Camera zoom out is insufficient. Let me zoom out more? Reasoning included.

  • I would like to make a suggestion.

    I have found that it is difficult to play champions with large spell ranges from the purple side, because my spell range is further away from my champion than I can see when fully zoomed out, on auto-lock camera that is. It is not much of a problem if you're on the blue team due to the camera angle and HUD, but on purple it makes using champs like Brand, Xerath, Lux, and Caitlyn more difficult. As such, it also makes it more difficult to lane against champs with large ranges when you can't see them.

    As of now the only way to fix this is to unlock your camera, which although one can get used to that, it is still more difficult when not on auto-lock because you have to control your camera and your champion as opposed to just the champion. This isn't as bad if you have an expensive gaming mouse, but most people do not. As minute as this is, I believe that it still puts blue at a slight advantage. Unlocking the camera to improve one's vision in one direction also seriously inhibits one's vision in another direction; making one more susceptible ganks and the like, whether or not that is an intentional trade-off for the large spell ranges, I do not know.

    My suggestion to fix this, is simply to allow us to zoom out our cameras a little bit more... just so we can actually see the full range of our abilities at least...

    TL;DR: Please allow us to zoom out our cameras more in a future patch?

    I've found that this opinion is shared with everyone I've shared it with in game. Is that the consensus on the forums too?
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    Originally Posted by Duskdeep View Post
    Bump for justice.

    Just let us zoom out 1 or 2 more ticks. I can't see ****. Enemies see me 2 seconds before I see them, all because they have a wider monitor. We can't even try to level the playing field with third party zoom programs because we'll get banned.

    Unlock my camera? Okay, that solves the vision problem while creating a whole new problem. All the extra time I have to spend micromanaging the screen means my cursor isn't available to react to the actual gameplay. You know, like incoming skill shots, ganks, warding, everything. If your screen is wider then you don't have to pan your camera as often. Your cursor is free to do other things like poke, juke, dodge, and so on.

    Isn't that the kind of gameplay you want for us? Why are you making us fight the interface? We just want to play PvP... not Player vs Camera.

    Face it, this advantage is bigger than any bush placement or map imbalance. You know that moment when a team fight is about to go down, and your team is dancing with the other team just waiting for an opportunity? Yeah, some people can't even see the other team.

    I remember the first time I logged into Proving Grounds. My first thought was "Okay this is gonna be a problem. How do I zoom out more?"

    Please don't close this thread like you closed the others. Please don't let it die. We just want to play the game.
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    I encourage you to read Zileas's post that I linked earlier. The zoom level was a deliberate game design decision that they spent a lot of time on early in the development of the game. That thread closed itself because the original poster was downvoted by other people in the community.

    I can't speak for the game designers, but, *for me*, map awareness in the form of the minimap, moving the camera to look around me and at other lanes, warding, etc. *is* a critical part of gameplay. It is a skill that requires work to develop and I am regularly punished with unseen ganks or lost team fights when I make mistakes.
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    Originally Posted by Duskdeep View Post
    I've already read Zileas's post. I've been reading through 3 of these threads over the past couple days and the discussion doesn't seem to be moving forward. Both sides keep insisting they're right.

    Look, clearly there are a lot of players who disagree with you and Zileas. If these threads are any reflection of public opinion, it could even be said that most people think increased zoom would be an improvement for the game. I think one of the Riot posters even said themselves that people who post on the forums tend to know more about the game than people who don't because they care enough to read about it.

    Do you think it would be possible to let the players try it for themselves, like on a public test realm or something? Maybe 1 or 2 clicks further to begin with. I really think that's all it would take.
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    Unfortunately, as I've mentioned before, this is not really a call I can make. Feel free to try to catch Zileas's or Morello's attention. Also, keep in mind that people on the forum are a small, self-selected subset of our players. Zileas has to worry about the large silent majority that may not be very vocal at all.
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    Originally Posted by Gumperino View Post
    Chess is a horrible example. Chess is equal. Both opponents can see the same amount of the board.

    The game IS NOT EQUAL.
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    Counter-point: One player moves first and has an advantage/disadvantage because of that. I would not say chess is "equal" in the sense you mean.
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    Originally Posted by Archiplex View Post
    Unrelated counter-point: Buying a bigger monitor gives you a bigger field of fiew.
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    No it doesn't. Buying a monitor with a different aspect ratio might though.
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    Originally Posted by boourns View Post
    No it doesn't. Buying a monitor with a different aspect ratio might though.
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    Counter-Point: Your monitor (almost) doesn't matter. You can always run the game Windowed in 16:9 and have the "most" view.
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    Originally Posted by Dunk Lord View Post
    I think you and I both know that's what he meant. He may not have understood it, but that's more or less the point he was trying to make.

    So whad up wit dat?
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    Not sure what I can say, different aspect ratios will inevitably see a different amount of the map. We could keep the horizontal field of view the same for different aspects, or vertical. Alternatively we could try to come up with a complex "show the same map area formula". I believe we choose to keep the vertical FOV constant.
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    Originally Posted by Goguma XO View Post
    All the red posts seem to suggest that Rioters are already set on what they think about this, and aren't ready to listen to anything otherwise. So it might be pointless to post about this, but I guess I will anyway.

    I recently had to move from playing on a 21-inch 1680x1050 monitor to a 32-inch 1360x768 LCD TV. Differences in screen size was easy to adjust to in just a game or two. I've tried a few game of LoL on a 50-inch 1920x1080 TV at a friend's house and it wasn't a problem. The differences in field of view to due changes in resolution however, is all but insurmountable.

    I've been playing with free camera since day 1 (doesn't everyone who's ever played DotA, or even just StarCraft?) so I've always been shifting the camera while I play throughout every single game. However, with a smaller field of view, free camera really doesn't help much. It's not ever the problem of whether I can see gankers or whatnot. I can hardly see all of myself, the minions I need to last-hit, and the lane opponent(s) who I need to harass/avoid all at the same time. In a static farming situation that might not be a problem, but no one really just stands there and farm.

    Since dropping down to 1360x768, I have been unable to play mid or adc bot at all. I mostly try to get the jungler or support spot as much as possible due it being impossible to play mid or adc with the me+CS+enemy problem. It's usually not as bad at top because it's often melee vs melee and the action is clustered closer around the minion swarm.

    I don't really want or need to see more of the field to have any kind of advantage or convenience. But I would really, really appreciate it if the field of view is at least pretty constant at every resolution. This is solely a playability issue that I would really like Riot to seriously consider.
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    You should attach some screenshots, because I'm looking at it right now in those two resolutions and you should actually see more of the map horizontally and the same vertically at 1360x768 when fully zoomed out. Pretty sure vertical field of view doesn't change when switching resolutions, if you can reproduce it changing that's a bug we would want to fix!
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    Originally Posted by Rogerh View Post
    Other than than who gets the first move, chess is equal on how you can move your pieces, the restrictions of movement defined by the squares and occupied squares, and most importantly, the ability to view where objects are and how they are moved.

    Imagine we're playing chess, I'm blue, you're purple, the board is on the 3 feet long table, but it is closer to you by 1 foot, and we're not allowed to move our necks from being perpendicular from the table. You would have to move back, 2 feet, in order to see the board the same as me (blue). The 1 foot difference is an example for the HUD on league of legends, and how it affects one player more than the other.

    I feel like the main point of the original post has been derailed, and probably misguided on what needs to be changed. let's look at the original post one more time.



    Although being able to zoom out would fix the issue, it would have to be restricted to purple-side ONLY in order for it to be fair due to the HUD issue being in the way. However, zooming out more shouldn't be done.

    I believe that the HUD placement is to blame and is the main issue of this topic. If the HUD wasn't placed the same way on purple side as it was on blue side, (say, inverted so its on the top side, or allow for 2 presets of customizable HUDS per player whenever they start a game to choose which they prefer) then you could would hear almost no one talk about purple side being at a disadvantage (other than the obvious double golem issue). I seriously feel like if you were able to move the HUD components that were on the bottom to some other part of the edge of the screen, that it would massively improve people's experiences on purple side.
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    I don't think that the HUD is as big a problem as you believe it to be, and we have a HUD scale slider that lets you decrease the size as well. The camera angle and perspective have a much larger effect, which you can see if you look at how much of a skillshot indicator you can see above and below your champion. I would encourage people to read the extensive locked camera thread in this forum where there is an incredible amount of dialog about this issue.

    Locked Camera Discussion Thread