Jinx - Champion Preview - Both Skins Animations and Abilities
Jinx Champion Sound and Voice
Mafia Jinx Skin Splash:
Abilities
![]() Passive: Get Excited! |
Jinx receives massively increased Movement Speed whenever she kills or destroys an enemy champion or tower. | ||
![]() Q: Switcheroo! |
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![]() W: Zap! |
Jinx fires a shock blast that deals30/75/120/165/210 (+1.4*AD) Physical Damage to the first enemy hit, revealing and slowing it by 30/40/50/60/70% for 2 seconds.
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![]() E: Flame Chompers! |
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing120/175/230/285/340 (+1*AP) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
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![]() R: Super Mega Death Rocket! |
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 150/200/250 to300/400/500 (+0.5*AD) Physical Damage plus25/30/35% of the target's missing health. Nearby enemies take 80% damage.
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Lore
Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.
Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.
As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.
Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.
Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.
When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.
''Oh look - I'm opening my box of care! Oh wait - it's empty!''
-- Jinx
Buff Tooltips
- JinxCaitAgitate - AgitatedAnd you thought Vi was obnoxious....Source: @SourceName@
- JinxCatchMe - Catch me if you can!Cait and Vi are chasing you. How fun! Cops Outsmarted: @f1@
- JinxCatchMeEnemy - Catch me if you can!Jinx is causing chaos again. How obnoxious... Criminals Aprehended: @f1@
- JinxEFireBurn - Fire!This unit has been lit on fire by Jinx and is taking magic damage.Source: @SourceName@
- JinxEMine - Flame ChomperThis is a Flame Chomper. Do not step on it.Source: @SourceName@
- JinxEMineSnare - Gotcha!This unit has been immobilized by a Flame Chomper and is almost certainly on fire.Source: @SourceName@
- JinxPassiveKill - ManiaJinx is super hyped and has massively increased Movement Speed.Source: @SourceName@
- JinxPassiveMarker - Get Excited!Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.
champion name___AS stats__________steroid %____duration______uptime
jinx ___________0.625 (+1%)______130%_________forever*______100%/50%*
twitch _________0.679 (+3.38%)____70%__________5 seconds_____31.25%
graves ________0.625 (+2.9%)_____70%__________4 seconds____82.5/55.55%**
miss fortune ____0.656 (+3.01%)____50%__________6 seconds_____37.5%
tristana ________0.656 (+4%)_______90%__________7 seconds_____35%
caitlyn _________0.625 (+4%)_______NA___________NA____________NA
*so long as a target is in range every 2.5 seconds / assuming half the value, stacks decay one at a time which makes this half value a VERY rough estimate
**assuming constant attacks during quick draw / assuming half as many
assuming Berserker's Greaves, Phantom Dancer, and the Frenzy mastery on all carries for the below we can figure out their total attackspeeds for various categories.
champion________level 18 AS_____steroid active______avg AS adjusted for uptime
jinx ___________1.2375__________2.0500______________2.05 / 1.6437
twitch _________1.6353__________2.1106______________1.7838
graves ________1.4512__________1.8887______________1.8121 / 1.6942
miss fortune ____1.5362__________1.8642______________1.6952
tristana _________1.6531__________2.2435______________1.8957
caitlyn __________1.5750__________1.5750______________1.5750
yeah its a blatant repost but i put alot of work in, people who have played the PBE how easy is it to maintain stacks? how bad is the initial stacking process? to me it seems pretty rough to build up the initial speed because her starting point is painfully low. id imagine that maintaining stack isnt so bad on account of the unique decaying mechanic. is the urge to switch to cannnon stance mid fight overly punishing by dropping all stacks?
Getting stacks is quite easy - stacks decay by 4 secs if i good remember BUT one by one, not all at the same time. Maintaining them is quite easy imo, but this AS boost doesnt affect her rocket launcher AS but u still have this buff; for example i get 3 stacks with minigun, switching into rocket launcher, 1-2 hits and switch back to minigun still with those 3 stacks. But i agree with your statement that u posted somewhere else - adjusting her AS/lvl and her minigun AS boost would be nice for lategame and sieging enemy base with her second weapon.
They need to make her steroids less ridic and up her base stats... Maybe just nerf her steroids, from what I'm hearing (no PBE account :<)
I understand that they want to WOW people every time a new champ comes out, but honestly there's a fine line between ingenuity and simply running-away-with-an-idea. I feel it's the latter here.
Hell no, enough of champs doing everything all the time. This one has a clear choice to make single-target DPS and AoE/Busrt damage with Q, and makes another clear choice between mobility and brute force simply by being picked since she doesnt have the nearly ubiquitous dash/gapcloser. If anything, more champs should be like her. And that isn't being a "noob champ" or anything since ADCs without escapes like Varus get used to great effect as high as world semifinals.
The problem pointed out is basically that there's something of a gigantic discrepancy in her power levels; she either has a 130% attack speed steroid with 100% uptime, or abysmally low attack speed while using the launcher or pre-ramp-up due to low base stats.
I don't think anyone's complaning about her lack of mobility as many are noting how broken her chompers + zap are. (And her passive is win-more mobility, plain and simple.)
These suggestions would theoretically make her feel less bad when behind and less-overbearing when ahead, which is generally a good thing. And I really like the choice between long range seige + waverclear vs in-your-face 525 range dps, but the execution in numbers is a little off right now.
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Ahhhh... finally the concept of the weapon swapping skill was implemented in the game....
There was one champ that got soooo close :(
Jinx carries Urf's legacy.
Jayce
Isn't her concept the same thing as Tristana overall but not small and blue? Even their voices sound similar
Tristana isn't a criminal though, as far as we know.
Tristana is just ADD. Jinx is full-blown psychopath.
Does anyone else see the Mafia Urgot teaser in Mafia Jinx's splash art? His silhouette is right next to her foot.
Good, I'm not the only one. Also there are playing cards falling off the table, could that be a hint of a TF skin?
TF's cards are also under her foot. Would most likely be another TF skin as Urgot is one of the least played if not THE least played champ.
Dude, Urgot in a suit would solve that 100%
Jinx could have a ton of potential to be a really unique ADC in terms of build.
-Muramana, due to easy charging and fast attack speed. Also, 1450 range single target poke.
-Trinity force, this is tentative but she can proc the sheen part from far away with rockets, she needs the mobility badly, and it just gives overall decent stats that aren't completely wasted on her.
-Runaan's, it'll charge the minigun instantly and has the potential to absolutely demolish secondary targets if they are inside of her rocket's aoe. That means they take 110% ad PLUS the 50% ad from runaan's.
-Bork, well it's good on everyone.
Runan's isnt particularly that good on anything. It just makes picking targets sorta lazy as youre doing splash damage to an extent. If its anything like Ashe's frost shot then having the rocket launcher mode with a runaans will end up dumping your mana pool incredibly fast as each passive bolt consumes the full cost of a Q, although it wouldnt be as bad if the splash damage from the rocket applies to the full bolt damage and isnt just the 10% increased damage splash that goes in aoe. In all Runaans would destroy units when mana is up but as always is pretty bad at anything but clustered engagements.
Actually, Hurricane is actually good on Jinx! Nerf incoming, I bet. Or its buggy. As it is right now, the side shots from Fishbones deals 60% of her AD, consume 20 mana each, and deal splash damage but don't crit. Normal Hurricane shots deal 50% and wouldn't crit anyway but the splash, oh the splash! Your normal Fishbones deals 110% AD, right? Well, because your primary target is within splash radius of the side shot, its actually 170%! No, it doesn't go to 230 because only one splash counts per target no matter what, but the side targets are taking ... 170% as well! So, for reals, dealing 170% AD damage per second to three clumped targets is well worth the 60 mana per second. Hurricane+Black Cleaver is terrific!
Oh, and you can jump straight to +120% AS from pow-pow with a single shot.
trinity force would only get my vote if swapping gave you free procs, otherwise your cooldowns are too long to bother. even then its not like your at liberty to swap whenever you like, swapping into cannon stance loses your attackspeed stacks when you attack, i just dont see it working out for that reason unless you go full ham on your burst potential which could work.
id imagine tear stacks for firing in cannon stance because of the mana drain right? that might be worth it, but unless her mana drain is outrageous i dont see the point in building it. its not as insanely strong as it once was when everyone was building it on khazix, jayce, and ezreal every single game. sticking in cannon stance is tough to do on account of abysmal DPS outside of chaingun stance.
ive been tumbling builds in my head and, BoRK to IE or BT to PD have been my top contenders so far. BoRK slouches a little on the raw AD for burst potential but gives you massive snowball potential with a root and 2 slows, any favorable trade would become a free kill.
any build that focuses on cannon stance is probably the wrong idea, let me be very clear, cannon stances DPS is a contender for the lowest DPS of any right click in the game, im pretty sure annie (the crowned queen of lowest AA DPS) will be the only one youll top(there are other contenders like morgana and singed as well but shes easily be bottom 10 in DPS regardless), you must be in chaingun stance to deal DPS (in which she can reach hypercarry proportions, as in top 10 easily and for non stop theoretical DPS quite possibly the highest of any ranged champion), it is a fancy pants supplement to your chain gun stance but it cannot be its own build in and of itself, this is by design its the reason her AS is so bad, but her steroid is so strong.