WIP Post
Mastery Changes
Feast (Offense)
- Killing a unit now restores 3 Health (Up from 2)
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Champion Changes
IMPORTANT: You can read all about Gragas' rework here.
All Champions (Except Gragas and Ziggs)
- Base armor increased by 4 (as a supplementary for the upcoming rune changes)
Gragas
- Base damage is now 59 (down from 59.155)
- Base damage now scales with 3.5 per level (up from 3.375 per level)
- Base movement speed is now 330 (down from 340)
- Base magic resist is now 31.25 (up from 30)
- Base magic resist now also has scaling: 1.25 per level
- Happy Hour [ Passive ] - Now restores 4% of Gragas' maximum health (up from 2%)
- Happy Hour [ Passive ] - Added to the tooltip: "This effect can only happen every 8 seconds." (replacing "...over 4 seconds.")
- Barrel Roll [ Q ] - The cast now explodes after 4 seconds (down from 5 seconds)
- Barrel Roll [ Q ] - Damage is now 80/120/160/200/240 (down from 85/135/185/235/285)
- Barrel Roll [ Q ] - Damage now scales with 0.6*AP (down from 0.9*AP)
- Barrel Roll [ Q ] - Now slows enemies' movement speed (changed from attack speed)
- Barrel Roll [ Q ] - Slows enemies' movement speed by 30/35/40/45/50%
- Barrel Roll [ Q ] - Duration of slow is now 2 seconds (down from 3)
- Barrel Roll [ Q ] - Added to the tooltip: "The damage and slow increases as the cask ferments, up to 150% after 2 seconds."
- Barrel Roll [ Q ] - Now costs 60/65/70/75/80 Mana (Down from 80/90/100/110/120 Mana)
- Barrel Roll [ Q ] - Range is now 850 (down from 1000)
- Drunken Rage [ W ] - Reduced damage taken now lasts for 3 seconds (down from 20 seconds)
- Drunken Rage [ W ] - His next basic attack deals 20/50/80/110/140 (+0.3*AP) plus 8/9/10/11/12 % of the target's maximum Health as bonus magic damage.
- Drunken Rage [ W ] - Cooldown is now 8/7.5/7/6.5/6 Seconds (down from 25 seconds at all ranks)
- Body Slam [ E ] - Now deals 80/130/180/230/280 damage (up from 80/120/160/200/240 damage)
- Body Slam [ E ] - Damage now scales with 0.6*AP (up from 0.5*AP)
- Body Slam [ E ] - Damage no longer scales with AD
- Body Slam [ E ] - Now "bumps" enemies back
- Body Slam [ E ] - Now stuns enemies for 1 second (instead of slowing them for 2.5 seconds)
- Body Slam [ E ] - If Gragas collides with a unit, cooldown is reduced by 3 seconds (changed from 50%)
- Body Slam [ E ] - Now costs 50 Mana (down from 75 mana)
- Body Slam [ E ] - Cooldown is now 16/15/14/13/12 Seconds (up from 12 seconds at all ranks)
- Explosive Cask [ R ] - Now deals 200/300/400 damage (down from 200/325/450)
- Explosive Cask [ R ] - Damage now scales with 0.7*AP (down from 0.9*AP)
Ziggs
- Base health is now 430 (down from 470)
Graves
- Quickdraw [ E ] - Now costs 40 Mana (down from 50)
- Collateral Damage [ R ] - The shell explosion now deals 250/350/450 damage (up from 140/250/360)
Heimerdinger
- UPGRADE!!! [ R ] - H-28Q Apex Turret: Slow duration now specified as 2 seconds
Lulu
- Whimsy [ W ] - On Ally cast: Movement speed granted now scales with 0.07*AP (down from 0.1*AP)
- Help, Pix! [ E ] - On Ally Cast: Pix aids the ally's attacks for 5 seconds (down from 6 seconds)
- Help, Pix! [ E ] - On Ally Cast: Shield duration is now 5 seconds (down from 6 seconds)
- Help, Pix! [ E ] - On Enemy Cast: Duration of vision granted is now 5 seconds (down from 6 seconds)
Rammus
- Powerball [ Q ] - Now also knocks enemies back
Rengar
- Savagery [ Q ] - Ferocity effect: Now not only damage, but Attack speed also scales with Rengar's level
- Bola Strike [ E ] - Removed from the tooltip: "If the bola misses,Rengar is refunded 2 ferocity."
Item Changes
Aether Wisp
- Now costs 950 (up from 800)
Bonetooth Necklace
- UNIQUE Active - Bonetooth Totem: Cooldown is now 120 Seconds (up from 90 seconds)
Enchantment: Alacrity
- UNIQUE Passive - Alacrity: Now grants 20 Movement Speed (up from 15)
Enchantment: Captain
- UNIQUE Passive - Captain: Movement Speed granted is now 10% (up from 8%)
Enchantment: Distortion
- UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are now reduced by 20% (down from 25%)
- UNIQUE Passive - Distortion now also grants additional mobility:
- Ghost: Grants 40% Movement Speed from 27%.
- Flash: 20% Movement Speed bonus for 1 second after cast.
- Teleport: 30% Movement Speed bonus for 3 seconds after use.
Enchantment: Homeguard
- UNIQUE Passive - Homeguard: Tooltip now says: "Visiting the shop vastly increases Health and Mana regeneration and grants 200% bonus Movement Speed that decays over 8 seconds.Bonus Movement Speed and Regeneration are disabled for 6 seconds upon dealing or taking damage."
Lich Bane
- Now costs 3000 (up from 2900)

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Posted 3/22/2014 2:05:44 AMGragas support inc.
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Posted 3/22/2014 2:05:31 AMThese Gragas changes... I feel they want to make him mage who does best at close range? On the other hand, he dealt to much damage with his Q.
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Posted 3/22/2014 2:54:51 AMThe Gragas rework feedback thread confirms your suspicions.
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Posted 3/22/2014 7:26:34 AMThey've been saying for a LONG time now that his original intention was to be a "brawler mage" type of character. It just so happens that his kit was much better as a straight-mage. So, the nerfs are being made to change that around.
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Posted 3/22/2014 8:29:28 AMJust like alistar and sion, who were intended to be big tough guys who through high base damage and AP ratios ran amoke as mages in season 1 and alistar had a second hay day shortly after his rework in season 2 as they total forgot about the AP ratio on his passive.
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Posted 3/22/2014 8:38:39 AMi think gragas will be seen more in the jungle since he now has a 1 sec stun in his E and the damage from the W will help him kill the big monsters also he will get a max damage barrel in every camp
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Posted 3/22/2014 10:18:12 AMWhat the fuck is your problem? Gragas is an overpowered shithouse with a completely different feel than was intended. I WANT him to be a badass drunken brawler mage. That is a COOL THING that nobody else in this game is yet!
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Posted 3/22/2014 3:50:16 PMProblem? no, I was just providing background a lot of old champions intended to be brawlers ended up burst mages on accident. fir each a rework was needed, Graga is on its way, sion is getting a full relaunch, and well alistar had his rework but they are still grinding out a place for him.
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Posted 3/22/2014 12:22:38 AM150%, not 250%. So it's his old Q, with lower range and higher base damage and a MS slow instead of a AS slow (damage and AP ratio dependent on fermenting 2 seconds, though).
Gragas' body slam still appears to have a 12s CD, so it would be a 9s if you connect. If the 3s is taken off before CDR it'd be a 5.4s cd, and if it's (more likely) taken off after CDR it'd be 4.2s with 40% CDR.
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Posted 3/22/2014 12:07:01 AMI think gragas will be mehh after changes ap bruser. However his q fermenting could be kinda fun just wondering if it is 150% damage increse or 50%. if its 150% then its 1,5 ap ratio thats insane for a aoe skill. Anywho his role was changed from a ap carry to a ap bruser.
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Posted 3/21/2014 11:57:51 PMWith the new cd change on Gragas E, with 40% cd and 5 levels in E, if you land an E on a target, the cd is reduced to .6s? Seems a little OP to me
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Posted 3/22/2014 2:03:41 AMHow did you calculate that? Rank 5 with 40% cdr and hitting target has 4.8 seconds.
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Posted 3/22/2014 8:14:07 AMShouldn't it be 4.2?
12 x 0.6 = 7.2 - 3 = 4.2
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Posted 3/22/2014 8:45:56 AMClose enough. I calculated everything in my mind, without calculator. :3
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Posted 3/21/2014 11:23:57 PMI mentally summarized Gragas changes as "Gragas is now Sejuani".
Which isn't necessarily a bad thing. I enjoy me some Sejuani.
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Posted 3/21/2014 11:00:37 PMgragas now can interrupt targets with his E? wtf is riot doing?!
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Posted 3/21/2014 11:57:31 PMgiving every single champ a way to beat katarina. indirect nerfs op
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Posted 3/22/2014 3:53:08 AMAgree. They seems have no clue about the game.
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Posted 3/22/2014 7:28:21 AMIt makes sense with me. If a big fat man bowls you over, you SHOULD be distracted from whatever the hell you were doing.
IMO, this game NEEDS more interrupts...
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Posted 3/21/2014 10:52:30 PMThese Gragas changes will make him more of an Elise type CDR & Magic Pen off-tank. I guess that was their goal? He'll definitely be more viable top & jungle and less viable mid, and Liandrys seems like it will be a core item for him going forward.