Champion Changes
Pantheon's Ult range has been buffed compared to the last PBE patch and at rank 3 is now equal to its live version.
Pantheon
- Aegis of Zeonia [ W ] - Stun duration is now 1 second at all ranks (changed from 0.5/0.8/1/1.3/1.5 seconds)
- Grand Skyfall [ R ] - Range is now 2500/4000/5500 (up from 2000/2500/3000)
- Grand Skyfall [ R ] - Landing time (after circle appears) is now 1.5 again (down from 2)
Riot Confirmation of Pantheon's Changes
Originally Posted by Riot (View Original Source)
EDIT: Updated the changelist below to match the current changes and added some further thoughts in bold.
Hey guys, SmashGizmo here to give some more context and details on the Pantheon changes you've already seen on the PBE today.
Pantheon's one of the biggest benefactors we've seen from the recent spirit stone changes, and while we don't innately dislike him as a jungler, we would like to both add some options for his opponents against his ganks and smooth out his historically lopsided power curve a bit.
The current changelist that's on PBE is still very fresh and subject to tuning before it hits live, but here is the current full list of changes:
Passive - Aegis Protection
- Now will block the attack of any siege minion or large jungle monster instead of a damage value based on his character level
W
- Aegis of Zeonia
Stun duration changed to 0.5/0.75/1/1.25/1.5 from 1 at all ranksR - Grand Skyfall
- Channel time reduced to 0.5 from 2
Landing time (after circle appears) increased to 2 from 1.5- Cast range reduced to
2000/2500/30002500/4000/5500 from 5500 at all ranks- Cooldown reduced to 150/125/100 from 150/135/120
The passive changes are a straightforward modernization of the ability to make it reliably block the minions and monsters that Pantheon wants it to block.
W's changes are aimed at power curve adjustment and I will be monitoring how much this makes his early ganks less brutal to weigh the gains vs. pain to Pantheon players.Ultimately, the W changes weren't accomplishing much for the opponent and felt terrible for the Pantheon player, so I've pulled them from the change list.R's changes are a bit larger in scope and are trying to address a wider breadth of problems. The range reduction is there to allow opponents to ward more effectively versus jungle Pantheon, while the landing time increase is there to give opponents more time to react to an incoming Pantheon gank. The landing time stuff didn't really seem meaningful, so I've pulled that, and tuned Grand Skyfall's range to get back to the old range by endgame while still keeping it considerably lower at rank 1. The two together may be hurting Pantheon's level 6 ganks too much, but I tend to go overboard with my initial changes and then tone it back with iterations when I get a better sense of what changes are actually accomplishing. The channel time reduction, on the other hand, is aimed at addressing Pantheon's ult usability in teamfights and skirmishes. I'm hoping that this will give Pantheon some stronger options when using his ult more reactively, such as being able to escape dicey situations in enemy territory or quickly repositioning mid-teamfight. With this larger emphasis on mid-fight usability from his ult, I also wanted to reduce the late game cooldown so that he will realistically have it as a play making tool in almost every late game fight.
Just to reiterate, these changes are hot off the presses and are subject to go through some iteration before they hit live, but I didn't want to leave you guys hanging without any context and missing pieces of the changelist.

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Posted 3/24/2014 11:49:12 PMI tried pantheon jungle because now is the flavor of the month, can anyone help me? beacause i feel i have no damage at all (well my main in jungle is kha xD) but how can i build it? because if i buld full damage jumping with his ult becomes a suicide, if i build tanky i feel useless, anyway i realize panth is a LOT better in a coodinated team than in solo Q, not feeling so strong as kha, vi elise, at least as kha since the recent changes.
PD: I'm noob, please dont be hard with me
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Posted 3/25/2014 12:35:35 AMI have tried mainly full damage and I agree, the current Pantheon is very strong early game so I build full damage early, elder lizard - black cleaver. I then build tanky to compensate for the late game. The main paths i go are randuins - banshees or the other way around or maybe even a hexdrinker before or after the randuins, banshees. Your last item if you dont choose hexdrinker is more situational. I am not full tank or damage but I feel it can work with when panth is strongest
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Posted 3/25/2014 12:47:01 AMty for the quick answer i will try
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Posted 3/25/2014 4:00:52 AMI find I have the same problem as you stated but a also play a lot of pants since season 4, after building lizard item I'll get a LW or, Maw if they have a fed burst AP, before going into GA or randiuns, I also build CDR boots 5% CDR mysteries as this gives me 40% CDR with blue and I max w 2nd, this mean I can be surprisingly tanky as u can chain your passive to block 3 tower hits/attacks in a row. I'll build full tank after then swap jungle item for BC for 6th item,
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Posted 3/25/2014 12:05:56 PMGo Lizard Elder -> Brutalizer /t1 Boots in every game
then Cleaver for DMG and Randuins/Banshees, etc. to be tanky
Lizard/Cleaver is most of the time enough to still be a threath to squishies and not blow up after you stunned someone important.
If you are behind with Panth, then you will probably lose, but try to peel for your fed teammates (if you have any)/your adc/apc and hope that they do enough dmg :^)
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Posted 3/24/2014 7:52:43 PMThey've broken a core Rakkor champ design point. Lack of disengage. The Rakkor champs are all designed to go ham and not be able to disengage well. Now Panth can just ult out of a fight if he needs to. Still, i love that they reverted his W change.
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Posted 3/24/2014 7:36:51 PMthey can give pantheon everything back but nerfing this braindead passiv to 'only every 4th spell and not auto attacks or increase the aa+spells to 7/6/5 (lvl 6/12/16). his early game is way too broken. too bad they changed the stunn back.
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Posted 3/24/2014 7:20:21 PMI wonder whether or not they have increased the cast-time again...
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Posted 3/24/2014 7:25:23 PMThey said they haven't increased the channeling time and they've also set the landing time back to 1.5 (down from 2 seconds) if I'm understanding the crossed sentence correctly :)
I'm referring to the red post I added in the article.
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Posted 3/24/2014 7:14:12 PM"Pantheon's Ult range has been buffed not only compared to the PBE, but to live version as well - it's 5000 at all ranks on live, and with the current change Grind Skyfall is exceeding this range by 500 at rank 3! "
I think this line is incorrect, pretty sure it's 5500 on live already, it's the same range as TF ultimate.
And that's how it's listed in leagueoflegends.wikia.com
All they did was bring it back to normal at lvl 16 but, it still shit. It's better for lane ganking through the brush at 6 though 'cause at least I can make it to the damn lane but...they should have left it alone. I feel A range that short hurts his identity...It's gone a looooong way from when it was global.
Better than what happened to nocturne I suppose.... >.>
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Posted 3/24/2014 7:22:29 PMYup, it was my mistake, tried to correct it in a timely manner, should be fine now ^^
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Posted 3/24/2014 7:06:17 PMlol still not worth playing anymore.
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Posted 3/24/2014 10:54:39 PMI find this sentence so funny, I don't want it corrected