Meddler on New Champion Releases, Party IP Weekend, Gifting Restrictions Lowered, Bard Buffs, State of Nasus and Skin Sale

Meddler on New Champion Releases

Originally Posted by Riot (View Original Source)

We've got 6 champs in the pipeline at the moment. Those range from pretty close to complete (next champion due out) to just started and nothing but some initial ideas about possible directions on paper.

Is it going to be this much delay between each from now on? This is even slower than last year. It was like 2-3 months between Rek and Bard and that doesn't seem to be changing with whoever is next.

It's very likely that, as per last year, there'll be some variance in the time between champion releases, with some shorter gaps between champions too.

URF Sails Off With Party IP In Its Wake

Originally Posted by Riot (View Original Source)


It’s been an intense fortnight, and we’re still finding new ways to break--we mean expertly min-max--Bard’s insane cooldowns, not to mention the terrorcopter of a war horse that still managed to trample through our nightmares despite his hobbled heels.


We’re grateful for everyone who participated in URF mode, from the oldest League vets to the newest players just getting started during these wild two weekends. As another thank you for playing along with our joke and cannon-balling back into the ultra-rapid waters, we’re hosting a Party IP Weekend from April 17th at 12:01 AM PDT to April 19th at 11:59 PM PDT. Team up with your friends and earn guaranteed bonus IP when you play matchmade games. The more friends you queue with, the more bonus IP you earn. Here’s the chart:


# of players in pre-made Bonus IP earned
2 100%
3 150%
4 200%
5 300%


But that does mean this is the end of URF for now; the manatee is swimming home to the Featured Game Mode team’s lab, and we’ll dive into all of the feedback you’ve given us over the last fourteen days.

We know, we know. It’s too soon. It just came back. But the ultra-rapid awesomeness is best savored in small servings. The original run of URF taught us a fantastic lesson about the novelty of game modes over time and the cost of ongoing maintenance. Featured Gameplay Modes taper off in popularity sharply after a short period of time.


Despite breaking our golden rule of not touching Featured Gameplay Modes post-launch, our on-the-run tweaks to keep URF treading water balance-wise the first time around still saw the same declining engagement and burnout. That doesn’t mean players don’t have a blast before they fade away. However, being designed as a can of whoop-ass in the first place ultimately means that the flame burns twice as bright and half as long.


Thanks again for sharing this years’ April Fools event with us, and we’ll see you on the battlefield!


-Riot Games

We’re Relaxing Gifting Restrictions!

Originally Posted by Riot (View Original Source)


You asked for looser restrictions on gifting so we’re relaxing them across the board. From now on, these changes will be in effect on all content and RP gifting.


Content Gifting (skins, champions, rune pages, icons, ward skins, Mystery)


  • To send a gift, you must be at least level 10 (was level 15)
  • To receive a gift, you must be at least level 1 (was level 5)
  • You can only send up to 10 gifts (was 5 gifts) each day
  • You can receive up to 10 gifts (was 5 gifts) each day
  • You can’t receive gifts if you’re banned or suspended
  • The player receiving a gift needs to have been on your buddy list for at least 1 day (was 2 weeks)
  • The player receiving a Mystery gift must have at least 10 eligible content options (doesn’t apply to icons and ward skins)

RP Gifting


  • To receive RP, you must be at least level 1 (was level 10)
  • To send RP, you must be at least level 15 (was level 20)
  • You can only send up to 5 RP gifts (was 3 RP gifts) every 24 hours
  • You can only receive up to 5 RP gifts (was 3 RP gifts) every 24 hours
  • You can’t receive RP if you’re banned or suspended
  • The player receiving RP needs to have been on your buddy list for at least 1 day (was 2 weeks)

Bard Buffs, State of Nasus and Mordekaiser W Change

Originally Posted by Riot (View Original Source)

Bard's Chimes need to give more EXP as his level gets higher [...]

Yeah, the XP rewards for Chimes could potentially stand to be higher. We're planning on testing Chimes giving more XP based off game time this week, along with a couple of other small Bard buffs (an adjustment so Chimes don't spawn deep in the enemy jungle in the first 5 minutes and a slight increases to the speed/range of Q). We're keeping buff testing light on him for a little bit since we're still assessing the impact of the 5.7 changes. He's definitely in a significantly better spot, and probably still has some untapped performance, but's probably still on the weak side too.

Originally Posted by Riot (View Original Source)

@Meddler @Ghostcrawler (Pls don't shoot), what are your thoughts on Nasus?

We're pretty happy with him overall. Does he scale into enormous amounts of damage? Yup. But he does so as an extremely immobile champion, who, even with an incredibly stacked Q can be kited by a team with at least a bit of crowd control. That creates a bunch of interesting play around shutting him down, versus, as Nasus/his allies, trying to find ways to get him face time on a target. It also means that, unlike some other immobile fighters, he's got a clear purpose late game. If you can get him onto a tower, or a squishy target, it'll pay dividends, so is well worth coordinating around.

Possible we might tweak a couple of things at some point (ranges or passive amount for example), no immediate plans to do so. It's also worth noting the current meta should be pretty favorable to Nasus (longer fights, some other top laners that also want to farm a lot) which probably gives him a bit of a boost right now.

Originally Posted by Riot (View Original Source)

Mordekaiser's W shouldn't target the nearest ally unless the cast time when not self-cast is removed

We're on a similar same page - Creeping Death's being changed to be instant cast on allies as well, not just on Morde himself.

Have you guys considered allowing Galio's W to work like Morde/Nunu W? Casts it on self if he casts it on an Ally. Same with Annie's Molten Shield too. Possibly even Kayle's W/R.

I'd expect we'd need to cut significant power from those champions somewhere if making those effects self+ally, Kayle's ult especially. In Morde's case we felt it was the appropriate call, given we wanted to add some power to him and he offered no team utility at all outside of his ghost. Those three are in reasonable (or reasonable ish at least) spots balance wise by contrast and bring significant utility already.

Champion and Skin Sale: 04.14 - 04.17

Originally Posted by Riot (View Original Source)


Grab these champions and skins on sale for 50% off for a limited time:

Skin Sales

Give your champions a new look with these skins:

Blood Knight Hecarim
975 487 RP
Arctic Ops Varus
1350 675 RP
Spooky Gangplank
520 260 RP

Champion Sales

Add these champions to your roster:


975 487 RP


880 440 RP


790 395 RP

Other Red Posts

  • Recent changes to Quick Cast with Range Indicators [New posts]


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