Guqin Sona Model/Texture Update

Arcade Sona Texture Update

Champion Changes
Context on Vayne changes
Originally Posted by Riot (View Original Source)
Hey guys, just wanted to let you know that we put out a bugfix on PBE for Vayne where her Tumble had a higher bonus AD ratio while she had Final Hour active. Since we wanted to fix the bug without actually reducing the power of the champion, we compensated by increasing the bonus AD she gets for Ulting, making this mostly a power-neutral change, not a buff or nerf.
As an aside, she's getting some small AS per level buffs. Nothing huge, but a few more Silver Bolts procs never hurt anyone.
Braum
- Glacial Fissure [ R ] - Knockup duration is now 1/1.25/1.5 seconds (down from 1.5 at all ranks)
- Glacial Fissure [ R ] - Now slows for 40/50/60% (down from 60% at all ranks)
Evelynn
- Hate Spike [ Q ] - Now deals 30/45/60/75/90 damage (down from 40/60/80/100/120)
- Hate Spike [ Q ] - Scaling AP ratio is now 0.35/0.4/0.45/0.5/0.55*AP (from 0.45*AP at all ranks)
- Hate Spike [ Q ] - Scaling AD ratio is now 0.5/0.55/0.6/0.65/0.70*AD (from 0.5*AD at all ranks)
- Hate Spike [ Q ] - Now costs 12/18/24/30/36 mana (down from 16/22/28/34/40)
Graves
- Buckshot [ Q ] - Additional damage per bullet is now 40% (up from 35%)
- Collateral Damage [ R ] - Impact damage now deals 250/400/550 damage (up from 250/350/450)
- Collateral Damage [ R ] - Explosion damage now deals 200/320/440 damage (up from 200/280/360)
Hecarim
- Rampage [ Q ] - Now costs 24/26/28/30/32 mana (down from 24/28/32/36/40)
Janna
- Tailwind [ Passive ] - Range is now 1000 (up from 800)
Kog'Maw
- Base Health is now 488 (down from 524)
- Base Health/lvl is now 88 (up from 84)
- Caustic Spittle [ Q ] - Now reduces resistances by 12/16/20/24/28% (down from 20/22/24/26/28%)
LeBlanc
- Distortion [ W ] - Now costs 80/85/90/95/100 mana (down from 80/90/100/110/120)
Lee Sin
- Safeguard / Iron Will [ W ] - Shield now lasts for 2 seconds (down from 4)
- Tempest / Cripple [ E ] - Attack Speed slow has been REMOVED (from 20/30/40/50/60%)
Lucian
- Relentless Pursuit [ E ] - No longer removes slow effects.
Lulu
- Glitterlance [ Q ] - Minimal slow AP ratio has been REMOVED (from 0.5*AP%)
- Whimsy [ W ] - Movement Speed buff duration is now 3/3.5/4/4.5/5 seconds (down from 5 at all ranks)
Nami
- Base Movement Speed is now 335 (down from 340)
- Ebb and Flow [ W ] - Cooldown is now 10 seconds at all ranks (up from 9)
Sivir
- On The Hunt [ R ] - Initial Movement Speed boost now decays after 2/4/6 seconds (up from 2/3/4)
Sona
- Hymn of Valor [ Q ] - Now deals 40/80/120/160/200 damage (down from 50/100/150/200/250)
- Hymn of Valor [ Q ] - Now costs 45/50/55/60/65 mana (down from 55/60/65/70/75)
- Hymn of Valor [ Q ] - Cooldown is now 8 seconds at all ranks (down from 10)
- Song of Celerity [ E ] - Cooldown is now 12 seconds at all ranks (up from 10)
- Crescendo [ R ] - Now says "Song of Celerity also gains increased power in Sona's self buff."
Tristana
- Explosive Shot [ E ] - Active now deals 80/125/170/215/260 damage over 5 seconds (down from 110/150/190/230/270)
- Rocket Jump [ W ] - Slow duration is now 1/1.5/2/2.5/3 seconds (from 2.5 at all ranks)
Vayne
- Base Attack Speed/lvl is now 4% (up from 3.1%)
- Final Hour [ R ] - Now gives 30/50/70 Bonus Attack Damage (from 25/40/55)
Vel'Koz
- The latest changes to his ultimate has been reverted to live
Item Changes
Blackfire Torch
- Active's cooldown is now 90 seconds (up from 60)

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Posted 7/28/2014 5:38:32 AMThat lee sin overnerf, WOW.
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Posted 7/28/2014 3:48:55 PMTaking away unnecessary power on an EXTREMELY dominant champion, who can pretty much single-handedly render entire CLASS of junglers unviable?
Blasphemy!
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Posted 7/20/2014 7:02:27 PMNami nerf? Why?
She's been one of my favorites since I started playing League. Nami is already so slow.
Def. not happy with the new changes.
Already had to deal with the Soraka nerfs,which I might say she was nerfed to the ground and her being my favorite champ, and now Nami? Not cool.
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Posted 7/20/2014 8:37:42 PMNami had 340 MS which only 8 other ranged champions have and out of those 9 she and Ryze are the only ones with MS boosts.
Nami also has higher heal per second than Soraka until Soraka gets to lvl5 or lvl7 even with starcall CD reduction and her higher healing on lower hp targets. So it makes sense to increase her heal CD if she's outhealing the dedicated healer, not to mention it can also do damage simultaneously.
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Posted 7/20/2014 8:39:49 PMNami had 340 MS which only 8 other ranged champions have and out of those 9 she and Ryze are the only ones with MS boosts.
Nami also has higher heal per second than Soraka until Soraka gets to lvl5 or lvl7 even with starcall CD reduction and her higher healing on lower hp targets. So it makes sense to increase her heal CD if she's outhealing the dedicated healer, not to mention it can also do damage simultaneously.
Playing vs a Nami feels like the enemy has the ridiculous sustain of a Soraka lane combined with the CC of Thresh. Soraka's sustain is better eventually and Thresh's CC is superior overall but having good sustain and good cc is too strong.
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Posted 7/21/2014 11:35:17 AMYou forgot they recently released yasuo and braum after nami, that wall invalidates her existance. Also whatever buff she's gotten for MS has all been taken away additionally with the cd nerf to heal when she wasnt even popular before. Riot balance team has always disgust me so much its pathetic
Please don't use soraka as a comparison. Pretty sure her heals are arguably the best (armour on heal plz) but she's lined up for rework for a reason.
"CC of thresh" LOL please wake up your idea,Do i need to remind you lantern is equivalent distance of aprox 3 flashes? Thresh just needs jg presence to shit on nami lane; 1~2 lantern gank and its free flash/kills given.
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Posted 7/24/2014 12:14:54 PMI mean, why people tend to have the mindset that whatever got picked must be OP? Nami is a pretty balanced champion in that she is super squishy. She offers great kitting and peeling and that's it. I mean, you try to compare her with Thresh and Soraka. But Thresh has a lantern and Soraka provides AR in the early and actually outheal her significantly later, and both are way more tanky than Nami.
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Posted 7/25/2014 5:08:42 PMIDK why do you come here to speak things that are 100% opinion and have nothing to do with facts. Azzelf and PedestrianA especially. Just go lolking.com/champions and you can clearly see that Nami is not balanced, but rather on the op side of the bar. Her kit isn't that toxic considering the stun is hard to land, but other than that she kind of has too little counterplay. If you suddenly can land every single stun (Hey Korean supports) she becomes a top 3 support and in some cases outpowering even the so evil Braum. For your average player these changes don't really do much anything, but highlight her weakness (squishy; supposed to be slow; not a healbot like soraka). If they nerf say, Morgana, Braum or even Thresh or Leona (which both are a bit on the weak side of the bar) Nami suddenly becomes a much stronger pick and she will need a lot more nerfs than this.
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Posted 7/20/2014 12:53:07 PMMorgana not getting touched while lulu and nami get nerfed is kid of surprising too.
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Posted 7/20/2014 3:30:23 PMYeah... Riot thinks morg is balanced because her Q is an average skillshot, yet it has a wider hitbox than shown, and the root duration basically guarantees that you're going to die if morg's team is near her.... Also that spell shield duration is silly.... Should be reduced to 3 seconds. 5 is way too long in teamfights and skirmishes.
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Posted 7/28/2014 6:10:08 PMMorg IS balanced. The only reason she is seeing play right now is because she counters the other supports being played right now.
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Posted 7/20/2014 9:16:28 AMLeblanc gets buffed? well why don't just give her an instakill button!
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Posted 7/25/2014 5:14:41 PMShe already ranks the top 5 worst champions in LoL at the moment in rankings so why not..
But in all seriousness, LB requires way too good early game to be good, she is way too demanding mechanically and she kind of is supposed to get some help late game in her current state. This W buff will help her farming later on (or earlier if she decides to max W first), so she can farm even when having no mana reg items (dfg, raba, void, etc). In my opinion the current DFG has been too strong since the release of its current form, so it literally makes every ap champion a better version of Leblanc. If DFG was to be nerfed (maybe no hp% dmg, but still amplifying magical dmg?), champions like Ahri or Leblanc would suddenly seem more unique and stronger. Ahri at the moment is far stronger than Leblanc and she was that even before she was buffed so I would say they should remove DFG, nerf Ahri, add 5-10sec more to Kayle's ult cd. Not to mention Yasuo having way too much upside and not enough of a downside. Meaning he has a way too strong laning compared to the fact how hard he can carry later on in the game, especially with a knockup based team.
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Posted 7/19/2014 9:46:00 PMhttp://forums.na.leagueoflegends.com/board/showthread.php?t=4703593
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Posted 7/19/2014 9:36:47 PMWas hoping for mid velkoz love.
Nami nerfs seem small but random, especially considering how much braum shits on her ult.
Lucian--I could of swore I read on the PBE that the slow was being removed last patch in return for the new cooldown mechanic on dash. Not surprised.
Graves is going to blow people up again. I really want to try a tanky Adc build with him . ( BT, cleaver, triF, Bveil, etc)
Janna buff is disgusting. Her Q per point is one of the worst skills in the game to level up and the charge up damage blows, and doesn't add additional CC. Honestly it's almost better to keep it at rank 1.
Lee Sin---I'm kind of over it. I made a post ( last time lee changes loomed) that I still stand-by that Riot will now just continuously nerf him but always allow him to pull off the "insec"combo for flash moves in pro play, and Thresh applies to this too.
Edit: after thinking about it, Lee Sin nerfs might be crippling.
Suport lee loses most of his utility from W&E.
Top lee loses against a lot of AA strong dueler/split pushers.
Jungle lee will now take a LOT more damage from jungle camps + have the same problem as top lee when it comes to dueling in those early 1v1 and 2v2s.
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Posted 7/21/2014 10:31:08 AMThey buffed Janna's passive (Tailwind) range, nothing about her Q was changed..
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Posted 7/24/2014 11:38:19 AMthresh is lee in disguise as a support
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Posted 7/19/2014 6:47:52 PMNoo not the Vel'Koz revert! He truly wasn't meant to be a support. I know that's where hes finding play but its only because his early numbers are too great. His scaling is garbage.. Guess my mid squid will continue to be unloved.
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Posted 7/19/2014 12:19:18 PMSurprised to see this Lucian nerf now
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Posted 7/19/2014 1:00:35 PMIt's not surprising at all. Being able to dash around every 2-3 seconds and cleansing slows left and right while dodging cc skillshots just made lucian have no counterplay to his paradigms. Removing the cleansing slow helps champs like nasus do well against him and catch up to him while also giving lucian time to AA nasus and dash away if possible. Slows don't affect dashes anyway so it's not that big of a nerf since he dashes like crazy anyway.