[Official Petition] Let new TT be a new map by itself.

  • Really important! I never said I hate the new map! I love it! It's great! But, we want variety, both of the maps.

    Important Notice: Good job guys. The thread got lots of views and comments and votes. Please share with friends, we can influence Riot!

    Update: I understand that some of you disagree because there were a few bugs or things that had to be fixed like the Base set up and such, but it can be done without overriding our beloved map. The new TT idea is fantastic, but not for TT. It's great for a new mode or a new map.

    Update #2: A guy just made a thread to "counter" my petition by saying not to vote for some reason. Riot closed and removed his thread, this just proves how Riot cares about people's opinion. Keep sharing!

    I was surprised to see the new Twisted Treeline remake. Yes, there were a few bugs or fixes that should have been implemented a while ago and they got fixed (Obelisk's turret range, blink champions) and etc -- but why do you "ruin" our old Twisted Treeline? I'm sure I'm not the only one to say that the old design was perfect except it needed the Visual Upgrades that Summoner's Rift got, not what we actually got in the PBE. The new design is truly amazing, but I feel like it should be a new map.

    About the new design.. I really like it, I really do. The elements and objectives are nice. This is a fun and speedy-pace map style with cool stuff to do and control, much like dominion, but it doesn't fit. Twisted Treeline now misses the top jungle, ganking possibilities, the whole area is wider and larger and the capture points don't fit in.

    Make the new design a new map.. We've all been waiting for a new map. A new map with a sweet design and some cool stuff to do in there. This is what new Twisted Treeline has, everything. A new map is a variety. It will bring a lot of players. When we have a variety of map and modes it's pretty awesome.

    If you think the new design should be a new map by itself and you want old Twisted Treeline back, please say "Signed" in the comment section.

    Thank you, have a great day.
  • Hi all, just wanted to drop by and say a few things. To start off, we certainly have been reading this thread and watching it over the past few weeks. I haven't been posting here because I wanted to see the overall sentiment from around the community about the new Twisted Treeline after people have had a chance to play it and experience it for themselves in a meaningful way.

    I've also addressed some of TT topics on our Reddit AMA we did a few days ago, but I'm happy to discuss here as well

    When we started looking at Twisted Treeline really intensely earlier this year (around the start of 2011), there were many issues that the community had identified. Among the worst were turtling, the meta being pretty stale, and there were a pretty big number of exploits that had way too much of an effect on the game. (You probably already know this, though.)

    So, when we sat down to try and solve the problems, the solution space we started in was small - can we make a few simple changes here or there? What if we make a few item changes, etc.? Those helped, but ultimately we started expanding what we tried, but at the same time we were seeing better resolution to those problems. We adjusted the layout, sometimes making small changes, sometimes trying things we thankfully didn't ship (and we tried a TON). In the end, the map we created and all of the changes that have come with it was our answer to the problems that have plagued the map for a very long time. Our goal has and will always be to allow the fast pace, high action, small team feel that TT should represent to flourish.

    As for the fate of old TT, right now we have no plans to add it back into custom games. we wanted to make sure that we don't split the focus of our players for each game type. For the same reason we probably won't ever create a 5v5 map that's really similar to Summoner's Rift, we didn't want to split the TT community between two maps. There's really no winner in that scenario, as there are two maps to support, two metas to maintain, and overall a really small delta between the two. We'd rather have you and our teams focused on one, working together to make it great as opposed to two, having neither of them living up to their full potential. If competitive TT is also going to take off, having two maps, even in custom games, is detrimental.

    Let's be clear though, this is still Twisted Treeline. It is a bit different and sometimes change can be a little disruptive, but when we took a look at what we had on our hands after thousands of playtests, we wanted to release the new TT to you and get feedback as part of our Beta process. That's still ongoing, and we're going to continue to listen to your feedback and make changes going forward, ensuring that TT has the support it deserves.