Unofficial PBE Patch Notes for 2/17/2015

UPDATE: Added semi-locked camera option and context on new items!

NOTE: There's new PBE exclusive system which gathers info on how people jungle. It won't be shipped to live and it's for feedback purposes only. Click here for more information.
NOTE2:
There might be some changes to death recap.


New Items

NOTE: Those are placeholder images. We don't know exact numbers on the items yet.

Mandrake Ward

Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy is within 900 range.
(Can be placed only in brush)

Cost: 50 gold

NOTE: Crashes the game atm.

Context

Originally Posted by Riot (View Original Source)

Note: The following item is highly experimental and probably won't ship any time soon, if at all. All assets are temporary and are absolutely not final.

Hey guys.

I'm putting up some experimental content for exploration.

Mandrake Ward
50G

Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy enemy is within 900 range.

(Counts as a Stealth Ward)
(May only carry 3 Stealth Wards at a time.)

This is intended to be an early game ward to protect the lane against the jungle without revealing a jungler's prospective health or directional pathing. It's also an answer to early game stealth for lane protections now that pinks are fairly woefully inequipped at dealing with the task. There's some neat tricks (it can sense over walls) that it has currently - but it still needs a ton of iteration to feel usable personally.

Will be doing some polish work over the next couple days trying to get it in a cleaner state - last I checked, I missed a file somewhere and it's probably super bugged on PBE - also need to think about ping throttling the thing in terms of sounds and motion. Eventually it'll require a custom ping sound and error handling - but for now, everything is highly temp and experimental.

  1. I'm curious to see whether or not people feel like the item's purpose is clear.

  2. The item hopefully doesn't feel like it's worth a slot end-game and make end-game consumable purchase cycles even worse.

Question here is how often will it ping? Does it ping only once when you enter the vicinity, making you wait patiently till the enemy feels somewhat safe?

One ping. Currently it'll reping if they're still there in the area after 10 seconds but I'll probably be adjusting this rule.

Where does it ping? Does it ping where the ward was placed sort of like an alarm system or does it ping where the enemy breach occurred?

Currently it pings at where the breach occurs - but given that it's a mini-map ping, you're not really going to catch any difference - though you're right that it should probably ping itself rather than the point location.

Somewhat redundant but does leaving and re-entering the vicinity re-activate the ping?

Yes - at the moment. I'll need to put some sound throttling here for testing purposes.

Luden's Echo [Not available]

Recipe: Needlessly Large Rod + Aether Wisp + 650 gold
Total cost: 3100 gold
+120 Ability Power
+7% Movement Speed

UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Context

Originally Posted by Riot (View Original Source)

hello friends~

so, the title pretty much covered this but we've got a new ap item hitting the pbe soon! as we mentioned in the 5.2 patch notes, we've been spending some time exploring a few different options to add another "late-game mage item" into the game. we're now at the point where we want to share one of those directions with our pbe testers and see how the item is received with a wider audience. one of the goals of these explorations was to discover something that is especially exciting to a particular mage play style, and as you'll quickly notice, this item takes the basic actions of moving around the battlefield and repeatedly slinging spells and rewards them by casting its own spell into the fray! we have some initial thoughts on which play styles are in want of something like this, but more importantly we're interested in seeing what the community does with the new item.

alright, let's talk about our current timeline! this item should be on the pbe soon (tomorrow if everything checks out okay) but will not be shipping in the 5.4 patch—we've still got a bit of testing and number crunching to do on top of getting non-placeholder art and sound. if you're wondering exactly when this would be shipping, the honest answer is that right now we're focused more on getting the item into the hands of testers and confirming that we're happy with this direction than we are about shipping anything by a certain date. the classic "when it's ready" shipping date, if you will.

with all that out of the way, here are the item stats of the first pbe iteration! [...]

Love the item name :'] So it's like the AP version of Statikk Shiv huh? Does it also take the same time, regarding gaining charges?

it's a bit different since one of the triggers is spell casts instead of basic attacks, so the cadence depends more on which champion you're playing.

i believe the tuning in the first iteration that should hit pbe gives 20 stacks per spell cast, and gives a little bit less from moving than statikk shiv does.

Mana Gem [Not available]

+X Mana
+X Cooldown Reduction

Mana Item [Not available]

+X Ability Power
+X Mana
+X% Cooldown Reduction

 Increases maximum Mana by X and generates stacks of Insight when spending mana (X conversion rate) up to X stacks (X of maximum Mana).
UNIQUE Active - Mana Burst: Releases a shockwave, consuming all stacks of Insight. Enemies hit by the shockwave are dealt X (+X*AP) magic damage. Allies hit by the shockwave restore X mana.


Semi-locked Camera Option

New in-game option arrived. Allows you to look around your champion, but he can't leave the screen. If you move your champion, the camera moves with him like on fixed screen.


Champion Changes

Janna

  • Tailwind [Passive] - Now Increases the Movement Speed of all allied champions moving towards Janna by 8% (instead of being aura, up from 5% Movement Speed)
  • Tailwind [Passive] - Range is now 1250 (yet to be checked)
  • Zephyr [W] - Now gives 9/11/13/15/17% Movement Speed (up from 4/6/8/10/12%)

Jarvan IV

  • Base Armor is now 27 (up from 24)
  • Demacian Standard [E] - No longer gives Armor (down from 10/13/16/19/22 Armor)

Kassadin

  • Riftwalk [R] - Now costs 60 mana (down from 75)
  • Riftwalk [R] - Range is now 450 (down from 700)

Katarina

  • Voracity [Passive] - New Mechanic - "Katarina's spell cooldowns are reduced by 15 seconds whenever a champion that she has damaged in the last 3 seconds dies."

Mordekaiser

  • Iron Man [Passive] - REVERTED TO LIVE
  • Mace of Spades [Q]:
    • Multiple target damage is now 80/110/140/170/200 (up from 80/105/130/155/180) [Reverted to live]
    • Isolated target damage is now 132/181.5/231/280.5/330 (up from 132/165/198/231/264) [Reverted to live]
    • Cooldown is now 8/7/6/5/4 seconds (up from 7/6/5/4/3) [Reverted to live]
    • AP Ratio is now 0.4*AP (up from 0.3) [Reverted to live]
    • AD Ratio is now 1.0*AD (up from 0.5) [Reverted to live]
    • Now costs 20/25/30/35/40 Health (up from 12/16/20/24/28)
    • Along with passive, 4% max health shield per target is reverted
    • NOTE: There are AP and AD ratio changes which seems a bit messy. Will update soon.
  • Creeping Death [W]:
    • AP Ratio is now 0.2*AP per second (up from 0.15*AP)
    • Now costs 20/25/30/35/40 Health (up from 18/22/26/30/34)
    • Along with passive, 1% max health shield per target is reverted
  • Creeping Death [E] - REVERTED TO LIVE
  • Children of the Grave [R] - Along with passive, 2% max health shield per second is reverted

Viktor

  • Glorious Evolution [Passive] - Upgraded Hexcore now gives additional Cooldown Reduction (Note: Doesn't give anything. Must be unwanted/unfinished change.)

Item Changes

Jungle Enchantment: Warrior

  • Now gives 40 Attack Damage (down from 45)

The Hex Core

  • Upgraded Hexcore now gives additional Cooldown Reduction (Note: Doesn't give anything. Must be unwanted/unfinished change.)
85

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