[4.8] Gameplay Patch Forecast, Lifetime RP Purchase Rewards To Be Revealed This Year, 4.8 Team Builder Bugs, Pixel Poro Minigame

Important: Unofficial PBE Patch Notes for 5/13/2014 - Twisted Treeline Jungle Monsters Changes, Udyr's E Now With a Stun Indicator


[4.8] Live Gameplay Patch Forecast

Originally Posted by Riot (View Original Source)

Hey guys, Jag here again for the 4.8 Patch Forecast. We're trying to rotate the Live Gameplay designers that deliver this each patch so you get to know more of the Balance team, but RiotChun was hard at work on some Kha'Zix changes (more details on that below), so hopefully you'll hear from him or SmashGizmo for 4.9.

As it stands, this may be a light patch because we're working on a few mid/long-term changes that you may not see until 4.9 or later, but we'll do our best to keep you on top of everything we have in flight. When we first started doing these forecasts (not too long ago), we thought we'd just talk about all the challenges we faced in the past and present, but didn't fully consider how long each would take in terms of getting 'right.' This might give a better idea of how we approach design and conception.

1) Because we saw how light 4.8 was in terms of our shorter-term projects, we also took some time to 'modernize' a few champions in the game. There are a lot of challenges to doing this constantly (we can talk about that later), but the ones here were selected for their low impact, high value for players without skewing or being 'halfway' fixes that don't address core issues.

The ones below we're in the process of concepting and ideation, and some are closer than others but they're all at least close enough to talk about:

2) Soraka

Solo lane Soraka is definitely a problem with her easy lane clear and almost infinite harass potential. As with Lulu, we have to ask the question of whether or not we think this is a character that has a play pattern that can provide healthy gameplay as both a support and a mid/top laner. We looked into solutions to just hit Soraka's wave clear, like reducing the Starcall damage done to minions, but overall it's hard to see her having such significant sustained damage through the base values of Starcall, even when she has tankier builds. To that end we may refocus some of the power value of Starcall into utility instead of damage.

3) Feral Flare

We've had a lot of pivots on this item in terms of its purpose and long-term direction. I think the live version more accurately reflects the concept we want it to facilitate - a mid/late game item that has strong scaling for carry/autoattacking champions. We still need to make sure that it fits in, in terms of jungler map interactivity, so we're looking to tweak the item's power level while refining the kill/assist mechanics to further incentivize Feral Flare junglers to at least occasionally leave their camps and pressure lanes.

4) Skarner

We're still working on some changes to help Skarner's stickiness and reduce the snowballiness of his current passive. He probably won't have changes for 4.8, but he's still a high priority we're actively working on. Promise!

5) Kha'zix

The team has been hard at work on finding ways to make Kha'zix's popular evolutions balanced. As a side goal we're trying to make all 4 feel like viable evolutions (at least situationally), but our greater concern is keeping him an interesting Assassin with options for counterplay without giving him too much Fighter-level utility (and the capability to brute force fights like Fighters while finishing the fight quickly like an Assassin). The damage reduction on his evolved Ultimate is one of the big culprits here, as there are no avenues of counterplay against him when he stealths (detect and kill him? run away? He has tools to avoid both!).

6) LeBlanc

Our team is continuing analysis on LeBlanc. Her problems remain the same: she's a high burst, high mobility assassin with low counterplay. However, we're reluctant to totally break down her high points without making sure has ways to meaningfully contribute to her team's success, whether that be through her Mage patterns (i.e. her CC) or her Assassin patterns. The problem right now is her 'core identity' is so tied in with her unbalanced play that extracting one from the other is a bigger challenge.

7) Nidalee

Nidalee has been problematic for some time now. We like seeing comps oriented around poking the enemy, but the onslaught of life-or-death projectiles that Nidalee can throw at enemy teams in the mid/late game, particularly when she's built some cooldown reduction, is not interesting gameplay. We have larger set of promising changes in progress for her that fixes her long range spear problems while trying to emphasize more of her "hunting" ideas (you'll hear about it when we get more confidence in the overall direction), but we may need to make a power adjustment on the interim if Nidalee remains so optimal for poke comps.

8) AD Carries

Twitch has made a big splash recently in the competitive scene. Some of our design team has wondered why it did not happen earlier, given his strong laning and fantastic end-game scaling. We're guessing his prettier (or uglier, depending on the thematic we're going for) model helps. We're not going to rush any changes on him yet since we'd like some time to see how a high pick rate on him will play out, but he's definitely on our radar. His end-game hypercarry role is something we like and are unlikely to remove from the game; if anything, his early Contaminate (formerly Expunge) damage may be a little too powerful.

Lucian has been a steady pick in competitive for some time now. His combination of very reliable and effective damage in lane (his Piercing Light ability has relatively low counterplay and Lightslinger is a strong scaling damage passive), as well as his very high levels of safety make him a carry with virtually no weaknesses. We are a little more confident that we're going to need to make adjustments to him soon to help give him more defined strengths and weaknesses instead of being such a generalist blind pick.

9) Jungle

We have been spending a lot of time examining what function the jungle plays in League of Legends and how to evaluate jungler interactions we like seeing in the game. We need more time to deliver a cohesive story here but I want to note that it is at the front and center of our team's focus right now.

10) Braum

Braum has just released and we are keeping a close eye on his power level!


Lifetime RP Purchase Rewards To Be Revealed This Year

Originally Posted by Riot (View Original Source)

What happened to the lifetime purchase RP rewards?

::wisps of air spiral out from Thresh’s lantern and an apparition appears resembling DontHassleDaHoff::

“You summoned me, your grace” – ‘daHoff says.

“Where are our Lifetime purchase RP rewards?” The Player asks.

::The apparition twists unto itself, contorts into Baron Nashor, then shifts into Draaaaaaven, then morphs into Braum. Unable to find a stable shape, the apparition, concedes to the form of ambiguity, taking the shape that The Player wants, before shifting to the next form.::

“The Player has spoken, it has many voices. We’ve asked many of you and the feelings around this program causes much contention. One issue that we’re concerned with is the treatment of players that spend money differently than those that don't. Another is that the rewards are achievable without spending too much money. Another is that the rewards are valuable enough to feel good to those that receive them, without feeling too bad to those that don't. Most of the ideas we've come up with solve one or more of these concerns but not the rest.

“I'm promised Hippalus that these problems will all be solved by the end of 2014 and the Player will be happy. We value all of our Players, and we’re keeping that in mind in our design of the program. Hopefully The Player likes it as well.”

::With his last words, DontHassleDaHoff, stares at the player with a look of hope, seeking approval, but expecting the worst.::


4.8 Team Builder Bugs and Feedback

Originally Posted by Riot (View Original Source)

Hey all you PBE Team Builders,

For 4.8 we have a couple of updates for Team Builder that need some PBE testing. Check these out and post a comment here if you spot any bugs. Be sure to post reproduction steps so we can check it out and narrow down the cause of any bugs.

  1. The unranked "Classic 5v5" Wins counter in your Summoner Profile should now include all the wins you've accrued using Team Builder.

  2. Captains can now grant invite privileges to buddies they invite to Team Builder (just like in normal pre-champ-select lobbies)

We have some more improvements we're working on for 4.8 and I'll update this thread when they are available for testing.

Thanks!

Blackrook

EDIT: Team Builder is available from 1-5pm PST on Monday/Wednesday and from 6am-10am PST on Tuesday/Thursday.


Pixel Poro Minigame - Featuring Braum - Out Today!

Originally Posted by Riot (View RedTracker Source)

Braum’s epic shield may look strong enough to stop an avalanche crashing down the side of one of Freljord’s peaks, but that doesn’t mean it can’t be used for a much more whimsical past-time.

Pixel Poro, a new browser minigame (compatible with IOS and Android browsers), finds the upcoming addition to the League of Legends champion roster battling Leona for support supremacy. Volley an adorable poro back and forth between snowy cliffs, trying to knock him past your opponent to score points. You can either play by yourself or locally with a friend. First champion to score 10 points wins the match - and the poro’s undying love.

We hope you enjoy Braum and Leona’s pixel makeovers. Keep that shield up!

Click here to play!

110

Comments

  • #72 SummonerSupreme
    Quote from IvyBlade »

    "2)" Actually there are ppl that do care about support Soraka so be a good person and stop saying how a braindead monkey can play her and how boring it is to have her when you state at "3)" that FF needs to get retuned and buffed... I'm glad that the Masters Yi and Warwicks from their previous states are finally vanishing... I have like... Almost never played jungle in ranked cuz I pretty much suck with anything that's melee and has to autoattack to stay alive... It was stupid when a person like me could singlehandely carry with the likes of MY and WW...

    I did care abut support soraka and for a long time I didn't want them to nerf Soraka mid cause it would nerf her support, but in midlane she definitely is a problem and needs to be nerfed even though it will probably result in a nerf to her support. I've really given up on them balancing her well until they do a full rework.

    Also I don't want FF to go back to being a must buy item but it could use a slight change to make it more worthwhile for junglers who can farm well while ganking, it's a bit too weak now but that doesn't mean they're going to push it to best jungler item in game. It should have a cap also.

    Last edited by SummonerSupreme: 5/14/2014 11:56:54 AM
  • #67 WithoutQuestion

    2.) All they need to do is rework Q to do much less damage but remove more stats.
    3.) Agreed.
    4.) Ugh, but it's just so hard to think of his kit being balanced. Like his perma slow was just really toxic, and without it he's just not fun ;(
    5.) Maybe they should just remove the speedboost on his R?
    6.) Ew, Yes.
    7.) Also her heal is rediculous.
    8.) Pls.
    9.) They should let the hp factor scale with assists or something to a cap.
    10.) I doubt they'll nerf anything about him until 4.9 patch or something.

  • #4 Solatoral

    Kha, Nid and Leblanc. If they manage to alleviate at least 1-2 of their major issues until they come up with 'proper' fixes, I'll still be happy.

    Not getting my hopes up though. I expect I'll be excited and then nothing will end up happening.

    Last edited by Solatoral: 5/13/2014 11:31:17 PM
  • #3 bloodmoth13

    YES they are finally taking a look at nidalee! It really is about time they did something about her.

    Also i hope they take a look at AD carry itemization, its a little restricting at the moment. id love to see some AD Caster items added into the game too (Mana ARPen AD CDR SpellVamp type stuff)

  • #19 Rahvin90210

    I think somebody mentioned before that they tried the AD spell vamp route and it just ended up being too good on bruisers.

  • #20 bloodmoth13

    i think they need to take a look at lifesteal and spell vamp and revamp them. maybe put a cap on? i dont see how spellvamp could be OP on bruisers though? if they just reduced the amount healed through minions i think that would do alot of good

  • #28 ohnitiel

    Just Imagine a Darius/Khaz/Riven during a teamfight with spellvamp, it would be plain stupid how much healing they would get, specially Darius Ult.

  • #83 klocugh12

    Darius was specifically mentioned by reds as an example of abuser of old pillager on TT (AD caster spellvamp item). Other one was Lee.

    Last edited by klocugh12: 5/14/2014 1:48:44 PM
  • #1 sterlingbarbosa1

    I don't think I want to know how much I spent on RP.

  • #2 TheGooair

    me neither. i stopped keeping track a year ago x)

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