Hey guys. If you haven’t already, check out my initial post about the itemization changes you’ll be seeing during the preseason. Today I thought I’d reveal a new item we can’t wait for you to get your hands on.
Ranged Carries traditionally have had the role of completely and utterly dominating a single target through high-capacity damage. However, many of our AD carries also have a substantial amount of Area of Effect damage that they currently are unable to specialize into. This leads them to an interesting paradox – I am a carry with strong Area of Effect damage, but I must itemize single target damage to stay relevant.
What if we could give you an alternative?
- (Ranged Only)
- +60% Attack Speed
- UNIQUE Passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing (50% of Total Attack Damage) physical damage. These apply on-hit effects.
Hurricane allows your ranged basic attacks to fire secondary bolts at nearby targets. These bolts cannot critically strike but can trigger your other on-hit effects, such as Varus’ Blighted Quiver in the above example. This allows characters like Varus or Miss Fortune, already strong Area of Effect damage dealers, to specialize into Area of Effect damage if they’d like to do so.
Let’s delve further into specifics:
1. Hurricane triggers each time you attack.
2. Hurricane is not an on-hit proc, nor does it trigger off of spells or abilities like Mystic Shot or Double Up that apply on-hit effects.
3. Hurricane deals 50% of your total attack damage.
4. Hurricane applies the full effect of on-hit effects with each bolt.
Taking this further, let’s explore how Hurricane interacts with various champion abilities:
Varus – Applies Blighted Quiver on everyone hit, which can then get triggered by his other spells.
Caitlyn – Gains one stack of Headshot for each target hit. Fires Headshot only at the primary target.
Graves – Reduces the cooldown of Quickdraw for 1 second for each target hit. (Edit: Whoops, got the wrong number here, thanks guys.)
Miss Fortune – Applies and stacks Impure Shots on every target hit. Activating Impure Shots will apply Grievous wounds to every target hit.
Champions that synergize poorly with Hurricane would be:
Ezreal – Doesn’t really have any effects that synergize with Hurricane.
Vayne – Silver bolts only applies on the primary target and requires consecutive hits to proc, thus Hurricane is mostly wasted.
We hope that Hurricane opens up some interesting build paths for AD carries looking to specialize in area of effect damage. While Hurricane certainly isn’t for every ranged character, we do hope that Hurricane allows carries to diverge from the standard path of single target damage in favor of a more AoE centric build they can use to gun down multiple opponents at the same time.
Twisted Fate stuns 3 people. (he also applies stacked deck to all 3...but seriously, a 2 second AoE stun on a 6 second cd? [AND he gets 15% cdr free])
A good rule of thumb is: 'If I have more attack speed, do I get to apply this effect more often?' If the answer is no, it doesn't work with Hurricane.
The key distinction is whether it affects only one autoattack or not - these secondary bolts are not considered part of that "spell." They only enhance what would enhance all of your basic attacks.
How does this work with Ricochet?
Again, the attack speed test holds true - 'If I get more attack speed, will I get more procs?' If the answer is no, then Hurricane won't work with it.
Would this apply Draven's passive if he is attacking with a spinning axe?
o, uh, hypothetically speaking... can I get three power chords at once? ;D
As you noted in your original post, Riot has apparently picked specific champion abilities that this item does not have an effect on. How is the user supposed to know that Vayne's silver bolts do not work, but Varus's blighted stacks do, without testing it themselves or referencing your original post?
If it becomes a major problem we'll just have to be more careful on tooltips and labelling with Hurricane. It's a problem that's been solved before. Hurricane is essentially an 'On Attack, fires 3 bolts that apply all your On Striking' modifiers, in Diablo 2 parlance, so I know it's solveable.
Caitlyn / Kennen's W
So essentially, headshot and Kennen' special marking shuriken will charge much more quickly - but they'll still only fire one special shot to their primary target.
How does it work with Lulu Passive?
Whatever would cause Pix to fire secondary bolts will also cause Hurricane to fire secondary bolts.
1. what about twitch.... does it apply his passive or not. If not..thats a giant load of ****
2. That sad moment when you realize this gives graves a 100% attack speed bonus at all times pretty much. Yay for graves soraka lane being even stronger then before.. -.-
3. As the person above me stated...Yes, what about teemos toxic shot? will it apply teemos E or not?
Similarly with Teemo.
Actually, let me just run down the list of ranged champions, that might be faster:
Ashe: Frost arrow works, as it applies to every autoattack.
Caitlyn: Headshot charges faster because it applies to every autoattack but she still only fires one empowered headshot per attack when she has it ready.
Corki: Passive works, as it applies to every autoattack.
Draven: Q and Passive both don't work, as they don't apply to every autoattack. The passive requires the attack to critically strike which Hurricane bolts can't.
Ezreal: Has no on-hit effects.
Graves: E is an on-hit effect and thus E's cooldown will shorten each time he hits something with a Hurricane bolt.
Jayce: Jayce's passives will only apply to his primary target, as it is a attack modifier that only applies once.
Kayle: Doesn't work - but that's mostly due to the fact that her autoattack is an instant attack and thus the AoE field doesn't really make a whole lot of sense coming from the secondary bolts. I'll probably have to work on this one.
Kennen: 'W' charges faster as that applies to every autoattack - but the actual empowered shuriken only affects one additional target as that applies only once.
Kog'Maw: 'W' applies to each target hit, currently.
Lulu: Zero interactions
Miss Fortune: 'W' will stack up and apply grievous wounds to everyone hit by Hurricane Shots, as they apply to all her autoattack in a short duration.
Orianna: Orianna's passive applies to everyone hit - although she will never be able to make 'consecutive' attacks against the same target due to hitting multiple people at a time.
Sivir: Sivir's 'W' does not work with Hurricane, as it is an attack enhancer that only triggers once.
Sona; Power chord does not work with Hurricane, as it is an attack enhancer that only triggers once.
Teemo: Toxic shot will work on Hurricane bolts, as it toxic shot applies to every autoattack.
Tristanna: Explosive shot will work on Hurricane bolts, as it is a passive that applies to every autoattack.
Twitch: Twitch's posion will work on Hurricane bolts, as it is a passive applies to every autoattack.
Twisted Fate: Neither Pick a Card or Stacked Deck will work with Hurricane, as they are passives that apply to one autoattack. Stacked Deck will however, charge much more quickly as the charging happens every autoattack.
Urgot: Urgot's passive will work on Hurricane bolts, as it is a passive that applies to every autoattack.
Varus: Blighted Quiver will work on Hurricne bolts, as it is a passive that applies to every autoattack.
Vayne: Vayne's Silver Bolts are specially coded to not work with Hurricane, as if silver bolts did work with Hurricane, she would never get a Silver Bolts proc ever again. (Because Silver Bolts has a consecutive target restriction.)
Ziggs: ZIgg's Passive will not work on Hurricane bolts, as it is an attack enhancer that only affects one autoattack.
IMO, the correct way to deal with this is to remove the Silver Bolts single target restriction and let Vayne stack it on multiple targets instead of losing it the way she does now.
Then it would be like every other on-hit effect instead of following arbitrary rules of its own.
It'd also destroy Vayne's feel of a single target assassin - so I can't agree with you here.
You missed Lux in that list, (i know this item would NEVER be viable for her anyway) but would it detonate her passive on multiple enemies that have it on them?
If I'm shooting Target A as my primary, but there's a Target B next to him with a thornmail. Do I still take the thornmail damage?
Isn't that just suboptimal coding?
So... What about ranges? Particularly, how will it interact with twitch's ult?
Can you dodge/block/parry (jax, pantheon and fiora respectively) the bolts?
Do they trigger the damage reflection from annies molten shield and rammus defensive ball curl?
Is the range the same as the autoattack of the champion using it or is it a set range?
How do they choose their targets? Priority to champions or closest targets?
The range is roughly the same as the autoattack of the champion using it (it seeks out nearby units to the left and right of your target)
They choose their targets by closest around your target.
I understand how twitch's passive works with this item...
but how does his Ultimate interact with it?
So according to your statements, Lulu's passive is the only instance where you're attack speed test fails on determining how this works, because attacking more with lulu does allow you more pix bolts but using the hurricane on lulu does not cause pix to fire three times at once.
I know you guys do extensive testing and whatnot....but does this not just seem a tiny bit TOO good? It's practically a must buy for anyone that could benefit from it.
Fitting Hurricane into a successful build is a lot harder than you think, simply because buying raw attack speed isn't always a good option.
Does lifesteal also work with the hurricane?
Maybe it's not fair to think of this as a buff for AD carries in team fights. But that's how I'm thinking of it, and it doesn't seem like they need it. I hope there's been some serious play testing, because I'm envisioning more AD carry pentakills and more, faster surrenders.
However, this is exactly the time to try crazy and risky stuff that gets people excited about itemization and specializing their builds. We owe it to you guys to try to put in awesome stuff that'll make your play experience more fun and if it doesn't work - we also owe it to you guys to apologize and pull it and try to come up with equally fun stuff.
In short, your feedback will tell us which of these items are healthy and which of these items are evil.
Is there any hesitation on allowing Teemos Toxic shot and Twitch's Venom to apply to 3 targets in a teamfight? AP/AS teemo could nearly waste an entire team with this effect and 3 target max stack expunge is gonna be pure satanic to deal with.
Here on Live we have no precedent for this. (Except yesterdays item preview, but there was no mention of that being a global aoe lifesteal standard.)
Life Steal will still work on the full value.
How does it work for Phage? I assume each bolt has it's own proc chance, but it could oddly be based on the main attacks proc.
Do the additional bolts trigger Warden's Mail, Thornmail, etc?