Unofficial PBE Patch Notes for 3/22/2014 - Gragas Rework, Rengar, Lulu Changes, Item Changes

WIP Post


Mastery Changes

Feast (Offense)

  • Killing a unit now restores 3 Health (Up from 2) 

Forbidden Idol's Icon


Champion Changes

IMPORTANT: You can read all about Gragas' rework here.

All Champions (Except Gragas and Ziggs)


Gragas

  • Base damage is now 59 (down from 59.155)
  • Base damage now scales with 3.5 per level (up from 3.375 per level)
  • Base movement speed is now 330 (down from 340)
  • Base magic resist is now 31.25 (up from 30)
  • Base magic resist now also has scaling: 1.25 per level
  • Happy Hour [ Passive ] - Now restores 4% of Gragas' maximum health (up from 2%)
  • Happy Hour [ Passive ] - Added to the tooltip: "This effect can only happen every 8 seconds." (replacing "...over 4 seconds.")
  • Barrel Roll [ Q ] - The cast now explodes after 4 seconds (down from 5 seconds)
  • Barrel Roll [ Q ] - Damage is now 80/120/160/200/240 (down from 85/135/185/235/285)
  • Barrel Roll [ Q ] - Damage now scales with 0.6*AP (down from 0.9*AP)
  • Barrel Roll [ Q ] - Now slows enemies' movement speed (changed from attack speed)
  • Barrel Roll [ Q ] - Slows enemies' movement speed by 30/35/40/45/50%
  • Barrel Roll [ Q ] - Duration of slow is now 2 seconds (down from 3)
  • Barrel Roll [ Q ] - Added to the tooltip: "The damage and slow increases as the cask ferments, up to 150% after 2 seconds."
  • Barrel Roll [ Q ] - Now costs 60/65/70/75/80 Mana (Down from 80/90/100/110/120 Mana)
  • Barrel Roll [ Q ] - Range is now 850 (down from 1000)
  • Drunken Rage [ W ] - Reduced damage taken now lasts for 3 seconds (down from 20 seconds)
  • Drunken Rage [ W ] - His next basic attack deals 20/50/80/110/140 (+0.3*AP) plus 8/9/10/11/12 % of the target's maximum Health as bonus magic damage.
  • Drunken Rage [ W ] - Cooldown is now 8/7.5/7/6.5/6 Seconds (down from 25 seconds at all ranks)
  • Body Slam [ E ] - Now deals 80/130/180/230/280 damage (up from 80/120/160/200/240 damage)
  • Body Slam [ E ] - Damage now scales with 0.6*AP (up from 0.5*AP)
  • Body Slam [ E ] - Damage no longer scales with AD
  • Body Slam [ E ] - Now "bumps" enemies back
  • Body Slam [ E ] - Now stuns enemies for 1 second (instead of slowing them for 2.5 seconds)
  • Body Slam [ E ] - If Gragas collides with a unit, cooldown is reduced by 3 seconds (changed from 50%)
  • Body Slam [ E ] - Now costs 50 Mana (down from 75 mana)
  • Body Slam [ E ] - Cooldown is now 16/15/14/13/12 Seconds (up from 12 seconds at all ranks)
  • Explosive Cask [ R ] - Now deals 200/300/400 damage (down from 200/325/450)
  • Explosive Cask [ R ] - Damage now scales with 0.7*AP (down from 0.9*AP)

Ziggs

  • Base health is now 430 (down from 470)

Graves

  • Quickdraw [ E ] - Now costs 40 Mana (down from 50)
  • Collateral Damage [ R ] - The shell explosion now deals 250/350/450 damage (up from 140/250/360)

Heimerdinger

  • UPGRADE!!! [ R ] - H-28Q Apex Turret: Slow duration now specified as 2 seconds

Lulu

  • Whimsy [ W ] - On Ally cast: Movement speed granted now scales with 0.07*AP (down from 0.1*AP)
  • Help, Pix! [ E ] - On Ally Cast: Pix aids the ally's attacks for 5 seconds (down from 6 seconds)
  • Help, Pix! [ E ] - On Ally Cast: Shield duration is now 5 seconds (down from 6 seconds)
  • Help, Pix! [ E ] - On Enemy Cast: Duration of vision granted is now 5 seconds (down from 6 seconds)

Rammus

  • Powerball [ Q ] - Now also knocks enemies back

Rengar

  • Savagery [ Q ] - Ferocity effect: Now not only damage, but Attack speed also scales with Rengar's level
  • Bola Strike [ E ] - Removed from the tooltip: "If the bola misses,Rengar is refunded 2 ferocity."

Item Changes

Aether Wisp

  • Now costs 950 (up from 800)

Bonetooth Necklace

  • UNIQUE Active - Bonetooth Totem: Cooldown is now 120 Seconds (up from 90 seconds)

Enchantment: Alacrity

  • UNIQUE Passive - Alacrity: Now grants 20 Movement Speed (up from 15)

Enchantment: Captain

  • UNIQUE Passive - Captain: Movement Speed granted is now 10% (up from 8%)

Enchantment: Distortion

  • UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are now reduced by 20% (down from 25%)
  • UNIQUE Passive - Distortion now also grants additional mobility:
    • Ghost: Grants 40% Movement Speed from 27%.
    • Flash: 20% Movement Speed bonus for 1 second after cast.
    • Teleport: 30% Movement Speed bonus for 3 seconds after use.

Enchantment: Homeguard

  • UNIQUE Passive - Homeguard: Tooltip now says: "Visiting the shop vastly increases Health and Mana regeneration and grants 200% bonus Movement Speed that decays over 8 seconds.Bonus Movement Speed and Regeneration are disabled for 6 seconds upon dealing or taking damage."

Lich Bane

  • Now costs 3000 (up from 2900)
85

Comments

  • #2 NoobyBanana

    I love the gragas changes. Now he has a lot of counterplay to him, and he has even better CC. I think he'll be more balanced now, and better in the right hands. 

  • #1 Illuminatian

    Hrm, interesting change to distortion. I don't think those lulu changes will have too much of an effect on her midlane presence.

     

    Imagine the quickness of a ghost/TP nasus with distortion enchant. No one would escape...

    Last edited by Illuminatian: 3/21/2014 9:14:45 PM
  • #23 IONDragonX
    Quote from Illuminatian »
    Imagine the quickness of a ghost/TP nasus with distortion enchant. No one would escape...

    Flash+TP for almost any top lane bruiser will work too. Renek, Shy, Trundle, Mundo....

  • #25 Gameguy301

    The point of the nerf is to keep lulu from QEQ combining people.

    Last edited by Gameguy301: 3/22/2014 1:23:54 AM
  • #85 bryjson

    Just wondering. If QEQ is problem, then why to lower her speed bonus, lichbane bonus dmg, why not change CD of E to compensate lower duration(maybe Pix  should receive his own CD on his glitterlance).

    Her biggest problem in my opinion is that she fit meta. She made those quite sqishy, hyper snowbally junglers harder to kill (she has the highest scaling shield power in game (E + R)). If she survive she have great chasing potential (it is almost impossible to disengage from her), but her mobility on other hand is one of the most fair there (LB and her distortions are absolute BS, this same as Nid and her cougar jumping (that also allows jumping over walls)).

    It feels like. Lulu is support she not supposed to be Mid. Go back to Bot lane (where you have to fight for spot with other supports, tanks, and Mage-supports).

    Generally these changes are quite funny, as competitive mid lane is way more diverse than, other roles atm. Not to mention that competitive mid Lulu had bad W/L ratio until super week,

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