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  • Why is %current health damage used, Meddler on Upcoming Champions Roles, Skin Sale

    • By Dankaw Apr 21, 2015
    • Category IconNews
    • 7


    Why is %current health damage used?

    Originally Posted by Riot (View Original Source)

    We put % current health damage on spells when we want those abilities' effectiveness to be independent of how much health the target has or hasn't stacked and:

    The spell's intended to be used early in a fight as a core part of the champion's play pattern. Xin Zhao's ult is a great example of that - % current health damage reinforces the message that the Armor/MR bonus already sends, rewards using the ult to make big early plays that split teams.

    Read More
    Tags league of legends news
    7 latest comment by Shigure Jump to Comment
  • Free Champion Rotation

    • By Zerglinator Apr 20, 2015
    • Category IconNews
    • 1

    This week's free champion rotation has been posted. These champions will become free to play starting tomorrow April 21st.

    Tags league of legends news
    1 latest comment by FoxC Jump to Comment
  • Reinboom on Critical Strike, Debonair Galio Available, More on State of Nasus, URF Doombots Idea, Skin Sale

    • By Dankaw Apr 16, 2015
    • Category IconNews
    • 22


    Reinboom on Critical Strike

    Originally Posted by Riot (View Original Source)

    There are a number of interactions that Critical strike is creating that need their value explored first.

    Personally, I dislike Critical chance in league. At its worst, which is randomly realized, a single critical strike can define a game - especially on feast or famine characters - in either direction. Individual attacks have high meaning in League and having that action not be controlled when most of the rest of the game is feels a bit wrong.
    And to be further clear it's not the RNG element that's wrong here; it's the RNG element compounded by the reaction window afterwards. RNG that guides strategy and decision making but doesn't define individual events are amazing (Bard meeps <3). Short response window RNG is the icky one.

    Read More
    Tags league of legends news
    22 latest comment by Are_you Jump to Comment
  • Unofficial PBE Patch Notes for 4/14/2015

    • By StonewallRoG Apr 14, 2015
    • Category IconNews
    • 34

    New Chroma Skins

    Champion Changes

    Bard

    • Cosmic Binding [Q] - Cast range is now 1000 (up from 950)
    • Cosmic Binding [Q] - Missile speed is now 1550 (up from 1500)

    Ryze

    • Spell Flux [E] - Damage increased to 50/68/86/104/122 and up to 25/34/43/52/61 when returning to main target (up from 50/68/86/94/112 and 25/34/43/47/56)

    Yasuo

    • Base Flow increased to 100 (up from 60)

    Item Changes

    Randuin's Omen

    • All previous changes to unique active have been reverted to live!
    34 latest comment by Besttrundleocd Jump to Comment
  • Meddler on New Champion Releases, Party IP Weekend, Gifting Restrictions Lowered, Bard Buffs, State of Nasus and Skin Sale

    • By Dankaw Apr 14, 2015
    • Category IconNews
    • 24


    Meddler on New Champion Releases

    Originally Posted by Riot (View Original Source)

    We've got 6 champs in the pipeline at the moment. Those range from pretty close to complete (next champion due out) to just started and nothing but some initial ideas about possible directions on paper.

    Is it going to be this much delay between each from now on? This is even slower than last year. It was like 2-3 months between Rek and Bard and that doesn't seem to be changing with whoever is next.

    It's very likely that, as per last year, there'll be some variance in the time between champion releases, with some shorter gaps between champions too.

    Read More
    Tags league of legends news
    24 latest comment by DrkShadowSonic Jump to Comment
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