be and that he didn’t want to speak or see me again, especially since he was talking to this other girl. When I talked to Dr PALOMA, he let me know which spells would be most appropriate for me and I chose the ones that was to get him back to me and stay with me and want to marry me.As soon as he started on the spells, my guy came back into my life! It was a miracle to me and I’m so thankful for that. Things have been going well, and pretty much according to what Dr PALOMA said would happen. He’s always there when you need him and that’s also after the spell is done. I’m still waiting for the spells to completely manifest, but with all that has happened so far I’m very happy because given only four months ago in March, if you asked me or my friends if I would have anticipated how things were right now…no one would believe it! Dr paloma. contact is email address [email protected]

  • #4 jester82

    I am really not a Lore guy but isn't weird that Lucian fit well with a thresh in lane & team fights ?

  • #7 TheIncapable

    Rival enemies tend to make extremely strong allies when fighting against a common enemy (proof: a lot of fiction movies)

  • #3 Vuldin

    Lucian changes already?

  • #2 dnagemo

    Yay the minimap bug is gonna be fixed!

  • #5 gouv1

    Quote from dnagemo »

    Yay the minimap bug is gonna be fixed!

    So annoying this one....

  • #11 ichigo2979

    Agreed.

  • #1 Gameguy301
    Lucians ult needs help It just barely keeps up with most attackspeed boosts for DPS and if you miss more than a handful youd have been better off just auto attacking. As a result A target needs to be CCed before I even risk blowing the ult and missing a few bolts. and considering its power on the PBE the release version is a huge step down. They said a very slight buff to the ratio but keep in mind any minor buff to the ratio would be a rather large bonus in total.

    I'm still evaluating of course but considering the state of his ult the rest of the kit really has to drive the champion.
    Last edited by Gameguy301: 8/28/2013 12:30:25 AM
  • #6 Frostdiener

    Ultimate = Waveclear

    That´s what you do with it. :P

  • #8 Lolibird

    I've seen a lot of Lucians clear up a fight with it - the range is pretty decent.

  • #9 robertm94

    While the range on lucians ult is nice, the damage it puts out is abysmal. Ive seen an instance where a lucian was barely able burst through malphites passive shield with a fully channeled ult.

    The problem with lucians ult is that it replaces AA damage for a full 3 seconds. This means, to make it worthwhile, it needs to be able to do dramatically more damage than him firing off ~5 AA's. Assuming a lategame build of IE, PD, LW, Berserkers & BT (BotRK really isnt that great on him from what ive seen)  he should be doing at least 2500 base damage in that time with AA's. His ult isnt much higher than that in its current state.

    Further, something people havent really touched on, is how lucians kit is honestly kinda clunky, mostly with his Q. Riot want him to be a mobile in & out ADC, however, they have put most of his damage in his Q, which locks him in place for half a second. You feel dumb for using it because it locks you in place (plus its easy to miss) but you feel dumb for not using it because of how much damage it has & it proc'ing your passive.

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