Unofficial PBE Patch Notes for 10/11/2013 - Sivir VU and Changes, Aatrox and Olaf Changes, Mundo LE Skin Coming Back

Sivir VU

You can check out screenshots of the skins after the videos.

Base and PAX Skins Video

Warrior Princess vs. Spectacular AND Bandit vs. Huntress Skins Video

Base

PAX

 Spectacular

 

Warrior Princess

Huntress

 

Bandit 


Champion Changes

Sivir

  • Base Damage: 52 (+3 per level) (Up from 51.9(+2.9 per level)
  • On the Hunt [ R ] - Passive: Sivir gains 40/60/80% Attack Speed while Ricochet is active.
  • On the Hunt [ R ] - Active: Sivir rallies her allies for 6 seconds, granting all nearby allies an initial 60% Movement Speed bonus that reduces to 20% after 3 seconds.
  • On the Hunt [ R ] - Now costs 0 (Down from 100 Mana)
  • On the Hunt [ R ] - Cooldown is now 80/70/60 (down from 100/90/80)
  • Ricochet [ W ]Sivir's next 3 basic attacks bounce to nearby targets, dealing 1*AD physical damage to the first target and physical damage to each subsequent target.
  • Ricochet [ W ] - Added to the tooltip: 'Only the first target is affected by on-hit effects. Each target may only be hit once by each Ricochet.'
  • Ricochet [ W ] - Cooldown is now 10/9/8/7/6 Seconds (Up from 7/6/5/4/3)
  • Spell Shield [ E ] - If an ability is blocked by the shield, Sivir regains 60/70/80/90/100 Mana (Down from 150 Mana)
  • Spell Shield [ E ] - Now costs 0 (Down from 75 Mana)

Aatrox

  • Blades of Torment [ E ] - Now deals 75/110/145/180/215 Damage (changed from 75/120/165/210/255)

Olaf

  • Undertow [ Q ] - Now slows for 2.5 seconds (up from 2)
  • Undertow [ Q ] - Minimum slow duration is now 1.5 seconds (Up from 1)
  • Undertow [ Q ] - Now costs 60 Mana (Changed from 55/60/65/70/75)
  • Vicious Strikes [ W ] - Now increases Attack Speed by 40/50/60/70/80 % (Up from 20/35/50/65/80 %)

Xerath

  • Arcanopulse [ Q ] - Now costs 80/90/100/110/120 Mana (Up from 70/80/90/100/110)
  • Arcanopulse [ Q ] - Cooldown is now 8/7.5/7/6.5/6 Seconds ( Up from 7/6.5/6/5.5/5)
  • Ascension [ R ] - Added to the tooltip: 'Stationary artillery mode that shoots four times before going on cooldown.'
  • Ascension [ R ] - No longer decreases damage taken
  • Ascension [ R ] - No longer says 'He cannot be moved by displacement effects,but they briefly stun him.'
  • Ascension [ R ] - Added: 'After Ascension ends, Xerath gains % movement speed for 2 seconds.'
  • Ascension [ R ] - Now costs 100 Mana (Changed from 100/150/200)
  • Cosmic Strike [ W ] - Now slows enemies for 2.5 seconds (down from 3)
  • Cosmic Strike [ W ] - Enemies in the center of the blast take % extra damage and are slowed by 40/45/50/55/60 % (Up from 35/40/45/50 %)
  • Cosmic Strike [ W ] - Now costs 80/90/100/110/120 Mana (Down from 100/110/120/130/140)

Lore

Sivir

When the people of Valoran speak of the ''Battle Mistress,'' there is only one woman to whom they refer.Combining unflinching bravery with prowess in combat and endless ambition,Sivir's reputation as a fortune hunter is only rivaled by her amassed wealth and acclaim. Faced with the revelation of her mysterious heritage, Sivir must now weigh her desire to follow her own path against the burden of a greater legacy.

Sivir grew up among the desert nomads of Shurima, mastering the art of tomb robbing and enjoying a life without strong ties to any one place. She excelled at the mercenary life, accumulating riches, followers and reputation with ease.As her fame spread beyond the desert sands, she caught the attention of wealthy patrons across all of Valoran. The most influential of these benefactors was Noxus High Command. Sivir served the whims of the brutal nation with little concern for consequence. Their partnership proved to be a profitable one until the Ionian conflict broke out. She chose to take no part in the messy invasion and severed her ties.

It was no surprise to Sivir when the Noxians next paid her a visit, but where she expected assassins, she instead received an offer. Cassiopeia, the daughter of one of Noxus's most influential families, claimed to have unearthed the location of ancient Shurima's greatest treasure.All that the noblewoman required was an experienced tomb robber as an escort.

The expedition proved to be more than Sivir and Cassiopeia bargained for.The ancient tomb held neither the treasure Cassiopeia had promised,nor the weapon she coveted. Despite Sivir's warnings, the Noxian flung open the door to the entombed vault, setting events in motion that would change not just Sivir's life, but all of Shurima forever.

''What's lost can be found...and sold.''
-- Sivir


Sivir Relaunch Heads to PBE

Originally Posted by Riot (View RedTracker Source)

We've already been talking about Sivir and our plans to relaunch her; now that she's heading to PBE, we wanted to discuss some of the reasoning behind her changes.

Art and Visuals: As one of the earliest champions in the game, Sivir's visuals and effects didn't match the look and feel of newer champs. We've designed her silhouette around her weapon and improved fidelity and readability of Sivir in-game, giving her an aesthetic that matches the battle-hardened mercenary personality she's always had. New effects on her abilities emphasize the boomerang-like nature of her weapon, and should make playing Sivir feel more like dashing around the fight tossing ricocheting blades and whittling enemies down from unexpected angles.

Creative: When we revisited Sivir's lore in preparation for her relaunch, we identified a few mysteries we could explore. Our goals were to clearly identify her place in the world and deliver on the mercenary fantasy inherent in her story. Generic battle platitudes and lack of deep motivation previously made it difficult to become personally invested in her successes or failures. We've added new voice-over that ties in to her expanded lore and relationships. With more of her back story and a glimpse into her possible future revealed, players will have more opportunities to learn about Sivir.

Gameplay: Sivir has a unique feel among ranged marksmen. She's a powerful counter to spell-reliant champs and offers different skills for teamfights than many marksmen with her ultimate and passive. It was extremely important to us to ensure that any changes to her kit preserved her ability to split-push, initiate and counter-initiate while opening up new options for Sivir players. With that in mind, Boomerang Blade and Spell Shield still operate the same way, with some slight tweaks as we continue to test her. Ricochet can bounce to more enemies, although it cannot hit the same target twice. On the Hunt was redesigned to deliver a massive move speed boost, no longer have a cast time and we've reduced the cooldown.

We'll go into more detail about all of the ability changes once she's closer to going live, but we're excited to see how players on the PBE use her new kit. As always, we're looking for your feedback along with the testing that'll help us squash any pesky bugs.



Hope you guys enjoy her as much as we enjoyed bringing her some new life

Let us know what you think!
Why is the AS boost for Ricochet tied to her ultimate?
This decision was made for several reasons - balance, power curve, and use case incentives. As a note, the AS boost was originally on Ricochet itself. I will admit it's a bit awkward that it exists on her R, but if you think of it more like artificial bonus Attack Speed per level, it starts to make sense.

We wanted to retain some kind of offensive incentive on her ultimate without forcing Sivir players to make un-optimal decisions about how they wanted to use the mobility part of it. So we ended up separating them into a passive and active.

This also helps us curve out her power better to reflect that of a carry. She still gains a lot of power once she hits the end game at level 16+ instead of power spiking crazily at mid-game level 9 or 13. This allows us to put a lot of power in the Attack Speed bonus while not making her OP.

Why does her Q still have an insanely high mana cost?
I wouldn't agree that it is insanely high, but it's certainly a significant amount. Her Q needs to have a significant cost if it is to remain a potential high burst-damage poke spell as well as a powerful wave clear tool.

We have reduced the Mana cost pressure across the kit by removing the costs off of Spell Shield and On The Hunt. So that should help in this department.

Have you thought about lowering how fast the damage is reduced on her Q down to like 10% per target instead of 20%?
We actually tested several different iterations of the spell. We ended up sticking with the Live iteration since with the new Ricochet, Sivir really doesn't have issues clearing creeps, and we want to make sure hitting clean-cut Boomerang Blades can remain difficult to execute but still meaningful and satisfying when it happens.

Also, I am still not seeing why she needs to be 500 range. She doesn't have anything like Quinn or Graves do to make up for her decreased range.
Sivir has access to several tools that other marksmen don't. Top-of-the-line wave clearing, a Spell Shield, and team-wide mobility utility. We chose to emphasize those strengths rather than homogenizing and making her more similar to other marksmen.


Sivir Feedback/Bugs Thread!

Originally Posted by Riot (View RedTracker Source)

Please feel free to leave feedback in this thread regarding Sivir or any related bugs you encounter. Your feedback here will influence the changes we make, as well as aiding us in our future champion Visual Upgrades.

They say that a boomerang always returns, and Sivir's is no exception!

This mercenary finally looks the part, and is ready to kick the butts! Expect to see a brand new model, new animations, new VFX, and new VO in this Visual Upgrade! Her blade is massive and awesome, her leg isn't broken anymore, and she's out of control. Check her out (and all her skins) before she speeds off!

Please post all bugs and feedback here!
Honor is the rust on a dull blade.


For additional context, please see this thread!

Sivir's Visual Upgrade Is Now Ready For Testing!

Originally Posted by Riot (View RedTracker Source)

They say that a boomerang always returns, and Sivir's is no exception!

Please feel free to leave feedback in this thread regarding Sivir or any related bugs you encounter. Your feedback here will influence the changes we make, as well as aiding us in our future champion Visual Upgrades.

This mercenary finally looks the part, and is ready to kick the butts! Expect to see a brand new model, new animations, new VFX, and new VO in this Visual Upgrade! Her blade is massive and awesome, her leg isn't broken anymore, and she's out of control. Check her out (and all her skins) before she speeds off!

Please post all bugs and feedback here!
Honor is the rust on a dull blade.

Dr. Mundo 'Mundo' Limited Edition Skin Coming Back

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