Elise Bugs

  • Elise is a bug champion with bugs. Here are some of the things that happened to me during games, often.

    1. Spiderlings sometimes get stuck and do nothing while you're auto-attacking (one example of this is on the golems in Twisted Treeline; they just stand there even though I fight the golems all the way from full health to nothing). In addition, the spiderlings do not always leap to the target when you use your Q in spider form.

    2. Spiderlings often fall behind and never catch up, requiring you to unmorph and remorph to fix it (I guess after fighting something?).

    3. I've sat up in Rappel and waited for it to time out only to come down in a completely different location (slightly nearby). The strange thing is that the spiderlings came down where they should have (where I used the ability).

    4. I've used my flash followed by my E, and my E came from where I was before instead of where I flashed to. Could've been a mistake by me, but seems weird.

    5. Her attack speed buff in spider form (W) does not seem to trigger until after one slow attack.

    6. Sometimes when using her W spider, it will spawn and not move anywhere, and it will just sit there. After a short time, it will instantly teleport and explode to where you aimed it; it is in fact moving, but the effect is invisible.

    7. If you dance shortly after entering Spider Form, the spiderlings will not dance with you. Also, if you do another emote while dancing, the spiderlings continue to dance and you stop.

    Just some issues.
  • Thanks for taking the time to post this.

    Quote:
    Originally Posted by Crevox View Post
    1. Spiderlings sometimes get stuck and do nothing while you're auto-attacking (one example of this is on the golems in Twisted Treeline; they just stand there even though I fight the golems all the way from full health to nothing).
    Do you have any more details for when this happens?

    It is possible to have jungle monsters attack you and not aggro your Spiderlings, but this should be interrupted if you start auto-attacking those monsters again (this is to give Elise more control when running from a jungle encounter or leashing for others).

    Quote:
    Originally Posted by Crevox View Post
    In addition, the spiderlings do not always leap to the target when you use your Q in spider form.
    If the Spiderlings are near the target, they will just run up to it instead of leaping. They will also not leap (or perform any other actions) while they are spawning. We're currently reconsidering both of these, cause it is nice when they jump at people.

    Quote:
    Originally Posted by Crevox View Post
    2. Spiderlings often fall behind and never catch up, requiring you to unmorph and remorph to fix it (I guess after fighting something?).
    Can you be more specific here? Fall behind as in "they are not running fast enough," or as in "they take too long to stop fighting?"

    Quote:
    Originally Posted by Crevox View Post
    3. I've sat up in Rappel and waited for it to time out only to come down in a completely different location (slightly nearby). The strange thing is that the spiderlings came down where they should have (where I used the ability).
    If you're targeting an enemy on ascent (the first cast), you will automatically descend on them after the ascent is done, and there's a lot of things that can change your descent point:
    - Units hogging the walking space for the intended point (can nudge her a bit to the side)
    - Target death (she will target the corpse)
    - Target non-viability (she will target last known position)
    - Target stealthing (will descend on the target even though you can't see them)
    - Target escaping the targeting range (will descend as close as possible within range plus a little wiggle room)
    Are you certain that you didn't accidentally target something on ascent and have one of the above occur?

    If you're certain that nothing was targeted, can you provide any more details about when this happens to you? :0

    Quote:
    Originally Posted by Crevox View Post
    4. I've used my flash followed by my E, and my E came from where I was before instead of where I flashed to. Could've been a mistake by me, but seems weird.
    Do you have any more details for this? Is it possible that you were targeting something during your ascent cast?

    Quote:
    Originally Posted by Crevox View Post
    5. Her attack speed buff in spider form (W) does not seem to trigger until after one slow attack.
    This is a known issue, and is unfortunately global for all attack speed steroids (like Ghostblade, on other champs). We're actively investigating it, but changing steroid timings has an impact on attack resets, so the problem is a bit more tangled!

    Quote:
    Originally Posted by Crevox View Post
    6. Sometimes when using her W spider, it will spawn and not move anywhere, and it will just sit there. After a short time, it will instantly teleport and explode to where you aimed it; it is in fact moving, but the effect is invisible.
    We've gotten reports of this before, but the only time we've reproduced it is by simulating connection issues (which would have clear effects on ALL units in the game). Do you have any more details for this?

    Quote:
    Originally Posted by Crevox View Post
    7. If you dance shortly after entering Spider Form, the spiderlings will not dance with you.
    Spiderlings are currently locked out of all actions while they're being summoned, though we're reconsidering this lockout.

    Quote:
    Originally Posted by Crevox View Post
    Also, if you do another emote while dancing, the spiderlings continue to dance and you stop.
    This is intentional! Spiderlings love to dance.
  • Quote:
    Originally Posted by Crevox View Post
    It just happens seemingly at random. My guess is that the spiderlings couldn't find a pathing to the monster I was hitting or something, cause they were all standing on top of each other. I was auto attacking the monster the entire time and they stood there.
    This is why we love details! The simple phrase "they were all standing on top of each other" was a strong indicator that it was caused by Q, and sure enough, we've now got a repro case (a scenario that reproduces the bug symptoms) for Spider Q causing Spiderlings to sometimes not animate their auto-attacks. :P Thanks!

    Quote:
    I will run from one place to the next as a spider (after fighting mobs along the way or not) and I just notice my spiderlings are nowhere to be seen. For example, I ran through jungle and ended up in top lane to start pushing it, and my spiderlings are just missing (despite having the buff stacks to show that I have spiderlings). I have to unmorph and morph again to get them to reappear (I don't really check to see where they could've gone or what they're doing to make them not be at my side).
    The "teleport back to Elise" radius is currently pretty big; based on their pathfinding and any mobility actions you take, it's possible for them to be off-screen for a noticeable amount of time (we're currently contemplating shrinking the radius to alleviate this). Does that sound like the culprit for your situation?

    Quote:
    In particular, this occurred to me at purple side mid lane right down the stairs from the tower guarding the inhibitor. I went up in the air (no target mind you) to mitigate some damage. After waiting for the duration of the ability to end (showing that I had no target), I landed slightly inside the enemy base (over the wall) and my spiderlings were on the other side (where I ascended). This caused me to die, as I was over the wall.
    Any other details you can provide? :0

    The situation of "I didn't target anything with my Spider E, but my spiderlings landed where I ascended and I didn't" is generally caused by Elise moving at the same time that she ascended (for example, if you flash at the same instant you ascend, you will descend to your Flash target, but your Spiderlings won't because they currently don't Flash with you). Are you sure you weren't put on the other side at the same moment as the ascent?

    Quote:
    I should be more clear and state that this is the human form. I was chasing an enemy, so I wanted to flash and use Cocoon in order to stun them. I flashed and used Cocoon, and the skillshot projectile spawned where I flashed from instead of my new location, causing it to come from behind me, go through me, and ultimately not go far enough to reach the enemy.
    Hm... if you start casting a spell and then Flash shortly before the cast finishes, you will Flash to your new location, but your spell will finish in its old location (this makes it so skillshots don't get totally ruined when you get knocked around by people). Does this sound like what happened to you?

    Quote:
    I've never really had connection issues when it happens. I'm not really sure if the location matters, but in particular I've seen it happen multiple times in bottom river (near dragon in particular). I've had the spider sit there, and I've also had it never show up at all (however, the explosion always happens where it should... just can't see the spider travel and there is no counterplay for the enemy).
    Any other info/documentation of this? Would be really useful!

    Quote:
    My spiderlings have also gotten me killed in Twisted Treeline. I was sitting on the enemy altar capturing it, and decided to enter spider form to get ready for an enemy attack. My spiderlings entered their formation, which happened to be far enough to trigger a teemo shroom, inflicting great damage on me. This isn't necessarily a bug, but could be considered a design oversight (happens in bushes as well, so really it affects all maps/situations).
    Spiderling formation is a pretty significant aspect of Elise that I think just takes getting used to. :0 If you aren't already, I encourage you to look at this more as a tool than a burden--the Spiderling semicircle is extremely useful for absorbing skillshots!

    Quote:
    I appreciate you taking the time to post. I have replays of all of the bugs, and can record the footage, but I would have to go back and look through the replays in order to figure out the match in which it happened. If it actually helps to get the bug fixed then I would be happy to, but my bug reports in the past with videos didn't seem to contribute much to the fixing.
    Figuring out the exact repro case for a bug is a huge step in getting it fixed, and videos can definitely be a big help if we can't get a repro case from written testimony alone. If you can produce video for something like the invisible spiderling bug, it could definitely make a difference!
  • Quote:
    Originally Posted by Eiales View Post
    I think the same bug appears in this Elise video:
    http://www.youtube.com/watch?v=0n_7EOo8dDI&t=7m35s
    Thanks for the link!

    @Crevox (and anyone else who's seen this problem): could I get some info from you?
    1. Options: Video: Colorblind Mode on or off?
    2. Options: More Options: Use Movement Prediction on or off?
    3. Base Elise skin or Blossom skin?
    4. Does this happen when you fire W right into a wall like in the video, or even when you're not firing into a wall?

    Much appreciated!