NOTE: Pre-Season changes are back! Context below new items.
NOTE2: See previous preseason patch here
NOTE3: Ahri Splash-art reverted to live!
New Items
Cultivator's Staff
- Recipe - Hunter's Machete + 400 gold
- UNIQUE Passive - Feeding the Fires: Killing large monsters feeds your Kindled Spirit. After 18 kills, Kindled Spirit transforms into Feral Flare
- Passive - Jungler: Deal 45 magic damage on hit to Monsters over 2 seconds and gain 12 Health and 4 Mana per second while in combat with Monsters.
**Currently not available in game
Soul Sickle
Preseason Back on PBE
Originally Posted by Riot (View Original Source)
Hi all,
The experimental preseason changes should be back on PBE from now until early next week then they will be off until the end of this patch cycle.
The Scuttle Crab (new River monster) isn't on PBE right now. This is NOT because we've removed him from our preseason plans, but instead because he was getting delusions of grandeur and spawning endlessly, filling the map with Scuttle Crabs (read: there's a bug :P). We'll get him fixed over the weekend and hopefully have the Scuttle Crab back on PBE on Monday.
Champion Changes
Lucian
- [W] Ardent Blaze - Movement Speed buff raised to 40/45/50/55/60 (from 40/40/40/40/40)
- [W] Ardent Blaze - Attack Damage ratio removed
- [R] The Culling - Damage raised to 45/55/65 (up from 40/50/60)
- [R] The Culling - Cooldown raised to 110/100/90 (up from 100/75/50)
Janna
- [W] Zephyr - Cooldown raised to 12 across all ranks (up from 12/11/10/9/8)
Quinn
- Auto Attack range raised to 550 (up from 525)
- Movement speed increased to 335 (up from 330)
Nunu
[Q] Consume - Monster buffs updated to match new Summoner's Rift:
Elemental: 10% increased Size and Maximum Health
Animals or Undead: Killing a unit grants 15% Movement Speed for 3 seconds
Other Monsters: Your attacks and spells deal an additional 1% of your Maximum Health as magic damage
Item Changes
Athene's Unholy Grail
- Now restores 1.5% of max mana every 5 seconds (changed from 1% mana regen per 1% mana missing)
Boot Enchantment: Captain
- No longer gives 20% movement speed to minions
Chalice of Harmony
- Now restores 1.5% of max mana every 5 seconds (changed from 1% mana regen per 1% mana missing)
Doran's Shield
- Now also blocks 8 damage from single target spells
Jungle Enchantment: Devourer
- Name changed to Devourer (from Slayer)
- Now gives 50% Attack Speed (up from 40%)
- Now deals 40 magic damage on-hit
- No longer gives 10% cooldown reduction
- Passive: Slayer has been REMOVED
- New Passive: Devourer - Killing Large Monsters increases the Magic Damage of this item by 1 and Champions Kills or Assists increases the Magic Damage by 2
Jungle Enchantment: Juggernaut
- Now gives 500 Health (up from 450)
- Now gives 25 armor
- No longer gives 10% cooldown reduction
- No longer gives 5% movement speed
- New UNIQUE Passive - Tenacity - Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.
Jungle Enchantment: Magus
- Now gives 90 ability power (up from 80)
- Now gives 10 magic penetration
Jungle Enchantment: Warrior
- Now gives 60 attack damage (up from 45)
- Now gives 10% lifesteal (up from 8%)
Summoner Spell Changes
Smite
- Monsters now grant you their "smite buff" immediately rather than after you kill the monster


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Posted 10/26/2014 1:29:59 PMAaaand we're back on the path that tank jungle items give tenacity...
Okay, but please fix MR items before =/
Merc's is just a great boots combo with the little MR on it. Getting MR on anything else early feels terrible and you end up just having to sit on Negaton (which now does not exist though) forever.
Itemizing for MR is still unsatisfying and Merc is the one item I really like for it.
Since you can just get one item for Tenacity on the game they shouldn't really make 2 items with it that the same kind of champion wants. And now that the enchant also gives armor you will really be wanting that MR...
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Posted 10/26/2014 12:21:09 PMI must be the only one to enjoy Scuttle Crabs flooding a map. ;w;
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Posted 10/25/2014 6:37:36 PMAthene's Unholy Grail
I don't think that is correct, as the in-game tooltip explicitly states that it restores 1.5% of missing mana, rather than max mana, every 5 seconds.
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Posted 10/25/2014 9:14:46 PMEven worse lol
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Posted 10/25/2014 11:36:45 PMYeah it's a pretty big nerf. I made graphs in spreadsheet to compare the new mana regen with Season 4, and the difference is pretty significant.
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Posted 10/26/2014 4:56:00 AMNerfs to mana sustain provided by Athene's are needed though, simply removing mana gating altogether with one item is unacceptable.
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Posted 10/25/2014 2:20:56 PMdevo and ff plus wits end....! onhit damage itll never work ;___;
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Posted 10/25/2014 12:32:30 PMSo, RIP Wit's End on WW? Devourer covers it's place, right?
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Posted 10/25/2014 8:37:03 PMNo, hello Devourer+BotRK+Wit's WW.
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Posted 10/25/2014 9:13:43 PMQuote from NicknameMy
No, hello Devourer+BotRK+Wit's WW.
= basically no counter to it. Every damage type in the game except %max hp...although that comes from his Q.
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Posted 10/26/2014 9:26:15 AMAnd Wit's+Devourer dmg heals him at his ult, though nobody knows if that is increased by bonus lifesteal or not.
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Posted 10/25/2014 6:13:36 AMDat doran shield buff. Now Cassiopeia will suck even harder vs Zed.
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Posted 10/25/2014 5:29:32 AMThey might as well just deleted Athene's.They really want people to go Morellos or Tear again.
Also Soul Sickels build path is still shit.
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Posted 10/25/2014 6:33:13 AMwell now it's a amazing item if you have a lot of mana so tear athene's is pretty strong.
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Posted 10/25/2014 7:23:51 AMyou sir have no idea what you are talking about...
They're changing mana regen on items to % increases so this change actually makes it stronger than if it was left the same... a lot stronger.
Soul Sickle's build path isnt shit, the passive is just underwhelming for what it's supposed to accomplish, better off building TF since it gives reasonably comparable mana sustain to Essense Reaver and more damage
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Posted 10/25/2014 5:15:59 AMIt's pretty early I guess, but I wonder what they're doing to Hecarim. One of his core items has been removed from the game. Where is the CDR, what the hell do I build on him now? Unless something is done, I think he is going to be in a worse state.
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Posted 10/25/2014 4:05:08 PMI hope they remove/lower the damage penalty from monsters, clearing is such a pain since jungle monsters have so much more health now. I still don't like how half the junglers need to recall by their first buff, hopefully with Smite granting bonus on cast instead of death you can start Golems/Frog and get a faster start.
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Posted 10/25/2014 4:48:16 AMThat Soul Sickle looks good. And thank god for Lucy nerfs
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Posted 10/25/2014 4:56:52 AM*power shift
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Posted 10/25/2014 4:46:06 AMgod dammit, why feral flare again. why can't they remove this cursed item forever.