Preseason Roles And Positions
There is a whole new official mini site dedicated to Preseason currently: the information is divided in Roles and Positions, Game Flow Changes and Pregame Changes. Riot also posted a pretty interesting video on the subject.
Here are a few parts of the Preseason Info:
And here is the video:
One For All Re-Enabled On the PBE
Originally Posted by Riot (View Original Source)
One For All is back on the PBE for the weekend! We've made some bug fixes and changes to the champion select, so please let us know if you run into any issues there!
More on OFA on Howling Abyss
Originally Posted by Riot (View Original Source)Just a simple question, when u released the one for all to the original server, it was working fine why do we need to test any longer if there is no problems with it? i mean the HA one for all.Most of the issue comes from the work in champion select, actually. We wouldn't be able to alter the voting system in time to show you what the enemy team is voting on and make the results unified across both teams.
Well, the question here isn't so much if it's better or worse that One For All on SR, but if we'd be willing to delay the game mode for a month (and maybe more given conflicts with Snowdown and Lunar Revel) to get it out for play.
Consequences from Lantern and Sweeper Changes
Originally Posted by Riot (View RedTracker Source)Lantern is still gold efficient even without the passive/active. It's slightly more expensive, but it was far too cost effective before. The active is definitely harder to use, but like the cost, is now reasonable. There was zero counterplay at 1200 range.We've been saying this on the Dominion forums since they were on the PBE.This thread is regarding lantern.
At one point I even averaged out 10 common picks for Dominion with just gap closers. Came out to 817 range or something like that just over 800. So basically half the roster can and will catch you out when you try to use it unless you just catch them on the edge of the vision splash.
Also MWAB it's only cost efficient counting both the passive, and the active which sadly if you're getting caught out using the active, or don't have a teemo/shaco in the game it's not really that effective.
Side note it's the least cost effective 20% AP CDR item currently available.
But in regards to sweeper, it is less cost effective than lantern. Sweeper is actually a tiny negative premium if you only count stats. It is not the only item in the game like that though.
800 cast range plus half the 500 unit splash range is 1050. Player can no longer casually cast it without thinking. Yes it is more dangerous and yes players will be caught if they continue to use it like they did in its previous state.
As with all changes, I will continue to monitor both item's health and determine if changes need to be made. That being said, I am happy with the current state of lantern and sweeper, though sweeper cost may be a bit too high.