Because people are berserk level crazed requesting their ban's be overlooked people I've decided to make a solid question which would be useful to give an answer to.
How many cases have resulted in a false punish that Riot has confirmed?
That question may take some time but I feel it's important to ask.
Please list the current total of finished tribunal cases too.
We would love to present more and more data in the future, but these things take time because they are actually quite complicated in a way that is completely separate from player behavior or data. For example, if a company posted exactly how many players are banned every month I could easily reverse engineer their numbers to figure out a lot more than they want to reveal. It's surprising how much you can predict/project off seemingly independent and trivial factoids
Policies also change over time at companies. A long time ago it was much more prevalent for Rioters to post exact chat logs of players but we're learning that that isn't ideal--in fact, in some territories it might even be illegal without explicit consent. Many of you have probably noticed that recently I just post language 'trends' and patterns instead of exact chat logs and timestamps. So the data we can present today might be completely different than what we can present next year.
We'll just have to roll with the punches and try to share as much as we can, when we can. As a side note, one of the most amusing misconceptions I see is that the Tribunal is 'my design' and therefore I will defend it at all costs. Little do players know I spent over 3 weeks with a full research team analyzing every aspect of the Tribunal to determine its flaws and whether we should shut it down and build something else instead; during that analysis I proposed to completely re-do Tribunal feedback loops which is why we have Reform Cards and Justice Reviews now. I've said this before but I'll say it again--if any Tribunal data suggests it's a net negative on the player experience, I'd crush it tomorrow. It's that simple.
If this is true then why do you put so much effort into releasing misleading numbers and manipulating data to illogical conclusions? Even the "tips" recently added to loading the loading screens reach provide information that cannot be obtained without incredible inferential leaps from the data collected on in-game behavior.
There's a difference between inability to understand data and releasing misleading data. For example, everyone who understands data knows that the in-game tips are correlations and not a causal inference. No one implies a causal relationship anywhere and numerous psychologists reviewed the language to double check the nuances of the tips.
If you want to discuss specific examples, let's do that. Otherwise, you aren't adding anything to these boards.
Lyte, my girlfriend has a masters in psychology and loves League of Legends and wants to know how she can get this job, haha.
davin heads up a research team at Riot in the Player Experience department and is looking for 1-2 more researchers. May want to look into that as I don't know the exact job description off-hand.
On the player behavior team we are not actively searching for new members but we're always open to exploring opportunities and creating brand new positions for exceptional people.
davin heads up a research team at Riot in the Player Experience department and is looking for 1-2 more researchers. May want to look into that as I don't know the exact job description off-hand.
Dear everybody at Riot:
How many cases have resulted in a false punish that Riot has confirmed?
That question may take some time but I feel it's important to ask.
Please list the current total of finished tribunal cases too.
Thank you.
LittleDi
(☞゚∀゚)☞ Lyte
Policies also change over time at companies. A long time ago it was much more prevalent for Rioters to post exact chat logs of players but we're learning that that isn't ideal--in fact, in some territories it might even be illegal without explicit consent. Many of you have probably noticed that recently I just post language 'trends' and patterns instead of exact chat logs and timestamps. So the data we can present today might be completely different than what we can present next year.
We'll just have to roll with the punches and try to share as much as we can, when we can. As a side note, one of the most amusing misconceptions I see is that the Tribunal is 'my design' and therefore I will defend it at all costs. Little do players know I spent over 3 weeks with a full research team analyzing every aspect of the Tribunal to determine its flaws and whether we should shut it down and build something else instead; during that analysis I proposed to completely re-do Tribunal feedback loops which is why we have Reform Cards and Justice Reviews now. I've said this before but I'll say it again--if any Tribunal data suggests it's a net negative on the player experience, I'd crush it tomorrow. It's that simple.
If you want to discuss specific examples, let's do that. Otherwise, you aren't adding anything to these boards.
On the player behavior team we are not actively searching for new members but we're always open to exploring opportunities and creating brand new positions for exceptional people.
We'd love to have another qualified, passionate researcher join us here