[4.8] Gameplay Patch Forecast, Lifetime RP Purchase Rewards To Be Revealed This Year, 4.8 Team Builder Bugs, Pixel Poro Minigame

Important: Unofficial PBE Patch Notes for 5/13/2014 - Twisted Treeline Jungle Monsters Changes, Udyr's E Now With a Stun Indicator

[4.8] Live Gameplay Patch Forecast

Originally Posted by Riot (View Original Source)

Hey guys, Jag here again for the 4.8 Patch Forecast. We're trying to rotate the Live Gameplay designers that deliver this each patch so you get to know more of the Balance team, but RiotChun was hard at work on some Kha'Zix changes (more details on that below), so hopefully you'll hear from him or SmashGizmo for 4.9.

As it stands, this may be a light patch because we're working on a few mid/long-term changes that you may not see until 4.9 or later, but we'll do our best to keep you on top of everything we have in flight. When we first started doing these forecasts (not too long ago), we thought we'd just talk about all the challenges we faced in the past and present, but didn't fully consider how long each would take in terms of getting 'right.' This might give a better idea of how we approach design and conception.

1) Because we saw how light 4.8 was in terms of our shorter-term projects, we also took some time to 'modernize' a few champions in the game. There are a lot of challenges to doing this constantly (we can talk about that later), but the ones here were selected for their low impact, high value for players without skewing or being 'halfway' fixes that don't address core issues.

The ones below we're in the process of concepting and ideation, and some are closer than others but they're all at least close enough to talk about:

2) Soraka

Solo lane Soraka is definitely a problem with her easy lane clear and almost infinite harass potential. As with Lulu, we have to ask the question of whether or not we think this is a character that has a play pattern that can provide healthy gameplay as both a support and a mid/top laner. We looked into solutions to just hit Soraka's wave clear, like reducing the Starcall damage done to minions, but overall it's hard to see her having such significant sustained damage through the base values of Starcall, even when she has tankier builds. To that end we may refocus some of the power value of Starcall into utility instead of damage.

3) Feral Flare

We've had a lot of pivots on this item in terms of its purpose and long-term direction. I think the live version more accurately reflects the concept we want it to facilitate - a mid/late game item that has strong scaling for carry/autoattacking champions. We still need to make sure that it fits in, in terms of jungler map interactivity, so we're looking to tweak the item's power level while refining the kill/assist mechanics to further incentivize Feral Flare junglers to at least occasionally leave their camps and pressure lanes.

4) Skarner

We're still working on some changes to help Skarner's stickiness and reduce the snowballiness of his current passive. He probably won't have changes for 4.8, but he's still a high priority we're actively working on. Promise!

5) Kha'zix

The team has been hard at work on finding ways to make Kha'zix's popular evolutions balanced. As a side goal we're trying to make all 4 feel like viable evolutions (at least situationally), but our greater concern is keeping him an interesting Assassin with options for counterplay without giving him too much Fighter-level utility (and the capability to brute force fights like Fighters while finishing the fight quickly like an Assassin). The damage reduction on his evolved Ultimate is one of the big culprits here, as there are no avenues of counterplay against him when he stealths (detect and kill him? run away? He has tools to avoid both!).

6) LeBlanc

Our team is continuing analysis on LeBlanc. Her problems remain the same: she's a high burst, high mobility assassin with low counterplay. However, we're reluctant to totally break down her high points without making sure has ways to meaningfully contribute to her team's success, whether that be through her Mage patterns (i.e. her CC) or her Assassin patterns. The problem right now is her 'core identity' is so tied in with her unbalanced play that extracting one from the other is a bigger challenge.

7) Nidalee

Nidalee has been problematic for some time now. We like seeing comps oriented around poking the enemy, but the onslaught of life-or-death projectiles that Nidalee can throw at enemy teams in the mid/late game, particularly when she's built some cooldown reduction, is not interesting gameplay. We have larger set of promising changes in progress for her that fixes her long range spear problems while trying to emphasize more of her "hunting" ideas (you'll hear about it when we get more confidence in the overall direction), but we may need to make a power adjustment on the interim if Nidalee remains so optimal for poke comps.

8) AD Carries

Twitch has made a big splash recently in the competitive scene. Some of our design team has wondered why it did not happen earlier, given his strong laning and fantastic end-game scaling. We're guessing his prettier (or uglier, depending on the thematic we're going for) model helps. We're not going to rush any changes on him yet since we'd like some time to see how a high pick rate on him will play out, but he's definitely on our radar. His end-game hypercarry role is something we like and are unlikely to remove from the game; if anything, his early Contaminate (formerly Expunge) damage may be a little too powerful.

Lucian has been a steady pick in competitive for some time now. His combination of very reliable and effective damage in lane (his Piercing Light ability has relatively low counterplay and Lightslinger is a strong scaling damage passive), as well as his very high levels of safety make him a carry with virtually no weaknesses. We are a little more confident that we're going to need to make adjustments to him soon to help give him more defined strengths and weaknesses instead of being such a generalist blind pick.

9) Jungle

We have been spending a lot of time examining what function the jungle plays in League of Legends and how to evaluate jungler interactions we like seeing in the game. We need more time to deliver a cohesive story here but I want to note that it is at the front and center of our team's focus right now.

10) Braum

Braum has just released and we are keeping a close eye on his power level!

Lifetime RP Purchase Rewards To Be Revealed This Year

Originally Posted by Riot (View Original Source)

What happened to the lifetime purchase RP rewards?

::wisps of air spiral out from Thresh’s lantern and an apparition appears resembling DontHassleDaHoff::

“You summoned me, your grace” – ‘daHoff says.

“Where are our Lifetime purchase RP rewards?” The Player asks.

::The apparition twists unto itself, contorts into Baron Nashor, then shifts into Draaaaaaven, then morphs into Braum. Unable to find a stable shape, the apparition, concedes to the form of ambiguity, taking the shape that The Player wants, before shifting to the next form.::

“The Player has spoken, it has many voices. We’ve asked many of you and the feelings around this program causes much contention. One issue that we’re concerned with is the treatment of players that spend money differently than those that don't. Another is that the rewards are achievable without spending too much money. Another is that the rewards are valuable enough to feel good to those that receive them, without feeling too bad to those that don't. Most of the ideas we've come up with solve one or more of these concerns but not the rest.

“I'm promised Hippalus that these problems will all be solved by the end of 2014 and the Player will be happy. We value all of our Players, and we’re keeping that in mind in our design of the program. Hopefully The Player likes it as well.”

::With his last words, DontHassleDaHoff, stares at the player with a look of hope, seeking approval, but expecting the worst.::

4.8 Team Builder Bugs and Feedback

Originally Posted by Riot (View Original Source)

Hey all you PBE Team Builders,

For 4.8 we have a couple of updates for Team Builder that need some PBE testing. Check these out and post a comment here if you spot any bugs. Be sure to post reproduction steps so we can check it out and narrow down the cause of any bugs.

  1. The unranked "Classic 5v5" Wins counter in your Summoner Profile should now include all the wins you've accrued using Team Builder.

  2. Captains can now grant invite privileges to buddies they invite to Team Builder (just like in normal pre-champ-select lobbies)

We have some more improvements we're working on for 4.8 and I'll update this thread when they are available for testing.



EDIT: Team Builder is available from 1-5pm PST on Monday/Wednesday and from 6am-10am PST on Tuesday/Thursday.

Pixel Poro Minigame - Featuring Braum - Out Today!

Originally Posted by Riot (View RedTracker Source)

Braum’s epic shield may look strong enough to stop an avalanche crashing down the side of one of Freljord’s peaks, but that doesn’t mean it can’t be used for a much more whimsical past-time.

Pixel Poro, a new browser minigame (compatible with IOS and Android browsers), finds the upcoming addition to the League of Legends champion roster battling Leona for support supremacy. Volley an adorable poro back and forth between snowy cliffs, trying to knock him past your opponent to score points. You can either play by yourself or locally with a friend. First champion to score 10 points wins the match - and the poro’s undying love.

We hope you enjoy Braum and Leona’s pixel makeovers. Keep that shield up!

Click here to play!



  • #78 klocugh12

    Fighter Kha'zix is an abomination, stealth AND DR% is excessive. Squishy AD bursty Kha'zix is sth I have no problem with.

    Lucian: I'm not quite sure about the issue with him. He has no real steroid beyond passive, so he falls off late game, especially against beefier targets, especially with TF build.

    LB: some minor gameplay issues might be reworked. Eg. removing proccing Q silence with another Q would add counterplay right off the bat. Remember how Kassadin's targetted silence was a problem?

    Nidalee: Either reduce poke OR take away safety. There are already other poke heavy champs, except they don't have dash on 3,5 s CD OR ludicrious heal with AS buff.

    Twitch is a funny case: late game hypercarry, who doesn't suck early or mid-game. Maybe early nerfs are in order, I'd hit BotRK active for good measure.

    Soraka: nerf Q to hell as offensive ability. If you disagree, I dare you to lane some melee champs against Soraka.

    Last edited by klocugh12: 5/14/2014 1:30:16 PM
  • #56 TehUnacceptable

    Imo I don't see why they should nerf Lucian and Twitch, They should keep ADC's like that since tanks can kill ADC pretty easily its more hard for ADC's to play unless your Vayne then your master of late game and can kill anything easily but ADCs are pretty weak imo.

    TLDR: All adcs should be buffed at the same level as lucian and twitch.

  • #69 WithoutQuestion

    It's not about 'buffing them to the same level' because that would be impossible with their skillsets. The reason that Lucian and Twitch are so strong is because they are good Early game, which is where all other ADC's are lacking a lot of power. If you gave every ADC power in the early game then Lucian and Twitch wouldn't matter because they would just get outscaled.

    If anything they should just give ADC's QoL changes. Like letting Vayne remove slows on her Q, or giving Ez the same values on his W that Lucian has. Maybe giving Trist AD scaling on her W/E. But all of that would have to come with internal testing and blah blah blah.

    What riot needs to do is give like Diamond + players the ability to send ideas to the Balance Team at Riot, or even just guaranteed access to the PBE. An even greater change would be to have a game mode in the PBE where you can tweak values or make changes to the game and test them out in Custom Games. That would surely allow for some great breakthroughs.

  • #75 Arekualkhemi
    Quote from WithoutQuestion »
    Like letting Vayne remove slows on her Q...


  • #76 WithoutQuestion
    Quote from Arekualkhemi »
    Quote from WithoutQuestion »
    Like letting Vayne remove slows on her Q...


    Do it Riot. I DARE YOU.

  • #51 Thunderlinth

    After lucian and twitch being hamered(which will happen) i think we will go back to the clasic adcs with cait taking the throne once again.

    Actually cait is still the queen of the adcs, she isnt played cuz of the lane swaps in comp lvl.

  • #88 acheron16

    Of course she is.

    She has safety, long range and good numbers. If any of the FOTM adc's get nerfed hard enough she always returns due to being seen as the "default" marks(wo)man, title which I heard that used to belong to Ashe before she was forgotten by Rito.

  • #47 genius_man16


    Why is everything you do centered around nerfs instead of buffs? You keep talking about how Lucian is overpowered but when i look at him I see one of the most balanced champions in the game. He has solid gameplay regardless of if it's early or lategame and he has counterplay. Why do you need to nerf him into the ground instead of buffing the other adcs? I understand the need for some champions to be weak early and strong late and vice versa, but nerfing a champ that is strong in all phases seems silly to me. (i will say tho that his Q does A LOT of dmg, if you absolutely must nerf him that would be the best place)

  • #60 WithoutQuestion

    Everything about Lucian is wrong.

    Passive: Insane Damage from lv.1

    Q: Insane Damage, hard to avoid if placed right.

    W: Crazy Damage + MS Buff

    E: Medium length dash + Removal of Slows

    R: Insane Damage over a medium length distance.

    There is just so little you can do to a decent Lucian player. This has been shown time and time again in every tournament match this year. He's just too strong.
    What they should really do is just reduce his passive damage to 30/40/50 that increases with levels, increase the mana cost on Q, or even reduce the damage on W. His ult is really strong but I actually think it should be and it's in a good place.

  • #44 BratzernN

    Leblancs nerf was well deserved people, as for Akali. Why haven't they butchered her yet? I mean like 3 games I have played in a row where a 2-14 akali becomes a 20-15 one. She can just instantly burst anyone with her Lich Bane bought.

  • #52 Yaamahri

    Because LB is a high skillcap champ where Akali just punches her keyboard and gets kills.

  • #43 Gr33n3

    I don't rly get the leblanc point.. i know shes strong and she can snowball hard.. but you just have to pick champs like Xerath, Orianna or Ziggs against her. Push the lane all day buy wards and shes fucked.. she can't roam and she is forced to use w -> r on the wave or lose A LOT of cs ..

  • #45 Rahvin90210

    Just because a champ has counters does not mean said champ is not unhealthy/toxic. Seriously, Leblanc has incredible burst, incredible mobility, and the thing everyone loves the most on ranged assassins, a potential 3 second silence. So. Much. FUN.

  • #63 WithoutQuestion

    That, and even if she does lose a lot of CS in those matchups she only needs to earn enough for a DFG to instantly become a force in the game.

  • #38 MysticBirdman12

    When playing vs leblanc its not the fact late game she can 100-0 a tank or kill your best carry the disappear two screens away, its the silence in the laning phase which completely removes counter-play, if she didn't have a silence or a fairly short one i doubt people would hate playing against it as much. Even going as far a making her Q only silence you when being used with her E would make it a easier lane and making it more punishing to lb if she misses a part of her combo. which at the moment she Q-W and many times with a decent sidestep misses the E.

    Last edited by MysticBirdman12: 5/14/2014 7:43:06 AM
  • #39 WithoutQuestion

    I dunno, I'm pretty sure losing all / most of your health in 2 seconds is more toxic then a silence (COUGH nidalee COUGH).

    But silence is just really annoying as a CC effect in general.

  • #46 Kingbizkit

    Good thing leblanc can do both, right?

  • #62 WithoutQuestion

    Well at least it's not like S2 LB where she would start blue elixer and kill anyone lv.2 lmao.

  • #89 acheron16

    Yeah reminds me of some other skill

    Mmm... what was its name...

    Begins with B- and ends with -lind...

  • #27 Arachnes

    The adc's that are still picked a lot: Draven, Twitch, Lucian, Vayne, Ezreal, jinx and Caitlyn.

    Adc's that get barely picked: Sivir, Varus, Tristana, Miss fortune and Graves

    Adc's that never get picked anymore: Kog'Maw and Ashe

    I just really hope that they give kog and Ashe some love, because they need it badly. All of those adc's have a long time snare or a big speed boost or a dash, while kog and ashe dont have that. That means that they need to bring up their damage a bit, because they are both low mobility champs....

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