UPDATE Warwick's Rework Teaser: Full Kit Preview
Read the disclaimers PLEASE
Well, here's more information.
(DISCLAIMER as always, this kit will almost definitely change before we ship. It's not been in actual production yet--that is to say we've not tested it with custom animations, models, particle effects, sounds and so on. We've been testing a prototype kit with art stolen from the rest of the game. So a lot may change. But this is what we have right now.)
(ALSO SUPER EXTRA DISCLAIMER: We are not in production yet. It'll be many, many months before we will be. I HOPE we'll be able to release this rework in 2014, but no guarantees.)
PASSIVE: Eternal Thirst. AAs deal 2% of their target's max HP as magic damage and heal Warwick for 5 flat + (0.9-1.8% bonus hp) (scales with champ level) Every time this passive is procced, WW gains a stack of Eternal Thirst (max 10). Each stack of ET increases the self-heal effect by 11%. Stacks fall off after 1.8s (just enough time to keep the buff alive at lowest AS + a fleeing enemy) (if you're faster than them), they fall off one at a time at 4 stacks/second (sort of hyper-quick Jinx Q style).
Thoughts: This is where we lock the drain tanking away behind meaningful gating. You gotta be battling dudes to get full access to your drain tanking potential, and unless you open with your ult it'll take a while to build. The numbers sound really low, but between AAs and your much more spammable Q you'll get some meaningful heal out of this, especially in super tanky builds where heal is worth more (MR/Ar are multiplicative with healing, obviously.)
Q: Hungering Strikes. Double-attack a nearby enemy target. Deals a total of 80-200 + 0.6 AP magic damage, but does proc on-hits (and your passive) twice. Note: it's super weird that we have a skill that procs your AAs but ignores your AD. I know. This is a tradeoff the kit needed. Additionally, passive healing from this spell is further increased by 60-100% (so at 10 stacks you'd get 220% base heal from each proc for a total of 440% of the stated value; at level 18 that would be 5 + 1.8% bonus hp--a good value to hit here is about 35 by end game. This works out to about 180 hp healed, before spirit visage.) This Q is also super spammable (CD 9-5, mana cost 40-60 on a kit with better base mana and better mana regen) (these numbers will definitely change as we move into tuning later in the year)
Thoughts: Your bread and butter "click a unit and heal some" ability. Separating the offensive (AP) and defensive (max health/armor/mr) builds leads to a much more balanceable skill. If you want the damages, you'll be frail. If you want to be immortal dog, you'll take forever to kill a target.
W: Howl (all names placeholder, obviously). PBAOE terrify away from the center of the effect (NOT from WW; subtle distinction, but important for the E). 0.75s duration on the terrify and then a follow up slow, the duration of which scales with skill rank. This is how you gank pre-6 and why the enemy cannot ignore you in team fights. CD 12-8, mana cost 50 flat. Damage 70-190 + 0.6 AP.
Thoughts: 90% of the time you'll combo this with E. That's cool. There are cool uses of this as a standalone, and it helps your jungle clear.
E: Blood Scent / Hamstring. Passively this is still Blood Scent, with some tweaks (more range early on, shows an Orianna ball indicator under your feet toward the nearest revealed target, only gives MS when you move toward a revealed champ, also reveals big monsters at <50% hp (for the counter janglings), MS doesn't all kick in at once but becomes stronger as revealed target gets lower.) Active: Hamstring. This is the "boomerang move". You're standing at point A, click B, Warwick dashes A->B->A with no pause in between. He hurts all targets touched en route and puts a strong micro-slow on them (falls off almost immediately). You CAN use W and smite during this ability, but not Q (optimal use case became too micro intensive). The micro-slow BARELY allows you to catch a fleeing enemy, but if you E and they dodge, you'll lose distance. Mana cost 50 flat, CD 16 flat, damage 140-220 + 0.6 AP total. Does not proc passive, but keeps stacks alive. Slow 95% for 0.25s.
Thoughts: I hope this will be the cool skill that people really enjoy using. It sounds so dry on paper, but man it's fun in game. The E->W combo when pulled off right drives the enemy right into your arms. Dispersing an enemy team with a well timed E->W only to then get a clear shot onto their ADC for your R feels glorious. Use it to jump in front of a Jinx rocket, out of a Lucian ult for just long enough to live, out of tower range to swap aggro during a dive, or simply go over dragon wall, smite-steal dragon, and come back to safety for free.
R: Finite Duress (clearly a joke name ;P). Think Sejuani Q, but stun first enemy target hit for 2.5s while attacking them 6 times. Spell has its own base damage and AP ratio (180/240/300 + 0.9 AP), but also procs your passive 6 times, so it also does 18% of target max hp as magical damage.
Thoughts: I really dislike that this can now be used as an escape, but I'll just tune CDs such that it really hurts when you do that (think Malphite ult). Otherwise this is a straightforward improvement on live WW ult. The enemy gets counterplay (stand in the way), it is much clearer what happens, and when WW does hit, he hits hard. Even a tank will get seriously hurt. Plus 2.5s stun! (Oh yes, suppression is BS. That's a topic for a different thread tho ;P) I'll potentially do a thing where the CD is halved when you actually hit this to really reward in-combat usage. WW also gets a 20% damage reduction shield while he is in this ult. Plus did I mention that if you Q right after this, you get to start a fight at 8 stacks of your passive? Yeah. That's pretty sweet.
Warwick's Rework Teaser: Boomerang Move Block [ E ]
ZenonTheStoic made quite an appearance on the latest Chasing the Cup episode, planting a teaser about Warwick's new E starting at 11:05 of the video:
'Your E is what I call a Boomerang Move Block, so it's not an actual move. It's a move block that gets you from A to B immediately back to A. So you don't have any say in it. You just go... *whsst-whsst*... like that. But the idea is you can use another E at the end of... at the peak of that moment. You can do a lot of cool things. You can Smite at that moment, you know - the Dragon - you Smite and come back, you can dodge skillshots, you can dodge skillshots by jumping in front of an ally. I hope it has some cool uses. You know some people are like 'I don't wanna go back now, I just want to Blink, to stay here', but I cannot give that to Warwick, that would just make him too strong.'