UPDATE: Added semi-locked camera option and context on new items!
NOTE: There's new PBE exclusive system which gathers info on how people jungle. It won't be shipped to live and it's for feedback purposes only. Click here for more information.
NOTE2: There might be some changes to death recap.
New Items
NOTE: Those are placeholder images. We don't know exact numbers on the items yet.
Mandrake Ward
Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy is within 900 range.
(Can be placed only in brush)
Cost: 50 gold
NOTE: Crashes the game atm.
Context
Originally Posted by Riot (View Original Source)
Note: The following item is highly experimental and probably won't ship any time soon, if at all. All assets are temporary and are absolutely not final.
Hey guys.
I'm putting up some experimental content for exploration.
Mandrake Ward
50GClick to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy enemy is within 900 range.
(Counts as a Stealth Ward)
(May only carry 3 Stealth Wards at a time.)This is intended to be an early game ward to protect the lane against the jungle without revealing a jungler's prospective health or directional pathing. It's also an answer to early game stealth for lane protections now that pinks are fairly woefully inequipped at dealing with the task. There's some neat tricks (it can sense over walls) that it has currently - but it still needs a ton of iteration to feel usable personally.
Will be doing some polish work over the next couple days trying to get it in a cleaner state - last I checked, I missed a file somewhere and it's probably super bugged on PBE - also need to think about ping throttling the thing in terms of sounds and motion. Eventually it'll require a custom ping sound and error handling - but for now, everything is highly temp and experimental.
I'm curious to see whether or not people feel like the item's purpose is clear.
The item hopefully doesn't feel like it's worth a slot end-game and make end-game consumable purchase cycles even worse.
Question here is how often will it ping? Does it ping only once when you enter the vicinity, making you wait patiently till the enemy feels somewhat safe?
One ping. Currently it'll reping if they're still there in the area after 10 seconds but I'll probably be adjusting this rule.
Where does it ping? Does it ping where the ward was placed sort of like an alarm system or does it ping where the enemy breach occurred?
Currently it pings at where the breach occurs - but given that it's a mini-map ping, you're not really going to catch any difference - though you're right that it should probably ping itself rather than the point location.
Somewhat redundant but does leaving and re-entering the vicinity re-activate the ping?
Yes - at the moment. I'll need to put some sound throttling here for testing purposes.
Luden's Echo [Not available]
Recipe: Needlessly Large Rod + Aether Wisp + 650 gold
Total cost: 3100 gold
+120 Ability Power
+7% Movement Speed
UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.
Context
Originally Posted by Riot (View Original Source)
hello friends~
so, the title pretty much covered this but we've got a new ap item hitting the pbe soon! as we mentioned in the 5.2 patch notes, we've been spending some time exploring a few different options to add another "late-game mage item" into the game. we're now at the point where we want to share one of those directions with our pbe testers and see how the item is received with a wider audience. one of the goals of these explorations was to discover something that is especially exciting to a particular mage play style, and as you'll quickly notice, this item takes the basic actions of moving around the battlefield and repeatedly slinging spells and rewards them by casting its own spell into the fray! we have some initial thoughts on which play styles are in want of something like this, but more importantly we're interested in seeing what the community does with the new item.
alright, let's talk about our current timeline! this item should be on the pbe soon (tomorrow if everything checks out okay) but will not be shipping in the 5.4 patch—we've still got a bit of testing and number crunching to do on top of getting non-placeholder art and sound. if you're wondering exactly when this would be shipping, the honest answer is that right now we're focused more on getting the item into the hands of testers and confirming that we're happy with this direction than we are about shipping anything by a certain date. the classic "when it's ready" shipping date, if you will.
with all that out of the way, here are the item stats of the first pbe iteration! [...]
Love the item name :'] So it's like the AP version of Statikk Shiv huh? Does it also take the same time, regarding gaining charges?it's a bit different since one of the triggers is spell casts instead of basic attacks, so the cadence depends more on which champion you're playing.
i believe the tuning in the first iteration that should hit pbe gives 20 stacks per spell cast, and gives a little bit less from moving than statikk shiv does.
Mana Gem [Not available]
+X Mana
+X Cooldown Reduction
Mana Item [Not available]
+X Ability Power
+X Mana
+X% Cooldown Reduction
Increases maximum Mana by X and generates stacks of Insight when spending mana (X conversion rate) up to X stacks (X of maximum Mana).
UNIQUE Active - Mana Burst: Releases a shockwave, consuming all stacks of Insight. Enemies hit by the shockwave are dealt X (+X*AP) magic damage. Allies hit by the shockwave restore X mana.
Semi-locked Camera Option
New in-game option arrived. Allows you to look around your champion, but he can't leave the screen. If you move your champion, the camera moves with him like on fixed screen.
Champion Changes
Janna
- Tailwind [Passive] - Now Increases the Movement Speed of all allied champions moving towards Janna by 8% (instead of being aura, up from 5% Movement Speed)
- Tailwind [Passive] - Range is now 1250 (yet to be checked)
- Zephyr [W] - Now gives 9/11/13/15/17% Movement Speed (up from 4/6/8/10/12%)
Jarvan IV
- Base Armor is now 27 (up from 24)
- Demacian Standard [E] - No longer gives Armor (down from 10/13/16/19/22 Armor)
Kassadin
- Riftwalk [R] - Now costs 60 mana (down from 75)
- Riftwalk [R] - Range is now 450 (down from 700)
Katarina
- Voracity [Passive] - New Mechanic - "Katarina's spell cooldowns are reduced by 15 seconds whenever a champion that she has damaged in the last 3 seconds dies."
Mordekaiser
- Iron Man [Passive] - REVERTED TO LIVE
- Mace of Spades [Q]:
- Multiple target damage is now 80/110/140/170/200 (up from 80/105/130/155/180) [Reverted to live]
- Isolated target damage is now 132/181.5/231/280.5/330 (up from 132/165/198/231/264) [Reverted to live]
- Cooldown is now 8/7/6/5/4 seconds (up from 7/6/5/4/3) [Reverted to live]
- AP Ratio is now 0.4*AP (up from 0.3) [Reverted to live]
- AD Ratio is now 1.0*AD (up from 0.5) [Reverted to live]
- Now costs 20/25/30/35/40 Health (up from 12/16/20/24/28)
- Along with passive, 4% max health shield per target is reverted
- NOTE: There are AP and AD ratio changes which seems a bit messy. Will update soon.
- Creeping Death [W]:
- AP Ratio is now 0.2*AP per second (up from 0.15*AP)
- Now costs 20/25/30/35/40 Health (up from 18/22/26/30/34)
- Along with passive, 1% max health shield per target is reverted
- Creeping Death [E] - REVERTED TO LIVE
- Children of the Grave [R] - Along with passive, 2% max health shield per second is reverted
Viktor
- Glorious Evolution [Passive] -
Upgraded Hexcore now gives additional Cooldown Reduction(Note: Doesn't give anything. Must be unwanted/unfinished change.)
Item Changes
Jungle Enchantment: Warrior
- Now gives 40 Attack Damage (down from 45)
The Hex Core
Upgraded Hexcore now gives additional Cooldown Reduction(Note: Doesn't give anything. Must be unwanted/unfinished change.)
Buff athene's instead to give us casters what we really need. More viable items. Not more items in general.
Wow, the new Deathcap replacement is so fucking lackluster. I will feel like a retard everytime I build it. Or try to fit Morello or RoA instead of it.
Not deathcap. DFG. It's also meant for sustained combat mages, so it will probably be the opposite to what DFG was. I do wonder how it will charge up regarding DoTs though
Can someone please post in the official forums that they should pay attention when translating this item, in german a "lude" is a pimp, so i can see this perfectly viable for the Cane!
OMG...that new item is the same as dawngates "chaos" item.....and then i remember dawngate... ;____; rip fuck u ea
Good Lord Luden's Echo on AP Evelynn
I want context on the kassa changes SOOO BAD.
Static shiv for mages, because spam mage needed buffs (just see this item on Ahri).
Nerf a weak jungle enchantment because OP bruiser junglers with too much mobility are too strong with flat penetration, which is also problematic by itself. Roti logic OP.
"We absolutely refuse to change Kassadin's ult to something better, so after years of trouble, we're just going to make it useless."
Viktor is still not played despite being secret OP? Lets give him free CDR (which we removed from the likes of Twisted Fate because free stats are OP), because Viktor having one of the best items in the game is not enough...
Atleast they finally nerfed Katarina and Jarvan where it counts (a flag giving armor... i dont even...)
Give this guy a cookie, every line was spot on.
Step aside, Poro.
Mandrake has arrived to seize their thrown.
Inb4MandrakePlushSpam
That AP Item might bring back Shen andAP WW.
Well, thats gonna kill Kassadin. Now his ultimate spell will be worse than most basic spells. Ridiculous mana cost, low damage, low range. Now you can dash 3 times for a very very short distance, and then wait 20 seconds before you can do it again. Its basically a worse version of Ahris ult now.
So, basically RIP Kassadin. Even Ezreal has better jumps.
I mean, 40% CDR Ez has his Arcane Shift with 6.6 sec CD with a 475 range (this nerf reduced Kassadin's Riftwalk to 450) and because his Q reduces cooldown by 1sec every time it hits and has a 2.4CD, Ez's jump has an effective ~3sec CD on E while Kassa has 1.8, but with better mana cost and 275+0.75*AP damage instead of 300+0.06*Max_Mana (max damage for Riftwalk)
Interesting...
Kassadin will become unplayable. And this is before they do his visual update they might aswell just remove the champion from the game. He already has shitty base damages, ok scaling and long cooldowns so he does very low damage. Nerfing the best part of his kit this much will make him useless. Whatever I haven't played him much for the past month anyway.
Hopefully they will buff other parts of his kit to compensate.
Lowering the cooldowns of his basic abilities to increase his sustained damage output would be a good start. Or remove the stacking damage from the ult increase the base/scaling a little bit and make the stacking reset time (20s) scale with cdr. (I mean the time that it takes for Riftwalks increasing mana cost to reset)
He will hardly get lower cooldowns, specifically on his Q since he can be pretty annoying with it. As for ult, I'd like to see that change.
exactly what I thought too, he'll become too shit that they should just remove him but If they give him a vu with a new skin (as they do to champs who are getting nerfed) they maybe will buff him in the future when more champs come out
reverts for morde... so new patch coming soon, huh?
and that ward seems bit OP to me... 5 min stealth ward for 50 gold??? u are warding bushes lot of time anyway...
and another thing... wouldnt it spam your map a bit practically blinding you, during baron/dragon dance?