[4.8] Gameplay Patch Forecast, Lifetime RP Purchase Rewards To Be Revealed This Year, 4.8 Team Builder Bugs, Pixel Poro Minigame

Important: Unofficial PBE Patch Notes for 5/13/2014 - Twisted Treeline Jungle Monsters Changes, Udyr's E Now With a Stun Indicator


[4.8] Live Gameplay Patch Forecast

Originally Posted by Riot (View Original Source)

Hey guys, Jag here again for the 4.8 Patch Forecast. We're trying to rotate the Live Gameplay designers that deliver this each patch so you get to know more of the Balance team, but RiotChun was hard at work on some Kha'Zix changes (more details on that below), so hopefully you'll hear from him or SmashGizmo for 4.9.

As it stands, this may be a light patch because we're working on a few mid/long-term changes that you may not see until 4.9 or later, but we'll do our best to keep you on top of everything we have in flight. When we first started doing these forecasts (not too long ago), we thought we'd just talk about all the challenges we faced in the past and present, but didn't fully consider how long each would take in terms of getting 'right.' This might give a better idea of how we approach design and conception.

1) Because we saw how light 4.8 was in terms of our shorter-term projects, we also took some time to 'modernize' a few champions in the game. There are a lot of challenges to doing this constantly (we can talk about that later), but the ones here were selected for their low impact, high value for players without skewing or being 'halfway' fixes that don't address core issues.

The ones below we're in the process of concepting and ideation, and some are closer than others but they're all at least close enough to talk about:

2) Soraka

Solo lane Soraka is definitely a problem with her easy lane clear and almost infinite harass potential. As with Lulu, we have to ask the question of whether or not we think this is a character that has a play pattern that can provide healthy gameplay as both a support and a mid/top laner. We looked into solutions to just hit Soraka's wave clear, like reducing the Starcall damage done to minions, but overall it's hard to see her having such significant sustained damage through the base values of Starcall, even when she has tankier builds. To that end we may refocus some of the power value of Starcall into utility instead of damage.

3) Feral Flare

We've had a lot of pivots on this item in terms of its purpose and long-term direction. I think the live version more accurately reflects the concept we want it to facilitate - a mid/late game item that has strong scaling for carry/autoattacking champions. We still need to make sure that it fits in, in terms of jungler map interactivity, so we're looking to tweak the item's power level while refining the kill/assist mechanics to further incentivize Feral Flare junglers to at least occasionally leave their camps and pressure lanes.

4) Skarner

We're still working on some changes to help Skarner's stickiness and reduce the snowballiness of his current passive. He probably won't have changes for 4.8, but he's still a high priority we're actively working on. Promise!

5) Kha'zix

The team has been hard at work on finding ways to make Kha'zix's popular evolutions balanced. As a side goal we're trying to make all 4 feel like viable evolutions (at least situationally), but our greater concern is keeping him an interesting Assassin with options for counterplay without giving him too much Fighter-level utility (and the capability to brute force fights like Fighters while finishing the fight quickly like an Assassin). The damage reduction on his evolved Ultimate is one of the big culprits here, as there are no avenues of counterplay against him when he stealths (detect and kill him? run away? He has tools to avoid both!).

6) LeBlanc

Our team is continuing analysis on LeBlanc. Her problems remain the same: she's a high burst, high mobility assassin with low counterplay. However, we're reluctant to totally break down her high points without making sure has ways to meaningfully contribute to her team's success, whether that be through her Mage patterns (i.e. her CC) or her Assassin patterns. The problem right now is her 'core identity' is so tied in with her unbalanced play that extracting one from the other is a bigger challenge.

7) Nidalee

Nidalee has been problematic for some time now. We like seeing comps oriented around poking the enemy, but the onslaught of life-or-death projectiles that Nidalee can throw at enemy teams in the mid/late game, particularly when she's built some cooldown reduction, is not interesting gameplay. We have larger set of promising changes in progress for her that fixes her long range spear problems while trying to emphasize more of her "hunting" ideas (you'll hear about it when we get more confidence in the overall direction), but we may need to make a power adjustment on the interim if Nidalee remains so optimal for poke comps.

8) AD Carries

Twitch has made a big splash recently in the competitive scene. Some of our design team has wondered why it did not happen earlier, given his strong laning and fantastic end-game scaling. We're guessing his prettier (or uglier, depending on the thematic we're going for) model helps. We're not going to rush any changes on him yet since we'd like some time to see how a high pick rate on him will play out, but he's definitely on our radar. His end-game hypercarry role is something we like and are unlikely to remove from the game; if anything, his early Contaminate (formerly Expunge) damage may be a little too powerful.

Lucian has been a steady pick in competitive for some time now. His combination of very reliable and effective damage in lane (his Piercing Light ability has relatively low counterplay and Lightslinger is a strong scaling damage passive), as well as his very high levels of safety make him a carry with virtually no weaknesses. We are a little more confident that we're going to need to make adjustments to him soon to help give him more defined strengths and weaknesses instead of being such a generalist blind pick.

9) Jungle

We have been spending a lot of time examining what function the jungle plays in League of Legends and how to evaluate jungler interactions we like seeing in the game. We need more time to deliver a cohesive story here but I want to note that it is at the front and center of our team's focus right now.

10) Braum

Braum has just released and we are keeping a close eye on his power level!


Lifetime RP Purchase Rewards To Be Revealed This Year

Originally Posted by Riot (View Original Source)

What happened to the lifetime purchase RP rewards?

::wisps of air spiral out from Thresh’s lantern and an apparition appears resembling DontHassleDaHoff::

“You summoned me, your grace” – ‘daHoff says.

“Where are our Lifetime purchase RP rewards?” The Player asks.

::The apparition twists unto itself, contorts into Baron Nashor, then shifts into Draaaaaaven, then morphs into Braum. Unable to find a stable shape, the apparition, concedes to the form of ambiguity, taking the shape that The Player wants, before shifting to the next form.::

“The Player has spoken, it has many voices. We’ve asked many of you and the feelings around this program causes much contention. One issue that we’re concerned with is the treatment of players that spend money differently than those that don't. Another is that the rewards are achievable without spending too much money. Another is that the rewards are valuable enough to feel good to those that receive them, without feeling too bad to those that don't. Most of the ideas we've come up with solve one or more of these concerns but not the rest.

“I'm promised Hippalus that these problems will all be solved by the end of 2014 and the Player will be happy. We value all of our Players, and we’re keeping that in mind in our design of the program. Hopefully The Player likes it as well.”

::With his last words, DontHassleDaHoff, stares at the player with a look of hope, seeking approval, but expecting the worst.::


4.8 Team Builder Bugs and Feedback

Originally Posted by Riot (View Original Source)

Hey all you PBE Team Builders,

For 4.8 we have a couple of updates for Team Builder that need some PBE testing. Check these out and post a comment here if you spot any bugs. Be sure to post reproduction steps so we can check it out and narrow down the cause of any bugs.

  1. The unranked "Classic 5v5" Wins counter in your Summoner Profile should now include all the wins you've accrued using Team Builder.

  2. Captains can now grant invite privileges to buddies they invite to Team Builder (just like in normal pre-champ-select lobbies)

We have some more improvements we're working on for 4.8 and I'll update this thread when they are available for testing.

Thanks!

Blackrook

EDIT: Team Builder is available from 1-5pm PST on Monday/Wednesday and from 6am-10am PST on Tuesday/Thursday.


Pixel Poro Minigame - Featuring Braum - Out Today!

Originally Posted by Riot (View RedTracker Source)

Braum’s epic shield may look strong enough to stop an avalanche crashing down the side of one of Freljord’s peaks, but that doesn’t mean it can’t be used for a much more whimsical past-time.

Pixel Poro, a new browser minigame (compatible with IOS and Android browsers), finds the upcoming addition to the League of Legends champion roster battling Leona for support supremacy. Volley an adorable poro back and forth between snowy cliffs, trying to knock him past your opponent to score points. You can either play by yourself or locally with a friend. First champion to score 10 points wins the match - and the poro’s undying love.

We hope you enjoy Braum and Leona’s pixel makeovers. Keep that shield up!

Click here to play!

110

Comments

  • #24 JustTryAnother

    They will be rewards based on your overall RP spent since you've started playing LoL. Still no details on how the program will work though :)

  • #26 TehUnacceptable
    Quote from JustTryAnother »

    They will be rewards based on your overall RP spent since you've started playing LoL. Still no details on how the program will work though :)

    aaaaaah. thanks, ive spent like £100 on this but its worth since I've played for like 1 and a half years and if I got a PS4. I would have to buy DLC, gamers about every 2 months and each game is around £20-40 and I would have spent more money on PS4 than LoL :3

  • #15 Sohail316

    yeah a champs suddenly used in lcs now hes broke and OP and now your gonna nerf twitch because you saw something in the lcs so ****** dumb

  • #18 Rahvin90210

    The thing is that he has a really strong laning phase for how strong he is late game, with not much trade off, like for example vayne, who has a pretty hard laning phase.

  • #55 Yaamahri

    He doesn't have a really strong laning phase, he has a laning phase that does well with aggressive supports and that capitalizes on his opponents' mistakes.

  • #80 klocugh12

    That's what Vayne has, due to E.

    Twitch does well in extended trades right off the bat due to passive and E.

  • #111 Sohail316

    yet it took Them an all star game to notice that, if anyone in all star used a champion they woulD get nerfed iTS stupid they only use strong PiCks

  • #29 habesjn

    Welcome to a jungler's life.

  • #14 MachineGunBatman

    I really hope they will shift Soraka to a solo lane role if they decide to nerf her. 

  • #21 bloodmoth13

    doubtful. shes a pretty classic support steriotype (healer), if anything they will push her into a support role and nerf her damage. they need to make support skills scale off of a different stat than their damage stat, that would fix alot of balance issues.

    this problem keeps appearing, support champs are either too weak at both roles or too strong at both, always at the same time.

    Last edited by bloodmoth13: 5/14/2014 5:13:26 AM
  • #34 WithoutQuestion

    She really just needs her Q completely reworked/removed. It's either a completely worthless skill or the best skill in the game.

  • #81 klocugh12

    Yes, Q is definitely a main problem, targetted silence on moderate CD is another one.

  • #11 kyuce4

    twitch: suddenly a champ is popular, lets nerf him!

    I know they didn't say it directly though they did mention weakening his early game, but sometimes they just need to lay off. sometimes a champ is popular just because its popular, doesn't mean they are op and need nerfs to the ground. why not just make all champs do 1 damage then and have 10 health? still too op? 0 damage and 1 health, minions are op now. well great. no solution

  • #12 kyuce4

    fyi, I don't even play twitch

  • #13 nexttoradio

    Just remember back to pre-nerf Draven. I think that's what they are afraid he may be. Still, I don't think much will be done to him as his play style is pretty high-risk-high-reward, especially when against kill lanes.

     

  • #65 WithoutQuestion

    I doubt that we will see him much in competitive play, but in higher elo games you can still see people doing very well with him and having lots of fun!

  • #93 kyuce4

    I think hes a lot less "high risk" with the introduction of braum (braum and twitch are something ive really wanted to try out and test) but ive just never had a huge problem to where there was no way to beat a twitch myself.

  • #36 WithoutQuestion

    They could just easily fix him by adding a stealth (!) similar to what Rengar has during his ult when he gets too close.

  • #61 DemonFromEL0Hell
    Quote from WithoutQuestion »

    They could just easily fix him by adding a stealth (!) similar to what Rengar has during his ult when he gets too close.

    I know riot is all about game balance blah blah blah but i really hate that game play mechanic. Stealth should be stealth. If you are playing a champion that does not have permanent stealth ( evelynn with the (!) is fair because its permanent stealth ) and have to cast a spell to stealth, then i dont think the enemy team should be able to detect you at all unless they drop a pink ward or have oracle.

  • #64 WithoutQuestion

    I definitely understand how you feel about stealth it's becoming more like camouflage, then stealth. But if we're being honest Stealth itself is just really annoying to deal with and can be really unfair.

    Example: Before Rengar changes his ult was just so lame and bs because the duration was so long combined with the speedup he could almost run through half the map and you would just die. There's just no counterplay and no fun because you had no way of knowing how far he could have gotten in that amount of time.
    Or like with Twitch's stealth how he can just activate when getting ganked in a lane and then just be safe from the press of a button :/

    Idk Riot should have seen this issue and addressed it when they decided to remove the invisibility on pink wards, the least they could do is allow us to carry more then one. Remember when this season started and Evelynn was the most feared champ again? Ugh.

    Also Oracle's lens requires you to be lv.9 and throw 475g into it.

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes