Hey everyone! That appears to be a mis-named string that went out. Braum's actual ability name is Unbreakable, not Immovable Object. Sorry for the confusion, that should be fixed up on PBE tomorrow. -------------
...At least you can still out position it...also, if he turns, it turns.
Braum's Unbreakable does not turn once you cast it. It locks your facing similar to Lucian's Culling and keeps the shield pointing the same direction while you move around.
1. Braum's could have a faster travel time (purely speculation on my part, but it doesnt say "slow", and Nami's goes particularly slow) 2. It could have a shorter range (based on the little "teaser" comic showing off his abilities, I'm pretty sure thats his ult in the top left) 3. Nami's ult only slows targets it hits, while Braum's leaves a slowing "field" behind in its path. Similar yes, but different enough I think.
Braum ult and Nami ult have some core differences in use and what makes them powerful.
Nami ult has a short cast time, very long range, and a slow that scales as the missile travels. It's knockup is consistent throughout. The increasing slow time and consistent knockup makes Nami ult more powerful against back-liners than front-liners if they don't dodge it.
Braum ultimate leaves a slow zone on the ground where it travels, making it a stronger counter-engage and giving it zone control power. Also, the slow actually applied to targets is short, but refreshes while they are inside the zone, meaning that positioning the zone is very important rather than just the initial hit. Finally, Braum's knockup on the ult is 1.5 seconds for the first target and very short for all the targets after that, giving you more ability to play around where you leave the zone by reducing the power as the spell travels past the front-line into the back-line.
"Your hair... we do not see things like this in the Freljord."
"Fire does the body good." (Sunfire Cape)
"I've always wanted an on-fire cloak." (Sunfire Cape)
"Ooh, now I need marshmallow." (Sunfire Cape)
"These shoes... they are too tight!" (Boots of Speed)
"No sneaking up on Braum this time." (Sightstone)
"Sight is the key to victory... also stone." (Sightstone)
"This has the smell of a faraway land. Perhaps I shall see it one day." (Ancient Coin)
"To friends I am snowfall, to enemies I am avalanche!" (Frozen Heart)
"Ha-ha! Perfect!" (Boots of Mobility)
"My shield will protect this shield." (Randuin's Omen)
"A shield for my shield? I like it!" (Randuin's Omen)
Dragonslayer Braum Model
I've put it in a spoiler box, because it's too long to stay "in the open".
'Tell me a bedtime story, grandma.' A bitter wind howls outside, whipping falling snow into devil whirls.
What kind? A tale of the Ice Witch, perhaps?
The girl crawls into her arms. 'Too scary. Tell me a story about Braum!'
'Ah, Braum!' The old woman smiles. 'There are so many. My grandmother used to tell me of the time Braum protected our village from the great dragon! Or once - this was long ago - he raced down a river of lava! Or -' She pauses; puts a finger to her lips. 'Have I told you how Braum got his shield?'
The girl grins and hops under the covers. The hearth fire snaps, holding off the wind.
Well. In the mountains above our village lived a man named Braum -
'I know that!'
'He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips.
'Now, one day something terrible happened: a young troll boy around your age - was climbing the mountain and happened on a vault, set into the mountainside, the entrance guarded by a huge stone door with a shard of True Ice at its center. When he opened the door, he couldn't believe his eyes: the vault was filled with gold, jewels - every kind of treasure you could imagine!
'What he didn't know was that the vault was a trap. The Ice Witch had cursed it - and as the troll boy entered, the magical door CLANGED shut behind him and locked him inside! Try as he might, he couldn't get out.
'A passing shepherd heard his cries. Everyone rushed to help, but even the strongest warriors couldn't open the door. The boy's parents were beside themselves; his mother's wails of grief echoed around the mountain. It seemed hopeless.
'And then, to everyone's surprise, they heard a distant laugh.'
'I bet it was Braum!'
'Aren't you clever! Braum had heard their cries and came striding down the mountainside. The villagers told him of the troll boy and the curse. Braum smiled, nodded, turned to the vault, and faced the door. He pushed it. Pulled it. Punched it; kicked it; tried to rip it from its hinges. But the door wouldn't budge.'
'But he's the strongest man ever!'
'It was perplexing,' her grandmother agrees. 'For four days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child's life was at stake.
'Then, as the sun rose on the fifth day, his eyes widened and a broad grin lit up his face. 'If I can't go through the door,' he said, 'then I'll just have to go through -'
The girl thinks; her own eyes widen. '- the mountain!'
'The mountain. Braum headed to the summit and began punching his way straight down, pummeling into the stone, fist after fist, rocks flying in his wake, until he had vanished deep into the mountain.
'As the villagers held their breath, the rock around the door crumbled - and when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy in his arms.
'I knew he could do it!'
'But before they could celebrate, everything began to rumble and shake: Braum's tunnel had weakened the mountaintop, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting them as the mountaintop collapsed. When it was over, Braum was amazed: there wasn't a single scratch on the door! Braum knew it was something very special.
'And from that moment on, that magical shield never left Braum's side.'
The girl is sitting upright, beaming with excitement. 'Grandma, tell me another.'
'Tomorrow.' Her grandmother smiles; kisses her forehead; blows out the candle. 'For you need to sleep, and there are many more stories to tell.'
Braum's Stats and Abilities
Damage: 56.2(+3.2 per level) Health: 517(+87 per level) Mana: 280(+45 per level) Movement Speed: 335 Armor: 24(+4 per level) Magic Resist: 31.25(+1.25 per level) Health Per 5 Sec: 6.5 Mana Per 5 Sec: 5.5 Range: 125
Braum and his allies work together to stun a target.
Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows.
Upon reaching 4 stacks, the target is stunned for 1.25/1.5/1.75 second(s) and takes 70 - 240 magic damage. For the next 8 seconds, they cannot receive stacks but take 14 - 48 bonus magic damage from Braum's attacks.
Winter's Bite [Q]
Braum propels freezing ice from his shield dealing 80/125/170/215/260 (+0.025) [2.5% of Braum's Max Health] magic damage to the first target hit and slowing them by 70%, decaying over the next 2 seconds.
Applies a stack of Concussive Blows.
Cost 50/55/60/65/70 Mana Range 1000 Cooldown 10/9/8/7/6 Seconds
Stand Behind Me [W]
Braum leaps to a target allied champion or minion.
On arrival, Braum and the ally gain Armor and Magic Resist (20/22.5/25/27.5/30 plus 14/15.5/17/18.5/20% of Braum's bonus Armor/Magic Resist) for 3 seconds.
Cost 30/40/50/60/70 Mana Range 650 Cooldown 14/13/12/11/10 Seconds
Braum reduces incoming damage and blocks for allies behind him. Braum raises his shield in a direction for 3/3.3/3.5/3.8/4 seconds negating the damage of the next attack from this direction. Subsequent attacks deal 30/32.5/35/37.5/40% reduced damage.
Braum intercepts projectiles, causing them to hit him and be destroyed.
Braum gains 10% Movement Speed for the duration.
Cost 30/35/40/45/50 Mana Range Global Cooldown 18/16/14/12/10 Seconds
Glacial Fissure [R]
Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
Enemies hit take 150/250/350 (+0.6*AP) magic damage. The first champion hit is knocked up for 1.5 seconds, subsequent enemies are knocked up briefly.
For the next 4 seconds enemies that enter the area are slowed by 60% for 1.5 seconds.
Cost 100 Mana Range 1250 Cooldown 140/120/100 Seconds
The frozen peaks of the Freljord have for centuries punished the weak. But as these feared glacial lands host the graves of the frail, for the mighty, the land is a cradle, a place that elevates mere strongmen into true champions. Braum’s story started here, and as his strength and fortitude grew, so too did his legend. Today, his feats inspire all from the poorest of peasants to the fiercest of raiders. And as he prepares to bear his shield into battle once again, he goes knowing he carries the hopes and adoration of the Freljord’s people with him.
Passive: Concussive Blows
Braum’s basic attacks apply Concussive Blows. Once the first stack is applied, all basic attacks from Braum and his allies apply further stacks. Targets that sustain four stacks are stunned and suffer bonus magic damage. After being stunned, Braum cannot apply Concussive Blows to his target again for a moderate duration.
Q: Winter’s Bite Braum propels freezing ice from his shield in a straight line skillshot, dealing magic damage (based on Braum’s max health), slowing and applying a stack of Concussive Blows to the first target hit.
W: Stand Behind Me Braum leaps to the aid of a nearby ally, positioning himself between his target and their nearest enemy champion, and granting both Braum and his target bonus armor and magic resist based on his total armor and magic resist.
E: Unbreakable Braum raises his shield in a target direction, negating the damage from the first attack from the shield’s direction and reducing the damage of all subsequent attacks as long as the shield is raised. Braum intercepts projectiles with Unbreakable, causing them to hit him and then be destroyed. He also gains a minor speed boost until he lowers his shield.
R: Glacial Fissure Braum slams his shield into the ground, sending out a huge long-range skillshot that knocks up and damages all enemies caught before leaving behind a strong slow field.
@JolanJoestar Silences are a problem when then character can kill you solo - it removes response. This is why we haven't lowered say, Fiddles' or Soraka's. Additionally, some old ones are too long - like Rammus/Fids' CC was.
Sure, but that's why you don't put it on a class that can solo someone, like an assassin. You put it on disruptors!
Agreed - this is why we tend to see this pattern on old champions where we had a looser grasp on such things.
So are there any plans to slowly phase it out of destructive champs and replace it with something better? In addition, Cho'Gath's passive, Q and W all got nerfed with no reasoning or equivalent buffs, why is that?
Not all characters need "compensation" buffs if they're really strong without (see Cho)