WIP Post
Mastery Changes
Feast (Offense)
- Killing a unit now restores 3 Health (Up from 2)
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Champion Changes
IMPORTANT: You can read all about Gragas' rework here.
All Champions (Except Gragas and Ziggs)
- Base armor increased by 4 (as a supplementary for the upcoming rune changes)
Gragas
- Base damage is now 59 (down from 59.155)
- Base damage now scales with 3.5 per level (up from 3.375 per level)
- Base movement speed is now 330 (down from 340)
- Base magic resist is now 31.25 (up from 30)
- Base magic resist now also has scaling: 1.25 per level
- Happy Hour [ Passive ] - Now restores 4% of Gragas' maximum health (up from 2%)
- Happy Hour [ Passive ] - Added to the tooltip: "This effect can only happen every 8 seconds." (replacing "...over 4 seconds.")
- Barrel Roll [ Q ] - The cast now explodes after 4 seconds (down from 5 seconds)
- Barrel Roll [ Q ] - Damage is now 80/120/160/200/240 (down from 85/135/185/235/285)
- Barrel Roll [ Q ] - Damage now scales with 0.6*AP (down from 0.9*AP)
- Barrel Roll [ Q ] - Now slows enemies' movement speed (changed from attack speed)
- Barrel Roll [ Q ] - Slows enemies' movement speed by 30/35/40/45/50%
- Barrel Roll [ Q ] - Duration of slow is now 2 seconds (down from 3)
- Barrel Roll [ Q ] - Added to the tooltip: "The damage and slow increases as the cask ferments, up to 150% after 2 seconds."
- Barrel Roll [ Q ] - Now costs 60/65/70/75/80 Mana (Down from 80/90/100/110/120 Mana)
- Barrel Roll [ Q ] - Range is now 850 (down from 1000)
- Drunken Rage [ W ] - Reduced damage taken now lasts for 3 seconds (down from 20 seconds)
- Drunken Rage [ W ] - His next basic attack deals 20/50/80/110/140 (+0.3*AP) plus 8/9/10/11/12 % of the target's maximum Health as bonus magic damage.
- Drunken Rage [ W ] - Cooldown is now 8/7.5/7/6.5/6 Seconds (down from 25 seconds at all ranks)
- Body Slam [ E ] - Now deals 80/130/180/230/280 damage (up from 80/120/160/200/240 damage)
- Body Slam [ E ] - Damage now scales with 0.6*AP (up from 0.5*AP)
- Body Slam [ E ] - Damage no longer scales with AD
- Body Slam [ E ] - Now "bumps" enemies back
- Body Slam [ E ] - Now stuns enemies for 1 second (instead of slowing them for 2.5 seconds)
- Body Slam [ E ] - If Gragas collides with a unit, cooldown is reduced by 3 seconds (changed from 50%)
- Body Slam [ E ] - Now costs 50 Mana (down from 75 mana)
- Body Slam [ E ] - Cooldown is now 16/15/14/13/12 Seconds (up from 12 seconds at all ranks)
- Explosive Cask [ R ] - Now deals 200/300/400 damage (down from 200/325/450)
- Explosive Cask [ R ] - Damage now scales with 0.7*AP (down from 0.9*AP)
Ziggs
- Base health is now 430 (down from 470)
Graves
- Quickdraw [ E ] - Now costs 40 Mana (down from 50)
- Collateral Damage [ R ] - The shell explosion now deals 250/350/450 damage (up from 140/250/360)
Heimerdinger
- UPGRADE!!! [ R ] - H-28Q Apex Turret: Slow duration now specified as 2 seconds
Lulu
- Whimsy [ W ] - On Ally cast: Movement speed granted now scales with 0.07*AP (down from 0.1*AP)
- Help, Pix! [ E ] - On Ally Cast: Pix aids the ally's attacks for 5 seconds (down from 6 seconds)
- Help, Pix! [ E ] - On Ally Cast: Shield duration is now 5 seconds (down from 6 seconds)
- Help, Pix! [ E ] - On Enemy Cast: Duration of vision granted is now 5 seconds (down from 6 seconds)
Rammus
- Powerball [ Q ] - Now also knocks enemies back
Rengar
- Savagery [ Q ] - Ferocity effect: Now not only damage, but Attack speed also scales with Rengar's level
- Bola Strike [ E ] - Removed from the tooltip: "If the bola misses,Rengar is refunded 2 ferocity."
Item Changes
Aether Wisp
- Now costs 950 (up from 800)
Bonetooth Necklace
- UNIQUE Active - Bonetooth Totem: Cooldown is now 120 Seconds (up from 90 seconds)
Enchantment: Alacrity
- UNIQUE Passive - Alacrity: Now grants 20 Movement Speed (up from 15)
Enchantment: Captain
- UNIQUE Passive - Captain: Movement Speed granted is now 10% (up from 8%)
Enchantment: Distortion
- UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are now reduced by 20% (down from 25%)
- UNIQUE Passive - Distortion now also grants additional mobility:
- Ghost: Grants 40% Movement Speed from 27%.
- Flash: 20% Movement Speed bonus for 1 second after cast.
- Teleport: 30% Movement Speed bonus for 3 seconds after use.
Enchantment: Homeguard
- UNIQUE Passive - Homeguard: Tooltip now says: "Visiting the shop vastly increases Health and Mana regeneration and grants 200% bonus Movement Speed that decays over 8 seconds.Bonus Movement Speed and Regeneration are disabled for 6 seconds upon dealing or taking damage."
Lich Bane
- Now costs 3000 (up from 2900)

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Posted 3/21/2014 10:32:15 PMthis is what always happens. gragas a year ago was no big thang, he was good but not really op, at least not with all the crazy ass assassins running around insta killing anyone that wasnt rammus or mundo. anyway yeah now that assassins arent running the game from mid heavy poke and safe champs that didnt get A LOT of play time are finding spots on nearly every team like gragas ziggs and ap lulu?..... o.O but yeah its not really the champ thats op its just how the meta is shifting, gragas doesnt even have a 50% win rate so this nerf confuses me. maybe take another look at much more broken champs like ap kayle (although i have not seen how the lich bane changes have effected her build through play)
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Posted 3/22/2014 6:10:12 AMGragas is completely OP, read their thread on it. He has really tanky stats, while also being able to two shot carries with his ''skillshots'', and he has really high mobility making him very hard to catch. Riot don't care about his winrate, it's his gameplay mechanics which are blatantly off kilter.
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Posted 3/21/2014 10:09:30 PMGragas is changed from a poke-mage to a short range AP Assassin that has to all in and then die unless he gets fed and has 40% CDR. Not even slightly sure what Riot is doing.
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Posted 3/22/2014 4:33:27 AMhis q/r scales much less with AP if these changes follow through... so tanky/pene/some ap Gragas will become optimal (like elise)
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Posted 3/22/2014 7:58:14 AMHis entire kit, when comboed, has 0.1 more AP scaling then before and significantly more base damage.
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Posted 3/21/2014 9:57:03 PMI like that Disort Enchantment. Love the Homeguard change, tired of people going back to full health and re-enter. I think Disort might be the new choice in picks as ghost will be picked more often with that buff.
I love the changes to Gragas. That slow and he could deal 150% damage if 2 seconds goes by which is easy mode when you think of all the times someone is CC as it is usually 2 seconds long, which means more damage by Gragas and helps his team with a good range slow.
Don't understand why base MR wasn't nerfed to 1 like armor was. Also, tank meta is getting old fast.
Lastly, WTF is up with rengars Q being .5 seconds. Are they on crack? Give a champion who has no resource the ability to spam an ability like that? Give him a frozen mallet and he will never leave his targets side as he spams .5 Q into people.
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Posted 3/21/2014 10:05:53 PMIt's not actually 0.5 seconds, that's the internal cooldown for proccing Q and empowered Q.
Actual cooldown is something like 8/7/6/5/4 or something.
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Posted 3/21/2014 9:34:28 PMthose gragas changes looks good, now there's a reason to use his W instead of just using it for free stats for several seconds, let's see how it will look in-game
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Posted 3/21/2014 9:19:55 PMRIP Jungle Gragas T_T
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Posted 3/21/2014 9:30:00 PMHow RIP?
More base damage? Damage of Max%Hp? Stun? Damage reduction still here. HOW his jungle died?
Please tell me :oo
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Posted 3/21/2014 9:50:13 PMAlso, doesn't look like he needs to channel on his W anymore either, which means that he won't be able to be interrupted while using it.
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Posted 3/21/2014 10:02:36 PMAcutally I quite like these changes.. now i have a stun and a slow. I can leave my barrel to ferment for extra damage and I have an anti tank ability/dragon/baron execute.. This is a BUFF to jungle gragas.. Maybe not so much use as a lane gragas though
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Posted 3/21/2014 10:49:49 PMok. lets count the ways...
1. no more sustained physical buff to fight monsters with on W. now you get ONE ATTACK to do anything with. this also greatly reduces his tower killing power, but makes him slightly better as a ganker if you can get in.
2. Bodyslam took a total nerf to CD and is almost unusable as a form of jungle mobility and used to be his bread and butter for escapes. well nuts to that. you either use it as a gank or you basically wasted the ability. Again, a complete nerf to PVE Jungling but a slight buff to PVP and ganking.
3. Nerf to Q. again, same as 2. slight edge to ganking but still an overall nerf to damage and Jungling. EDIT: didnt read the 2 second change fully. definitely good as a PVE tool. still too bad you cant get the full use of it from blowing it up however :(
4. His passive is now AWFUL!! now you might be thinking. but 2% health regen on abilities isnt much sustain. and youd be right. but the difference maker was that he could do it OVER AND OVER and keep the passive up, but not anymore. now he takes a health regen nerf and its gonna be even harder to sustain than it used to be. now i dont know how much this one will hurt him but i can bet this nerf will definitely be felt, just like the nerfs to his W and E.
Basically, his ganking got a boost at the expense of being able to farm and move about the jungle as well as he used to. Hes definitely gonna feel heavier but thats the opposite of what i liked about gragas jungle to begin with. The best part was that he was so light on his feet for a fat guy and could dash about and tear down towers ,and people ,and monsters all he liked.
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Posted 3/22/2014 1:15:46 AMTowers take either your AD or your base AD + 0.4 AP whichever is higher it does not combine them. I would guess the AP will be higher for most of the game.
editing thanks for correction.
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Posted 3/22/2014 3:34:39 AMBonus AD, your base factors in either way. Also, the wiki says 40% AP, not 45.
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Posted 3/22/2014 6:49:52 PMHis passive is technically the same. It may even be better: The current passive restores 2% maximum health over 4 seconds (does not stack). The changed passive restores 4% of Gragas' maximum health (up from 2%), and can happen every 8 seconds.
With the current passive, you needed to activate it twice to heal 4%, and it doesn't stack so you need 8 seconds total to do that. That's the same. But it's better, because you only need 1 spell to heal 4% instead of 2 spell casts. And the tooltip sounds like it's an instant heal instead of heal-over-time.
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Posted 3/21/2014 9:16:31 PMDid they really need to post stat changes for EVERY champ in the game when they're ALL getting exactly the same change (+4 AR)? Talk about a waste of page space!
EDIT: Wait... Ziggs (and ONLY Ziggs) got his HP nerfed instead of his AR buffed? What the hell...?
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Posted 3/21/2014 9:33:25 PMI removed the tables the first chance I got. You'll forgive me, right? <3
And yeah, I'll check what's up with Ziggs in a sec
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Posted 3/21/2014 10:30:40 PMThere is no "they", IT is an automated dataminer, that someone how to manually double check later, if the background is white or black it's a raw data mine, if the background is grey it's been manually reviewed by RoG staff.
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Posted 3/22/2014 3:07:29 AMDataminers are people too...