[PBE] Futbul Login Screen; Blue Ichor To Possibly Lose The Resource Regen, Additional Champ Bans, Karthus Champion Spotlight

[PBE] Futbul 2014 Login Screen And Music

And here is the music on its own for you to enjoy:


Blue Ichor To Possibly Lose The Resource Regen

Originally Posted by Riot (View RedTracker Source)

Hey y'all -
I'd like to make some balance changes to Ichors on TT. I have a few ideas, but before i pull any triggers i want to hear from the community what you particularly like about them.
I know this question is kinda vague, but i'd like to understand what you guys want ichors to do, and if you find them at all interesting.
I'll hold off from posting my thoughts for a bit and give y'all some time to discuss.

My general thinking is that Ichors, while kind of imba atm, are important distinctions from Summoner's Rift. (opinion: i think by definition, all 'alternate maps' items should be treated as a cool lever that can be used to help identify the map they're on - feel me?)

We could easily 'nerf' them by just removing them and replacing them with Elixirs, but it's a clear thread through my lurking that TT players like their map being 'SR Kinda' and not just SR Lite.

I'll be pretty up-front and say i'm interested in removing the Resource Regen from Blue Ichor altogether. Structure DMG (while probably OP) is at least interesting to me in that it calls for a specific action once you take it - Resource Regen is like 'I wanna fight...maybe? Maybe i just want to stall forever.' When the map already has a global chalice aura, it gets difficult for me to justify Ziggs Potion as an item.

tl;dr 
-gauging if TT players enjoy the secondary 'map-only' effects ichors give or if they just want reg. elixirs
-looking to replace blue ichor's effect with something more defining/actionable, and hopefully more balanceable than stallfest ZiggsPot
-bonus round: if players feel RagePot is too unsatisfying, Structure DMG could become something else

that's kind of where my head's at atm - this is purely ideation phase, so don't worry - not the end of the world! would like to get Ichor changes relatively soon into an upcoming patch tho, so speak up if y'all got thoughts!

Additional Champion Bans Discussion

Originally Posted by Riot (View RedTracker Source)

Srly if you are gonna keep on with this "We let OPs being OP couse of the meta in tournaments" thing we need 2 more bans in soloQ to get rid of every champ you want to be in that state.
Is not that hard to understand that with that many heroes we need more bans if you don't want to balance them

There are many different philosophies of banning
- What has the highest win ratio ATM
- What is perceived to be OP
- What is the FotM
- What is difficult to play against
- What popular streamers ban/play well with
- Banning out a player by removing 3 common picks for a role and firstpicking the fourth

Some philosophies even contradict each other, eg banning Akali due to perception would make no sense for someone who looks at her 50% win ratio.

For some of those mentalities a fourth ban could be useful, for others it would be abusable (eg the last one) while others won't benefit even though they might think they do (eg FotM). For that reason it's impossible to please everyone.

Also, adding a 4th ban would hurt the players with smaller champion pools (eg Bronze, Silver).

In general I think that the number of bans at the moment is a good middle ground.
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We want a healthy LCS, but we also want a healthy ranked play in all tiers. These two are not mutually exclusive.

I'm not disagreeing with the 4th ban, there might be a 4th ban for each team in the future. But I'd like that change to happen in order to promote gameplay instead of hampering it.

Champion Spotlight: Karthus, the Deathsinger

Originally Posted by Riot (View Original Source)

Learn to defy death and obliterate your enemies near and far in the Karthus Champion Spotlight.

Karthus is a powerful and persistent solo lane mage. Whittle your enemies down with repeated casts of Lay Waste, using smart positioning and timing to deal extra damage to lone targets. When your jungler comes in to gank, throw down Wall of Pain and activate Defile to deal huge area of effect damage to your slowed enemies. Even if they get away, they’re still not safe from Requiem, a colossal global ultimate that devastates every enemy champion on the map.

Learn more about Karthus here.


Big Plays Spotlight: Flashy Mindgames

Originally Posted by Riot (View Original Source)

Welcome to the Big Plays Spotlight! In this feature, we highlight the most epic plays, from meticulously-coordinated early tower dives to mind-blowing escapes from one side of the Rift to the other.

These clips feature Diamond 1 player hi im gosu as he uses the same Flash juke twice against the same team. Watch him mindgame the enemy, even baiting an ult and Flash as a reward for his creativity.

We’d love to feature your biggest plays, so post a link in the comments below or submit your clip here!

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