Unofficial PBE Patch Notes for 11/5/2013 - Ahri's New Skin, Item & Ability Changes, New Nasus Portrait, Masteries, New Mode!!!

Popstar Ahri is Here

New Ahri Sounds


Champion Changes

Janna

  • Zephyr [ W ] - Passive now increases Movement Speed by 4/6/8/10/12 % (down from 4/7/10/13/16 %)
  • Zephyr [ W ] - Active now slows enemies' MS by  24/28/32/36/40% (down from 24/30/36/42/48%)
  • Eye Of The Storm [ E ] - Shield damage absorbtion now scales with 0.7*AP (down from 0.9*AP)
  • Eye Of The Storm [ E ] - Shield now grants 14/22/30/38/46 AD (down from 14/23/32/41/50)
  • Eye Of The Storm [ E ] - AD granted by the shield now scales with 0.7*AP (down from 0.9*AP)

Lucian

  • Piercing Light [ Q ] - Added to the tooltip: 'Current bonus Attack Damage ratio: %'
  • The Culling [ R ] - Total scaling of AS over 0.25 shots is now 0.1*AD physical damage (previously said only '0.1 physical damage')

Heimerdinger

  • UPGRADE!!! [ R ] - Hextech Rocket Swarm: magic damage dealt by rockets now scales with 0.8*AP

Lulu

  • Help, Pix! [ E ] - Pix's shield now scales with 0.8*AP (up from 0.7*AP)
  • Help, Pix! [ E ] - On enemy cast: damage dealt by Pix now scales with 0.4*AP (down from 0.5*AP)
  • Wild Growth [ R ] - The enlarged ally now gains 300/450/600 bonus health (up from 250/375/500)

Nunu

  • Consume [ Q ] - Now deals 400/550/700/850/1000 true damage ( down from 500/625/750/875/1000)

New Items

Brace of the Mountain

  • Item Cost: 1040
  • +400 Health
  • +25 Health Regen per 5 seconds
  • UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. If a spell or basic attack kills a minion while Spoils of War is ready, the nearest ally heals for 2% of your maximum Health and gains (kill + 10) gold.
  • This effect can occur up to four times in two minutes and requires a nearby allied champion. 
  • UNIQUE Active - Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 10% of your maximum Health as magic damage in an area.
  • Limited to 1 Gold Income item
    • Brace of the Mountain
      • Executioner's Emblem

Emblem of Zeonia

  • Item Cost: 730
  • +50 Health
  • +6 Health Regen per 5 seconds
  • UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. If a spell or basic attack kills a minion while Spoils of War is ready, the nearest ally heals for 2% of your maximum Health and gains (kill + 5) gold.
  • This effect can occur up to twice per minute and requires a nearby allied champion.
  • Limited to 1 Gold Income item
    • Emblem of Zeonia
    • Executioner's Emblem

Shield of the Rakkor

  • Item Cost: 850
  • +175 Health
  • +12 Health Regen per 5 seconds
  • UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. If a spell or basic attack kills a minion while Spoils of War is ready, the nearest ally heals for 2% of your maximum Health and gains (kill + 10) gold.
  • This effect can occur up to four times in two minutes and requires a nearby allied champion.
  • Limited to 1 Gold Income item
    • Shield of the Rakkor
    • Executioner's Emblem

Removed Items

Eleisa's Miracle


Executioner's Emblem


Mana Manipulator


Martyr's Call


Reaper's Emblem


Item Changes

Hunter's Machete

  • UNIQUE Passive - Now also heals 3 Health on hit

Shard of True Ice

  • UNIQUE Active - Frost Nova - Tooltip now says: 'Chills target enemy and all nearby enemies,dealing 50 Magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown.)'

Shurelya's Reverie

  • UNIQUE Passive - Harvest - Specified to grant gold every time a nearby ENEMY minion dies that you didn't kill 

Spirit of the Elder Lizard

  • Now grants +30 Attack Damage (up from 25)

Spirit Stone

  • UNIQUE Passive - Maim - Tooltip now says: 'Basic attacks against monsters deal 10 bonus magic damage and heal 3 Health on hit.'

Vision Ward

  • Base HP is now 5 (up from 3)
  • Base MP is now 0 (changed from 180)

Mastery Changes

Originally Posted by Riot (View Original Source)

Hey folks! This is FeralPony wanting to give you guys a quick heads up on the Mastery Changes coming to PBE so there aren't any surprises when it happens! It's very possible that changes will come to these masteries as we move forward with the Pre-Pre Season as it chills on PBE for a bit. So everything is of course subject to change! Though as usual feedback is welcome and appreciated. Also apologies in advance if I messed up the format I'm getting used to this new forum just like you guys :)

So without further delay!

Offense

Tier 1

  • Feast (1 Rank) - Each time you kill a unit restore 2 health and 1 mana

  • Fury (4 Ranks) - Gain 1.25/2.5/3.75/5% increased Attack Speed

  • Sorcery (4 Ranks) - Gain 1.25/2.5/3.75/5% Cooldown Reduction

  • Butcher (1 Rank) - Deal 2 additional damage versus minions with basic attacks and single target spells (does not included Damage over time effects or Area of Effect spells)

Tier 2

  • Doubled Edge Sword (1 Rank) - Melee: Deal an additional 2% damage and receive 1% additional damage. Ranged: Deal and recieve an additional 1.5% damage

  • Brute Force (3 Ranks) - +4/8/12 Attack Damage at level 18 (+0.22/0.44/0.66 per level)

  • Mental Force (3 Ranks) - +6/12/18 Ability Power at level 18 (+.33/.66/.99 per level)

Tier 3

  • Spell Weaving (1 Rank) - Damaging an enemy champion with an auto attack increases your spell damage by 1% stacking up to 3 times. (Max 3% damage increase)

  • Martial Mastery (1 Rank) (Req Brute Force) - +5 Attack Damage

  • Arcane Mastery (1 Rank) (Req Mental Force)- +8 Ability Power

  • Executioner (3 Ranks) - Increases damage dealt to champions below 20/35/50% health by 5%

Tier 4

  • Blade Weaving (1 Rank)(Req Spell Weaving) - Damaging an enemy champion with a spell increases your basic attack damage by 1% stacking up to 3 times. (Max 3% damage increase) This cannot be trigger more than once per second

  • Warlord (3 Ranks) -Increases Bonus Attack Damage by 2/3.5/5%

  • Archmage (3 Ranks) - Increases Ability Power by 2/3.5/5%

  • Dangerous Game (1 Rank) (Req Executioner)- Killing a champion restores 5% of your missing health and mana

Tier 5

  • Frenzy (1 Rank) - Critical hits increases your attack speed by 5% for 3 seconds (stacks up to 3 times)

  • Devastating Strikes (3 Ranks) - +2/4/6% Armor and Magic penetration

  • Arcane Blade (1 Rank) - Your basic attacks also deal bonus magic damage equal to 5% of your Ability Power

Tier 6

  • Havoc (1 Rank) - 3% Increased Damage

Defense

Tier 1

  • Block (2 Ranks) - Reduce incoming damage from champion basic attacks by 1/2

  • Recovery (2 Ranks) - +1 health per 5 seconds

  • Enchanted Armor (2 Ranks) - Increase your bonus Armor and Magic Resistance by 2.5/5%

  • Tough Skin (2 Ranks) - Reduce damage taken from neutral monsters by 1/2, This does not effect lane minions

Tier 2

  • Unyielding (1 Rank)(Req Block) - Melee - Reduce all incoming damage from champions by 2 Ranged - Reduce all incoming damage from champions by 1

  • Veteran Scars (3 Ranks) - +12/24/36 Health

  • Bladed Armor (1 Rank) - Enemy monsters that attack you bleed dealing damage equal to 1% of their current health each second.\nThis does not work against lane minions.

Tier 3

  • Oppression (1 Rank) - Reduces damage taken by 3% from enemies that have impaired movement (Slows, snares, taunts, stuns, etc)

  • Juggernaut (1 Rank)(Req Veteran Scars) - +3% Maximum Health

  • Hardiness (3 Ranks) - +2/3.5/5 Armor

  • Resistance (3 Ranks) - +2/3.5/5 Magic Resistance

Tier 4

  • Perseverance (3 Ranks) - +1/2/3% of your missing health every 5 seconds

  • Swiftness (1 Rank) - Reduce the effectiveness of slows by 10%

  • Reinforced Armor (1 Rank)(Req Hardiness) - Reduces damage taken by critical strikes by 10%

  • Evasive (1 Rank)(Req Resistance) - Reduces damage taken by 4% from Area of Effect magic damage

Tier 5

  • Second Wind (1 Rank)(Req Perseverance) - Increase all sources of incoming healing by 10% when below 25% health

  • Legendary Guardian (4 Ranks) - +1/2/3/4 Armor and 0.5/1/1.5/2 Magic Resistance for each nearby enemy champion

  • Runic Shield (1 Rank) - Start the game with a 50 health shield. This shield regenerates each time you respawn

Tier 6

  • Tenacious (1 Rank) - Reduces the duration of crowd control effects by 15%

Utility

Tier 1

  • Phasewalker (1 Rank) - Reduces the casting time of Recall by 1 second

  • Fleet of Foot (3 Ranks) - +0.5/1/1.5% movement speed

  • Meditation (3 Ranks) - +1/2/3 mana regen per 5

  • Scout (1 Rank) - Increases the cast range of wards and trinket items by 10%

Tier 2

  • Conjuror (1 Rank) - Summoned units, traps, and cloness have 10% increased duration. This does not work on wards

  • Summoner's Insight (3 Ranks) - Reduces the cooldown of Summoner Spells by 4/7/10%

  • Strength of Spirit (1 Rank)(Req Meditation) - Gain Health Regeneration equal to 10% of your Mana Regeneration

  • Alchemist (1 Rank) - Increases the duration of your potions and elixirs by 10%

Tier 3

  • Greed (3 Ranks) - +.5/1/1.5 gold every 10 seconds

  • Runic Affinity (1 Rank) - Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%

  • Vampirism (3 Ranks) - +1/2/3% lifesteal and spellvamp

  • Culinary Master (1 Rank)(Req Alchemist) - Your health potions are upgraded into Biscuits that restore an additional 20 health and 10 mana instantly upon consumption

Tier 4

  • Wealth (1 Rank) (Req Greed)- +40 Starting Gold

  • Bandit (1 Rank) - Melee: Grants an additional 15 Gold on Champion kill or assist Ranged: You gain 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds

  • Expanded Mind (3 Ranks) - +2/3.5/5% increased maximum mana

Inspiration (2 Ranks) - +5 experience every 10 seconds while near a higher level allied champion

Tier 5

  • Scavenger (1 Rank) (Req Bandit)- +1 Gold each time an ally kills a nearby lane minion

  • Intelligence (3 Rank) - +2/3.5/5% Cooldown Reduction and reduces the cooldown of Activated Items by 4/7/10%

Tier 6

  • Wanderer (1 Rank) - Gain 5% increased movement speed out of combat

New Mastery Icons

    


New Item Icons

Ichor of Illumination

Sunfire Cape

Yomuu Ghostblade

Relic Yellow Ward

YellowTrinket_Square

YellowTrinketUpgrade_Square

 


Infernal Nasus Ult Sound


The New Jungle Camp


New 2v2 Mode Came in the Code!

Looks like the new 2v2 mode is coming very, very soon, because the code for it came with today's PBE Patch! Here is what was known about it so far:

Quote from Alex Sodhi

The new Magma Chamber will put the best in the world up against each other in head to head combat or 2v2 combat.

There are some simple conditions to win in this new map, players must kill 100 minions, destroy the enemy turret and score first blood in 1v1 or score 2 team kills in 2v2. The new map has been strategically designed to ensure that any type of player can win, jungler, top, mid, adc or support! Whilst Magma Chamber wont be available for the public right away, Riot have confirmed they want it to launch before season 4 begins. This doesn’t mean that it is a year away like you may think, we could end up with this new map sooner than you may think, Riot have been very efficient recently at publishing new content and making it work. They just want to be sure that there are no technicalities in the new map and ensure some more game balancing.

This information was published half a year ago and now there is the following code that resembles the mode too much:

'private static function setShowdownOverrides(param1:PracticeGameParameters) : void {

param1.overriddenGamePickIds=new ArrayCollection([GameTypeConfig.PICK_ID_SIM_BAN]);
param1.overriddenMapIds=new ArrayCollection([GameMap.HOWLING_ABYSS]);
param1.overriddenMaxTeamSize=2;
param1.overriddenGameTitle=RiotResourceLoader.getString ("custom_shw_game_mode_title");
param1.overriddenGameDescription=RiotResourceLoader.getString ("custom_shw_game_mode_description");
return;
}
 "custom_shw_game_mode_description":"<font color=\'#f6c733\'>Limited Time Feature</font><br>It\'s a Showdown!",
"custom_shw_game_mode_title":"Showdown" '


Infernal Nasus' Ult Fixed

46

Comments

  • #48 Tomosumi

    Well I can't use my right hand anymore to use my mouse...

  • #47 TheBulldog35

    Does someone has in mid, the passive of wukong? Its 4/6/8 armor and mr per near VISIBLE enemy. So, the mastery legendary armor is a lite version of wukongs passive, but if they didnt make a mistake in writing it down, you can detect enemys in a brush with it. They shoulf look into this once again.

  • #44 thatGamingGuy

    My penis brings me to some weird places. Like the 7/11 for rp...

  • #42 ReverseShadow

    I don't understand the logic behind the Wight camp. Wouldn't it still be harmful for most single target junglers to go out of their way for it? And for AOE junglers its a complete waste of time in almost every aspect.

  • #45 thatGamingGuy

    I dont either. It's just way too out of place for any jungler to use it efficently. Besides, it seems really awkwardly placed, how you could just walk by, and hes standing in your way. I would have liked an entire redesign (Or at least a modification) to the jungle to incorporate the new jungle properly.

  • #46 Gameguy301
    id imagine you give up a camp such as the double golems to farm it instead, and if were on the topic of an out of the way camp, small golems is definitly much further out of the way. some games i skip them entirely and just tell bot/top if you want them they are yours. i do find it odd that hes just kinda in a bowl, not even his own little cove. i was also realy hoping they would flip the double golems around so the entrance is on the red side NOT the lane side.
    Last edited by Gameguy301: 11/5/2013 7:43:59 PM
  • #41 acheron16

    Love how they said that the new Shard of True Ice would be a an item aimed for supports to HELP THEIR TEAM, and what they come up with:  

     Shard of Ture Ice Active - 'Chills target enemy and all nearby enemies,dealing 50 Magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown.)'

    Also

    Doubled Edge Sword (1 Rank) - Melee: Deal an additional 2% damage and receive 1% additional damage. Ranged: Deal and recieve an additional 1.5% damage

    Yeah no one is going to choose that mastery

     

  • #39 merluza00

    lady gragas > j-poop ahri

  • #33 iP4thy

    new masteries and machete on warwick? 100% hp after evry clear :D

  • #34 OuterRaven

    Quote from iP4thy »

    new masteries and machete on warwick? 100% hp after evry clear :D

    He already did that without the machete buff or the new masteries.

  • #35 iP4thy

    Quote from OuterRaven »

    Quote from iP4thy »

    new masteries and machete on warwick? 100% hp after evry clear :D

    He already did that without the machete buff or the new masteries.

    nah, im come gank top with 98% hp now :<

  • #38 OuterRaven

    Quote from iP4thy »

    Quote from OuterRaven »

    Quote from iP4thy »

    new masteries and machete on warwick? 100% hp after evry clear :D

    He already did that without the machete buff or the new masteries.

    nah, im come gank top with 98% hp now :<

    OMG noob gg report WW for trolling.

  • #40 Graceclaw

    Quote from iP4thy »

    Quote from OuterRaven »

    Quote from iP4thy »

    new masteries and machete on warwick? 100% hp after evry clear :D

    He already did that without the machete buff or the new masteries.

    nah, im come gank top with 98% hp now :<

    With what, your level two Q or W? The enemy toplaner is so scared.

    Warwick will still suffer from "Warwick Syndrome", like Malphite. It just might be more acceptable to be that way, if people accept farming/carry junglers and stop needing constant ganks to survive their lane.

  • #32 sk3tch00d

    whenever I hear about the new changes all I can think about is "if it ain't broke, don't fix it"

  • #37 Gameguy301
    But it is broke, snowballing is huge for high level play. Supports don't get items, the only good junglers are tanks, Melee DPS don't function as a class, and the vision game is currently a test of which team has more disposable income.
  • #30 dnagemo

    Machete gives 3 health on hit ? Champs with as steroids will benefit this very much

  • #29 TikoDKiller

    Holly maria this new yoomus looks like SHITTT !!!

  • #28 klocugh12

    Machete gives sustain? That sounds very promising for lowering barrier to entry for jungling.

  • #27 Sanear

    About 1 vs 1 and 2 vs 2 its kinda funny:

    But dont worry its not possible to launch those 1 vs 1 and 2 vs 2 games (errors etc.)

    Last edited by Sanear: 11/5/2013 5:44:16 AM
  • #26 fodibali

    Well Youmuu's Ghostblade now not even resembles Youmu's sword... Sad :/.

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