Unofficial PBE Patch Notes for 10/16/13 - Sultan GP, Haunted Zyra, Zed, Kassadin, Turret Indicators, The Harrowing Approaches

Unofficial PBE Patch Notes for 10/16/13

What you can see below:

  • Sultan Gangplank Now Available on the PBE (Video, Screenshots and Model)
  • Haunted Zyra Skin (Model, Grasping plant, Seed and Thorn Plant)
  • Victorious Elise's Spider Form (Video, Screenshots and Models of her and the spiderlings)
  • Nocturne's New Portrait
  • Icons for Season 3's End
  • Pax Sivir's Weapon Got Its Directional Red Arrows Back (Old/New Screenshots)
  • All Sivir Skins Enabled for Testing Purposes
  • Xerath's E Now Has Graphics Showing the Orb's Direction (Screenshots)
  • Champion Changes (Kassadin, Sivir, Xerath, Zed)
  • Item Changes (Blackfire Torch, Grez's Spectral Lantern, Hexteck Sweeper, Sanguine Blade, The Lightbringer)
  • Zyra (and Yorick, but no information on him so far) Disabled Due to a Bug
  • Turret Indicators (Announcement and Images)
  • The Harrowing Approaches
  • Mystery Gifting! Check out what our first gift recipient got!

Sultan Gangplank Now Available on the PBE

Haunted Zyra Model

Zyra's Grasping Plant

Zyra's Seed

Zyra's Thorn Plant

Victorious Elise's Spider Form

Spiderlings Model

Nocturne's New Portrait

Icons for Season 3's End

All Sivir Skins Enabled for Testing Purposes

Originally Posted by Riot (View RedTracker Source)


We have enabled all of Sivir's Skins such as PAX Sivir and Spectacular Sivir specifically for PBE testing purposes. This is so we can ensure the quality of Sivir's Skins for her relaunch.

PAX Sivir's Weapon Got Its Directional Red Arrows Back

Old one:

Xerath's E Now Has Graphics Showing the Orb's Direction

Champion Changes


  • Base Magic Resist is now 30 (Down from 31.25)
  • Base Magic Resist no longer scales with levels
  • Null Sphere [ Q ] - Now deals 80/115/150/185/220 magic damage (Down from 80/130/180/230/280)
  • Null Sphere [ Q ] - Now silences the target for 1.5/1.8/2/2.3/2.5 seconds (changed from 1/1.4/1.8/2.2/2.6)
  • Null Sphere [ Q ] - Now costs 70/75/80/85/90 Mana (Changed from 70/80/90/100/110)
  • Riftwalk [ R ] - Now deals 70/100/130 Damage (Up from 60/70/80)
  • Riftwalk [ R ] - Now scales by +0.6*AP (down from +0.8*AP)
  • Riftwalk [ R ] - Tooltip now says: 'Each cast of Riftwalk adds a stack of Mana Leak for 8 seconds, causing subsequent Riftwalks to cost an additional Mana per stack.'
  • Riftwalk [ R ] - Added to the tooltip: 'Each enemy Champion hit by Riftwalk adds a stack of Void Surge for 8 seconds, causing subsequent Riftwalks to deal an additional 35/50/65 (+0.2*AP) magic damage per stack.'


  • Ricochet [ W ] - Mana Cost is back to 40 (Down from 50)
  • Spell Shield [ E ] - Mana regain is now 60/75/90/105/120 (Up from 60/70/80/90/100)


  • Overwhelming Power [ Passive ] - Now grants 15-20% spell penetration (changed from 15% AP)
  • Overwhelming Power [ Passive ] - Mana regeneration is now 40(+5 per lvl) (changed from 12% base mana)
  • Stasis Orb [ E ] - Now deals 100/140/180/220/260 (Down from 85/120/155/190/225)
  • Stasis Orb [ E ] - Scaling is changed back to +0.6*AP (Up from +0.45*AP)
  • Stasis Orb [ E ] - Stun duration changed to 'between 1 and 2 seconds' (from 1/1.3/1.5/1.8/2 seconds)
  • Stasis Orb [ E ] - Added to the tooltip: 'The longer Stasis Orb travels the longer its stun lasts.'
  • Stasis Orb [ E ] - Range is increased to 1050 (from 1000)
  • Stasis Orb [ E ] - Cooldown is now 15/13.5/12/10.5/9 Seconds (changed from 13/12.5/12/11.5/11)
  • Ascension [ R ] - Now deals 150/200/250 damage (up from 100/150/200)


  • Death Mark [ R ] - Now spawns a Living Shadow at his starting location, instead of behind the enemy champion after dashing at them.
  • Death Mark [ R ] - Added to the tooltip: 'Reactivating Death Mark during this time will cause Zed to switch positions with the Living Shadow created by Death Mark.'

Item Changes

Blackfire Torch

  • Now costs 2650 (Up from 2400)
  • UNIQUE Active's damage is dealt over 4 seconds (down from 6)

Grez's Spectral Lantern

  • UNIQUE Active now grants vision for 6 seconds (down from 10)
  • UNIQUE Active now reveals enemy champions for 3 seconds (down from 6)

Hextech Sweeper

  • UNIQUE Active now grants vision in the target area for 5 seconds (down from 10 seconds)
  • UNIQUE Active - Added to the tooltip: '...revealing enemy champions that enter for 3 seconds'

Sanguine Blade

  • Now costs 2275 (Up from 2175)
  • Now grants 40 AD (Down from 50)

The Lightbringer

  • Now costs 2700 (Up from 2325)
  • UNIQUE Active now grants vision in the target area for 5 seconds (down from 10 seconds)
  • UNIQUE Active - Added to the tooltip: '...revealing enemy champions that enter for 3 seconds'

Zyra Disabled Due to a Bug

Originally Posted by Riot (View RedTracker Source)

Hey folks,

We're aware that Zyra has issues, we're investigating now.

FeiWe disable Zyra temporarily to prevent bugsplats.

Turret Indicators

Originally Posted by Riot (View RedTracker Source)

Hey PBE Community!

As a part of our effort to go back and take a look at what it’s like to learn League of Legends for the first time, we’re taking a look at turrets. Turret behavior is one of the most confusing things for new MOBA players to pick up and the average player tucks a lot of executions under their belt before they learn when and why a turret attacks them. Even more experienced players can take months or even years to learn the exact range of a turret so they can perfect the complicated dance of turret diving and breaking aggro.

Turret Range Indicators are a new addition in 3.13 that aim to teach players how turrets behave as a natural part of playing. When you’re near a turret, a ring appears on the ground to show you its exact range. The ring changes color to let you know when it is and is not safe to be near the turret, and when you’re in range and under attack the ring changes color and pattern to tell you the exact moment you draw aggro. Our goal was to be clear without being too noisy, and we’d love to hear how you think we did.

When this feature goes live, it will only be available in Co-Op vs AI and training modes like the tutorial and custom games against bots. This is a learning tool for players of all levels, but we think that once you’ve graduated to PvP, the training wheels come off and it’s time to get serious. If you don’t like the look of the indicators or want to measure your understanding of the range on the fly, we’ve added an option under the Game tab in the options menu for you to turn them off. We hope that you’ll play around with them and let us know what you think!

The Harrowing Approaches

Riot announced the skins that are getting revived. They are not available on the PBE, except Haunted Zyra and Officer Vi who are actually permanent Harrowing skins.

Originally Posted by Riot (View RedTracker Source)

The sun sets and darkness creeps in, candlelight flickers and fires burn out. The Harrowing is nearly upon us. Whether exploring an old tomb or getting decked out to deck some criminals, terrifying and surprising storytelling comes alive with new skins for Zyra and Vi. Haunted Zyra and Officer Vi headline a cast that includes all of the former Harrowing skins. As announced last Thursday, skins that were previously categorized as Limited Edition are now legacy and will also be retrieved from the vault.

Here's the list of all of the legacy skins that'll be available this Harrowing:

But the Harrowing is more than just dressing up and terrifying your foes, we're also bringing back all five Harrowing ward skins and unveiling five new summoner icons to earn throughout the event. And it wouldn't be the Harrowing without another mystery or two. This year, it's the debut of mystery gifting. When you give a mystery gift, your purchase unlocks a random skin for a champion your friend owns. All skins in the store plus a selection of legacy skins are fair game, so your friend could end up with a legendary or even ultimate skin!

The Harrowing launches in an upcoming patch, so check back with for more information about the event and we'll see you on the battlefields!

Mystery Gifting!

The Mystery Gifting feature mentioned in the post above is available on the PBE! We tested it and our luck brought us a Pool Party Lee Sin! Let us know what your mystery gifts were if you decide to try it out as well! You can find the feature in the Store's Gifting Center.




  • #58 RPGShokoyo

    Those Elise spiderlings look like protoss units =O

  • #60 Dj0z

    So does new Noc splash

  • #57 WhiteJarate

    Okay, I cannot be the only one who is reminded of necromorphs from Dead Space upon seeing the Haunted Zyra skin. 

  • #56 Laski

    Amazing patch imo.

    Can't wait for Victorious Elise, gonna get her on two accounts wooooo.


    Pretty interested for mystery gifting too, sounds like you can get some decent skins for a good price. :)

  • #50 Frostfire20

    So...I'm getting refunded for buying Haunted Maokai and Nocturne, but I get to keep my skins? This is excellent! Now I can pick up Zombie Ryze and FrankenTibbers Annie without shelling out for an RP card!

  • #53 merluza00

    I think Haunted Maokai doesn't count. It was a legacy skin since release.

  • #47 Pikohchu

    That Haunted Zyra model looks kinda like Orianna.

  • #45 IONDragonX

    A couple of changes you missed on Xerath :

    1) Passive now gives (2+lvl)% magic pen instead of 15% AP.

    2) Other part of passive now refunds (40+5*lvl) mana instead of 12% base. Tripled on champions. Also, no mana is refunded if you aren't missing the amount to be refunded. Therefore, you can hit a champion and get no refund because you don't lack 135 mana yet.

  • #48 jhawkjayhawk

    ok now ill say i think that is an over nerf :3

  • #43 mattmarine313

    Hmm I like the new Replay launch button on the home screen! This might've been there a while, but still looks pretty cool! Can't wait :)

  • #38 LsDTeal

    "you can give up to 10 Rp gift and 10 other gift per day" does that mean they are adding gifting champions with Ip?

  • #40 IONDragonX

    There are 3 types of gift : RP, champ and skin. You can give 10 RP gifts per day and 10 champ or skin gifts per day.

  • #37 Hyp3r1on

    why are they doing more Gankplanks Skins i would wait for that after they rework him im mean for real 1 Dmg ability i dont Count is ult since ist so Random

    easy to Counter in Lane run 9/21/0 with crit reduction Mastery buy Dorans Shield Ninja Tabis and u wont Care gankplanks dmg the rest of the game or until he crits with every shoot

  • #49 Frostfire20

    Actually, he was reworked well over a year ago. Maybe even two. Old GP had a yellow sword, and his in-game model was very stiff. Meaning he didn't have a wide range of motion. Riot updated all that but left his abilities alone for the most part.

    Personally, having recently played several different playstyles with him, I think his kit's fine the way it is. He's a tanky/dps who relies on autoattacks. For a long time, he was one of the best champions for top lane, but that was back in Season 2. He's still fine, just not as popular.

  • #51 natchu96

    There are other champs with one damage ability, and many more with abilities that do so little outside of CC that they might as well be 0 damage anyway. And they do work.


    I mean, if you don't count his passive Shen has only one.

  • #52 Frostfire20

    Yeah, there's like 50 of 'em right?

  • #54 Arcane_Azmadi

    Two. Shadow Dash damages champions.

  • #35 yoshiwaan

    Er, if that Xerath E directional icon is visible to enemies how are you ever going to hit it at range or from fog? I assume it's not. surely?

  • #36 Hyp3r1on

    missl Speed 2200 dude ist is as fast as Jinx Zap and ist widher so they Show the Icon to the enemy so the have Counter Play against it

    i mean kinx Zap also has an Icon and a cast time and is able to hit

    Last edited by Hyp3r1on: 10/16/2013 7:05:27 PM
  • #41 IONDragonX

    You never get to see the enemy skillshot indicators.

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