[PBE] Full Lists of Skarner's & Nidalee's Upcoming Changes, New Cait Skin Coming This Year, Champion Updates & Refund Requests

Important: Patch 4.9 Notes
Important: Champion Update...Update - 4.9 & 4.10


[PBE] Full List of Skarner's Upcoming Changes

Originally Posted by Riot (View Original Source)

Hey Skarners,

Skar is up on PBE with a few gameplay and art changes. We're increasing Skarner's power with more CC and stickiness without creating the old gameplay problems. Additionally, he will be able to consistently bring value to his team, even when behind. He also has upgraded character textures and some new particles for his passive and W.

Full List of Changes:

[NEW] Crystallizing Sting

  • Skarners damaging spells apply Crystal Poison to enemy Champions and large monsters
  • If Skarner attacks a target with 3 stacks of Crystal Poison he will deal an additional 20-105 damage and stun the target for 0.5/0.75/1 seconds
  • After a stun, targets will not receive Crystal Poison for 6 seconds

Crystal Slash

  • [NEW] Crystal Energy Bonus: Skarner now gains 3/4/5/6/7% Movement speed per stack
  • [NEW] Auto attacks reduce Crystal Slash's cooldown by .5s (doubled against Champions)
  • Base physical damage reduced from 25/40/55/70/85 to 20/30/40/50/60
  • Base physical ratio reduced from 0.8 to 0.4
  • Bonus magic damage reduced from 24/36/48/60/72 to 20/30/40/50/60
  • Bonus magic ratio reduced from 0.4 to 0.2

Crystalline Exoskeleton

  • Cooldown lowered from 16 to 13 seconds

Fracture

  • Base damage lowered from 80/120/160/200/240 to 40/60/80/100/120
  • AP ratio lowered form 0.7 to 0.4
  • Cooldown lowered from 14 to 12 seconds

Impale

  • Cooldown lowered from 130/120/100 to 100/90/80
  • Impale consumes all stacks of Crystal Poison and deals 50/75/100 damage per stack consumed to the target

\o/

Scruffy


[PBE] Nidalee Gameplay Update In Detail

Originally Posted by Riot (View Original Source)

Hey guys,

Nidalee has some gameplay changes headed her way, largely in the form of a modified passive and its interactions throughout her kit. These changes help reinforce a pattern of interaction between Nidalee and opponents, but since the changes are quite dramatic, they required changes to numbers and timings throughout her kit. I’ll be popping in and out of this thread while she’s on PBE to collect everyone’s feedback on her, so please feel free to leave it in the comments and I’ll try to get back to you.

While all feedback is welcome at this point, the stuff that would be particularly useful is:

  • Are Pounce and Swipe behaving the way you’d expect?
  • Are you having difficulty using her Hunt Pounce effectively?
  • How has your laning pattern changed compared to Live (both as and against Nidalee)?
  • How do you feel in roaming cases using your modified brush passive?
  • Did you notice any bugs on her?
  • What items are you guys building on her to be successful?
  • How was your experience building mainly Ability Power items?
  • How was your experience building more bruiser items?
  • Generally, where do you feel she is too strong/weak?

Thanks in advance for all your guys’ thoughts,

Repertoir

With that said, if you're interested in the full changelist, here it is below:

General:

  • Basic attack hit timing adjusted to better match visual
  • Death Recap now properly differentiates between Javelin Toss and Takedown, and Bushwhack and Pounce
  • (R) Aspect of the Cougar now has 4 ranks and is automatically trained at level 1
  • UI elements added to support modified passive
  • Movement Speed increased to 340 from 335

(P) Prowl

  • Movement Speed in brush reduced to 10% from 15%
  • Movement Speed in brush is now increased to 30% while moving toward visible enemy champions within 5500 range
  • Damaging champions with Javelin Toss and Bushwhack causes her to Hunt these targets for 4 seconds, granting Prowl’s increased Movement Speed toward them and enhancing her next Takedown, Pounce, and Swipe against them
  • Nidalee ignores unit collision while Prowl and Hunt are active

(Q) Javelin Toss

  • Minimum base damage reduced to 50/75/100/125/150 from 55/95/140/185/230
  • Maximum base damage reduced to 150/225/300/375/450 from 137/237/350/462/575
  • Minimum Ability Power ratio reduced to 40% from 65%
  • Maximum Ability Power ratio reduced to 120% from 162.5%
  • Cooldown adjusted to 8/7/6/5 with rank in (R) Aspect of the Cougar from 6 at all ranks
  • Now deals maximum damage at 1300 range rather than 1500
  • Missile visuals adjusted to better match player expectation
  • Applies the Hunt debuff to enemy champions hit

(Q) Takedown

  • Deals 33% increased damage to Hunted targets
  • Minimum base damage reduced to 4/20/50/90 from x/40/70/100
  • Maximum non Hunt base damage reduced to 10/50/125/225 from x/120/210/300
  • Maximum Hunt base damage introduced at 13/67/167/300
  • Maximum non Hunt Total Attack Damage ratio reduced to 250% from 300%
  • Maximum Hunt Total Attack Damage ratio introduced at 333%
  • Minimum non Hunt Ability Power ratio introduced at 24%
  • Maximum non Hunt Ability Power ratio introduced at 60%
  • Maximum Hunt Ability Power ratio introduced at 80%
  • Now deals entirely magic damage instead of entirely physical damage
  • Maximum damage is now dealt when the target is at 20% current Health, up from 0%
  • Nidalee gains 75 Attack Range while Takedown is active

(W) Bushwhack

  • Ground duration reduced to 2 minutes from 4
  • Debuff duration reduced to 4 seconds from 8
  • Now only affects 1 enemy per trap
  • Flat base damage reduced to 20/40/60/80/100 from 80/125/170/215/260
  • Flat damage Ability Power ratio removed (was 40%)
  • No longer shreds enemy Armor and Magic Resist
  • Now additionally deals 12/14/16/18/20% of the target’s current Health over its duration
  • Now additionally deals 1% of the target’s current Health per 50 Ability power over its duration
  • Cooldown reduced to 17/15/13/11/9 from 18 at all ranks
  • Mana cost reduced to 40/45/50/55/60 from 60/75/90/105/120
  • Team color indicators added to better indicate trigger radius
  • Persistent pulsing particle adjusted for better visibility
  • Applies the Hunt debuff to enemy champions hit

(W) Pounce

  • Now moves toward the player’s cursor rather than Nidalee’s current facing
  • Base damage reduced to 50/100/150/200 from x/125/175/225
  • Ability Power ratio reduced to 30% from 40%
  • Cooldown increased to 5 seconds from 3.5
  • Can now be used to jump to Hunted targets at up to 700 range by hovering the cursor over the Hunted target
  • Killing a unit while in Cougar form reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher

(E) Primal Surge

  • Base healing increased to 55/95/135/175/215 from 50/85/120/155/190
  • Ability Power ratio reduced to 50% from 70%
  • Attack Speed buff duration reduced to 6 seconds from 7

(E) Swipe

  • Now targets toward the player’s cursor rather than Nidalee’s current facing
  • Base damage reduced to 70/130/190/250 from x/150/225/300
  • Ability Power ratio reduced to 45% from 60%
  • Swiping a Hunted target reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher
  • Cooldown reduced to 5 seconds from 6

(R) Aspect of the Cougar

  • No longer grants 20 Movement Speed while in Cougar form
  • Cooldown adjusted to 5.00/3.75/2.50/1.25 from 4.00 at all ranks
  • Nidalee gains vision of all Hunted targets while in Cougar form

New Caitlyn Skin Coming This Year

Originally Posted by Riot (View Original Source)

Kpop Caitlyn anyone?? I really wanna make her. … http://tmblr.co/ZGn8Yt1HhXfux 
@RiotZeronis When you say make her, do you mean skinwise or just art for fun wise? Because she needs a good cool/in line with char. skin 1st
@Lynleire I would live to make this skin happen for her. If im not, just do a fun personal doodle :)
Any Caitlyn skin is fine by me to be honest! Her current ones are a bit...dull.
There is a new one coming out this year, I had the honor to design the skin. I'm excited to show!

Champion Updates & Refund Requests

Originally Posted by Riot (View RedTracker Source)

Hey all,
Over the past two years we've been ramping up our ability to steadily modernize champions' art, background and gameplay, to the point where champion updates have become an integral part of the overall evolution of League of Legends. When we first began making these updates we were mindful of the fact that we were altering content to which players might be very attached, and with that in mind we agreed to the handful of refund requests from the passionate players who owned updated champions and who sent a ticket to Player Support. 

Back then we could do these individual gestures of goodwill because the number of refund requests was pretty low. Requests came largely from players who mained the champ. Once the policy was made public, there was a 10,000%+ spike in requests. We looked at the data and found that a very large majority of requests were from players who werenÂ’t actively invested in the champion pre-update, but were trying to get back RP or IP without using a refund token.

To give you an idea of the impact, every recent champion update has resulted in a storm of support tickets larger than what we typically see from a full day of major server instability. Combine this with the fact that we're on pace to double our annual number of champion updates (6 in 2013, already 7 in first half of 2014) and it begins to significantly impact Player Support's ability to handle critical issues like account recoveries and tech support.

As a result of these factors, we've decided that beginning with the Karthus champion update, we will stop processing refund requests for updated champions. It would be awesome to have a process that specifically targets those players significantly impacted by an update and doesn't interfere with Player Support's ability to quickly solve vital support issues, but we are far off from a good solution to this.

We know this may be disappointing for some players, particularly those actively playing and invested in updated champions. To help address this issue, the champion update team is working on increased transparency when it comes to which champions they're working on. Additionally, the Player Support team has created a central hub with info on past, present, and future champion updates. These efforts should both help you plan your purchases and use of refund tokens and give you better places to voice your feedback and help us fine-tune updates. 

If you have any questions about this change, please leave them below and we'll do our best to address them.
97

Comments

  • #97 choocheeling

    Anyone think skarner with terrain creation ability would be cool? Soemthing to do crystals of course. 

  • #96 Iotoa

    I swear to god if they don't buff skarner immediately after this rework I'm going to be extremely upset. As a current Skarner main, I loved the current rework of him, regardless of the fact that he's weak as hell early game because of it.

  • #95 12ocky

    What I don't get about her Spear is that they made the disparity between close range and long range bigger. Close range spears were never a problem, they never hurt a ton. But the close range gets nerfed harder than the long range.

    They made the difference from 2.5x to 3x. Why instead they should just make it only deal 2x damage at longest range.

  • #94 gogidi1

    oh god theyre making skarner even worse that he was...

    Passive "cdr" now only affects q

    Base dammadge lowered on everything, Scaling lowered on everything

    Passive is like braums, just weaker...

  • #70 gtjio

    The Nidalee changes look good except for Spear and Pounce, which will still be problematic. I can see people running a 40% CDR build and spamming spear and pounce every 3 seconds. This is what I feel could be done to fix that:

    1. Make the pounce CD static (i.e. Unaffected by CDR). It will still get lowered by the Hunt mechanic but the free mobility will take the huge hit it needs

    2. Make the spear damage scale oppositely of takedown. That is, whereas takedown's damage increases by 1% for every 1% health the enemy is missing, I propose having the spear deal 1% less damage for every 1% health the enemy is missing. This will emphasize the fact that Nidalee should do a spear -> cougar -> pounce -> swipe -> takedown combo, rather than the same old spear spear spear spear we see now. It also makes sense to me thematically (A huntress that uses her javelin to wound a target, then closes in quickly to deliver the killing blow)

  • #83 klocugh12

    That would basically mean converting spear to current %HP dmg. Too much like Mundo's Q then.

  • #87 FatsXL

    Well her spear lost 20-30% damage across the board, and only gained one less second of cool down at levels 16-18. It's also unclear if the range was nerfed or if she simply reaches maximum damage earlier in its range (I think the latter, which would be a small buff). At any rate her spear will be much less problematic if these changes go live and hopefully she'll not be a one trick pony anymore.

    Your second proposal is called current health % and yes it could be done that way but consider a couple things:

    1) Nidalees spears are ideal for sieging towers, which is essentially a dance to see who can maintain the highest health while clearing waves the fastest and most cost effectively. A current % health bonus on spear would translate to stronger initial poke which means the enemy won't be able to stay as long or risk being initiated on. Her siege power goes up.

    2) Executing fleeing targets will be more rare, and I think that a pretty cool thing.

  • #92 HaIfhearted

    You have to keep in mind that these new numbers on spear still allow Nidalee to do her stupid "I land 1 spear on a squishy and that squishy is out of the game".

    400 or so odd base with over 1.0 scaling is still ultimate-level power on a roughly 4 second cooldown and should still be forcing both AD and AP carries to back after receiving a single spear.

    % current health would at least give squishy champions some relieve in that they know they can only be chunked down so hard.

  • #89 HPBEggo

    Biggest changes here aren't necessarily numbers, but emphasis in ideal build. As a result of the Pounce CD near-reset, the super short CD on Cougar at later levels, the general lowering of AP ratios, the increase on base heal numbers, and having to get into melee range to deal real damage, she's going to be building significantly less AP and CDR than she currently does. Combined with the fact that Spear does less damage even if she gets a ton of AP she'll probably morph into more of an AP bruiser or even someone who builds straight tank in many games (Bushwack has % health damage, strong execute, provides about as much utility as Elise).

  • #65 Crayonsnacha

    Can we stop giving every fucking champ the same stale passive? 

    First we get velkoz's stack passive, then we got Braum's passive, and now we just got skarner's passive.  Anymore stacks we want to make?

  • #67 vitocapo2

    Can I add the following? CAN WE STOP ADDING STUNS? We have a lot more of healthy CC forms, like silences, snares, blinds, roots, even fears if affected champion runs away (not in circles). 

  • #74 Yaamahri

    Silences are NOT healthy. 

  • #75 Gameguy301

    the stance was silences CAN be unhealthy, the general metric is if you can land a full combo in its duration its no bueno, certainly not good to have on assassins (leblanc talon), as the lack of ability use is crippling against someone who your suppose to lock down for a kill. but on bruisers / tanks /supports its fairly acceptable such as chogath, blitzcrank, lulu, soraka. if silences were inherently unhealthy than anything stronger than a silence like a polymorph, stun, supress, or knock up would also bee unhealthy as its a silence + more.

    Last edited by Gameguy301: 6/4/2014 12:17:04 PM
  • #82 Crayonsnacha

    I wouldn't say Talon's silence is unhealthy, though.  Gives you enough time to do something, provided he isn't 20/0 by 15 minutes.  Anything but a stun on a passive is fine.  I'd rather it be a fear/snare.  

  • #85 NoobyBanana
    Quote from Crayonsnacha »

    I wouldn't say Talon's silence is unhealthy, though.  Gives you enough time to do something, provided he isn't 20/0 by 15 minutes.  Anything but a stun on a passive is fine.  I'd rather it be a fear/snare.  

    It really doesn't give you time to react. All talon needs is quick fingers and he can pull off his burst combo in slightly more than a second. The silence gap closer guarantees at least his Q and ultimate will hit. 

  • #86 klocugh12

    How does instant silence on a targetted blink gives you "enough time to do something"? What you wrote implies that he merely doesn't do enough damage to 100-0 you unless ahead.

  • #91 vitocapo2

    let me correct myself: "We have a lot of less toxic CC forms like silences, snares, blinds, roots..."

    Lets remember Stun=SIlence + Blind + Root + unable to dance or joke or taunt :(

    Only thing worst in this game are knockups. (which can't be removed via cleanse or qss and can't be reduced via merc threads)

    I prefer SILENCES to stuns everyday. Did you know that this game has more stuns that silences? More stuns than blinds? More stuns than roots? We have champions packed with stuns instead of a more varied CC forms. 

    Can you imagine a world without lawy...ehm stuns?

     

  • #84 klocugh12

    Vel'koz's passive only procs with his own abilities and has no CC.

    Braum's needs 4 hit to proc and stun, but can be procced by allies as well.

    Skarner's passive can only be procced by his own abilities, but does stun as well.

    So these are the same? Don't think so.

    Last edited by klocugh12: 6/4/2014 4:36:57 PM
  • #63 tapk69

    Why is Riot basically reworking every champion ?

    Basically they are reworking the reworked skarner , they reworked the reworked Evelyn and now nida... Why not just nerf the base damage or cooldown of Javelin toss ?

    Its starting to get pretty pointless to play a game where i cant even be sure if i can play my favourite champions next week .

    Look at the amount of time Riot had to fix khazix , Leblanc and jax . Now look at skarner and explain just what they are doing with the 1000 workers they have !

  • #66 vitocapo2

    The 1000 worker question is a question I make myself every day...

    A Visual Update every 3 months? A new champ every 3 months? maybe 4 months? What are they doing? I picture them eating dounuts and racing with their wheeled office chairs.

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