End of Season 2 Patch Notes



  • Season 2 has officially ended!
    • Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately
    • Summoner Icons will be distributed over the next week
    • Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
    • Placement matches must be completed before Elo will be visible again.
    • Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.

    Zed, the Master of Shadows
    • Zed will be released at a future date

    Brand
    • Pyroclasm can no longer bounce more than 5 times.

    Elise
    • Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
    • Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
    • Cocoon
      • Missile speed increased to 1450 from 1300
      • Now reveals the target if it hits
    • Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2

    Kassadin
    • Nether Blade
      • Ability Power ratio increased to 0.3 from 0.15
      • Bonus damage no longer hits inhibitors or the Nexus

    Katarina
    • Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200
    • Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200

    LeBlanc
    • Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120

    Lux
    • Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map

    Renekton
    • Slice and Dice no longer reduces Dragon's Armor

    Soraka
    • Infuse tooltip now states the correct Ability Power ratio at 0.6

    Twisted Fate
    • Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration

    Twitch
    • Deadly Venom now has a new particle for maximum stacks
    • Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility

    Veigar
    • Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing

    Volibear
    • Majestic Roar now fears minions and monsters for 3 seconds instead of 2

    Xin Zhao
    • Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)

    Yorick
    • Omen of War now works properly with Life Steal

    Ziggs
    • Short Fuse now deals 150% damage to structures

    Zilean
    • Time Bomb now breaks Recall immediately when cast on an enemy champion.

    Items
    • Blackfire Torch
      • New Recipe: Kage's Lucky Pick + Haunting Guise
      • Total Gold Cost: 2950 (combine cost: 700)
      • +70 Ability Power
      • +250 Health
      • Unique Passive: +15% Cooldown Reduction
      • Unique Passive: +20 Magic Penetration
      • Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
      • Now available on Twisted Treeline and Crystal Scar.
    • Hextech Sweeper
      • New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem
      • Total Gold Cost: 1920 (combine cost: 200)
      • +50 Ability Power
      • +300 Health
      • Unique Passive: +10% Cooldown Reduction
      • Unique Passive: +10% Movement Speed
      • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
    • Lord Van Damm's Pillager
      • Reduced health by 50
      • Reduced armor penetration by 5
    • Wooglet's Witchcap
      • New Recipe: Needlessly Large Rod + Chain Mail
      • Total Gold Cost: 3500 (combine cost: 1200)
      • +100 Ability Power
      • +50 Armor
      • Unique Passive: Increases Ability Power by 25%
      • Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
      • Now available on Twisted Treeline and Crystal Scar
    • Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar
    • Removed Rabadon's Deathcap from Crystal Scar

    General
    • The in-game refund feature has been reactivated
    • Ignite is now only castable on enemy champions
    • Champion passives will now have their cooldowns represented on their passive icon

    Co-op vs. AI
    • Twisted Treeline bots should now favor defending their base over taking altars.
    • Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
    • Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map
    • Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit)
    • Battle Training bots should no longer get stuck during the tutorial

    Twisted Treeline
    • Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling
    • Slightly tweaked walkable space in several areas to allow Flashing over walls
    • Brush beside altars removed
    • Altars now unlock at 3:00 minutes instead of 2:00
    • Altars now grant a 3 gold bonus per kill, down from 4
    • Minion base gold rewards increased by 1 to compensate
    • Jungle monster gold and health values rebalanced
    • Removed Thornmail from the purchasable item list

    Crystal Scar
    • Reduced passive mana regeneration
    • Increased mana gained from Health Relics
    • Changed windmill rotation speed so gears no longer clip
  • Quote:
    <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2" style="border:1px inset; padding:10px;">
    Originally Posted by Arcanition View Post
    Wait, when is this end of season patch hitting the live servers? Because it's not active now...
    </td></tr></table>
    Preparations for the patch are sweeping across our regions throughout the day - for instance, we've disabled ranked queues in EUNE already. When you see the patch notes, what that means is we've decided on a schedule and want to let all our players know we're ramping up - this way you don't have to find out about the changes second-hand through reddit or other regions' forums.

    Quote:
    <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2" style="border:1px inset; padding:10px;">
    Originally Posted by Holyjoe View Post
    thought there were item and jungle changes being implemented in the preseason guess you couldnt fit itt into this patch
    </td></tr></table>
    The recent articles have been simple previews of what's to come - all of the content that's been discussed last week (plus more that we still have yet to publish!) is still being tested and balanced.

    Quote:
    <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2" style="border:1px inset; padding:10px;">
    Originally Posted by SojournRA View Post
    Assuming there's a fix for refunds as well?
    </td></tr></table>
    I'm checking on this now. If this is the case, I'll update the patch notes - check back in a while.

    Quote:
    <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2" style="border:1px inset; padding:10px;">
    Originally Posted by wootz is souless View Post
    If we dont own janna, but are eligible for the skin, will we get the champion?
    </td></tr></table>
    Yes!

    Quote:
    <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2" style="border:1px inset; padding:10px;">
    Originally Posted by Fumbs View Post
    wow so uh yea I just got gold 30minutes ago

    Do I still get gold or no?
    </td></tr></table>
    Yes! Anything that happens before the servers go down still counts!

    Quote:
    <table cellpadding="6" cellspacing="0" border="0" width="100%"> <tr> <td class="alt2" style="border:1px inset; padding:10px;">
    Originally Posted by Torinux View Post
    yeah all of us will get our elo back to 1200 but hey, you might be able to be friend with good players and all
    </td></tr></table>
    An Elo compression means that all players are pushed towards 1200 but that doesn't mean everyone will actually be at that value. If that were the case we'd call it a (hard) reset.
  • Hey guys,

    I checked in about the refund feature. We're implementing what we believe to be an effective fix, but due to the way the refund feature works, it's impossible to get a proper sample size through just our testing environments.

    If the fix turns out to be functional (we'll know by tonight), I'll update the patch notes with official documentation.
  • Hey guys,

    I checked in about the refund fix and we've verified it works, so I've added in a patch note to document that the in-game refund feature has been re-enabled.