Ghostcrawler now Lead Game Designer at Riot Games

  • #1
    http://www.linkedin.com/pub/greg-street/7/644/b35

    lol.
  • #78
    Quote:
    Originally Posted by CynicalGiant View Post
    His title is the same title as Morello. I wonder if he got replaced?
    Nah - League's a huge game and there's a lot to do. GC's actually some MUCH-needed help on the leadership side - it's just too much for any one person to handle and make the progress I'd like to see. We'll be dividing up some of the effort on leading it, but other than making sure more things have support, the teams are pretty unchanged from who's doing want (Statikk and friends are still doing Game Health, Meddler still heads champ development, we just have more expertise to draw on now).

    A lot of the things we want to focus on with game health this year (and preseason is a kick-off to this effort) is primarily around fixing a lot of the old problems. After finishing up support (IE the gold item particulars + Annie problem), we want to focus on adding choice and depth by taking a HARD look at "ball of stats" stuff so we can actually introduce interesting stuff with trade-offs.
  • #79
    Quote:
    Originally Posted by Anidan View Post
    All I'm seeing here is that seemingly nobody but a handful of people even know what a lead systems designer does and so they shove all blame on to him despite him having little to nothing to do with the changes.

    People really are just going to complain about everything, even if they don't know what exactly it is they're complaining about or why.
    There's a lot of this - people think I suck at numeric balancing because I DO, but that's also why I don't actually do it. Funny how that works

    That being said, the leads ARE responsible for what goes out. So it's our fault still
  • #84
    Quote:
    Originally Posted by JunkRamen View Post
    Who the hell runs a dungeon with two tanks?
    We're big enough to be a raid now.