Unofficial PBE Patch Notes for 2/11/2014 - Vel'Koz Is Here! Splash, Stats, Abilities! New Rengar Skin, Champion and Item Changes

Unofficial PBE Patch Notes for 2/11/2014

UPDATE 5: KASSADIN'S NEW SKILL VFX VIDEO ADDED BEFORE THE CHAMPION CHANGES 

UPDATE 4: AN OFFICIAL POST BY 'CREATOR VIKTOR' IS ADDED BELOW THE STATS AND ABILITIES! DO CHECK IT OUT!!!

UPDATE 3: IN-GAME SCREENSHOTS AND VIDEOS ARE ADDED!

UPDATE 2: OFFICIAL RED POST ON VEL'KOZ ADDED AT THE BOTTOM!

UPDATE: NOTE THAT THE LOAD SCREEN IS A PLACEHOLDER!


Vel'Koz is Here

Base Skin

 

Battlecast Skin

  


Splash


Vel'Koz Stats and Abilities

Damage 54.80159(+3.141593 per level)
Health 456(+76 per level)
Mana 295(+45 per level)
Movement Speed 340
Armor 15.5(+3.5 per level)
Magic Resist 30
Health Per 5 Sec 4.5
Mana Per 5 Sec 7
Range 525

 

ICON NAME AND KEY TOOLTIP AND STATS
Organic Deconstruction
[ Passive ]
Vel'koz's spells build Organic Deconstruction stacks on enemies. The third spell hit consumes the stacks and deals bonus true damage.
Plasma Fission
[ Q ]
Vel'koz shoots a plasma bolt that deals 80/120/160/200/240 
(+0.6*AP) Magic Damage and applies a slow of 70% that decays over 1/1.3/1.5/1.8/2 second(s).


Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

Cost
50/55/60/65/70 Mana
Range
1050
Cooldown
7/7/7/7/7 Seconds
Void Rift
[ W ]

Vel'koz opens a rift to the void that deals 30/50/70/90/110 (+0.25*AP) Magic Damage. After a delay, it deals an additional 45/75/105/135/165
(+0.375*AP) Magic Damage. Both hits add a stack of Organic Deconstruction.

Cost
50/55/60/65/70 Mana
Range
1050
Cooldown
1.5 Seconds
Tectonic Disruption
[ E ]
Vel'koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190 
(+0.5*AP) Magic Damage and knocks up enemies hit for 0.8 seconds.


Any enemies hit that are close to Vel'koz will be pushed slightly in the direction the ability was cast.

Cost
35/45/55/65/75 Mana
Range
850
Cooldown
16/15/14/13/12 Seconds
Life Form Disintegration Ray
[ R ]
Vel'koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 500/700/900 (+0.6*AP), and slows enemies hit by 20% for 1 second. Adds a stack of Organic Deconstruction every 0.5 seconds.

Can be cancelled by recasting.

Cost
100 Mana
Range
1575
Cooldown
130/110/90 Seconds

The Glorious Evolution of Battlecast Vel’Koz

Originally Posted by Riot (View Original Source)

BY CREATOR VIKTOR

Username: Creator

Password: *************

Subject: BC.Infiltrator

Accessing BC.INFILTRATOR.v3.log2.25

Captured subject suspends itself in mid-air with no apparent wings or jet propulsion. Point lasers and other Void armaments show Battlecast potential. Subject demonstrates high levels of intelligence, but will be bent to my will.

Replacing the organic carapace of Void creatures is quotidian science for me, but the shift to gunmetal and red armor never fails to please my inner aesthete. The creature’s intelligence quotient has been retained, but restrained. The creature only interprets data in terms of how to destroy a target. Any other form of expression has been disabled. I reverse-engineered its armaments, significantly upgrading them to high-intensity lasers and advanced rocketry.

The Infiltrator’s first field test will be to recon a Resistance cell, collect information on the wider network of Resistance members and dispose of the camp’s troublesome leader. Upgraded, evolved and mine, Battlecast Vel’Koz will not fail me.


Vel’Koz, the Eye Of The Void, Revealed

Originally Posted by Riot (View Original Source)

The Void is preparing to spill forth its latest monstrosity: Vel’Koz. A terrifying being created for the sole purpose of learning, Vel’Koz absorbs knowledge and accrues understanding through a multitude of tests and scans. Unfortunately, those very tests, while extremely productive for Vel’Koz, have a tendency to utterly destroy his subjects.

Abilities

Passive: Organic Deconstruction

Vel’Koz’s abilities Deconstruct those they strike. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer bonus true damage. Enemies lose their Deconstruction stacks by avoiding Vel’Koz’s attacks for a short while.


Q: Plasma Fission

Vel’Koz fires a plasma bolt that slows and damages the first enemy struck. Once Plasma Fission hits, reaches its maximum range or is reactivated a second time, the bolt splits at a 90 degree angle. The split bolts deal the same damage and apply the same slow.


W: Void Rift

Vel’Koz sends out a straight line blast that tears open a temporary rift to the Void before exploding. Both the initial tear and the delayed explosion damage and apply Deconstruction stacks to caught enemies.


E: Tectonic Disruption

After a brief delay Vel’Koz disrupts a nearby area, damaging and launching all enemies caught into the air. Enemies hit that are close to Vel’Koz are also knocked back slightly.


R: Life Form Disintegration Ray

Vel’Koz channels a ray of infinite energy that follows the cursor for a brief while, damaging, slowing and Deconstructing all enemies in range.

Vel’Koz is a ranged mage born to blast out overwhelming damage over sustained fights. With long-range harass available from the start of the game, Vel’Koz is a fragile but threatening early presence who relies on his teammates’ protection to bring his full force to bear come late game.


Gameplay

Mid lane

Vel’Koz is a creature of raw power, not speed, and as such carries out his finest research on the mid lane of Summoner’s Rift. The towers here are placed closer together, giving the Eye of the Void less distance to travel when enemy junglers dare get between him and his research subjects. A short autoattack range means Vel’Koz is often in the thick of the fighting, but he has the necessary tools in his abilities to dissuade his lane opponent from engaging. Enemy midlaners within their own minion waves are vulnerable to poke through Void Rift, while opponents caught in the open make easy targets for Plasma Fission. Using abilities frequently benefits Vel’Koz: fully stacking Organic Deconstruction against his opposing laner deals substantial true damage, forcing his counterpart to choose between moving in to secure minion gold or retreating until their Deconstruction stacks have dissipated. Aggressive enemies risk a quick death once Vel’Koz catches them with further rounds of Void Rift followed by Tectonic Disruption, while those that flee are still subject to considerable ranged harass. With clever aiming and timing of Plasma Fission’s second cast, Vel’Koz can both steer his ability around enemy minions and gain additional range through geometric finesse.

Vel’Koz becomes an entirely different beast once he gains access to Life Form Disintegration Ray. His ult deals devastating amounts of damage to all enemies caught, but its long channel time and slow turn speed makes initial positioning absolutely paramount. Because of this, Vel’Koz does best bringing his ult to bear following a few successful rounds of poke, after his opponents are sufficiently researched with Organic Deconstruction and wounded enough to keep their distance. Even the minion cover often granted by distance is ignored by Life Form Disintegration Ray’s absolute power, which fully affects all enemies within its substantial range.

Teamfights

As teams start skirmishing around Summoner’s Rift, Vel’Koz is safest positioning himself within or behind his allies, harassing his enemies with repeated casts of Plasma Fission and Tectonic Disruption. When caught in unfavorable positions, Vel’Koz fires off Plasma Fission while retreating to kite his pursuers and positions Void Rift in choke points to dissuade enemies from following further. In favorable situations, Vel’Koz uses the same ability to separate his subject from its pack before unleashing Tectonic Disruption and Plasma Fission to quickly catch and dispatch them.

In full-scale teamfights, Vel’Koz again works best from the back line, tossing out damage and crowd control with Plasma Fission as he builds Deconstruction stacks on his enemies. Allied protection is key here as enemy bruisers, once they get to Vel’Koz, make short work of the tentacled glass cannon. Still, Vel’Koz has a few tricks of his own to ensure his safety: Plasma Fission makes for an excellent kiting tool, while the combined knock back and knock up from Tectonic Disruption allows Vel’Koz to reposition away from danger. Finally, once enough enemies are primed from his harass, once his team has set up a safe area for Vel’Koz to channel in, the Eye of the Void unleashes Life Form Disintegration Ray to melt through the massed enemy ranks and leave his foes staggering under sheer, overwhelming damage.


New Rengar Skin

A new Rengar Skin is also in the files with a placeholder splash. More info hopefully soon!


Kassadin Updated Skill VFX


Champion Changes

Jinx

  • Base Health is now 50 (down from 53 compared to last PBE patch)
  • Flame Chompers! [ E ] - Now deals 50/110/170/230/290 damage (Down from 80/135/190/245/300 compared to last PBE patch)
  • Flame Chompers! [ E ] - Now costs 70 mana ( Up from 50 compared to last PBE patch)
  • Flame Chompers! [ E ] - Range is now 850 (down from 900 compared to last PBE patch)
  • Super Mega Death Rocket! [ R ] - Now deals 50/70/90 damage (Down from 125/175/225 compared to last PBE patch)
  • Super Mega Death Rocket! [ R ] - Damage now scales with 0.2*AD (Down from 0.5*AD compared to last PBE patch)

Kassadin

  • Base Movement Speed is now 350 (up from 340 compared to last PBE patch)
  • Null Sphere [ Q ] - Now deals 80/100/120/140/160 damage ( down from 80/115/150/185/220 compared to last PBE patch)
  • Null Sphere [ Q ] - Damage now scales with 0.5*AP (down from 0.7*AP compared to last PBE patch)
  • Nether Blade [ W ] - Passive: Reworked: "Kassadin's basic attacks draw energy from the void, dealing 15 (+0.1*AP) bonus magic damage."
  • Nether Blade [ W ] - Active: Reworked: "Kassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+0.5*AP) bonus magic damage and restore 6/7/8/9/10 % of his missing Mana.Mana restore triples against champions."

  • Nether Blade [ W ] - Now Has No Cost

  • Nether Blade [ W ] - Cooldown is now 7/6.5/6/5.5/5 Seconds (Down from 12 at all ranks)

  • Force Pulse [ E ] - Now deals 80/105/130/155/180 damage (down from 80/130/180/230/280 compared to last PBE patch)

  • Force Pulse [ E ] - Damage now scales with 0.5*AP (down from 0.7*AP compared to last PBE patch)

  • Riftwalk [ R ] - Subsequent Riftwalks window duration is now 12 seconds (up from 8 compared to last PBE patch)

  • Riftwalk [ R ] - Each subsequent Riftwalk now  deals 20/40/60 additional damage (changed from 50/55/60 compared to last PBE patch)
  • Riftwalk [ R ] - No longer refunds 50 % of the cost if Kassadin hits an enemy champion

Fiddlesticks

  • Drain [ W ] - Range is now 575 (up from 475 compared to last PBE patch)

Kha'Zix

  • Taste Their Fear [ Q ] - Active's damage now scales with 1.3*AD (down from 1.5*AD compared to last PBE patch)

Item Changes

Doran's Shield

  • Now grants 80 Health (Down from 100 compared to last PBE patch)
  • Now grants 5 Health Regen per 5 seconds (down from 10 compared to last PBE patch)

Spirit of the Ancient Golem

  • UNIQUE Passive - Butcher now restores 6 % of damage dealt as health (down from 8% compared to last PBE patch)
  • UNIQUE Passive - Butcher now restores 3% of damage dealt as mana (down from 4% compared to last PBE patch)
  • UNIQUE Passive - Butcher: Removed from tooltip: "(Half restoration effect for area of effect spells)"

Spirit of the Elder Lizard

  • UNIQUE Passive - Butcher now restores 6 % of damage dealt as health (down from 8% compared to last PBE patch)
  • UNIQUE Passive - Butcher now restores 3% of damage dealt as mana (down from 4% compared to last PBE patch)
  • UNIQUE Passive - Butcher: Removed from tooltip: "(Half restoration effect for area of effect spells)"

Spirit of the Spectral Wraith

  • UNIQUE Passive - Butcher now restores 6 % of damage dealt as health (down from 8% compared to last PBE patch)
  • UNIQUE Passive - Butcher now restores 3% of damage dealt as mana (down from 4% compared to last PBE patch)
  • UNIQUE Passive - Butcher: Removed from tooltip: "(Half restoration effect for area of effect spells)"

Spirit Stone

  • UNIQUE Passive - Butcher now restores 6 % of damage dealt as health (down from 8% compared to last PBE patch)
  • UNIQUE Passive - Butcher now restores 3% of damage dealt as mana (down from 4% compared to last PBE patch)
  • UNIQUE Passive - Butcher: Removed from tooltip: "(Half restoration effect for area of effect spells)"
107

Comments

  • #107 TheChillin

    They seriously need to stop with Kha'zix.  He is perfect as is. I'm tired of kids who just suck at league complaining that he is op.  That is only a mentality for people with no skill.  His burst is high for a reason.  So he can kill people who play stupidly.  If you don't play like a moron, he can't punish you nearly as hard.  Playing against Kha'zix is as easy as not pushing your wave far when you can't see him or your river.  And building some armor.  If you do this, he WON'T kill you.  Don't complain that he is killing you if you play a squishy top.  If you are squishy, then don't duel him.  It's that simple.

  • #106 exerior88

    well if target it ccd for a resonable time you can get of qe 2 w r mabe 1,5 sec thats 10 stacks or 615 true damage, Im guessing he will be played not all out ap since his ratios are mehh. cdr and penetration build, sorc shoes liandris athenes void core I guess. squese out full ult and its 820 true damage dang.

    Last edited by exerior88: 2/12/2014 7:04:57 PM
  • #100 dnagemo
    • Base Health is now 50 (down from 53 compared to last PBE patch) Lmao 50 hp 

    Velkoz finally there will be tentacle porn a cool squid champion.

  • #98 Jan

    "Jinx 

    • Base Health is now 50 (down from 53 compared to last PBE patch)" WTF?
  • #91 IONDragonX

    V's AD tops out at 111.35. That's pretty extreme. Crazy as is sounds, it makes me want to build a Sheen on him just to take advantage of that. 

  • #92 Mediocrates

    I don't think it'll stay that way, I think they just like pi... 

  • #87 LawliettX

    Kass VU incoming?

  • #73 Paradoof

    Thank you for the direct Kha'Zix nerf.. and thank you for the indirect Jungle Kha'Zix nerf. :)

  • #70 Cobaltcords

    If the changes to Jinx's SMDRocket are real, then it's quite possibly the worst skill in the game. Her W is significantly stronger.

  • #71 Paradoof

    I guess the max. damage values are still the same - they just want to weaken the close range execution ults from her.

    (Live server SMDR deals 50% of the max. damage, PBE SMDR deals 20% of the max damage)

  • #93 Nevran

    The nerf at close range was needed IMO, people are okay with jinx having a strong execution finisher but he dealt too much damage at close range, which didn't reward some champ for getting on her face. Now, she will only count on the missing health to save herself.

    It still deal insane damage at long range.

  • #94 Neonblue

    The fuck are you talking about? it will deal the same damage regardless of range

    The only factor will be missing health.

  • #96 Nevran

    So explain to me how the damage change work?

    Enemies caught in the explosion take physical damage equal to a base amount (this amount increases over the first second the rocket travels) plus a percentage of their missing health (max. 300 vs. minions and monsters<sup id="cite_ref-3">[4]</sup>).

    So yeah, the damage change depending of the traveling distance. It nerf close range R. Long range R are still rewarded.

    Use lolwikia, it help.

  • #97 klocugh12

    Base dmg has also been nerfed and not by a little.

    THANK GOD though, I did some math, and late game SMDR reliably executes squishy champs at 50% of their HP.

  • #69 tjo2012

    LOL Velkoz damage per level = pi i love the easter eggs. anyone guess what his base damage is?

  • #75 IONDragonX

    Base damage of 54? Per level of 3? You probably wrote your comment before that was up, tho.

  • #88 PerryDLeonhart

    He meants that his damage per level is 3.1415... as in the number Pi.

  • #68 Hyp3r1on

    that W skil would be so broken if its realy on a 1.5 sec CD

    tear stacking now Probem 1050 Wave clea no problem Poking the enemy 24/7 no problem

    getting true dmg on the enemy all 4.5 secs no problem just ridicoules they cant leave it like that

  • #74 PrimusMobileVzla

    That's the ability's cooldown per cast, as the charges generate once every 19/18/17/16/15 seconds and can store up to two charges.

    Last edited by PrimusMobileVzla: 2/11/2014 7:00:36 PM
  • #76 IONDragonX

    You are correct, 1.5s is broken bad. If it is true, then they will change it quickly, like they did with Lucian's R. 

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