Unofficial PBE Patch Notes for 1/17/2014 - Hexakill Announcement, Gragas, Kass, Riven and Xerath Changes, Item Changes

A SECOND PBE PATCH HAS HIT! CHECK OUT THE CHANGES HERE!

Unofficial PBE Patch Notes for 1/17/2014

Patch 4.1 Notes (Official, Live) ]

PBE 4.2 Patch 1 ] PBE 4.2 Patch 2 ]


"Contextual Education" Added to the AIR Client

Swf files with the names "contextualEducationAssets" and "ContextualEducation-en_US" (and versions for all other supported languages) were added to the Air client with today's patch. Among the "Assets" there is an animation with a poro and a place for text, which is now taken by several question marks and what seem to be random letters. The animation is very simple and the screenshot you see below is basically the only thing you can see in it so far. However we found some interesting strings in the "en_US" file:

"TipHeader_DidYouKnow:"Did you know?", TipBody_LAST_HIT:"When you deal the last bit of damage to a minion or monster, you get lots of bonus gold! <br><a href=\'{0}\'>Let me tell you more.</a>", TipBody_LAST_HIT__NO_URL:"When you deal the last bit of damage to a minion or monster, you get lots of bonus gold!"};"


Hexakill Announcement

Hexakill is obviously in the game! No audio for now, but if there is one, we'll find it!

game_announcement_OnChampionHexaKill
  @srctr name@ has slain @desttr name@ for a hexa kill!
game_announcement_OnChampionHexaKillAnnouncement
  HEXAKILL!
game_announcement_OnKilledUnitOnKillingSpreeHexaKill
  @srctr name@ has ended @desttr name@'s killing spree for a hexa kill! (Bounty: @srctr bounty@G)

Champion Changes

Riven

  • Health per 5 seconds is now 1 (down from 5.5 compared to last PBE patch)
  • Valor [ E ] - Now blocks up to 80/110/140/170/200 damage (up from 70/100/130/160/190 compared to last PBE patch)

Gragas

  • Barrel Roll [ Q ] - Damage now scales with 0.8*AP (down from 0.9*AP compared to last PBE patch)
  • Explosive Cask [ R ] - Now deals 150/300/450 damage (down from 200/325/400 compared to last PBE patch)
  • Explosive Cask [ R ] - Damage now scales with 0.9*AP (down from 1*AP)

Kassadin

  • Force Pulse [ E ] - Now deals 80/115/150/185/220 damage (up from 80/110/140/170/200 compared to last PBE patch)
  • Riftwalk [ R ] - Cooldown is now 7/5/3 seconds (down from 7/5.5./4 compared to last PBE patch)

Xerath

  • Locus of Destruction [ W ] - Slow's duration is now specified as 2.3 seconds
  • Locus of Destruction [ W ] - Enemies in the center of the blast are now slowed by 60/65/70/75/80% (up from 40/45/50/55/60% compared to last PBE patch)
  • Ascension [ R ] - Now deals 130/170/210 damage (down from 140/190/240 compared to last PBE patch)
  • Ascension [ R ] - The extra damage now applies if Arcane Barrage hits "no more than one enemy champion" (previously said "a single target")
  • Ascension [ R ] - Extra damage for a single champion hit is now 50% (down from 75% compared to last PBE patch)
  • Ascension [ R ] - The root now ends after 10 seconds (up from 6 compared to last PBE patch)

Item Changes

Spirit of the Ancient Golem

  • Now grants 400 health (up from 350 compared to last PBE patch)

Spirit of the Elder Lizard

  • Now grants 35 Attack Damage (up from 30 compared to last PBE patch)

Spirit of the Spectral Wraith

  • UNIQUE Passive - Butcher: Bonus damage against monsters is now 20% (down from 30% compared to last PBE patch)

Spirit Stone

  • UNIQUE Passive - Butcher: Bonus damage against monsters is now 15% (down from 20% compared to last PBE patch)

More Info On The New Audio Engine

Originally Posted by Riot (View Original Source)

Hey Summoners!

For the next two days we've turned on a new audio engine on the PBE. While we work on a plan to get the new engine out to all of you, we first wanted to see how you guys feel about the new audio engine. We've had to change a few parameters around, so some of your favorite champions might sound slightly different. Things may be louder or quieter, VO lines might overlap, or some sounds just straight up might not work. However, surround sound and stereo panning should be functioning now.

If you find a sound that doesn't work, or if you want to leave feedback about the way things sound now, just leave a comment on this thread! We’ll be actively monitoring it and replying to your questions and concerns. Please let us know what equipment you’re using for audio (Stereo headphones vs. 5.1 surround sound speakers, Sound Blast Zx vs. Realtek HD Audio) so we can help narrow down the cause of the issues.

If you’re unsure how to get your system info, here’s a handy guide for PC and one for Mac.

Why are we changing audio engines?

We’re looking to create a more immersive and engaging in-game League of Legends audio experience, and this new engine will allow us to do a lot of cool things in the future.

When will this be going out?

The new audio engine won’t be going out with the next patch, but we will be working to hopefully bring it to you guys and girls sometime in 2014.


 

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